ForsakenSin wrote: »I wrote this idea in another thread and i thought i would share it here ....
So in the PVP you get to choose different Daedra classes all with their own ability ect starting at lv 0 and you have only basic first skills as you progress by killing other or doing other things you gain exp and skills gets unlocked.
Once when you reach lv 50 the cp points will be available the same to you.
Now the fun part....
Daedra players in Cyrodiil need to make sure all of the dark anchors are activated and kept active once when that is activated the Cloud Ruler Temple opens up and Titan Dragons come out ( with health of 40 mill or more) and take over the all castles in Cyrodiil ( imagine the view of zerging towards a castle just to see big ass titan standing on top of it) ...anyway all of the castles would be all black as they have been taken over ... in order to reclaim them you would need to close the dark anchors (once when closed the titans loose % of their health so the more alliances work together the easier the reclaim would be ) Or you can defeat the titan and move on closing the dark anchors once when the Titan Dragon is defeated you can claim the castle.
dark anchors would be defended by Daedra players ..spawning on the dark anchors will be available as the waves are completed.
Once when the Cloud Ruler Temple opens up and Titans are unleashed if one of the dark anchors is closed the Cloud Ruler Temple is closed if the dark anchors is then re open and re activates all of them again the Cloud Ruler Temple dose not open up again as there is a cool down.
Now that for me at least would be so SO much fun !!!!!
ForsakenSin wrote: »I wrote this idea in another thread and i thought i would share it here ....
So in the PVP you get to choose different Daedra classes all with their own ability ect starting at lv 0 and you have only basic first skills as you progress by killing other or doing other things you gain exp and skills gets unlocked.
Once when you reach lv 50 the cp points will be available the same to you.
Now the fun part....
Daedra players in Cyrodiil need to make sure all of the dark anchors are activated and kept active once when that is activated the Cloud Ruler Temple opens up and Titan Dragons come out ( with health of 40 mill or more) and take over the all castles in Cyrodiil ( imagine the view of zerging towards a castle just to see big ass titan standing on top of it) ...anyway all of the castles would be all black as they have been taken over ... in order to reclaim them you would need to close the dark anchors (once when closed the titans loose % of their health so the more alliances work together the easier the reclaim would be ) Or you can defeat the titan and move on closing the dark anchors once when the Titan Dragon is defeated you can claim the castle.
dark anchors would be defended by Daedra players ..spawning on the dark anchors will be available as the waves are completed.
Once when the Cloud Ruler Temple opens up and Titans are unleashed if one of the dark anchors is closed the Cloud Ruler Temple is closed if the dark anchors is then re open and re activates all of them again the Cloud Ruler Temple dose not open up again as there is a cool down.
Now that for me at least would be so SO much fun !!!!!
a bunch of us have come to the same conclusion and keep posting the same message over and over - cyrodiil is too big a pvp area to support the current pvp populations...
folks want intense AvAvA battles wherein they continue to respawn endlessly and travel a very short distance to the action...
I can't even imagine how insane (read total fun) it would be if everyone was squished in to IC...
God_flakes wrote: »I'm annoyed by today's patch. But no reason to throw the argonian baby out with the bath water.a bunch of us have come to the same conclusion and keep posting the same message over and over - cyrodiil is too big a pvp area to support the current pvp populations...
folks want intense AvAvA battles wherein they continue to respawn endlessly and travel a very short distance to the action...
I can't even imagine how insane (read total fun) it would be if everyone was squished in to IC...
It's too big?! Are you even playing this game? Smaller would mean the zergs would be 10x worse.
God_flakes wrote: »I like the pvp in this game. I like the idea of it and have since beta. If you don't like it....why play it? Find another game that suits your pvp needs rather than trying to totally throw the game into upheaval for the people who DO enjoy the type of pvp this game offers. Sure there are difficulties and growing pains and issues we all get frustrated with. But smaller map? No war? Making it pve? Outta here with that. Lol
Stovahkiin wrote: »I'm going to pretend that you didn't just suggest that. Now go sit in a corner and think about what you've done.
Yolokin_Swagonborn wrote: »Been playing PvP since beta. PvP is the only reason I stuck with the game after the quests got stale. I had so much fun with PvP back when PvP worked.
- Back when you had 300 people per alliance on ONE MAP with at least 2 fully active campaigns. Which is impossible now.
- Back when PvP didn't actually LAG.
- Back when softcaps kept ridiculous 1shot builds away
- Back when dynamic ultimate let you fight more than one person
- Back before so many great abilities were nerfed. RIP bolt escape, dragons blood, eclipse etc.
