The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
For PVP, it's pretty easy.
1. Remove Battle Spirit entirely. All it does is make healers more vulnerable when traveling on their own.
3. Dying in PVP to an enemy player incurs the same gear durability losses as dying in PVE. Gives the Impenetrable trait more purpose.
The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
@Xrucible
What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
@Cryptical
There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.
You can call it a glass cannon all you want but that does not make it so.
@Giles.floydub17_ESO
Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.
@Xrucible
Video or it didn't happen.
First, warrior, your eating shield and not killing adds? Obviously your doing HM and not doing the mechanic for destroying the gargoyles.
Second Mage, disregarding reflections and leaving adds to their oen desire? And again on HM just eating meteors and leaving atros to what they will?
Please enlighten us. Thx.
I'm not talking abt hardmodes. In normal vet HRC you can ignore all adds and just burn with the bleed alone killing them. In normal vet AA with a good enough team the reflections can be ignored..
BTW for the Manticora burn pretty much every top raiding guild ignores the portal mechanic because they can burn the boss before the enrage timer..
Giles.floydub17_ESO wrote: »The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
@Xrucible
What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
@Cryptical
There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.
You can call it a glass cannon all you want but that does not make it so.
@Giles.floydub17_ESO
Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.
C'mon, the only one that actually have a MUST DO mechanic is the Mantikora. Tho I would love to see how you skipped mantikora Black Hole mechanic. Any videos or records of that?
I'd rather say, the manticora-fight is the only one of those where you can skip mechanics atm. You may also add rakkhat, where you can skip lunar phase with enough DPS and Serpent where you can skip the orb-phase. On all other bosses you will have to deal with all the mechanics.
For PVP, it's pretty easy.
1. Remove Battle Spirit entirely. All it does is make healers more vulnerable when traveling on their own.
2. Increase stealth visibility by 50% except with potions. Reduce stealth crit by 50% except with potions. Still an option to do substantial damage, but you can't be a professional camper anymore.
3. Dying in PVP to an enemy player incurs the same gear durability losses as dying in PVE. Gives the Impenetrable trait more purpose.
4. Killing an enemy player with a gear proc ability or ultimate awards 50% less AP than a weapon or class ability or light/heavy attack. Rewards good combat choices instead of luck or farming.
Did any streamer *** their pants yet?
nikolaj.lemcheb16_ESO wrote: »Just remove animation canceling and the problem is solved. It also solve the problem with unfairness against people with bad ping which cause them to have an overall weaker dps.
Just make it so if you activate an attack before a former attack is resolved then it overwrite the former attack instead as it is now where it add to the damage done.
gee i dont remember doing "warm up" runs.... all i remember is shitshow "x-up" runs
oh, and while i'm at it..... i still would like to see Humatiel's 45k unbuffed bloodspawn magsorc parse
xblackroxe wrote: »The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..
You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.
My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.
Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.
The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.
Are you really suggesting that we need more rng to make things better?!
GG, best idea ever.
@rustic_potato id gladly pull you into spindle and show you my 34k on bloodspawn if you want....
Rev Rielle wrote: »I'm not sure how to do it, but it would be nice to make the game's combat more about the decisions you have to make in combat, rather than the equipment you wear going into it.
Maybe soft-caps need to be returned.