if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op.
You constantly compare huge AOE melting ultimate with those that have just single target usage, or are applied just in a little cone infront of caster, or are blockable.
Destro ulti is by far most broken skill in entire game, even bs like radiant can't even come near it.
When we talk about sets, viper, tumorscale, IG, Grothdarr... So many broken stuff. I use viper to kill targets with a bow, I use tumorscalebolaids to bring them down even quicker when in melee range. IG and Grothdarr go trough freaking walls, its broken af. But hopefully, these sets will be fixed in some way that does not destroy their application in PvE. Same must be done for destro ulti.
How I see it, stationary morph is having only one problem, and that is being able to go trough wall. On the other hand, EotS must be interruptable or blockable, this what we have now is plain bs.
Also, if DK can't have their standard of might stacking with others, how on Nirn is stacking of destro ultis not broken? What about caltrops?
On top of everything, the thing that I loathe the most is massive lag that destro ulti users bring to Cyrodiil. Tbh, before 1T I was never kicked out of game so much, not to mention that fps drop to below 10 so many times... Lag is the true cancer of this game, and everything that empowers it is bad.
Wait. Wasn't all the PTS ultimate talk that the destro ultimate sucked compared to other Ultimates?
I think this is the issue - let's say that your Eye of the Storm ticks for 7K Fire Damage every second for 10 seconds. People complained it was a bit too weak and not to overbuff it. Increase its damage, reduce its Ult cost... do something.
Here is what ZOS did:
Elemental Storm
- Decreased the length of time for this Ultimate to 6 seconds from 10 seconds.
- Doubled the damage done per hit.
Icy Rage will now immobilize targets affected by the storm instead of granting a 100% chance to apply a chilled effect.
Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect.
Thunderous Rage now increases this ability’s duration by 2 seconds instead of granting a 100% chance to apply concussion.
Now a 7K base damage tick will deal 14K base damage! This is before any critical modifier. It does not need to last as long as it used to since your target will melt almost immediately when used at a good time. Overall DPS increased by exactly 20% (cool) but now it deals its damage over about half the time as well.
The ticks were buffed by 100%. That's not what people were asking for.
I play on console so I don't know exactly how weak it was before, but Eye of the Storm never needed a 100% damage buff per tick. Pretty sure that's a bit much for any skill besides like.... Fire Rune
Wait. Wasn't all the PTS ultimate talk that the destro ultimate sucked compared to other Ultimates?
I think this is the issue - let's say that your Eye of the Storm ticks for 7K Fire Damage every second for 10 seconds. People complained it was a bit too weak and not to overbuff it. Increase its damage, reduce its Ult cost... do something.
Here is what ZOS did:
Elemental Storm
- Decreased the length of time for this Ultimate to 6 seconds from 10 seconds.
- Doubled the damage done per hit.
Icy Rage will now immobilize targets affected by the storm instead of granting a 100% chance to apply a chilled effect.
Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect.
Thunderous Rage now increases this ability’s duration by 2 seconds instead of granting a 100% chance to apply concussion.
Now a 7K base damage tick will deal 14K base damage! This is before any critical modifier. It does not need to last as long as it used to since your target will melt almost immediately when used at a good time. Overall DPS increased by exactly 20% (cool) but now it deals its damage over about half the time as well.
The ticks were buffed by 100%. That's not what people were asking for.
I play on console so I don't know exactly how weak it was before, but Eye of the Storm never needed a 100% damage buff per tick. Pretty sure that's a bit much for any skill besides like.... Fire Rune
Overall damage per cast (DPC, I just made up a new acronym) increased by 20%, overall DPS increased by much more than that.
if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op.
You constantly compare huge AOE melting ultimate with those that have just single target usage, or are applied just in a little cone infront of caster, or are blockable.
Destro ulti is by far most broken skill in entire game, even bs like radiant can't even come near it.
When we talk about sets, viper, tumorscale, IG, Grothdarr... So many broken stuff. I use viper to kill targets with a bow, I use tumorscalebolaids to bring them down even quicker when in melee range. IG and Grothdarr go trough freaking walls, its broken af. But hopefully, these sets will be fixed in some way that does not destroy their application in PvE. Same must be done for destro ulti.
How I see it, stationary morph is having only one problem, and that is being able to go trough wall. On the other hand, EotS must be interruptable or blockable, this what we have now is plain bs.
Also, if DK can't have their standard of might stacking with others, how on Nirn is stacking of destro ultis not broken? What about caltrops?
