joleda4ub17_ESO wrote: »NoMoreChillies wrote: »dont nerf sorcs, just buff tanks by removing resistance hard caps
In a game that involves PVP, there is (almost) no way to buff one class without nerfing the others. Buffing tanks resistence basically lowers the mages damage versus said tank. When the tank and mage fight, the mage has an effective nerf.
Forestd16b14_ESO wrote: »joleda4ub17_ESO wrote: »NoMoreChillies wrote: »dont nerf sorcs, just buff tanks by removing resistance hard caps
In a game that involves PVP, there is (almost) no way to buff one class without nerfing the others. Buffing tanks resistence basically lowers the mages damage versus said tank. When the tank and mage fight, the mage has an effective nerf.
So? Mages already have it on easy mode.
joleda4ub17_ESO wrote: »Forestd16b14_ESO wrote: »joleda4ub17_ESO wrote: »NoMoreChillies wrote: »dont nerf sorcs, just buff tanks by removing resistance hard caps
In a game that involves PVP, there is (almost) no way to buff one class without nerfing the others. Buffing tanks resistence basically lowers the mages damage versus said tank. When the tank and mage fight, the mage has an effective nerf.
So? Mages already have it on easy mode.
I'm all for buffing tankiness. It won't fly. Damage dealer players outnumber tank players by a large margin.
joleda4ub17_ESO wrote: »
I'm all for buffing tankiness. It won't fly. Damage dealer players outnumber tank players by a large margin.
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
Look at the white swirls under enemy feet. It lasts 8 seconds:https://www.youtube.com/watch?v=NfODZM4a-PQ
A shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
One block is cheaper. But CC break means you won't have to block for 8 seconds, and in those 8 seconds the blocks (to keep preventing being CC-ed) would cost you more than the break will.
CC immunity has never ever lasted 8 seconds for me ._. I think it's about 3. I so wish it did lol. Oh how OP I'd be then... xD.
All i can say - record your own gameplay, then watch the video afterwards. I know that the duration of immunity always seems like it's gone in a flash while i am playing, but when i think "no way that was 8 seconds" and re-watch it on video, i find out it really was. You just have a different perception of time while fighting.
(if you have an nvidia card, then Shadowplay will do the trick. It continually saves the last 5 mins of my gameplay, and i can save the clip with a button press)
Alright, tried that and asked some more people and we settled down on CC immunity being 6 seconds or so, so guess we were both wrong
In case you are not aware, there are two CC immunities: the one you get after breaking free, and the one you get after you let a CC expire on it's own. The former lasts 8 seconds, the latter lasts only 5 seconds.
I'm talking about first one, which is definitely less than 8 seconds in my experience(and on my video). I'm betting on 6.
Second one, in my experience, doesn't actually apply 3/4 times. I'm still not even sure it's really intended.
Why do you need betting when you have it on video? Just time it. Better yet, post the video.
As for the second one, it always applies, but sometimes too late. (Chief culprit being wrecking blow)
[edit] Just to make sure things haven't changed since i made my last video, i made a new one. You can see me CC breaking three times in a row, and each time the immunity lasts exactly 8 seconds:https://youtu.be/79eXynuGcbg
Shields down , recast shields , rinse , repeat as needed , easy if have regen . Unless an overwhelming amount of non crit damage can burst through/lock down the caster
That's why you cc every time immunity ends. Their stam will take maybe 3 ccs and be able to break free if they don't doodge, sprint or block. When they can't break free, game over
If a sorc only uses his stamina for CC breaking, then with ~900 stam regen, he will regenerate all stamina he used on a break free before he need to break again. You will never run him out of stamina, even if you apply CC every 8 seconds.
Well that's how I kill sorcs and sorcs kill me.
Well then they or you do not have enough stam regen, or waste stamina on something else than CC breaking. Otherwise it's just math: CC break immunity lasts 8 seconds, you get 4 stam regen ticks in 8 seconds, 4x900=3600 which is about the cost of CC break.Stam is also use for dodge rolling and blocking too.
A shieldstacking sorc has no need for dodge rolling or blocking. Blocking does not lessen the damage shields take. And while rolling may be useful every once in a while, it is not a major defense mechanic for a magicka build, so the odd dodge here and there can be easily covered by a potion(usually as a side effect of using tristat for getting back magicka).
What?._. CC immunity for 8 seconds? Wtb that...
Look at the white swirls under enemy feet. It lasts 8 seconds:https://www.youtube.com/watch?v=NfODZM4a-PQ
A shielding sorc has to block if they want to avoid CC(it's cheaper than breaking free but it won't give you CC immunity for it's argueable which is better).
One block is cheaper. But CC break means you won't have to block for 8 seconds, and in those 8 seconds the blocks (to keep preventing being CC-ed) would cost you more than the break will.
CC immunity has never ever lasted 8 seconds for me ._. I think it's about 3. I so wish it did lol. Oh how OP I'd be then... xD.
All i can say - record your own gameplay, then watch the video afterwards. I know that the duration of immunity always seems like it's gone in a flash while i am playing, but when i think "no way that was 8 seconds" and re-watch it on video, i find out it really was. You just have a different perception of time while fighting.
