Unsent.Soul wrote: »Are you unaware of the "bridge farm?"
While I do not always appreciate being ganked, I agree that if you get rid of the incentives for people to fight each other (AP), you might as well get rid of PVP.KrishakPanettier wrote: »AP is the only reason for Cyrodiil. Get rid of AP, get rid of PVP. There are many other methods of actually correcting what you complain, that need to be addressed, vetted, and then a fix implemented.
If you remove AP remove tel var stones and gold too. We can then buy stuff by selling dead enemy heads like it was intended in the first place.
alephthiago wrote: »What? No! Its the other way around, we need MORE stuff to spend ap on, im thinking maybe using ap for apothecary satchels?
I'm serious guys I'm trying SO HARD to enjoy PvP, my Templar's a Corporal, Nightblade a Veteran I'm no errant PvE player by now, but it's not a War in Cyrodiil. It's just another big 'ol farm for organized groups and guilds to take advantage of. And what makes it worse is the cross faction scheming taking place during it. The Pact is advancing on a Dominion Alessia? Nope, there's a group of Destro Ult Blues blocking the passage, farming us. And even though it's in peak hours and a Pact Zerg is easily around, no one cares to deal with the Blues, and even other Pact and Dominion players walked over my dead ganked body to mingle with the farmers, deciding not to at least use a soul gem on me or even, oh I dunno, fight the supposed War going on?
At least if AP weren't around, it would be one less major reason for people to farm Cyrodiil and be forced to either leave or actually play the intended mechanic.
Or better yet, just remove AP gain from defeating enemy players. Make it so you only gain it from capturing Keeps and Resources, so at least that way people can keep getting their precious points while also being forced to play out the Campaign instead of camping Alessia Bridge or Bleakers. This is the only Multiplayer game where I've seen such rampant examples of players openly helping and cooperating with the enemy faction(s).
Last time we cried about this, they added few flags in bruma, cropsford and vlastarus.Only a couple things needs to change to make pvp great again.
1. Make end of the campaign rewards worth it like 10 gold mats of each blacksmith, clothing, and woodworking. or anything besides a couple gold jewelry or 20 wall repairs.
2. Make it so that your account can only play with 1 faction on a single campaign until it resets.
3. Lastly, change the way emp is crowned to remove the inner circuit nascar map we currently have or have the famous rng change what keeps are required for emp every new campaign.
PVP needs more objective base goals instead of just getting a coordinated group and negating/bursting at the same time.
Unsent.Soul wrote: »Are you unaware of the "bridge farm?"
I have been and it shouldn't exist.
Drummerx04 wrote: »faction pugs (sic) always ruin any cease fire agreement.
A corporal and a veteran? At this point so many people could care less about playing objectives. Why don't you put in 2 years worth of pvp and see if you still think destroying walls is fun.
Mettaricana wrote: »Simple make AP like telvar losable on death and watch the farmers and ganked suddenly guard their ap a whole lot more