Could just be a skill that forces you into combat longer then any of your other skills. The same issue happens with characters that are Healers. Their healing abilities forces them to stay in combat longer then another class or skill would. This issue, of which not sure if designed on purpose or not, has been in the game since launch. At least on the console versions that I'm aware of.
Could just be a skill that forces you into combat longer then any of your other skills. The same issue happens with characters that are Healers. Their healing abilities forces them to stay in combat longer then another class or skill would. This issue, of which not sure if designed on purpose or not, has been in the game since launch. At least on the console versions that I'm aware of.
No, been playing mag blade since launch. Something is broke. I can hide but can't mount or check my mail. I think it's the swallow soul skill
whiteshadow711jppreub18_ESO wrote: »Yeah it's under signature of my things ZOS needs to fix
Things ZOS needs to Fix:" In Combat bug in Cyrodiil, healers should not suffer this, was advised it was Intended from ZOS, it needs to be Changed"
I have seen Funnel Health/swallow soul keep Magicka Nightblades "IN COMBAT.."
Sometimes I have seen that Rally can do it too, for a Nightblade running 2H..
and not only that, it's intended..
it's crap and needs to be changed..
whiteshadow711jppreub18_ESO wrote: »Yeah it's under signature of my things ZOS needs to fix
Things ZOS needs to Fix:" In Combat bug in Cyrodiil, healers should not suffer this, was advised it was Intended from ZOS, it needs to be Changed"
I have seen Funnel Health/swallow soul keep Magicka Nightblades "IN COMBAT.."
Sometimes I have seen that Rally can do it too, for a Nightblade running 2H..
and not only that, it's intended..
it's crap and needs to be changed..
Soooo..... It's intended that your group rides off after a fight just so you can walk and get ganked... then get yelled at for not healing them when you are respawning..... Someone clearly didn't think this through.
whiteshadow711jppreub18_ESO wrote: »Yeah it's under signature of my things ZOS needs to fix
Things ZOS needs to Fix:" In Combat bug in Cyrodiil, healers should not suffer this, was advised it was Intended from ZOS, it needs to be Changed"
I have seen Funnel Health/swallow soul keep Magicka Nightblades "IN COMBAT.."
Sometimes I have seen that Rally can do it too, for a Nightblade running 2H..
and not only that, it's intended..
it's crap and needs to be changed..
Soooo..... It's intended that your group rides off after a fight just so you can walk and get ganked... then get yelled at for not healing them when you are respawning..... Someone clearly didn't think this through.
NewBlacksmurf wrote: »Ive heard this a few ppl in groups I've been in. I'm not even sure it's just a class.
So far it's consistently been Templars and NB's
Spaceclown wrote: »Why don't people ever post bugs in the bug subforum...?
Odditorium wrote: »This is a very old feature of the game (zos likes to call unfixed bugs features). If you reload ui it usually takes care of the problem for the time being.
Spaceclown wrote: »Why don't people ever post bugs in the bug subforum...?
whiteshadow711jppreub18_ESO wrote: »Yeah it's under signature of my things ZOS needs to fix
Things ZOS needs to Fix:" In Combat bug in Cyrodiil, healers should not suffer this, was advised it was Intended from ZOS, it needs to be Changed"
I have seen Funnel Health/swallow soul keep Magicka Nightblades "IN COMBAT.."
Sometimes I have seen that Rally can do it too, for a Nightblade running 2H..
and not only that, it's intended..
it's crap and needs to be changed..