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DPS power creep and an idea to fix it.

  • Jsmalls
    Jsmalls
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    We don't need more Sun shield Templars thank you.
  • GreasyDave
    GreasyDave
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    Power creep?
    Go PUG a vet pledge especially a DLC one and come back and talk about dps power creep :)

    For most players I'd say that the opposite is true.

    There are more players who know little to nothing about the game 'smechanics than those who do - i wish it weren't the case. But I'm afraid it is
  • Flameheart
    Flameheart
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    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    I might agree only to a small part.

    Besides that power creep is a fact in MMOs, I am somewhat a fan of a system where players which collect gear, knowledge and experience are able to achieve certain goals somewhat easier, as long as it does not totally trivialize any content.
    This is the reward a player usually wants in MMOs, easening of content because of personal effort.

    In ESO since OT everything scales with your lvl. There is no outdating of instances as long as the scaling is correct.

    I don't think that we have such total trivialization in ESO at moment. In fact I think that especially 4-man-content before TO hit the servers, was even easier and that by not a small amount. The increased boss health in fact prohibits too much evasion of mechanics. Even an awesome group with loads of dps usually needs to do a boss mechanic at least once and if not I am pretty sure, only a few will be able to do it. This was not the case before OT. Add to that the increased difficulty of new vet 1 instance endbosses with one hit mechanics and you have a balanced regulation.

    I may agree that the scaling is wrong for normal instances, their difficulty is a joke, but ok, I don't do them.

    In addition many players just forget, that there are additional difficulty levels besides normal and vet and vet hm in this game. They are called achievements (speed run, no death run and other achievements which aren't that easy to get)

    Therefore I see no need to change anything about scaling in this game at moment. Scaling to health would break PvP and PvP completely. Imagine a former glass cannon doing the same dps as before while having so much health that the player can ignore even the inc damage of onshots attacks in PvE...

    Edited by Flameheart on December 14, 2016 4:32PM
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  • Jamini
    Jamini
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    Acrolas wrote: »
    For PVP, it's pretty easy.

    1. Remove Battle Spirit entirely. All it does is make healers more vulnerable when traveling on their own.

    If you do this, the only people who will be able to kill healers will be one-shot incap builds. It's already bad enough fighting a heavy magtemplar as they can heal through pretty much anything you throw at them.
    3. Dying in PVP to an enemy player incurs the same gear durability losses as dying in PVE. Gives the Impenetrable trait more purpose.

    Impen is already mandatory on most builds in cyrodiil. The only roles that can reliably get away from using impen are 100% glass cannons (who die in two hits.) and nightblades (because they can cloak out). We really don't need more reason for impen when it's already one of the strongest PvP traits.



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    [Edited For bait]
    Edited by ZOS_JohanaB on December 15, 2016 1:12PM
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  • Aisle9
    Aisle9
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    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    Then, instead of maxing stam or mag, max out health, and stam or mag regen.

    Nothing will be solved, except for PvP becoming unplayable, introducing the need of buffing even more proc sets, making the problem even worse, as everyone is will be running with heavy armor and 40k + HP.

    You can sustain effectively with 15k stamina or magicka (0 stat + max char level + food). I tank with 15k stamina, spamming heroic slash, taunting with pierce armor and using caltrops, parrying, roll doging, without running out of stamina (I'm almost always at max stam in fact) despite having 64 points in magicka and none in health or stamina.

    Power creep in PvE is a non-issue, as all the content can be completed easily, and most group content even ran solo. All the content will eventually be trivial, not because of the gear becoming powerful, but because of you gaining experience with the content.

    Power creep in PvP, easily solved by removing or nerfing proc sets, which pretty much everyone agrees are pretty broken right now.

    Edited by Aisle9 on December 14, 2016 1:29PM
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  • idk
    idk
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    Xrucible wrote: »
    Xrucible wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    @Xrucible

    What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    @Cryptical

    There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.

    You can call it a glass cannon all you want but that does not make it so.

    @Giles.floydub17_ESO

    Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.

    @Xrucible

    Video or it didn't happen.