- Back before the terrible CP system unbalanced the game and created massive power creep and infinite resource builds.
- Back before gap closers locked you down BREAKING ALL IMMUNITY abilities and jolting your player to die to a zerg.
Just look at this game.
https://www.youtube.com/watch?v=1vmmQVheKOk
https://www.youtube.com/watch?v=-DV9TwsosyI
That is NOT the same game we play today.
- We have asked ZOS over and over again to explain why PvP used to work and why it doesn't now. We have been met with silence, half-truths, and complete obfuscation.
- We have spent hours writing forum posts about balance updates only to have ZOS completely ignore them and do something completely unexpected and unwanted then refuse to remove it.
- We have made list after list of abilities or gear that is STILL BROKEN in the game only to have ZOS flat out say something to the effect of "yeah its broken, we don't plan to fix it now." aka Willow's path, clouding swarm.
Over and over again ZOS has shown they do NOT care about PvP. If they do, it sure doesn't feel that way to me or anyone I communicate with.
So, @sirston great thread. It's time to board cyrodiil up, pack up, and go home. Yesterday I played in 6FPS lagfest with 500 ping. This isnt a game, it a graveyard of dreams. It's a shell of what it used to be.
We need to start a movement.
MAKE CYRODILL A CAREBEAR PARADISE
Time to find a new PvP game guys, this one almost dead.
Rohamad_Ali wrote: »Yolokin_Swagonborn wrote: »Been playing PvP since beta. PvP is the only reason I stuck with the game after the quests got stale. I had so much fun with PvP back when PvP worked.
- Back when you had 300 people per alliance on ONE MAP with at least 2 fully active campaigns. Which is impossible now.
- Back when PvP didn't actually LAG.
- Back when softcaps kept ridiculous 1shot builds away
- Back when dynamic ultimate let you fight more than one person
- Back before so many great abilities were nerfed. RIP bolt escape, dragons blood, eclipse etc.
- Back before the terrible CP system unbalanced the game and created massive power creep and infinite resource builds.
- Back before gap closers locked you down BREAKING ALL IMMUNITY abilities and jolting your player to die to a zerg.
Just look at this game.
https://www.youtube.com/watch?v=1vmmQVheKOk
https://www.youtube.com/watch?v=-DV9TwsosyI
That is NOT the same game we play today.
- We have asked ZOS over and over again to explain why PvP used to work and why it doesn't now. We have been met with silence, half-truths, and complete obfuscation.
- We have spent hours writing forum posts about balance updates only to have ZOS completely ignore them and do something completely unexpected and unwanted then refuse to remove it.
- We have made list after list of abilities or gear that is STILL BROKEN in the game only to have ZOS flat out say something to the effect of "yeah its broken, we don't plan to fix it now." aka Willow's path, clouding swarm.
Over and over again ZOS has shown they do NOT care about PvP. If they do, it sure doesn't feel that way to me or anyone I communicate with.
So, @sirston great thread. It's time to board cyrodiil up, pack up, and go home. Yesterday I played in 6FPS lagfest with 500 ping. This isnt a game, it a graveyard of dreams. It's a shell of what it used to be.
We need to start a movement.
MAKE CYRODILL A CAREBEAR PARADISE
Time to find a new PvP game guys, this one almost dead.
They basically did this with Illum in SWTOR . They could never fix the lag so they abondoned it for warzones . Arenas may be the next phase . There's a lot of votes in favor of ending Cyrodiil . Two years ago no one would of even touched this poll .
Stovahkiin wrote: »Rohamad_Ali wrote: »Yolokin_Swagonborn wrote: »Been playing PvP since beta. PvP is the only reason I stuck with the game after the quests got stale. I had so much fun with PvP back when PvP worked.
- Back when you had 300 people per alliance on ONE MAP with at least 2 fully active campaigns. Which is impossible now.
- Back when PvP didn't actually LAG.
- Back when softcaps kept ridiculous 1shot builds away
- Back when dynamic ultimate let you fight more than one person
- Back before so many great abilities were nerfed. RIP bolt escape, dragons blood, eclipse etc.
- Back before the terrible CP system unbalanced the game and created massive power creep and infinite resource builds.
- Back before gap closers locked you down BREAKING ALL IMMUNITY abilities and jolting your player to die to a zerg.
Just look at this game.
https://www.youtube.com/watch?v=1vmmQVheKOk
https://www.youtube.com/watch?v=-DV9TwsosyI
That is NOT the same game we play today.
- We have asked ZOS over and over again to explain why PvP used to work and why it doesn't now. We have been met with silence, half-truths, and complete obfuscation.