(if you have an nvidia card, then Shadowplay will do the trick. It continually saves the last 5 mins of my gameplay, and i can save the clip with a button press)
Alright, tried that and asked some more people and we settled down on CC immunity being 6 seconds or so, so guess we were both wrong
In case you are not aware, there are two CC immunities: the one you get after breaking free, and the one you get after you let a CC expire on it's own. The former lasts 8 seconds, the latter lasts only 5 seconds.
I'm talking about first one, which is definitely less than 8 seconds in my experience(and on my video). I'm betting on 6.
Second one, in my experience, doesn't actually apply 3/4 times. I'm still not even sure it's really intended.
Why do you need betting when you have it on video? Just time it. Better yet, post the video.
As for the second one, it always applies, but sometimes too late. (Chief culprit being wrecking blow)
[edit] Just to make sure things haven't changed since i made my last video, i made a new one. You can see me CC breaking three times in a row, and each time the immunity lasts exactly 8 seconds:https://youtu.be/79eXynuGcbg
Thanks @Sharee ,
To prove the 8 seconds with a convincing video !
This changes the math dramatically compared to my earlier post using 6 seconds, with the conclusions boiled down into:
- If you use a tri-stat potion or another potion granting Stamina + 20% Stamina Recovery, you have as Sorc enough Stamina to Break Free infinitely, no CP's needed, as long as you do not dodgeroll as well
- If yoo do NOT use such a potion, granting Stamina, even putting 100 CP in Mooncalf AND 100 CP in Tumbling will NOT enable to Break Free infinitely. And such a spent would be a waste of your precious CP points.
The math for conclusion 1:
As Vet 16 you have 514 base Stamina Recovery.
You get 20% increase from the passive Daedric Protection and 20% from your potion.
This 40% adds up to 203 additional Stamina Recovery for a total of 717 Stamina Recovery (per 2 seconds)
So you gain 358 Stamina per second from Stamina Recovery.
You also get from your potion every 45 seconds the 7582 Stamina.
So you get 7582 / 45 = 170 Stamina per second.
Now the total Stamina you get is 358 + 170 = 528 Stamina per second.
As Vet 16 the costs of Break Free are 4140 Stamina.
The immunity lasts 8 second.
So the costs of Break Free are 4140 / 8 = 518 Stamina per second
Conclusion: Your costs (518/s) are lower than your gain (528/s) and you can Break Free every 8 seconds without resource issues. No CP's needed.
If you are under full CC pressure and would also Dodgeroll frequently to break the line of sight, in order to survive the damage, you will have a Stamina resource issue.
So when reducing damage by breaking line of sight, dodgerolling can only be used sparingly.
Unfortunately i witnessed tonight another example of class imbalance . A shield stacking sorc numerous times was fighting groups of at least 10 - 15 , sometimes more , and it took time and a sizeable group to take him down . If that was not proof enough that shield stacking is broken i dont know what is , the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
Therium104 wrote: »Unfortunately i witnessed tonight another example of class imbalance . A shield stacking sorc numerous times was fighting groups of at least 10 - 15 , sometimes more , and it took time and a sizeable group to take him down . If that was not proof enough that shield stacking is broken i dont know what is , the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
I agree. Good post and another example class imbalance. This garbage needs to be fixed.
Quoting part of a msg sent to me
What these 'skilled' sorcs do is use a third party macro program that monitors a pixel on the screen and when its state changes (color) then does a key stroke. This allows them to use custom ui's that display a shields status, and as soon as it is low or gone cast it again - without them doing anything! This has been around Ultima Online days, and sadly ZOS is not good enough to know how to combat it.
It's real obvious who does this, because like the one you found they can focus their time on movement and casting offense, knowing they dont have to worry about dying. Sorcs that don't violate the TOS like this will die at some point, because it human nature to flub and miss something in that heated moment. No one is that skilled to take on 10 - 20 solo for long times. And yes, they will say they are 'skilled'.
I would certainly hope this was not happening in ESO , ive never heard of it before but makes me think . Is this possible ?
Unfortunately i witnessed tonight another example of class imbalance . A shield stacking sorc numerous times was fighting groups of at least 10 - 15 , sometimes more , and it took time and a sizeable group to take him down . If that was not proof enough that shield stacking is broken i dont know what is , the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
eventide03b14a_ESO wrote: »Two words: shield breaker.
