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*Why* ESO doesn't smell like Skyrim

  • Narvuntien
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    Lets ignore the game systems for a bit they are clearly very different. They are in different genres keep in mind which means that nessairily work differently.

    I asure you that having to cast shot arrow was really wierd for me when i first started a month ago and in some ways i really do miss having to actually use my weapons with accuracy and skill like in skyrim.

    I tried to play morrowind it was unplayable, as in it was archaic game design not that the story or the world was terrible because it wasn't. I will one day play oblivion but the longer I wait the more likely that will be unplayable for me as well.

    Lets talk about the way the story works in these two games because that can at least be similar if I wanted to. There is that element of random person becomes world hero for sure. But it feels different here and I think that is something we can talk about.

    First up advantages, the alliance stories are actually quite strong if very stimilar to each other, political intregue revenge back stabbing are much stronger than the main plots of Skyrim.. infact the civil war was terrible. I have enjoyed the ride so far.

    Disadvantages the main story seems rather twee here compared to the skyrim one and especially compared to the other TES games. Getting the band back together to fight the dark lord that threatens us all. Having to do it multiple times for skill points just makes it worse. There isn't enough delving into dungeons not enough fighting against Manimarcos grand plans.. its really weak. Second big disadvantage is that this story is really rather linear, you are being draged forward in a particular direction constantly. But not every location earns this why could I travel in this direction why I can't I just wander off. I would Argue that Auridon actually earns its leading you along as things basically go from bad to worse as you traverse the island, but I haven't seen this replicated in other locations as well as there. I really need more width to my adventuring I wish more non dailies would encourage me to do to completely different areas for a quest more often, I want less linearity in the questing on offer. I want more mystery. I get that even skyrim had fetch quests (long distances ones) and they are the staple of MMOS but can't it be more interesting. Also if I have to find 10 of something from the bodies of my foes again argh! Oh oh activate the X stones to open the door.. whooo exicting.. nope.

    And finally I really miss the Daedric Quests from TES those are always entertaining. Sheo is pretty great not going to lie, but I'd love to see more of the others. And I mean more than fetch quests with Clavius vile.
    Edited by Narvuntien on December 12, 2016 5:03PM
  • AzuraKin
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    danno8 wrote: »
    AzuraKin wrote: »
    i seen words comparing eso to skyrim, and saying its great skyrim wasnt about grinding. well good news dude, removal of grinding is why any real es fan hates skyrim. it makes no sense in skyrim to run around stealth killing *** then get increase in health. it makes no sense sit there for 2 hours getting bashed to get magicka. none whatsoever. did you know when they announced eso i wasnt surprised? why because skyrim was the test for the eso system of magicka/health/stamina model of damage scaling. because lets face it its more realistic that if you wanna be better with a sword and have greater strength you use a *** *** sword. the post-arena pre-skyrim system of stat lvling was near perfection for a rpg game. imo i would rather es6 go back to the old system with some changes like all resources go up each lvl by the same system as health did at lvl up you gain x% increase based on the stats that effect that pool. this means you want the biggest health pool, the biggest mana pool, or the biggest stamina pool, you have to focus on lvling the associated attributes. in fact i would go a step further and make each of the 3 pools based on 2 of the stats differing from each other and all share luck stat. this means if you want the maximum health, your stamina and magicka wont be as high as someone who focus'd on stamina or someone who focused on magicka. this would have created a better system then what skyrim had while maintaining the realism feel that daggerfall, morrowind, oblivion system of skill lvling to lvl raising had.

    Except for one thing. Remember in Oblivion where you had to set the skills you actually wanted to use as Minor skills so that you could level them up without increasing your actually player level too fast so that you could get all the +5 attribute bonuses at level up?

    And then you had to set skills that you would never really want to use as Major skills so that when you were done getting all the +5 attribute bonuses you would just spam a worthless Major skill to actually level up?