- We have spent hours writing forum posts about balance updates only to have ZOS completely ignore them and do something completely unexpected and unwanted then refuse to remove it.
- We have made list after list of abilities or gear that is STILL BROKEN in the game only to have ZOS flat out say something to the effect of "yeah its broken, we don't plan to fix it now." aka Willow's path, clouding swarm.
Over and over again ZOS has shown they do NOT care about PvP. If they do, it sure doesn't feel that way to me or anyone I communicate with.
So, @sirston great thread. It's time to board cyrodiil up, pack up, and go home. Yesterday I played in 6FPS lagfest with 500 ping. This isnt a game, it a graveyard of dreams. It's a shell of what it used to be.
We need to start a movement.
MAKE CYRODILL A CAREBEAR PARADISE
Time to find a new PvP game guys, this one almost dead.
They basically did this with Illum in SWTOR . They could never fix the lag so they abondoned it for warzones . Arenas may be the next phase . There's a lot of votes in favor of ending Cyrodiil . Two years ago no one would of even touched this poll .
I'd much rather just let it die a natural death per se, instead of killing it off completely, since there are still plenty of people that enjoy it. Just because you can't fix something doesn't necessarily mean that it should be abolished.
God_flakes wrote: »I like the pvp in this game. I like the idea of it and have since beta. If you don't like it....why play it? Find another game that suits your pvp needs rather than trying to totally throw the game into upheaval for the people who DO enjoy the type of pvp this game offers. Sure there are difficulties and growing pains and issues we all get frustrated with. But smaller map? No war? Making it pve? Outta here with that. Lol
Stovahkiin wrote:I'm going to pretend that you didn't just suggest that. Now go sit in a corner and think about what you've done.
Stovahkiin wrote: »Rohamad_Ali wrote: »Yolokin_Swagonborn wrote: »Been playing PvP since beta. PvP is the only reason I stuck with the game after the quests got stale. I had so much fun with PvP back when PvP worked.
- Back when you had 300 people per alliance on ONE MAP with at least 2 fully active campaigns. Which is impossible now.
- Back when PvP didn't actually LAG.
- Back when softcaps kept ridiculous 1shot builds away
- Back when dynamic ultimate let you fight more than one person
- Back before so many great abilities were nerfed. RIP bolt escape, dragons blood, eclipse etc.
- Back before the terrible CP system unbalanced the game and created massive power creep and infinite resource builds.
- Back before gap closers locked you down BREAKING ALL IMMUNITY abilities and jolting your player to die to a zerg.
Just look at this game.
https://www.youtube.com/watch?v=1vmmQVheKOk
https://www.youtube.com/watch?v=-DV9TwsosyI
That is NOT the same game we play today.
- We have asked ZOS over and over again to explain why PvP used to work and why it doesn't now. We have been met with silence, half-truths, and complete obfuscation.
- We have spent hours writing forum posts about balance updates only to have ZOS completely ignore them and do something completely unexpected and unwanted then refuse to remove it.
- We have made list after list of abilities or gear that is STILL BROKEN in the game only to have ZOS flat out say something to the effect of "yeah its broken, we don't plan to fix it now." aka Willow's path, clouding swarm.
Over and over again ZOS has shown they do NOT care about PvP. If they do, it sure doesn't feel that way to me or anyone I communicate with.
So, @sirston great thread. It's time to board cyrodiil up, pack up, and go home. Yesterday I played in 6FPS lagfest with 500 ping. This isnt a game, it a graveyard of dreams. It's a shell of what it used to be.
We need to start a movement.
MAKE CYRODILL A CAREBEAR PARADISE
Time to find a new PvP game guys, this one almost dead.
They basically did this with Illum in SWTOR . They could never fix the lag so they abondoned it for warzones . Arenas may be the next phase . There's a lot of votes in favor of ending Cyrodiil . Two years ago no one would of even touched this poll .
I'd much rather just let it die a natural death per se, instead of killing it off completely, since there are still plenty of people that enjoy it. Just because you can't fix something doesn't necessarily mean that it should be abolished.
nordsavage wrote: »This war is supposed to last just over 300 years. It cannot end until Talos ends it.
God_flakes wrote: »I like the pvp in this game. I like the idea of it and have since beta. If you don't like it....why play it? Find another game that suits your pvp needs rather than trying to totally throw the game into upheaval for the people who DO enjoy the type of pvp this game offers. Sure there are difficulties and growing pains and issues we all get frustrated with. But smaller map? No war? Making it pve? Outta here with that. Lol
Thank you both for your non constructive feedback
so lets just shove it in a padded cell and forget about it?
Do you even ?
Take a look at the oroborous