    First, warrior, your eating shield and not killing adds? Obviously your doing HM and not doing the mechanic for destroying the gargoyles.

    Second Mage, disregarding reflections and leaving adds to their oen desire? And again on HM just eating meteors and leaving atros to what they will?

    Please enlighten us. Thx.

    I'm not talking abt hardmodes. In normal vet HRC you can ignore all adds and just burn with the bleed alone killing them. In normal vet AA with a good enough team the reflections can be ignored..

    BTW for the Manticora burn pretty much every top raiding guild ignores the portal mechanic because they can burn the boss before the enrage timer..

    @Xrucible

    I'm aware Manti mechanics are ignored with top dps.

    It's your claim with the mage and warrior that is most questionable on with a vet trial, HM or not.

    Back to video or it didn't happen. I guarantee any group pulling that off has video. Haven't seen or heard of it from the top guild.

    Should not be hard to provode and would be interesting to view.
  • idk
    idk
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    And @Xrucible

    The issue isn't power creep since they have HM, though the entire dungeon should be HM. The issue is why are you not doing HM, the fight they designed specifically for the groups your saying you run with.
  • Xrucible
    Xrucible
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    I'll try to get videos next time I run it.. We run normal vet as a warm up before our HM runs.. I agree the entire trial should have a hard mode..
    On a long break from ESO.
  • Wifeaggro13
    Wifeaggro13
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    Destruent wrote: »
    Milvan wrote: »
    Xrucible wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    @Xrucible

    What mechanics can be ignored in vet trials? If you are talking about normal trials it is a mute point since the mechanics are not intended to be overwhelming anyhow.
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    @Cryptical

    There is no such thing as a glass cannon build ATM. No health is needed to be added to any build for vet trials do be done easily. The game has always been add as much health as you need to survive and that has always been none needed for those able to avoid damage well.

    You can call it a glass cannon all you want but that does not make it so.

    @Giles.floydub17_ESO

    Manticora, Yokeda Rok’dun, Warrior and Mage are the ones I personally have ignored mechanics and just burned the boss in Vet mode.

    C'mon, the only one that actually have a MUST DO mechanic is the Mantikora. Tho I would love to see how you skipped mantikora Black Hole mechanic. Any videos or records of that?

    I'd rather say, the manticora-fight is the only one of those where you can skip mechanics atm. You may also add rakkhat, where you can skip lunar phase with enough DPS and Serpent where you can skip the orb-phase. On all other bosses you will have to deal with all the mechanics.

    Massive problem when 95% of the content mechanics is avoidable with enough DPS. The only challenge in the game is Vtrials? Come now have we candy land online enough at this point
  • Duckbutta
    Duckbutta
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    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    Ummm. . . no.
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  • Skinless_Jerk
    Skinless_Jerk
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    Acrolas wrote: »
    For PVP, it's pretty easy.

    1. Remove Battle Spirit entirely. All it does is make healers more vulnerable when traveling on their own.
    2. Increase stealth visibility by 50% except with potions. Reduce stealth crit by 50% except with potions. Still an option to do substantial damage, but you can't be a professional camper anymore.
    3. Dying in PVP to an enemy player incurs the same gear durability losses as dying in PVE. Gives the Impenetrable trait more purpose.
    4. Killing an enemy player with a gear proc ability or ultimate awards 50% less AP than a weapon or class ability or light/heavy attack. Rewards good combat choices instead of luck or farming.

    Did any streamer *** their pants yet?

    Did someone just say gives the impenetrable trait moreeeeee purpose... 88% of cyrodiil will be so happy to hear this....

    Remove battle spirit? as ganker I am ALL for this!

    You have it in for nighblades its clear to see hahaha but to remove battle spirit and increase stealth vision by 50% is INSANE! ... Do you want to build a 'great, great wall....'?
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  • Balthyzar
    Balthyzar
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    Just remove animation canceling and the problem is solved. It also solve the problem with unfairness against people with bad ping which cause them to have an overall weaker dps.