    Yah that was far from perfection in my mind. But if you didn't work the system this way, or you didn't know this is how it works, every level up was a potential gimping of your character since all the baddies levelled with you.

    rofl easily 70% maybe even more of the fun to be had in an elder scroll game was nothing but figuring out how you were gonna lvl up your character. *** think about it you can beat the game without ever lvling up if you wanted to. the quests were not all that difficult. the grind to lvling was the best part of elder scrolls. you actually felt like a warrior. skyrim, eso, you dont feel like a warrior in training. rather you feel like some kid the gods picked up tossed on some enchanted armor and said hey go slay the mighty dragon who cannot hurt you in this magic armor.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • QUEZ420
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    Omg nerf wall of text in the next incremental patch plz its way op.
  • Sigtric
    Sigtric
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    Is there a Cliff Notes version of the OP somewhere?


    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Garrick
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    To the OP: I understand your point of view, and I don't disagree with your points; however, I have to say that I prefer ESO to Skyrim and not because of content that Skyrim does not have.

    Skyrim, in my opinion, is a decent game. It's not great. In fact, although I love Elder Scrolls in general, none of the games are all that great without mods. In particular, Oblivion and Skyrim are far from good without mods. Oblivion is, in my opinion, the best Elder Scrolls game once modded, and heavily modded. Morrowind is probably the best one out of the box. Skyrim is just good with mods, but not great.

    My main issues with Skyrim are these:
    1. It is very samey. I get bored playing it. Oh, look, another dragon, bandit, falmer, etc.
    2. Dialogue is severely limited. Yes it's all voice acted, but there is hardly any backstory or side dialogue.
    3. It has that horrible level scaling like Oblivion that results in bandits wearing daedric armor suddenly popping up once you reach a certain level. Fixed by mods, thankfully.
    4. Leveling up is boring. You can master all the skills, there are few good skills, and the perks barely change how the game plays.
    5. The game system is broken. You can hit the armor cap with almost no armor skill/perk, and many skills break the game if over specialized - alchemy, blacksmithing, enchanting, stealth, illusion, any armor or weapon.

    We can argue about whether ESO does anything better than Skyrim, but in my opinion it does, in particular all of the above. If you find grinding boring then that is because you are grinding. I don't. I level up a character in different factions. I level up in a DLC. Plenty of things to do.

    Recognize that ESO is primarily a MMO experience. I think most of the multiplayer aspects are good (although Cyrodiil needs something). I hardly ever do any group content because I don't have time to find a group, but I am hoping to try some over the holidays. The bad aspects of multiplayer are unavoidable, particularly the immaturity in zone chat and towns. I switch off zone chat if it bugs me, and I keep away from the major towns - there are plenty of towns with crafting stations that people hardly ever use. Overall, what is bad about ESO is what is bad about MMOs - it is less the fault of the game than of the players, and it is hardly their fault that they want something different from the game than I do.

    tl;dr - I think Skyrim is overrated and, in my opinion, boring. In many ways ESO has better design and gameplay. Where Skyrim beats ESO is that it is singleplayer, and if you want a singleplayer experience then ESO is not the place to go.
  • alexkdd99
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    I am discouraged to play to find new gear because of how encumbered this game is with all of the less-than-useful sets

    This is the big thing thats really been bothering me lately, some setups are just massively more effective than others and there's no clear direction on acquiring the right ones. I have friends that talk about how their Stamina Sorcs get 50k single target dps in PvE? 50k? I feel good when I pull out 23k in Leviathan, Agility and Krags. And this imbalance makes a divided community of elitists and casuals with a bridge thats immensely difficult to cross without getting condescending advice from elite players.

    Or look things up on Google? Also I think people are just over sensitive, or atleast in my experience majority of people giving advice did so in nicest way possible.

    Like yesterday I saw a thread where someone jumped on someone saying they were being douchy? Although I saw absolutely nothing wrong, apparently the other guy could see things I could not.

    I don't understand what you mean by difficult to cross. Anybody can fairly easily get these sets you speak of.