On top of everything, the thing that I loathe the most is massive lag that destro ulti users bring to Cyrodiil. Tbh, before 1T I was never kicked out of game so much, not to mention that fps drop to below 10 so many times... Lag is the true cancer of this game, and everything that empowers it is bad.
by that argument, all ultimates should be blockable and interruptible. you seem to have this idea that i died to an ULTIMATE because i did not move out of it. that is like saying bat swarm is to op cause i didnt get away from them and they killed me. or dawnbreaker killed me because i was squishy vampire. or radiant destruction killed me because i dont know how to interrupt it. see where i am going with this? you are only crying that destro ult needs nerfed because mages actually finally have a tool that gives them an actual option against melee dps. you are pissed because you cannot crit rush wb spam from mage to mage because a mage had no tools to do anything about wrecking blows as immunity pots means you cannot knock them away, a mage only block 2-3 blows and then they die. you are just pissed that mages can now do something to make melee have to be tactical about rushing in to do damage.
This ulti has become a meta in and of itself. Please give the developers some credit here. They made this ulti have a 2 second spin up. If you are keen enough to interrupt this spin up the ulti is wasted and does not go off. There are 2 AOE interrupts in this game that I am aware of. You can spend the time finding them, but hey if you play smart and use sound tactics when fighting this ulti is can be suppressed and the group running around with them can be easily managed. Sounds to me as if a lot of the complaints are founded on a weak understanding.
themdogesbite wrote: »Destro ult is ***, procc sets are *** too. Why one morph even moves with you is beyond me.
if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op.
You constantly compare huge AOE melting ultimate with those that have just single target usage, or are applied just in a little cone infront of caster, or are blockable.
Destro ulti is by far most broken skill in entire game, even bs like radiant can't even come near it.
When we talk about sets, viper, tumorscale, IG, Grothdarr... So many broken stuff. I use viper to kill targets with a bow, I use tumorscalebolaids to bring them down even quicker when in melee range. IG and Grothdarr go trough freaking walls, its broken af. But hopefully, these sets will be fixed in some way that does not destroy their application in PvE. Same must be done for destro ulti.
How I see it, stationary morph is having only one problem, and that is being able to go trough wall. On the other hand, EotS must be interruptable or blockable, this what we have now is plain bs.
Also, if DK can't have their standard of might stacking with others, how on Nirn is stacking of destro ultis not broken? What about caltrops?
On top of everything, the thing that I loathe the most is massive lag that destro ulti users bring to Cyrodiil. Tbh, before 1T I was never kicked out of game so much, not to mention that fps drop to below 10 so many times... Lag is the true cancer of this game, and everything that empowers it is bad.
by that argument, all ultimates should be blockable and interruptible. you seem to have this idea that i died to an ULTIMATE because i did not move out of it. that is like saying bat swarm is to op cause i didnt get away from them and they killed me. or dawnbreaker killed me because i was squishy vampire. or radiant destruction killed me because i dont know how to interrupt it. see where i am going with this? you are only crying that destro ult needs nerfed because mages actually finally have a tool that gives them an actual option against melee dps. you are pissed because you cannot crit rush wb spam from mage to mage because a mage had no tools to do anything about wrecking blows as immunity pots means you cannot knock them away, a mage only block 2-3 blows and then they die. you are just pissed that mages can now do something to make melee have to be tactical about rushing in to do damage.
you can not interrupt insta cast abilities even ultimates. Please read description of this ulti and make note of the 2 second spin up. (not insta-cast).
Wait. Wasn't all the PTS ultimate talk that the destro ultimate sucked compared to other Ultimates?
I think this is the issue - let's say that your Eye of the Storm ticks for 7K Fire Damage every second for 10 seconds. People complained it was a bit too weak and not to overbuff it. Increase its damage, reduce its Ult cost... do something.
Here is what ZOS did:
Elemental Storm
- Decreased the length of time for this Ultimate to 6 seconds from 10 seconds.
- Doubled the damage done per hit.
Icy Rage will now immobilize targets affected by the storm instead of granting a 100% chance to apply a chilled effect.
Fiery Rage now deals 10% additional damage instead of granting a 100% chance to apply a burning effect.
Thunderous Rage now increases this ability’s duration by 2 seconds instead of granting a 100% chance to apply concussion.
Now a 7K base damage tick will deal 14K base damage! This is before any critical modifier. It does not need to last as long as it used to since your target will melt almost immediately when used at a good time. Overall DPS increased by exactly 20% (cool) but now it deals its damage over about half the time as well.
The ticks were buffed by 100%. That's not what people were asking for.
