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Would an assigned CP slider be a good option for difficulty and loot drops
To clarify this question:
If ZOS were to allow players to turn CP off, or reduce the max amount of assigned CP to cp160 or less, would you like this as a way to improve the loot drop chances as well as a way to influence content difficulty, would you like it as an option?
This thought comes as result of One Tamriel and the many threads which ask for changes to loot drop percentages as well as changes to difficulty within content.
So this hits two things
1. People who just want content to feel harder regardless of their level or CP.
2. People who are playing certain content who want a better drop % in solo and group content. (In the group example it would impact all in the group by a % of those who have reduced their CP or turned it off but it's not to force everyone to do this).
Group: The percent increase would be based upon the amount of CP not used in comparison to the max amount allowed. This means the max allowed in the CP cap and not based on player CP max.
I think it has the potential to add interesting and fun opportunities.
Quick CP adjustments:
In order for this to work, the game would provide another CP assignment prior to entering content so let's say it's CP 160 or CP100 for example. Each player would pre-assign this so it's something quick to toggle. Resetting costs still apply after being set but not for the quick toggle.
Thoughts?
Edited by NewBlacksmurf on December 12, 2016 1:56PM -PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
Would an assigned CP slider be a good option for difficulty and loot drops 11 votes
Yes, I'd like options like this

2 votes
Depends on the CP options
1 vote
Other
1 vote