    TLDR, Google will work wonders for you with 0 human interaction.
  • Darkstorne
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    I would love for the grind to be completely gone. I'd love to kill monsters and they disappear for long enough so that it feels like I've accomplished something. Maybe the respawn timer could be 20 minutes, but the xp could be insanely higher to justify this, along with increased difficulty, giving me incentive to go on to new areas that I've never been once I've cleared the zombie spawn that I've been grinding for the past 10000 kills (at least ESO players are better prepared for the Zombie apocalypse).

    You'll get a lot of flak for that essay, but you're right. You'll also get a lot of players repeating "But it's an MMO!!!1!!1" As though there's only one possible way an MMO can work, and constant grinding at every turn is synonymous with the genre.

    Sadly, the team that launched this game either had little to no ambition and imagination, or the people in charge had none of it and forced everyone else to adhere to strict MMO tradition with a whip at their backs. Since launch (heck, even before launch, remember when first person combat wasn't going to be a thing?) ZOS have been inspired by the feedback to start using their imagination and create an MMO that actually embraces the strength of TES. One Tamriel is only the most recent of those big changes to the core game that has done wonders for it in creating a better identity in the MMO crowd.

    Had this game been developed AFTER Destiny, I get the feeling grinding really wouldn't be a thing. At least for 1-50. Destiny proved two things:
    1. Grinding and levelling doesn't have to be tied to progression. 20 is the max level, and then it's all about gear and skill builds.
    2. Exterior environments don't have to be swarming with other players. They can be sparse and lonely to suit the atmosphere, keeping social activities to town hubs and group content.

    Both of those concepts would fit perfectly with a TES MMO. Imagine if 1-50 happened as fast as it does in Skyrim, Oblivion, Morrowind - new skills regularly, building and shaping your character over a week or two instead of multiple months. Content levels to you, so after 50 it's all about gear and CP, and there's still all of Tamriel to explore. I think some kind of grind like that is important, but not the core levelling experience that hinders character growth and builds when it occurs so slowly.

    The sparser open world would also mean locations like dungeons could be mostly solo experiences. Meaning no constantly respawning enemies, and dungeon designs that could focus more on atmosphere than racing through to keep up with other players and hoping the boss isn't already dead. There's still a place for public dungeons, and overworld events like world bosses and dolmens that could phase into populated areas of the map. But keeping phases mostly solo would allow for fewer enemies, with more exp, and those unique TES moments like gazing across open grasslands or mountain vistas without seeing conveniently placed enemies 30 yards apart from another, chilling out as nothing more than exp pinatas rather than being part of a living world.

    I honestly do believe ZOS have learned from their early mistakes though. And even though it's far too late to correct some of these core gameplay issues in ESO, one day they'll get another shot at making a TES MMO from the ground up, and I will be extremely excited to see what they can do with everything they've learned about their majority playerbase of TES fans.
  • Prof_Bawbag
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    SHADOW2KK wrote: »
    The long and the short of it all is, Skyrim needed mods, ESO doesn't. I love Skyrim as much as the next Skyrim lover, but some of what you mention isn't even available to a large section of gamers or at least they weren't for the first 5 years.

    Even ignoring the SP v MMO aspect, it's unfair to compare a modded game to a vanilla game. In Skyrim, sneak was waaaaaaaaaaay too OP, the cross hair of bows were off and there were no head shots. So i have no idea what you're talking about because I had none of that in my Skyrim due to having no access to mods. As for the horse, I don't think I ever bought one. The first time I rode a horse in Skyrim was Arvak and that soon got old. The rest i didn't read.

    Actually it was very easy to get headshots in vanillla Skyrim, well if you can aim :p

    @SHADOW2KK I worded that badly. A head shot didn't count as a head shot. I could hit their shins and it would do as much damage as a headshot.

  • Betheny
    Betheny
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    Less horse poop more bear poop?
  • quadraxis666
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    I read the whole thing because it started out like an old spice commercial but you didn't end it with "I'm on a horse"

    Disappointed.
  • Hallothiel
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    @Garrick - excellent post; sums up my feelings too.