I play on console so I don't know exactly how weak it was before, but Eye of the Storm never needed a 100% damage buff per tick. Pretty sure that's a bit much for any skill besides like.... Fire Rune
Overall damage per cast (DPC, I just made up a new acronym) increased by 20%, overall DPS increased by much more than that.
actually they didnt, they increased the damage to it hits for + added 2s to it from 5s to 7s so that it was in line with the damage worthy of 250 ultimate. and they did so rightly, the original damage and time was rediculous for 250 ultimate. if you would actually sit back and think about it with a cool unbiased view, you will agree the ultimate is not op. this is an ultimate not a skill. ultimates are SUPPOSE TO HURT IF YOU DONT GET THE *** OUT OF DODGE.
PeaNutShotz wrote: »Ok. I can't read thru all these pages and I'm sure my comment is on the last page, but I'm sorry. Is the eso pvp community full of a bunch of cry babies when it comes to the destro ult? Yes there are ppl like myself spec'd for it and my God the hate whispers you get after wiping a grp it's how do I say amazing. So no its not over powered. Magic users in my eyes are under par compared to stam classes and so when we finally get a wrecking ball to plow thru those 20-30+ zergs I'm all game for it.
Destro ult just needs a Lil tuning to where you can see it in lag fights. As stated before. Screen flashes. That's a good one. I'm sure there were other suggestions but I didn't have time to read all the comments.
So I stand don't nerf destro ult. Make it visible in lag, only magic classes can use it. Not this stam class can use it BS.
This ulti has become a meta in and of itself. Please give the developers some credit here. They made this ulti have a 2 second spin up. If you are keen enough to interrupt this spin up the ulti is wasted and does not go off. There are 2 AOE interrupts in this game that I am aware of. You can spend the time finding them, but hey if you play smart and use sound tactics when fighting this ulti is can be suppressed and the group running around with them can be easily managed. Sounds to me as if a lot of the complaints are founded on a weak understanding.
If you played since day one why do you still die to a player spamming WB?Rohamad_Ali wrote: »Rohamad_Ali wrote: »if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .
if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.
If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .
Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .
yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.
and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.
so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.
stats ults based on:
2181 wp
27836 max stamina
ultimates: (name) (cost in ultimate) (total damage).
soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313
lacerate: 150 ult: 20925
elemental storm: 250 ult: 5747 * 8 ticks = 45976
dawnbreaker: 125 ult: 8718 + 10461 = 19179
meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075
so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.
you forgot to add duration time fo DOTs from those ults to compare damage ticks, meteor and ele storm 45k dmg tooltip but also storm is this 6 seconds and meteor around 10-12 sec where need to divide damage to lower dmg crits to have londer duration of this
lecerate also 6 seconds duration and only 21k dmg while storm have 2x more damage in same duration, soul tether 8 seconds duration for 21k damage, dawnbreaker 19k damage for 5 seconds and again to compare, your storm 45k dmg over 6 seconds, this damage will be no problem if it will be divided for longer time
lol dont need to compare tick damage per second, the fact of the matter is as you can see off these numers, that zos keeps the aoe ultimates very close to each other in to the damage per ult cost per target is what is key. the only thing that needs fixed in regards to anything about eye of the storm is that whatever is causing skills like eots and grothdarr proc to go invisible when going into mistform and any other skill i may not be aware of that causes caster centric aoe dots to go invisible on cast. that is it. just cause you get killed by something doesnt mean its op, broken whatever. if you survive at least 3s against something before you die to it, its not broken that is why also people are rightly claiming that proc sets are too op because a proc set build can kill players with 1-2 hits which is op. damage reduction that you have in pvp now is because people were dying to fast, and yet people now die much faster now then they did before that change thanks to players with proc sets.
there is a reason players like me who have played this game since day uno of early release, who played with soft/hard caps in pvp, who believe that balance between roles, and types is key to balance in a game think the soft/hard caps should be brought back in.
psychotic13 wrote: »It's too powerful cause it deals a large amount of damage over a short amount of time, it's really that simple.
Yes overall the damage from meteor is comparable, but the difference is to take full damage from a meteor you have to stay stood in the small aoe after it which lasts I think like 10-12 seconds? Don't quote me on that.
eots can deal huge damage ticks, in a huge AoE and when you're dealing this out you can just execute the people who get to low health.
Don't get me wrong, it's fun destroying the Stam players, I'm a MagSorc but for real it's OP don't be in denial
IronCrystal wrote: »I guarantee you PvPer doens't make good PvEer. I know plenty of people who grind AP to get top 50 in the 30 day campaigns who go to CoA to just bow snipe Skoria.
