Vet dungeons should be CP160+ i think...
NewBlacksmurf wrote: »
NewBlacksmurf wrote: »
i'v had people with me doing far better than most cp capped players with less than 30... it's player skill over all but i agree on a minimum of 150.
and IC+argonian DLC's shouldn't be in the random queue but rather a seperate queue with it's own seperate bag+xp reward daily with the bag including a random DLC armor/weapon drop.
I agree.
I am have a new level 12 tank and its so annoying when I use the group finder and get white gold tower or imperial prison.
I could feel the disappointment of the group when my level 12 tank zones in. I usually just quit and take the 15 minute debuff and try again.
Its unfair to other players and makes no sense that you can use the group finder at lvl 10 but get put in dungeons you do not have the ability to complete.
WalksonGraves wrote: »I queued up at lvl 10 when it unlocks for normal and it frigging drops me into mazzatun.
redspecter23 wrote: »Give people a toggle option to join a groups that are cp561+ if they choose to. They may have a longer wait time, but when the group forms, all members will be cp capped. If you're looking to do DLC dungeons or harder vet dungeons, it may be helpful. If you're doing quick Fungal 1 runs, you can just run it the old way.
scorpiodog wrote: »If you que as a low level tank just click one specific dungeon like FG BC etc. Since there aren't that many tanks in the que you will be picked up quick even with just one dungeon chosen.
Prof_Bawbag wrote: »I agree, but dlc dungeons or any dlc content for that matter shouldn't be locked behind days, weeks or even months worth of grind. No one buys dlc to be locked out of it.
redspecter23 wrote: »Give people a toggle option to join a groups that are cp561+ if they choose to. They may have a longer wait time, but when the group forms, all members will be cp capped. If you're looking to do DLC dungeons or harder vet dungeons, it may be helpful. If you're doing quick Fungal 1 runs, you can just run it the old way.
NewBlacksmurf wrote: »redspecter23 wrote: »Give people a toggle option to join a groups that are cp561+ if they choose to. They may have a longer wait time, but when the group forms, all members will be cp capped. If you're looking to do DLC dungeons or harder vet dungeons, it may be helpful. If you're doing quick Fungal 1 runs, you can just run it the old way.
No...this isn't some single player game
Just set the standard and go. No one needs a toggle and honestly this is from my point of view leveling an alt.
I have no business at levels 12-23 trying to do ICT, WGT, any version 2 of normal dungeons and even the dungeons that were level 30 and above prior to Tamriel Unlimited.
redspecter23 wrote: »NewBlacksmurf wrote: »redspecter23 wrote: »Give people a toggle option to join a groups that are cp561+ if they choose to. They may have a longer wait time, but when the group forms, all members will be cp capped. If you're looking to do DLC dungeons or harder vet dungeons, it may be helpful. If you're doing quick Fungal 1 runs, you can just run it the old way.
No...this isn't some single player game
Just set the standard and go. No one needs a toggle and honestly this is from my point of view leveling an alt.
I have no business at levels 12-23 trying to do ICT, WGT, any version 2 of normal dungeons and even the dungeons that were level 30 and above prior to Tamriel Unlimited.
Well my preferred option was to just tell people to run with friends and guildmates and stop trying to make the group finder work in a way its not supposed to. If you avoid the group finder altogether, then these problems don't even come up. The group finder should be used as a last ditch method of filling in a few missing roles from time to time, not the first place you look to get things accomplished. You're setting yourself up for failure that way whether you lock out based on level, add a toggle or whatever.
Also, I don't get where your "single player" comment is coming from as I didn't mention anything about that. You're just trying to antagonize.
unchainedzulu wrote: »I suggested in another thread, that i think a tick box of
[ ] I am happy to run with any level player is a good filter.
Everything else should be either within 20 levels (higher or lower) if you're below CP and 100 levels (higher or lower) if you have reached CP.
There are times when at level 500cp i'm happy to run with the small levels and help or teach as we go.