yes yes...shield breaker...its good only for sorcs if you have other good sets....its so stupid...group play etc, nonstop in combat, so try in combat to wear shield breaker especjally on this annyoing sorc, kill him ant try wear again you other set to normal pvp agains all other classes -.-
this is stupid for me to use noob shield breaker ONLY ON SHITSTACKING SORC when you have better set to fight with rest (3 not only 1) classes
so just see also on this shieldbreaker...ZOS know about shield stacking OP above all other and just added this set to no nerfing shield staking, because for what they need to nerf some shieldstacking when you can equip this set ONLY on F***** SHIELDSTACKER
I have some dueled with sorcs as NB, with some i have wins...because they are just noobs or not experienced yet.....when I dueled with exp sorc....ehhh, maybe 10% to win when he was feared and or dont has stamina to break free, or got lag with it or idk
ahh and for last...dk with heavy magica/stam build is so easier to kill him in duel than this shieldstacker....just spam shields and wait for crystal frag proc, offensive while defensive, 2 in 1, I dont saw these 2in 1 in other classes, dk need cast def abilites and then offensive, templar similarly, nb just buffing etc in hide and then can attaking again
when sorc just put on you curse, maybe mines for melee opponent and just waiting for crysta frag proc and in 75% just spam shields
why a hell SORC IN RAGS is harder to kill than DK IN HEAVY ARMOR with skill to survive long fights + also good damage, when this sorc havemore than good dmg....burst like stam nb + this high survivability in 1....
Couldn't have said it better myself. Let's also add that we tend to run with a low stamina pool; forcing us to break free and roll dodge really kills that quick. We are only gods to newbs who don't know how to beat us.Septimus_Magna wrote: »Lets do some mats here:
Sorc shields stacked in pve with 44k max magicka and 100CP into Bastion are 44k, of which 24k absorbs physical dmg.
This is in pve so the values in pvp are only 50%, around 22k spell shield and 12k phyiscal dmg shield. Most sorcs in pvp dont run inner + bound so their actual shield will usually be around 18k with 10k physical shield.
Assuming this sorc has a huge 22k shield which prevents 10-15 guys to burst through it.
The time it takes roughly 1 second to cast a shield.
Most magicka sorcs have around 21k health in Cyrodiil.
Lets say there are 8 guys dealing dmg, putting out a low 3k dps each, the total dps will be 24k.
The incoming dmg per second would already be higher than the total shield value of the sorc. Assuming the sorc cannot recast 2-3 shields in 1 second I would say the sorc should last around 5 seconds, even less if you add root, snare or hard-CC to the equation.
Sorcs are really strong in even numbered fights but in 1v10+ you can only blame the 10 guys for not dealing enough dmg.
eventide03b14a_ESO wrote: »I didn't bother reading your entire wall of rage. Let me break this down for you. For sorcs to get this shield stacking we need to give up slots for each one. They do cost magicka and if we want them to be good we sacrifice health and stamina. I know plenty of DK's that can take a beating, I also know plenty of Templars that can take a beating. I know plenty of NB's that can come out of stealth and kill someone before they even know what hit them. Each class has strengths and you need to play to those strengths. You don't have to use shield breaker against a sorc just like you don't have to use detect pots against a NB, but it sure helps.
NoMoreChillies wrote: »NoMoreChillies wrote: »dont nerf sorcs, just buff tanks by removing resistance hard caps
bad idea, did you play everquest. casters couldn't dent tanks. resisted everything then they would just smack the dress wearers with a stick, dead.
as opposed to what we have now?
you know the dress wearer still has mobility and some phys resistance vs the stick
tanks cannot move, only hold their ground. Yet when a mobile dmg dealing class has better survivability and melts through the tanks defenses maybe tanks need some love?
Smart dress wearers will have to target priority.
Unfortunately i witnessed tonight another example of class imbalance . A shield stacking sorc numerous times was fighting groups of at least 10 - 15 , sometimes more , and it took time and a sizeable group to take him down . If that was not proof enough that shield stacking is broken i dont know what is , the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
Sure, as a stamblade, when being hit by a 10k crystal frag, 12k proxy detonation and 8k velocious curse, all going off at once this one can break free about one time out of the stunned by bolt escape.Alright, tried that and asked some more people and we settled down on CC immunity being 6 seconds or so, so guess we were both wrong
However, my personal Stam regen is ~600, I'm willing to bet it's the same for most "shield stacking" sorcs. Let's give it the benefit of doubt and CP and make it 700. That means 3*700 ticks in 6 seconds=2100. A CC break costs a little over 4k iirc so roughly double the amount I regen. My stam is a little over 14k with purple food. So I can break free something about 6 times in a row assuming CC immunity works properly every time(which it doesn't) and I NEVER block nor dodge or anything(which I do). In reality it's usually more like 3-4 CC for me personally. It's very possible to OOS a magicka sorc.
Granted there's plenty of sorc out there better than me but they all(well, almost all I suppose) run roughly similar setups and have roughly same amount of stam and stam regen.
So maybe we can already move on from "nerf sorc" to "what are viable counters against a magicka sorc?"
FriedEggSandwich wrote: »
Unfortunately i witnessed tonight another example of class imbalance . A shield stacking sorc numerous times was fighting groups of at least 10 - 15 , sometimes more , and it took time and a sizeable group to take him down . If that was not proof enough that shield stacking is broken i dont know what is , the funny thing is , a light armour wearing caster stacking shields is now ESO'S new tank class , nice work zos . So much for Heavy armour ...... Class imbalance and lag is ruining pvp
FriedEggSandwich wrote: »
Googling it because i was irritated that a low level person could completely render my build/class useless. And can take damage from 5 or more people without dying and still killing us off.
Broken