Here is a list of more Templar bugs and completely useless abilities from Springt-Über-Zwerge in a post today:
"1. No 140% bonus on shields for jabs
2. Last hit of Jabs somtimes doesnt even hit
3. no execute damage for Jesus beam
4. Radiant sweep not hitting anything at all (also 5m radius for an ultimade is ridiculous)
5. eclipse bug
6. global cooldown on toppling charge
7. completely useless sun shield
8. completely useless backlash due to cap not scaling with spell/weapondamage
9. completely useless eclipse thanks to unnessesary nerf to 1 target
10. completely useless rite of passage thanks to barrier being 100 times better
11. completely useless healing ritual
12. completely useless radiant aura thanks to potion buffs
13. why is sun fire doing firedamage as only templar skill which forces me to either not use the skill because its crap since its missing the 25% from thaumaturge or put points in elemetal expert and weakening all my other abilities
Now to passives:
1. way lower proc chance of burning light than 25%
2. ballanced warrior being everything else than ballanced (missing spelldamage)
3. enduring rays rowering templar dps (backlash)
4. light weaver being completely useless thanks to rite of passage and healing ritual being useless
5. master ritualist soulgem return bugged
6. missing ressource sustain for Templars in the passives 4% is laughable (sorcs for excample have 5% plus 15% ult cost reduction plus 20% magicka and stam regen)
And why on earth would you double nerf blazing spear I cant see any logic in nerfing the dps of the class with the lowest dps
also give us back a good aoe CC like blinding flashes
Edited by Springt-Über-Zwerge on December 2, 2015 11:24AM"
Evilie, VR16 Templar
Forestd16b14_ESO wrote: »Um you talking about when nirnhoned got fixed? or did ZOS nerf templars again cause of the streamers.
They nerfed templars again. I am thoroughly convinced ZOS doesn't know what the heck they are doing!
Justice31st wrote: »Hey, Zos; here's an idea. Why not just 'accidently' delete all existing Templars, and remove it from the character creation options?
It's clearly what you are aiming for - making it unusable so you can then justify it's removal. I would suggest you alternatively remove Aedric Spear and Dawn's Wrath as part of your evil schemes instead, but you have effectively done that already with the nerfs and seemingly unfixable broken skills.
Then what class would heal?
No need. Healers will be obsolete after next major patch, when siege debuffs cant be purged. What's the point of healers in a raid or group, when no one can be healed or purged by them? The future is all about max dps stacking Barriers.
Last patch killed tanks. Next patch kills healers. Most healers being templars, so I'm not surprised.
ZoS just going out of their way, worse every patch, to make sure no one plays anything but high mobility/burst NB and sorc in PvP.
I fully expect a post soon with "hey gang" and "we decided to removed the templar class from the game"
Here is a list of more Templar bugs and completely useless abilities from Springt-Über-Zwerge in a post today:
"1. No 140% bonus on shields for jabs
2. Last hit of Jabs somtimes doesnt even hit
3. no execute damage for Jesus beam
4. Radiant sweep not hitting anything at all (also 5m radius for an ultimade is ridiculous)
5. eclipse bug
6. global cooldown on toppling charge
7. completely useless sun shield
8. completely useless backlash due to cap not scaling with spell/weapondamage
9. completely useless eclipse thanks to unnessesary nerf to 1 target
10. completely useless rite of passage thanks to barrier being 100 times better
11. completely useless healing ritual
12. completely useless radiant aura thanks to potion buffs
13. why is sun fire doing firedamage as only templar skill which forces me to either not use the skill because its crap since its missing the 25% from thaumaturge or put points in elemetal expert and weakening all my other abilities
Now to passives:
1. way lower proc chance of burning light than 25%
2. ballanced warrior being everything else than ballanced (missing spelldamage)
3. enduring rays rowering templar dps (backlash)
4. light weaver being completely useless thanks to rite of passage and healing ritual being useless
5. master ritualist soulgem return bugged
6. missing ressource sustain for Templars in the passives 4% is laughable (sorcs for excample have 5% plus 15% ult cost reduction plus 20% magicka and stam regen)
And why on earth would you double nerf blazing spear I cant see any logic in nerfing the dps of the class with the lowest dps
also give us back a good aoe CC like blinding flashes
Edited by Springt-Über-Zwerge on December 2, 2015 11:24AM"
Evilie, VR16 Templar
Turtl3Lov3 wrote: »I'll just drop this here.