There are other times when i just want a quick run before bed for XP or loot.
ninja edit: I think letting low levels into dungeons that are too over power for them, isn't that big of a deal. i know i learned heaps by going to craglorn (pre one tamriel) and getting nailed before deciding i needed to go level and learn more about gear and sets.
The issue, in my mind, is where the range in levels is too great within the group to make it enjoyable for everyone. There are some instances where it's fine to run with a large range in levels, and other instances where it needs to be a much tighter difference.
Vet dungeons should be CP160+ i think...
Giles.floydub17_ESO wrote: »Vet dungeons should be CP160+ i think...
Does not matter. There are some players what only want CP561. Heck, even some in the CP400s want only CP 561 in their group. Of course many of these players are often not strong players to begin with.
I have only seen one dungeon lower levels have issue with and it is the normal version of the old vet dwemer dungeon. Often they do not have the AoE required. I suggesting moving it to later levels, but only that one.
Extreme changes should not be made just because some have issues going through the dungeons with lower level players.
NewBlacksmurf wrote: »I'm really all for the One Tamriel approach but having read umpteen activity finder kick threads and also having played at cp526+ or even as lowbie alts, there are some things that should happen.
Specifically players should only be able to access activity finder dungeons based on the pre-Tamriel Unlimited required levels.
This means the second version of dungeons shouldn't unlock until 45 or 50 and all dlc should be locked until 45-50 as well.
Just give people a realistic chance to succeed.
The idea is to better match "skill" as in the unlocked skills in alignment with dungeons unless you're going to push some dungeon optional skills for all three roles.
Just some feedback that I hope in some way makes it into 2017 updates.
NewBlacksmurf wrote: »I'm really all for the One Tamriel approach but having read umpteen activity finder kick threads and also having played at cp526+ or even as lowbie alts, there are some things that should happen.
Specifically players should only be able to access activity finder dungeons based on the pre-Tamriel Unlimited required levels.
This means the second version of dungeons shouldn't unlock until 45 or 50 and all dlc should be locked until 45-50 as well.
Just give people a realistic chance to succeed.
The idea is to better match "skill" as in the unlocked skills in alignment with dungeons unless you're going to push some dungeon optional skills for all three roles.
Just some feedback that I hope in some way makes it into 2017 updates.
This game allows you to select which dungeons you want to queue up for. So simply leave the dungeons you don't want to do un-checked. Problem solved.
NewBlacksmurf wrote: »
lolo_01b16_ESO wrote: »In my opinion instead of locking dungeons behind levels, they should be locked by experience. I personally like doing random dungeons while leveling a new char and I'm pretty sure that an experienced player on his lvl 40 alt can outdps more than half of the 561cp players you find in random dungeons.
I would prefer a system that to some extend keeps track of the last times when you used the group finder. If you never used it, you'll be put in an easy dungeon. If you completed some easy dungeons, you can join harder ones untill you finally can enter dlc dungeons. That way you could be sure that everyone who is in your cos group already completed multiple dungeons via group finder, including some non trivial ones like coa2, selene and blackheart.
On the other side, new players would have some kind of progression that is actually tied to their experience. I'm pretty sure that entering rom or cos as your first dungeon ever can be quite discouraging for most players, especially you're not the only inexperienced player in your group.
And if you form your own groups manually you obviously still can enter any dungeon you want at own risk. But I'd say that shouldn't count much towards the rating to prevent people from getting carried through a dlc dungeon once and then being able to queue for dlc dungeons without having ever been in a dungeon where they had to pull their weight.
NewBlacksmurf wrote: »Giles.floydub17_ESO wrote: »Vet dungeons should be CP160+ i think...
Does not matter. There are some players what only want CP561. Heck, even some in the CP400s want only CP 561 in their group. Of course many of these players are often not strong players to begin with.
I have only seen one dungeon lower levels have issue with and it is the normal version of the old vet dwemer dungeon. Often they do not have the AoE required. I suggesting moving it to later levels, but only that one.
Extreme changes should not be made just because some have issues going through the dungeons with lower level players.
I'm pulling the bolder part out only
I think ZOS made extreme changes already....I'm only asking to revert them back