Rohamad_Ali wrote: »Rohamad_Ali wrote: »if they have to nerf destro ult only so it for pvp, leave pve side out of it. It seem magic users get something nice and fun to play with and the community wants it burned. This ult had so much hate on the pts when it was introduced with people complaining it was lacklustre, cost too much, didn't out perform meteor etc. There were complaints that the 2h ult would be too op, dont hear nothing about that lol. Saying it gives zergs another weapon well if zergs all used light attack on you, you are going to die, should we nerf light attacks aswell?
Destro Ult was overbuffed. They buffed individual ticks by 100%, while the overall DPS output increased by 20%.
The overall DPS is perfect right now, where you consider the Destro Ult and Meteor for different situations in PvE. In PvP, that 100% damage boost per tick is breaking balance due to the lack of counterplay versus the Eye of the Storm ultimate.
And the 2H Ult is very strong for gank builds. GG ZOS
lol lack of counterplay? this game isnt to see how long you and all your zerg buddies can stand still while just simply healing through all damage. you need to move in pvp, its why you see so much range and ground based damage skills rather then a bunch of people swarmming with melee weapons. if you are dumb enough to just stand there while a zerg runs you over, you deserve to die. just cause some people are too lazy to learn new strategies, and think they shouldnt have to try that they should just be able to stand there agaisnt 50 players and live is just stupidity at its highest.
One crit from a storm can kil in two seconds . It's not exactly a slow progression of damage and if someone is running ice you're snared . Escape is not always an instant option .
if crit from any skill or proc does not = +/- 10% of noncrit damage, then you are not built right. if you get snared by ice, then either your group isnt build right or you not with your group.
If you are trying to insinuate I need to L2P , we are done at this point . If you want to base the value of the damage as comparable to other Ults and say it's on par per dmg per tic , then you probably missed a math class somewhere . Voah did the numbers up above . The Ult was increased in damage significantly before released live .
Not to forget the number one common sense indicate anything is OP , frequency of use . You can elude that this is all a L2P issue or be honest . I hardly ever die to it . I'm also one of the better players with a class that allows more escape options . I use the Ult myself and have wiped entire bounty boards in one pass . I'm not going to stand up on a soap box an tell everyone that was skill and look like an idiot .
yes the numbers for destro ult was raised from the pts BECAUSE ON PTS A MAGE RUNNING DW WOULD DO AS MUCH IF NOT MORE DAMAGE WITH DW ULTIMATE THEN A DESTRO MAGE WITH ANY MORPH OF DESTRO ULTIMATE FOR 100 ULT COST LESS. and dw ultimate frankly on top of all that damage also healed you 50% of the damage. as well.
and for comparison well here how you compare ultimates. when deciding if ultimates are in line you compare them with similar ultimates i.e. single target with single target, aoe with aoe. for example 2nd and nb assassin are very close to each other in damage, 2nd grants a buff of resist for 8s while ignoring damage on targets while damaging them. assassin ultimate increases damage opponent takes from you by 20% for 6s. since 2hd can return ultimate if you kill them with it and assassin returns 10 ult when you kill someone, these skills are actually very close in power, so 2nd is a balanced ultiimate.
so lets compare eye of the storm. since we are comparing damage by relation, doesnt matter what toon you are on because ultimates are based on max resource and spell / weapon power whichever is highest. so for this post ill be using the toon i am on a new stamblade toon. currently not using best gear so yes damages will not be the highest that the skill can be.
stats ults based on:
2181 wp
27836 max stamina
ultimates: (name) (cost in ultimate) (total damage).
soul tether: 150 ult: 8371 + 1438 * 9 ticks = 21313
lacerate: 150 ult: 20925
elemental storm: 250 ult: 5747 * 8 ticks = 45976
dawnbreaker: 125 ult: 8718 + 10461 = 19179
meteor: 200 ult: 9765 + 3210 * 11 ticks = 45075
so please show me where the skill is too powerful? because frankly all i hear when people say eots is too powerful is melee dps who gotten to used to crit rushing mages then spamming wrecking blow with thier viper proc set builds who now dont want to adapt to a new pool of skills that mages got that make it where they can eots the *** out of you at times.
Lol people say its 10k per tick its a misleading statement 10k is the tooltip damage actualy it hits 3-4k per tick in cyrodiil im always using it and most of the time enemy zerg disperse and survive only when if you catch your enemy zerg in a choke point and off guard it kills them but still proxy det deals more damage for tight groups vd too lets nerf everything. Stop QQ also its 250 ultimate its not possible to use frequenlty also if you guys die on just 1 eye of storm this means either you are too squishy or your healers sucks otherwise 1 eye of storm cant kill anyone who knows how to play avarage... Also i was calling nerfs for this ulti and tried myself its really not the ulti its totally lag and invisible ulti animation that kills you.
https://youtu.be/847CEhsFrkQ