http://forums.elderscrollsonline.com/en/discussion/232610/flashes-or-radiant-destruction#latest
Why keep nerfing it when you can replace it.
I fully expect a post soon with "hey gang" and "we decided to removed the templar class from the game"
Enduring Rays doesn't affect backlash.Here is a list of more Templar bugs and completely useless abilities from Springt-Über-Zwerge in a post today:
"1. No 140% bonus on shields for jabs
2. Last hit of Jabs somtimes doesnt even hit
3. no execute damage for Jesus beam
4. Radiant sweep not hitting anything at all (also 5m radius for an ultimade is ridiculous)
5. eclipse bug
6. global cooldown on toppling charge
7. completely useless sun shield
8. completely useless backlash due to cap not scaling with spell/weapondamage
9. completely useless eclipse thanks to unnessesary nerf to 1 target
10. completely useless rite of passage thanks to barrier being 100 times better
11. completely useless healing ritual
12. completely useless radiant aura thanks to potion buffs
13. why is sun fire doing firedamage as only templar skill which forces me to either not use the skill because its crap since its missing the 25% from thaumaturge or put points in elemetal expert and weakening all my other abilities
Now to passives:
1. way lower proc chance of burning light than 25%
2. ballanced warrior being everything else than ballanced (missing spelldamage)
3. enduring rays rowering templar dps (backlash)
4. light weaver being completely useless thanks to rite of passage and healing ritual being useless
5. master ritualist soulgem return bugged
6. missing ressource sustain for Templars in the passives 4% is laughable (sorcs for excample have 5% plus 15% ult cost reduction plus 20% magicka and stam regen)
And why on earth would you double nerf blazing spear I cant see any logic in nerfing the dps of the class with the lowest dps
also give us back a good aoe CC like blinding flashes
Edited by Springt-Über-Zwerge on December 2, 2015 11:24AM"
Evilie, VR16 Templar
Turtl3Lov3 wrote: »I'll just drop this here.
http://forums.elderscrollsonline.com/en/discussion/232610/flashes-or-radiant-destruction#latest
Why keep nerfing it when you can replace it.
Replacing is an option. But Radient Destruction is our only execute spell. So perhaps replacing something else with Blinding Flashes??
Turtl3Lov3 wrote: »Turtl3Lov3 wrote: »I'll just drop this here.
http://forums.elderscrollsonline.com/en/discussion/232610/flashes-or-radiant-destruction#latest
Why keep nerfing it when you can replace it.
Replacing is an option. But Radient Destruction is our only execute spell. So perhaps replacing something else with Blinding Flashes??
If you open the poll there's a third option!
LOVE THE TURTLE
i am totally sincere: dear templars, just try it out. take antoher class, fully invest in a build and experience it. it's so much fun.
Lord-Gibson wrote: »What blows my mind is how there is never a response from the devs on issues like this but will respond quickly to what will be in the crown store. Makes no sense to me. I play a Templar as well and I have since day one and even used one on the beta many years ago. I am so close to just playing another game cause I'm not re-rolling another toon. I rolled an orc for Orsinium and that's enough of that.
I was playing in Azuras Star last night and was getting killed left and right and not sure if I ever even killed anyone. That use to never happen, granted I killed as many people as I died before but it is way worse now. I do better with my vet 10 orc than I do with my maxed out Templar.
I agree that they are trying to get rid of the Templars or maybe even the Templar players.
@ZOS_GinaBruno Will you please respond to this thread in some way so that we may feel that ZOS does really give a hoot about the Templars and the players.