    This is my first MMO, and Skyrim was my first ever proper game (I dont count mario carts on the wii). But however much I loved Skyrim <at the time> when I tried to play it again recently,when I couldn't get on the PS4 for ESO, I found it pretty unsatisfying, the combat system clunky and just generally meh. And this is from someone who played that game to death.

    I love ESO because it isn't Skyrim. I love that it has introduced me to pvp which I find fabulous & frustrating & glorious. I like the the random interactions you can have with other players.

    OP - am slightly confused. You grind to get the cps but not the shards/skill points; you want it more like a single player rpg yet you pvp? :o
    Edited by Hallothiel on December 12, 2016 6:37PM
  • Doctordarkspawn
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    Play how you want is a lie. Allways was, allways is, allways will be.

    And this is from a guy who succeeded in doing it.
    Edited by Doctordarkspawn on December 13, 2016 12:40AM
  • ArchMikem
    ArchMikem
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    Aletheion wrote: »
    TL:DR

    But.. Single Player =/= MMO

    -Aletheion

    Didn't the Devs openly admit ESO is not yo Mama's typical MMO? Not to mention the entire main questline is practically a Singleplayer Campaign.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Kram8ion
    Kram8ion
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    Please put "start rant" at the beginning of your rants tl;dr
    Aussie lag is real!
  • Kova
    Kova
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    Sorc shield rants and Skyrim comparisons one after another?


    uwnawrl.jpg
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • isailandshootub17_ESO
    I read the whole thing because it started out like an old spice commercial but you didn't end it with "I'm on a horse"

    Disappointed.

    Duly noted, changing now.

    As to the others who thought I was slightly more serious than I thought I was: I wasn't thinking I was thinking quite as you think I thought.
  • isailandshootub17_ESO
    Kram8ion wrote: »
    Please put "start rant" at the beginning of your rants tl;dr

    Ouch. I was really trying to lay off of the rantiness in those first few sentences though... Thanks your your insightful criticism anyways.
  • isailandshootub17_ESO
    Garrick wrote: »
    My main issues with Skyrim are these:
    1. It is very samey. I get bored playing it. Oh, look, another dragon, bandit, falmer, etc.
    2. Dialogue is severely limited. Yes it's all voice acted, but there is hardly any backstory or side dialogue.
    3. It has that horrible level scaling like Oblivion that results in bandits wearing daedric armor suddenly popping up once you reach a certain level. Fixed by mods, thankfully.
    4. Leveling up is boring. You can master all the skills, there are few good skills, and the perks barely change how the game plays.
    5. The game system is broken. You can hit the armor cap with almost no armor skill/perk, and many skills break the game if over specialized - alchemy, blacksmithing, enchanting, stealth, illusion, any armor or weapon.

    Thanks for the engagement. I agree with your 5 points.
  • disintegr8
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    While I really enjoyed Skyrim, as someone who has NEVER played another MMO, I have spent far more time playing (and enjoying) ESO than I ever did playing Skyrim.

    It may simply be that I don't know what a good MMO is and I admit I was completely lost when I started the ESO journey, but I could not possibly think of going back to Skyrim now.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • isailandshootub17_ESO
    Hallothiel wrote: »
    OP - am slightly confused. You grind to get the cps but not the shards/skill points; you want it more like a single player rpg yet you pvp? :o

    Sure thing, I love the PvP, but also love many of the elements in single player games which I think might also fit well into an MMO, having mostly to do with grinding and the way that equipment affects characters playstyle. The point of the OP, convoluted though it indeed be, was that I'm trying to find more reasons for incentivizing PVE content outside of grinding. If there will never be such incentive for me (not that ZOS has done a whole amazing lot to try to accomplish this), I would rather have increased xp gains in Cyrodiil so that I could level up as quickly there and enjoy more PvP.

