
Not going to argue with Nightblades because you know your class is Broken
1) FEAR needs to be rework this unbreakable CC it has is very annoying Nightblades have abusing it like its no tomorrow
2) surprise attack the debuff needs to go bad enough it's the easiest move weave with
3) incap not only does it defile you it has a knock back which leaves you on the ground and the Ultimate cost is way too low I use incap use a potion get right back while weaving surprise attack in this ultimate should cost 125 to 150 for all the damage it does
4) dark cloak actually think this skill is ok
There's no counter argument to this these things needs to be fix I don't care about PVE so derail my thread not a L2P issue because like I mentioned earlier I actually play Nightblade @zosgina or @Zostheboss whatever your get to work.......
Not going to argue with Nightblades because you know your class is Broken
1) FEAR needs to be rework this unbreakable CC it has is very annoying Nightblades have abusing it like its no tomorrow
2) surprise attack the debuff needs to go bad enough it's the easiest move weave with
3) incap not only does it defile you it has a knock back which leaves you on the ground and the Ultimate cost is way too low I use incap use a potion get right back while weaving surprise attack in this ultimate should cost 125 to 150 for all the damage it does
4) dark cloak actually think this skill is ok
There's no counter argument to this these things needs to be fix I don't care about PVE so derail my thread not a L2P issue because like I mentioned earlier I actually play Nightblade @zosgina or @Zostheboss whatever your get to work.......

And this is why we get overhauls to classes and abilities that aren't really needed.
*Dies in Cyrodiil to X class*
*Comes on forums*
"NERF X CLASS!"
*X class gets reworked*
*Dies in Cyrodiil to Y class*
"NOW THIS CLASS NEEDS A NERF!!!!!!"
And the cycle continues.
And this is why we get overhauls to classes and abilities that aren't really needed.
*Dies in Cyrodiil to X class*
*Comes on forums*
"NERF X CLASS!"
*X class gets reworked*
*Dies in Cyrodiil to Y class*
"NOW THIS CLASS NEEDS A NERF!!!!!!"
And the cycle continues.
Even though I'm against all sort of nerfs... fear is the only skill I think needs to be worked on... or they should leave it as it is but add a early CC break option cause that skill needs something done to it.
xblackroxe wrote: »And this is why we get overhauls to classes and abilities that aren't really needed.
*Dies in Cyrodiil to X class*
*Comes on forums*
"NERF X CLASS!"
*X class gets reworked*
*Dies in Cyrodiil to Y class*
"NOW THIS CLASS NEEDS A NERF!!!!!!"
And the cycle continues.
Even though I'm against all sort of nerfs... fear is the only skill I think needs to be worked on... or they should leave it as it is but add a early CC break option cause that skill needs something done to it.
I dont know what you people all have with fear i never had problems with breaking it. Maybe i got good enough ping to compensate? Idk
xblackroxe wrote: »And this is why we get overhauls to classes and abilities that aren't really needed.
*Dies in Cyrodiil to X class*
*Comes on forums*
"NERF X CLASS!"
*X class gets reworked*
*Dies in Cyrodiil to Y class*
"NOW THIS CLASS NEEDS A NERF!!!!!!"
And the cycle continues.
Even though I'm against all sort of nerfs... fear is the only skill I think needs to be worked on... or they should leave it as it is but add a early CC break option cause that skill needs something done to it.
I dont know what you people all have with fear i never had problems with breaking it. Maybe i got good enough ping to compensate? Idk
Unbreakable cc? You may want to start managing your stamina then lol, I dont say this often, but l2p.
Unbreakable cc? You may want to start managing your stamina then lol, I dont say this often, but l2p.
If only l2p was the issue my 'pro' buddy... something that has a 'force movement' until you can CC break doesn't fall into manage your stam/l2p... it's coded in meaning no matter what you do, you cannot break it unless you're in that 'running backwards' state
I agree with OP.
Let me contribute to this astute discussion.
NB should have some minor nerfs such asTo be fair, I would love to see some improvements to NB too.
- reduced movement speed by 75% when using cloak
- reduced bow damage by 50% when using them while hidden
- sharpened weapons used from cloak should deal 50% less damage
- Dark cloak is fine, but 2.5 sec makes it op. Remake it to be channeling spell and require 2 seconds of channel before 2 seconds of invisibility.
- Mark target is severely broken, make it work only on targets less than 5 meters away.
- siphoning attacks are way too op, Zos suould nerf them again. Cut the duration to 5 seconds and make 10% chance more reasonable, like 5%
- Funnel health should work only if target is less than 5 meters away
- It is not fair that Soul Tether costs just 150 ultimate. Make it at least 300, like WW
- Sap essence is broken. Major sorcery is way too much op, remove that.
- Catalyst passive is unfair to all other classes. I mean, really Zos? They get to drink skooma and get ulti as well?
- Shadow image should provide major mending for 1.5 seconds when activated for 3rd time in a row.
- Refreshing path can duration boost from 2 to 2.25 seconds
- Prolonged suffering has even longer duration if no weapon is equipped
- If wielding only a shield, you get 1% more damage using grim focus
Unbreakable cc? You may want to start managing your stamina then lol, I dont say this often, but l2p.
If only l2p was the issue my 'pro' buddy... something that has a 'force movement' until you can CC break doesn't fall into manage your stam/l2p... it's coded in meaning no matter what you do, you cannot break it unless you're in that 'running backwards' state
Fear cc doesnt have monopoly on this, there are several other cc's that work like this, Reverberating Bash is one that comes to mind.
Unbreakable cc? You may want to start managing your stamina then lol, I dont say this often, but l2p.
@Enslaved you forgot about few things:
double take, need to go away with this speed buff for 4 sec, give instead minor expedicion for 2 sec
concealed weapon movement speen in stealth also to op, take away it ang give additional 1 second duration of stun after attack from hide
surpise attacks nerf dmg by 50% because now with major fracture its to op
ambush with empower to op, damage also to high, need to reduce to 50% and make cast time 1 second to not be spammable
Crippling Grasp immobilize for 2 sec your target also to op with giving you speed buff, need to tak away ane thing
I agree with OP.
Let me contribute to this astute discussion.
NB should have some minor nerfs such asTo be fair, I would love to see some improvements to NB too.
- reduced movement speed by 75% when using cloak
- reduced bow damage by 50% when using them while hidden
- sharpened weapons used from cloak should deal 50% less damage
- Dark cloak is fine, but 2.5 sec makes it op. Remake it to be channeling spell and require 2 seconds of channel before 2 seconds of invisibility.
- Mark target is severely broken, make it work only on targets less than 5 meters away.
- siphoning attacks are way too op, Zos suould nerf them again. Cut the duration to 5 seconds and make 10% chance more reasonable, like 5%
- Funnel health should work only if target is less than 5 meters away
- It is not fair that Soul Tether costs just 150 ultimate. Make it at least 300, like WW
- Sap essence is broken. Major sorcery is way too much op, remove that.
- Catalyst passive is unfair to all other classes. I mean, really Zos? They get to drink skooma and get ulti as well?
- Shadow image should provide major mending for 1.5 seconds when activated for 3rd time in a row.
- Refreshing path can duration boost from 2 to 2.25 seconds
- Prolonged suffering has even longer duration if no weapon is equipped
- If wielding only a shield, you get 1% more damage using grim focus