Dragonmage help

Narvuntien
Narvuntien
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I have just started a second charater I have playing a Dark elf Dragonmage (Magicka DK light armor) I just hit level 15 and I don't know what to use as my second weapon other than my Pyrostaff... 2x Pyrostaff or Resto staff (with all DK ability bar) then a Pyrostaff.

I can see what people mean when they stay not enough magicka options now.

I mean I am low level so my gear mostly doesn't matter but I am running around with 6x Sun atm. (One is my Pyrostaff which is why I have to have 6)
  • NBrookus
    NBrookus
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    I suggest leveling resto, S&B and dual wield... pretty much in that order.
  • X3ina
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    Dunmer dk tank is such a waste lol, but yeah i agree
    SW GoH > ESO
  • UrbanMonk
    UrbanMonk
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    Hi, Can you specify if you want to setup your Dragonmage (DK) for PVP or PVE?
    Urban.Monk

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    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



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    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

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    Balance for the Sake of Balance is no Balance at all.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    X3ina wrote: »
    Dunmer dk tank is such a waste lol, but yeah i agree


    In no place of the op does he say anything of being a tank, say he want to be a dragonmage, I geuss that would be a dps.


    Since you are only level 15, the trick is to wear all training gear and at least one of each armor weight, and then make sure to have a skill from each of your class trees, there are three trees, so you need to have at least one from each tree on your bar.

    So since you are magic, I would run a combo of julinanos in training and have the rest sudusers. Then just change out the jewelry as you find them, preferably with a mag trait.

    As for a secondary weapon, as far as I know, end game mag dks run double destro, so just toss anything you wish to rank up, I recommend s/b, as there is great synergy between s/b and dks passives. And s/b will be great for PvP.
    Edited by Lightspeedflashb14_ESO on January 21, 2017 4:13AM
  • Narvuntien
    Narvuntien
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    I picked up a blue resto staff so I am running around with that for now. But I like the charge up and fire of the pyrostaff heavy attack rather than he continous beam of the resto staff. I can charge it up before I aggro. Also Fire breath morph gives extra fire damage.

    Well since my other character is pretty terrible at PvE, this one will be PvE. That is if I ever find myself actually enjoying dugeons so I actually do them regularly.

    I ran FG normal at level 15 pretty easily which was nice. I got 2 pieces of spider cult gear which seems to fit my game plan I might have to run it again to try to pick up more. I also cleared some dolemns for Sun jewerely. atm I can't find any good pants though :/

    I'll have to research training for all light armor on my other character I didn't have enough research for all training when I crafted my level 10 gear. I did however win a Psijic Ambrosia in a guild raffle.
  • bigted209
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    One of my main dps characters is a magDK, excellent choice! They are considered a bit harder to play than most other characters, simply because of a lack of burst damage and a class execute skill, but believe me, once you get the hang of it...things die in a glorious fiery mess! The thing to keep in mind though, magDKs tend to play close in, essentially melee range. If you want to play from range, that's a different beast all together, one I am unpracticed with.

    I run dual wield on the front bar, destro on the back for pve. The trick to magDK is managing your DoTs(damage over time). At any given time you should have 3-5 dots on any given target. My rotation starts with flame breath(adds 20% to fire damage on target), burning embers(wonderful spammable w/ heal), bar swap and drop wall of elements, then cinder storm(ground based AOE). Bar swap back to DW and light attack weave fire whip twice, then start back at the beginning to reapply the dots. There are MANY skill combinations you can put together, but that's the rotation I've put together and it works quite well!

    For pvp/dueling I swap destro for a resto staff. In place of wall of elements I place fossilize(wonderful cc/snare ability) and replace cinder storm with healing ward. I also exchange DW for one hand and shield, as all skills on front bar are class skills, no changes necessary. For a pvp magDK, your go to combo/execute is meteor(mages guild ultimate) in to fossilize. Players know to simply block when they get the white circle under them signifying incoming meteor. If magic character, whole stam bar is gone so they won't be able to CC break out of fossilize, therefore dead as a mofo. Stam characters should be able to get out of it in time, but will be left with few resources and very little health. Couple of well placed attacks and game over for them too.