    Thanks for the question.
  • PrinceBoru
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    i don't care if it doesn't smell like Skyrim.
    this game is great in its own respect.
    It ain't easy being green.
  • isailandshootub17_ESO
    disintegr8 wrote: »
    While I really enjoyed Skyrim, as someone who has NEVER played another MMO, I have spent far more time playing (and enjoying) ESO than I ever did playing Skyrim.

    It may simply be that I don't know what a good MMO is and I admit I was completely lost when I started the ESO journey, but I could not possibly think of going back to Skyrim now.

    That is a good perspective. Thanks for posting.
  • nordsavage
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    Without reading I can assume that most comments are "It's an MMO" or "It's not Skyrm 2" but do remember the fact that they did try to sell this as "Skyrim with friends".
    I didn't choose tank life, tank life chose me.
  • baratron
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    disintegr8 wrote: »
    While I really enjoyed Skyrim, as someone who has NEVER played another MMO, I have spent far more time playing (and enjoying) ESO than I ever did playing Skyrim.

    It may simply be that I don't know what a good MMO is and I admit I was completely lost when I started the ESO journey, but I could not possibly think of going back to Skyrim now.

    Yes. I had over 1000+ hours on Skyrim across my four characters. No use of mods either - I was on Xbox 360, so only the official DLC and patches. I certainly didn't get bored, and I haven't even "finished" several of the Guild storylines. I love Skyrim.

    I've played ESO for a minimum of 2 hours a night virtually every night since 5 days pre-release. I don't even know how many thousands of hours I have across all of my characters. Many. I haven't even booted up Skyrim since I started playing ESO. Keep thinking that I "should" really finish the storylines I haven't, but it's not as if I don't know exactly what happens what with all the Thieves Guild and Dark Brotherhood and Civil War love there is among fanfiction writers.

    Somehow, I think the problem you're having with ESO is that you're worrying too much about other people and their opinions. Skyrim can be completed wearing any old crap. You can finish the game in nothing but the rags you start in, if you want. Whereas ESO, being an MMO, requires the best gear you can obtain. Players have different opinions about "the best" gear, and ZOS add new gear regularly.

    However, there is no ACTUAL need to change your gear. Despite all the new One Tamriel sets, plenty of Stamina players are still running around in Night Mother's Embrace plus Hunding's Rage and Agility jewellery; and plenty of Magicka players are still wearing Julianos plus Torug's Pact or Seducer and Willpower jewellery. You only need Best in Class if you are planning to do the very hardest content in game.

    So why are you focusing on your gear and the gear grind if you don't enjoy it? What's to stop you respeccing when you want to try out a new build, rather than having to start a brand new character? Sure, you might need a race and class combination that you don't already have, but in most cases it doesn't matter too much if you have a Bosmer rather than a Khajiit, or an Altmer rather than a Breton. Are you in your full complement of five guilds, to run group dungeons with other people and trade Bind on Pickup gear, and using Guild Traders to buy Bind on Equip stuff?

    Similarly, I don't see the problem with having other people in my world. Does it matter if they are players or NPCs? Just turn off /zone and /say if you don't want to hear other humans being idiotic. (Are you on console? The forced voice chat makes that harder.) You can play ESO perfectly well as a single-player game, like Skyrim but with built-in chat so you can talk to your friends as you play. You only NEED to group with people for group dungeons and Trials. You can go around talking to the NPCs and treating the PCs as NPCs who weren't programmed with dialogue, if you want. "Jumping and twirling like ice-skating princesses with destruction staves"? Eh, these poor folk are possessed by Sheogorath. Let's hope they find their way to a Healer or the Shivering Isles soon.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • diamondeyethunderbow_ESO
    "Look at your game, now back to me. Now back to your game, now back to me. Sadly, your ESO is not me. But it could smell like me, if it stopped using lady scented game mechanics. Look down, we've just loaded your save from 3 years ago in Skyrim. You're character is just as powerful now as it was then. No skills have been nerfed, no need to re-imagine that perfect character...."

