Could use the heavy armor skill 'unstoppable'. Just have to train it to 50 skill and its useful even if you're wearing all medium afterwards to increase your resistances. Also you could change some gear to impenetrable trait.
Could use the heavy armor skill 'unstoppable'. Just have to train it to 50 skill and its useful even if you're wearing all medium afterwards to increase your resistances. Also you could change some gear to impenetrable trait.
Stamsorc is going to have hurricane.
"While in this form you gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280."
Awfull decision. In PvE dungeons all should play their roles first of all. All oneshot bosses should be solved via mechanics. The role of tank take hard hits and interrupt, DD should evade red circles, rolldodge if needed and reduce chances of boss attacks via reducing time of boss survival so the more DPS DD has the less chances being oneshoted group members have. If you trade DPS for hp you actually reduce group survival.Yeah I am using hurricane. Although I respecced health up to close to 30.000 and exchanged one set to Whitestrake's Retribution, for next try, in case i miss a dodge/interrupt. For a bit of loss in DPS, it should be fun trying again, so even if i stand completely still, i should be able to handle that 28K hit, with a chance of surviving.
Reorx_Holybeard wrote: »Just keep practicing and tweak your build as needed. There are some bosses I had problems defeating the first time but now after dozens of attempts there are relatively easy. vMA is a good example of content that seems impossible at first but becomes much easier after a few dozen completions.
dancing.in.the.webeb17_ESO wrote: »Awfull decision. In PvE dungeons all should play their roles first of all. All oneshot bosses should be solved via mechanics. The role of tank take hard hits and interrupt, DD should evade red circles, rolldodge if needed and reduce chances of boss attacks via reducing time of boss survival so the more DPS DD has the less chances being oneshoted group members have. If you trade DPS for hp you actually reduce group survival.Yeah I am using hurricane. Although I respecced health up to close to 30.000 and exchanged one set to Whitestrake's Retribution, for next try, in case i miss a dodge/interrupt. For a bit of loss in DPS, it should be fun trying again, so even if i stand completely still, i should be able to handle that 28K hit, with a chance of surviving.
Interruptible attacks and blockable heavy attacks really need to be mitigated by using the proper mechanic - interrupt or block. Trying to add a bunch more HP or bigger shields to get around these mechanics is going to hurt you in the long run because you're just going to drag out the fights longer, giving you more chances to make a mistake.
Interruptible attacks and blockable heavy attacks really need to be mitigated by using the proper mechanic - interrupt or block. Trying to add a bunch more HP or bigger shields to get around these mechanics is going to hurt you in the long run because you're just going to drag out the fights longer, giving you more chances to make a mistake.
Well, it depends. If you're blocking or dodging you're not really doing any damage. Every second doing that is less DPS. If you keep hammering and mitigating damage your doing more damage than you would be doing if you were blocking or dodging away from the fight. Bash/interrupt might be worth it though.