    As for sets...end game wise burning spellweave(city of ash) will be the main set you want. So if you can do 5bsw/5 julianos/2 Vakyn skoria or grothdar(undaunted vet dungeons/chests) that's going to be a powerhouse. Spell damage enchants on all Jewlery. Resource management for me comes in the form of a low cost ult on the front bar(bat swarm). Pop that and about half of my magic pool comes right back. For boss type fights I save up meteor or destro staff ult and use that for big damage. When resources get low, I replace the 2x flame whip with 2 full heavy attacks(with molten weapons up they hit for +40%) to keep the resource pool in check.

    As for your sets growing the character, completely agree with above. Julianos with training traits is what you will want, then I would recommend Magnus gift(training also) for the second(max mag/recovery/spell damage) for your staff/DW setup. A little extra recovery with seducer is nice, but I find the extra SD with Magnus much more appealing. Also, don't worry that you will be under 2k spell damage the majority of the time, mine didn't get over 3k until I was maxed out with gold weapons and jewelry.

    Skill slots: <skills in brackets are pvp swaps>
    DW/<S&B>
    Flame breath
    Burning embers
    Harness magic
    Flame lash
    Inner light/<Choking talons>
    >Bat swarm/<Take Flight>

    Destro/<Resto>
    Wall of elements/<Fossilize>
    Molten weapons
    Cinder storm<Healing Ward>
    <Spiked armor>/Deep breath/elemental drain- depends on need
    Inner light/<empowering chains>
    >Meteor/destro ult

    38k mag/20k health, 15k spell/physical resist(20 with spiked armor), 3200 SD(atronoch mundus), 57% crit<47% for pvp>. Can go with thief mundus for similar or possibly better damage in pve. 60-65% crit is perfect for a magDK, but anything over 50 is good.

    Forgot to mention I run him as a vampire...may have already deduced that from bat swarm, but there you have it anyway.

    Hope this helps!
    Edited by bigted209 on December 8, 2016 7:00PM
  • Narvuntien
    Narvuntien
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    Well I am back with a fully leveled dragon mage now.

    I currently have.
    5 Sun, 5 Mothers sorrow. Generic crafted precise fire enchanted weapons. I just farmed them in the overworld so thier traits are a bit random. Still its mostly purple and mostly divines.

    Thief Stone

    I was using 2x Destructo staff for most of the allance story but I switched to Resto/destructo. When I realised healing allies counts yourself.

    Resto main bar.
    Engulfing flames.
    Burning embers.
    Molten whip.
    Draw essence.
    Ward ally.
    Devouring swarm

    Destructo.
    Elemental wall
    Structured entropy
    Force pulse
    Elemental ring
    Flames of oblivion.
    Elemental Rage

    I think I'll switch elemental ring for Eruption for more dots. Apperently I chose the opposite morphs to what you suggested :/ but that is easy enough to fix.

    I still don't get the magelight thing is it just the extra magicka? I think I prefer the extra damage from flames of oblivion.
  • Ghost-Shot
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    Level resto staff and sword and shield. For group PvE you will run double destro but if you want to do vMA you will want resto/destro and if you want to PvP you will want to run sword and shield/destro or sword and shield/resto. It probably wouldn't hurt to level dual wield so you have access to the twin blade and blunt passive in case dual wield is ever a thing for mag DK.
  • bigted209
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    Ghost-Shot wrote: »
    Level resto staff and sword and shield. For group PvE you will run double destro but if you want to do vMA you will want resto/destro and if you want to PvP you will want to run sword and shield/destro or sword and shield/resto. It probably wouldn't hurt to level dual wield so you have access to the twin blade and blunt passive in case dual wield is ever a thing for mag DK.