    Do you remember the feeling of sneaking into a necromancer's tower to recover books for the College of Winterhold with your sneaky archer? Miss those one shot, one kill, well aimed head shots with the locational damage mod? You find that the Frost Atronachs are quite formidable so you begin working on your conjuration and illusion skills so that you can summon your own minions silently and from a distance to distract your enemies as you pick them off. You might find one particular item which will greatly enhance your character's power (thank Talos you get all of the benefits without having to collect 4 other items with the same name in order to gain the benefits). From this one tower you make a good bit of gold. Possibly enough to buy a horse and a couple of spells to begin mastering illusion and conjuration. The time investment / reward and incentive is very good. You put in an hour or two and you've progressed a good deal and it was in no way a grind. If you enhanced your experience with difficulty mods such as D.U.E.L. or survival mods like Frostfall or Realistic Needs, then your incentive for playing increases, and your incentive for playing smart increases, which make the victory sweeter....

    Ahhh, but this is not Skyrim. Why is gameplay so extraordinarily different? I can't imagine ESO giving me an experience like the one above. But oh, to hope against hope, and dream against dream that it might....


    WARNING: The following is a rant. I really like many aspects of ESO. I'm thankful for the game, but would like to raise some quasi-legitimate annoyances. I don't always complain. But when I do, its because I'm a beautiful snowflake...

    ALSO: Rant might not make ESO smell any better or even determine *WHY* it doesn't smell like Skyrim as the title indicates. This is of no fault of my own. Its just my lack of cleverness.

    Begin Rant:

    Whenever I get the urge to test out an idea for a PVP build, I log into ESO and grind. Then I grind. Then I go to sleep. Then I work. A few days later I grind again. Just a few hours here and there, and after a few months I have a level 50 character with none of the skill points from quests or shards, with only a few wayshrines unlocked. A few weeks later I have some decent purple gear, and 400cp, collectively. I go into Cyrodiil and do moderately decent when in groups, but it turns out the build I wanted to play needs to be augmented with skills that are most common to PVP.

    "Well, you can play the way you want in PvE," you say.

    I suppose you're right, partially. But I prefer Skyrim, or Oblivion, or the Witcher if I want the immersion of a world in which others aren't all running around and jumping and twirling like ice-skating princesses with destruction staves to spoil the story. To me, for immersing myself into a quest story, I'm either totally in, or totally grinding. I would love for the grind to be completely gone. I'd love to kill monsters and they disappear for long enough so that it feels like I've accomplished something. Maybe the respawn timer could be 20 minutes, but the xp could be insanely higher to justify this, along with increased difficulty, giving me incentive to go on to new areas that I've never been once I've cleared the zombie spawn that I've been grinding for the past 10000 kills (at least ESO players are better prepared for the Zombie apocalypse).

    Okay, I realize this is a vague and perhaps a somewhat pointless post. It sounds like I'm upset because ESO is not a single player game, BUT THAT'S NOT THE ISSUE AT ALL!!! Okay, maybe it is the issue, and is therefore somewhat unfair. I guess I am upset for partially unrealistic expectations. However, I believe part of the hype at ESO release was that it played like any other Elder Scrolls game, but now with friends.

    I don't think raising such issues are pointless for an MMO. I think there are some great ways that ESO might become more attractive for the casual PVPers who love single player games, or even for those who play solely for the PVE content.

    Let's see if I can be a bit more focused:

    -I am discouraged to play to find new gear because of how encumbered this game is with all of the less-than-useful sets. It is a real challenge to organize everything, and just sorting through stuff to equip a character can be very difficult. I don't know how to fix this. I suppose this is one of the downsides to having a gear based game versus a skill based game (A skill based game, in this line of reasoning, is one in which any benefit which we presently see on gear through buffs would be available through normal character progression without gear, and gear would become more basic and vanilla, such as old school Ultima Online). In other words, it would be the gear which determined your playstyle, but your skills.