    Just make it so if you activate an attack before a former attack is resolved then it overwrite the former attack instead as it is now where it add to the damage done.

    This is absolutely a problem that should be addressed.
    Balthyzar,
    Heir to House Dagoth & last of the Aundae
  • rustic_potato
    rustic_potato
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    Eterminix wrote: »
    gee i dont remember doing "warm up" runs.... all i remember is shitshow "x-up" runs

    oh, and while i'm at it..... i still would like to see Humatiel's 45k unbuffed bloodspawn magsorc parse

    Rofl.. @Eterminix A magplar who can only pull 22k unbuffed is talking about dps parses.. Willing to buy more DPS on the easiest class to DPS..
    I play how I want to.


  • Mayrael
    Mayrael
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    xblackroxe wrote: »
    Cryptical wrote: »
    Glurin wrote: »
    Xrucible wrote: »
    The DPS power creep has been going up every patch to the point mechanics can be ignored for most fights in dungeons and trials. What if damage scales of health and not the resource stat you use? That would make a lot of viable and interesting build setups.. You cannot dump all your stats in health as you will not have any sustain. Could be potentially game breaking..

    You'd be surprised at what min/maxers are willing to do to get that last .00001% more DPS out of their builds.

    My idea is to make over-specialization into being a glass cannon more of a liability. Add dynamism to the pve ai, so the mobs and bosses are not nearly as predictable.

    Just look at how maelstrom gets harder just because the troll sometimes changes his mind about which ice island to break.

    The logic is simple - people spec into a glass cannon because they think they can predict the fight enough to avoid taking a glass-shattering punch. Make it unpredictable, make them unable to predict a way around getting shattered, and they will back off from min maxing to the extreme, to ease off from being so glassy will have an effect on the cannon.

    Are you really suggesting that we need more rng to make things better?!

    GG, best idea ever.

    He means fights mechanic not sets and I agree with him. Where is the fun in repeating same schema over and over? Like count to three hold block, roll, LA and repeat... Brilliant and so entertaining... Rly...
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  • ZOS_JohanaB
    ZOS_JohanaB
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    Several comments that were excessively harsh were removed and edited. Please remember to be civil, constructive and follow the community rules.
    Staff Post
  • Eterminix
    Eterminix
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    @rustic_potato id gladly pull you into spindle and show you my 34k on bloodspawn if you want....
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  • Humatiel
    Humatiel
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    Eterminix wrote: »
    @rustic_potato id gladly pull you into spindle and show you my 34k on bloodspawn if you want....

    considering I had to listen to you regale me with stories of your asking for parses on each and every normal trial boss from a social guild your training for god knows what I find it difficult to believe you can even list a rotation. When you manage to hit more then 10k below your class ceiling on a properly buffed Atro we'll talk.
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  • Eterminix
    Eterminix
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    thats funny .. 10k? im pretty sure a majority of the good magplars on NA only pull ~33-38 on BS... so im actually pretty close for unbuffed....
    `
    Edited by Eterminix on December 16, 2016 4:27AM
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  • rustic_potato
    rustic_potato
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    @Eterminix Why are you talking about unbuffed parses? What raid groups do you run with? Don't you get any buffs from them? Your unbuffed parses are meaning less if you cannot sustain it in a buffed environment.. Someone doing an unbuffed parse of 32k and cannot sustain a 35k parse in a buffed environment is useless to the raid..
    I play how I want to.


  • UntrustedExistenz
    UntrustedExistenz
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    Rev Rielle wrote: »
    I'm not sure how to do it, but it would be nice to make the game's combat more about the decisions you have to make in combat, rather than the equipment you wear going into it.

    Maybe soft-caps need to be returned.

    I'm fully agree that making PvP more skill and situation based can make Cyro great again :)
    Soft-cap had own pros & cons and I think it wasn't a bad idea afterall. With caps back it could make more sets more useful.

    Back to main topic of this post, idea with scaling to max health is worth a thought but I'm afraid it could not work as author intended.
    In this case more health = more damage and survivability
    more mana/stamina = more sustain
    Damage/Survivability > Sustain?

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