    Dual wield is absolutely a thing for MagDKs. S&B/resto is great in pvp for survivability. Dual wield/destro is for pve/trials, destro/resto is maelstrom. Otherwise, spot on.
  • bigted209
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    Narvuntien wrote: »
    Well I am back with a fully leveled dragon mage now.

    I currently have.
    5 Sun, 5 Mothers sorrow. Generic crafted precise fire enchanted weapons. I just farmed them in the overworld so thier traits are a bit random. Still its mostly purple and mostly divines.

    Thief Stone

    I was using 2x Destructo staff for most of the allance story but I switched to Resto/destructo. When I realised healing allies counts yourself.

    Resto main bar.
    Engulfing flames.
    Burning embers.
    Molten whip.
    Draw essence.
    Ward ally.
    Devouring swarm

    Destructo.
    Elemental wall
    Structured entropy
    Force pulse
    Elemental ring
    Flames of oblivion.
    Elemental Rage

    I think I'll switch elemental ring for Eruption for more dots. Apperently I chose the opposite morphs to what you suggested :/ but that is easy enough to fix.

    I still don't get the magelight thing is it just the extra magicka? I think I prefer the extra damage from flames of oblivion.

    Extra magic, higher crit chance, and mages guild passives when you level up the skill line. I find a bigger magic pool far more useful than a fireball every 5 seconds(that I have to remember to reapply).
  • Savos_Saren
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    X3ina wrote: »
    Dunmer dk tank is such a waste lol, but yeah i agree

    @X3ina @Lightspeedflashb14_ESO

    I wouldn't say it's a waste, exactly:

    zSXNO6k.png

    That's my PVP setup. 5 Heavy Kag, 5 Burning Spellweave, 2 Valkyn. On his back bar, I have a Burning Spellweave Inferno Staff. He hops from DPS to tank with the flip of a bar. ;)
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    jaburns wrote: »
    X3ina wrote: »
    Dunmer dk tank is such a waste lol, but yeah i agree

    @X3ina @Lightspeedflashb14_ESO

    I wouldn't say it's a waste, exactly:

    zSXNO6k.png

    That's my PVP setup. 5 Heavy Kag, 5 Burning Spellweave, 2 Valkyn. On his back bar, I have a Burning Spellweave Inferno Staff. He hops from DPS to tank with the flip of a bar. ;)

    Not sure why you tagged me in this. I was replying to the other guy that just assumed that since he was a dk, he would be a tank. And you are using this build for PvP right? Looks good but your mag and stam regen seems long but then again heavy armor passives and ulti regen from dk. Looks like it would be fun to play.
    Edited by Lightspeedflashb14_ESO on January 21, 2017 4:17AM
  • Ghost-Shot
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    bigted209 wrote: »
    Ghost-Shot wrote: »
    Level resto staff and sword and shield. For group PvE you will run double destro but if you want to do vMA you will want resto/destro and if you want to PvP you will want to run sword and shield/destro or sword and shield/resto. It probably wouldn't hurt to level dual wield so you have access to the twin blade and blunt passive in case dual wield is ever a thing for mag DK.

    Dual wield is absolutely a thing for MagDKs. S&B/resto is great in pvp for survivability. Dual wield/destro is for pve/trials, destro/resto is maelstrom. Otherwise, spot on.

    No its not, a medium destro weave is far more dps than dual wield gives.
  • Narvuntien
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    I tried dual wielding for a bit but I really didn't like it, I had mana issues and having to get up close to attack was a pain.
    I guess I'll try out S&B :/ I kind of like the mana return from the staff heavy attacks though. I have no monster helms sooo do I even need the single handed stuff?

    I mean... I need something to even try dungeons right? I haven't actually done many dungeons, honestly kind of scared...this is my first MMO.

    Anything crafted I can use?, I picked up purple sun jewellery, I don't have DLC though...

    Edited by Narvuntien on January 21, 2017 6:05PM
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