    - Once I've invested in gear which, to me, is extremely expensive and time consuming to acquire (especially if I goldify it), if it isn't all I hoped, then I lose desire to play, and lose hope that another set will work better (unless I'm following a somewhat cookie-cutter build which is popular during a given patch period). Don't know how to fix this without the game not being gear based. I suppose the PTS is helpful, but that is still pretty time consuming.

    - Patches seem to change gameplay quite a bit in my experience. This is another discouraging element for a casual gamer such as myself.

    - Quests give too little experience. WAAAAAY too little. No way I'm wasting my precious little gaming time on quests (as end game PVP always seems to be what draws me to MMOs) And the XP potions and scrolls, though a great improvement over vanilla, make me want to rush through the quests as fast as possible. Perhaps experience scrolls which grant increased XP to a certain number of quests regardless of how slowly we go through them? This might spread out people from the grind spots and make leveling a bit more fun, especially now that we can start out in any faction with One Tamriel.

    - The big problem in the first few paragraphs of this post concerned immersion and its relation to having other people in your game. A possible fix for this is more solo instances. Perhaps the choice to enter an dungeon or delve as a solo instance? I'm sure some really intelligent and kind hearted people will correct me as to how this is a lame idea, thanks in advance.

    - Immersion in the open world... Why is it that other people in my MMO PVE experience seem to cheapen the immersion? What could possibly be done? I suppose I could just deal with it. I'm sure loads of people who read every line of dialogue and explore every location deal with others without so much as batting an eye-lash. I'm just a bit immersionally challenged, I suppose. What would change this? I suppose there is no way in oblivion there is a chance of each player having access to their own private instance of Tamriel....

    - Gear grinding. Every day a few more VET Maelstrom posts appear about changing the weapon reward, or selecting the reward. Selected rewards from a list for quests does sound nice. We also, I think, desperately need the ability to change things about gear. For example, we need a way to change the motif on gear. maybe add a new skill to game? Artificer or something? And casual folks such as myself would love a way to increase the level of gear, even if the cost in mats was quite high. Also, how about jewelry upgrades?

    There are really tons of things in my head, but this post is already incoherent enough. My apologies if I've hurt anyones feelings, especially ZOS employees. I know y'all do some of the best work in the industry, and I have had LOADS of fun with ESO. That is why I have been a subscriber since launch. ESO is the most beautiful MMO I've ever seen, that is why I'm in Tamriel instead of Azeroth. Thanks ZOS

    Respectfully,
    The game your game could smell like
    I mean, John.

    *EDIT*

    I'm on a horse.

  • diamondeyethunderbow_ESO
    This is a bad post.
  • 1mirg
    1mirg
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    Hurbster wrote: »
    The OP is quite correct. I was in a desert earlier and it didn't feel like Skyrim at all. I was disappoint.
    I dunno, I mean. My last trip to the sahara desert sure felt like I was in skyrim...but then again, I might have been hallucinating.

    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • Stovahkiin
    Stovahkiin
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    Tl;dr

    But I probably wouldn't play eso if it was more like skyrim... cuz you know, I could just play skyrim if I want a game like skyrim. (Morrowind is leagues better anyway, but that's for a different discussion)
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Azuramoonstar
    Azuramoonstar
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    The long and the short of it all is, Skyrim needed mods, ESO doesn't. I love Skyrim as much as the next Skyrim lover, but some of what you mention isn't even available to a large section of gamers or at least they weren't for the first 5 years.

    Even ignoring the SP v MMO aspect, it's unfair to compare a modded game to a vanilla game. In Skyrim, sneak was waaaaaaaaaaay too OP, the cross hair of bows were off and there were no head shots. So i have no idea what you're talking about because I had none of that in my Skyrim due to having no access to mods. As for the horse, I don't think I ever bought one. The first time I rode a horse in Skyrim was Arvak and that soon got old. The rest i didn't read.

    i head shot people in skyrim 360 no issue. >.>;; head shots were in the game, just had to learn to aim.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Powerhand
    Powerhand
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    New player here, but I have to say. The immediate differences are refreshing, I never had a love affair with Skyrim tho.
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