Proposal 1:
Create a proposal board.
- It would make it alot easier for players to know where to post proposals, and it would be easier for the community to find proposals they support.
Proposal 2:
Create small scale battle ground.
- Create a few battlegrounds with different envoirments(Big castle, Tundra, Swamp, Woods, Dungeons)
- Create it like 10vs10 or 10vs10vs10
- Objectives can be to hold a central flag for a certain amount of time, first team to reach a certain number of deaths etc.
- Do not add rewards to this kind of fighting, it is meant to be a quick fight without bigger objectives like Cyrodiil has.
- Make it like a dungeon where you can queue with a group or look for a random group.
Why?
This would give players more experience with dealing with equal sized group to finetune their builds.
It would make people access battle alot faster.
It would be an alternative to the laggy or dead campaigns.
Proposal 3:
Make imperial city bosses drop jewelry pieces for sets you can buy for tel var stones(maybe also Cyrodiils AP sets)
- Let the overland Imperial city bosses have a chance to drops jewelry pieces of all qualities from sets mentioned above.
- Make the gold jewelry extremely, extremely rare.
- Let people sell the jewelry to other players or in guild traders.
- Let the sewer bosses also drops jewelry but with a much lower chance.
- Let Simulacrum of Molag Bal have a small chance to drop gold jewelry of Willpower, Endurance and Agility.
Why:
Imperial city is intended to be a high risk, high reward zone.
It would increase the imperial city population and make for better fights.
It would be a pvp farming ground wich offers something different than Cyrodiil.
Proposal 4:
Remove 7 day campaigns.
- Make all campaigns 28 days.
- Add 2 different scorings per campaigns, AP towards 28 days and AP towards 7 days.
- Rewards would be would work by the same ways as now, 5 gold rewards for top players at 28days and 2 gold rewards per top players every 7 days.
- Remove/merge dead campaigns/buff servers.
Why?
Currently there is too many dead campaigns.
Example of how the system works:
Player X gets 500k AP at week 1 and is in the top, so he gets 2 gold rewards. Player Y gets 400k AP at week 1 and is not in the top so he dont get gold rewards. X= 500k, Y= 400k
Player X gets 200k AP at week 2 and is not in the top, so he does not get gold rewards. Player Y gets 400k AP at week 2 and is not in the top so he dont get gold rewards. X= 700k, Y= 800k
Player X gets 500k AP at week 3 and is in the top, so he gets 2 gold rewards. Player Y gets 400k AP at week 3 and is not in the top so he dont get gold rewards. X= 1200k, Y= 1200k
Player X gets 200k AP at week 4 and is not in the top, so he does not get gold rewards. Player Y gets 400k AP at week 4 and is not in the top so he dont get gold rewards. X= 1400k, Y= 1600k.
Your weekly scoring resets every week, but will still count towards your monthly(28days) scoring.
Player X has gotten a monthly score of 1400k Alliance points, but does not qualify at the top for the monthly rewards. He has gotten a total of 4 gold items..
Player Y has gotten a monthly score of 1600k Alliance points, and he qualifies for the top monthly reward and recieves 5 Gold items. He has gotten a total of 5 gold items.
Thanks for reading my proposal.
Any criticism and comments are most welcome.
Yours
Beruge.
Edited by Beruge on November 30, 2016 1:57PM My youtube channel: Beruge Casualgaming