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Who else likes the idea of players able to attack anyone attacking an npc?

  • kamimark
    kamimark
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    Riejael wrote: »
    kamimark wrote: »
    Having to burn to death all the PVPers if it was open season on players with bounties, would be a giant inconvenience to me.
    By the numbers you gave, this wouldn't be an issue. You said you have at most 500, the threshold I put at was 5000.
    It seems to be the consensus that 0-500 is the limit to what people are doing. I set the threshold to be quite lenient at 5000. By the communities admission, they don't get to 5000.
    The most compelling argument against my proposal is 'principle'. At least they're honest about that. Most discussions of PVE/PVP natures are more guarded.

    And yet, if I want to burn down a town of loud, filthy Nords, I still don't want to deal with PVP. There's a place for that, it's Cyrodil.

    It's not "principle", it's completely different interests in gameplay. PVE players don't want to fight with other players; we're not playing a single-player game because there's no single-player game on this scale, but that's the idea. PVP players want to hurt other players, and that's… let's say unhealthy… but as long as they do it in a cage match away from us, it's not a problem. Don't mix them.
    Kitty Rainbow Dash. pick, pick, stab.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    CosmicSoul wrote: »
    I think the there should be more consequences but also incentive to attack an opposing city or defending your home city/lands, it would be cool seeing raids of people fighting each other over this.

    Yes, but not in this MMO.
  • Riejael
    Riejael
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    kamimark wrote: »
    Riejael wrote: »
    kamimark wrote: »
    Having to burn to death all the PVPers if it was open season on players with bounties, would be a giant inconvenience to me.
    By the numbers you gave, this wouldn't be an issue. You said you have at most 500, the threshold I put at was 5000.
    It seems to be the consensus that 0-500 is the limit to what people are doing. I set the threshold to be quite lenient at 5000. By the communities admission, they don't get to 5000.
    The most compelling argument against my proposal is 'principle'. At least they're honest about that. Most discussions of PVE/PVP natures are more guarded.

    And yet, if I want to burn down a town of loud, filthy Nords, I still don't want to deal with PVP. There's a place for that, it's Cyrodil.

    Except no one is doing this now.
  • DragonBound
    DragonBound
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    Lol just let this concept die guys next time I will explain in better detail for such an idea, half like it and half do not lets all just agree to disagree.
  • Riejael
    Riejael
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    CosmicSoul wrote: »
    Lol just let this concept die guys next time I will explain in better detail for such an idea, half like it and half do not lets all just agree to disagree.

    The one's that 'don't like it' wouldn't even be affected by many of the suggestions. The only counter point that was made was 'I can't go on a mass murder spree of a whole town'. Yet they said they don't even try to do that in the current game.

    I'll consider making a change to my proposal when I see whole town massacres happen on a more common basis. But I'd wager a 10million hp uber guard prevents many from trying to get 5,000, 10,000, or more bounties.
  • Osteos
    Osteos
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    Osteos wrote: »
    Riejael wrote: »
    JKorr wrote: »
    I've gotten to kill on sight levels on more than one character.

    I try not to, too many things I want to do in town to run around with a huge bounty. If players could take potshots at me because of it, it would totally kill the game for me.

    I'm looking for actual numbers so players like you would largely be unaffected.
    STEVIL wrote: »
    Riejael wrote: »
    This is a dumb question, but just for the sake of argument, how much bounty do some of you normally run around with? Specifically those who do crime sprees? How high do you let it get before holding back on more actions? Do any of you just let it run up and avoid guards entirely? Think of this as a bit of a focus group thing, I'm not judging anyone and these are not rhetorical questions.

    What does it matter?

    I'm looking for actual numbers to put in a amicable proposal to everyone. Something that would be more of a feature than a punishment.

    I made a post earlier in the thread suggesting a system where you would flag for PVP, but only in such a case if you racked up enough bounty. Furthermore it would ONLY be in affect till a certain level of 'heat' I think its referred to. In other words if you managed to get enough bounty, for the next couple of minutes you'd be attackable, but not after. Furthermore it would only be in areas where bounties could accrue anyway.

    If there is NO witnesses. Then no bounty. Which means no PVP at all. The other suggestion was to lower the stats of guards to elite type mobs (basically 130-150k health) to compensate for the fact that there would be so many 'deputies' on standby. You'd still need a high enough bounty level (again no one is giving numbers to what is 'normal' so I can't give a good place to start) to be attackable.

    So in essence you could keep your bounty down, have a better chance of escaping guards, and possibly make illicit activity a little more lucrative. With the caveat that you need to keep your bounty in check so you don't get player attention.

    To put it shortly, you'd be able to keep your playstyle (in fact it might even be a bit more rewarding over time), not have to engage in PVP. But you'd have the option to push your luck if you're feeling lucky or greedy.

    They wont answer because they are unwilling to give up their easy crime system. We already tried discussing a bounty opt in but apparently that is "forcing" pvp even with warning etc. They shout their "no pvp consequences for pve activities" from their high horses but hypocritically want pve consequences (arrest) for pvp activities (dueling).

    Please, go back to school and focus on Reading Comprehension. Not all dueling, just in towns and especially around Guild Traders has been their request.
    Considering you get attacked by Guards anywhere and everywhere if you have a bounty, dueling inside of a town should count as an offence. Go right outside the gates and have at it.

    I have my MA, thanks though. Did I mention arrest which would be by guards which are most often in town. Perhaps instead of attacking me you should take your own advice. I stand by my original statement. Have a nice day!

    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • kamimark
    kamimark
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    Riejael wrote: »
    CosmicSoul wrote: »
    Lol just let this concept die guys next time I will explain in better detail for such an idea, half like it and half do not lets all just agree to disagree.

    The one's that 'don't like it' wouldn't even be affected by many of the suggestions. The only counter point that was made was 'I can't go on a mass murder spree of a whole town'. Yet they said they don't even try to do that in the current game.
    I'll consider making a change to my proposal when I see whole town massacres happen on a more common basis. But I'd wager a 10million hp uber guard prevents many from trying to get 5,000, 10,000, or more bounties.

    People burn down towns pretty often. I do it maybe once a month, mostly from sniping stragglers for a DB quest and then as it gets quieter, why not finish the slaughter; since I'm cautious it doesn't often get to the high level bounties, but a real maniac can do it much faster. Walk into Orsinium (nobody likes Orcs) or any smaller town in any zone and you're likely to see a giant pile of NPC corpses, with respawned NPCs walking over themselves and then getting killed again. It's inconvenient in some larger cities, is all.

    The guards might stop newbies from doing much, but aren't a deterrent to any Sorc or NB, and DKs and Temps can tank/self heal out of it. You don't have to kill them (but it can be done by determined groups), just get away and break line of sight. What they are is an obstacle, a puzzle piece, just like doing DB sacraments or TG heists.
    Kitty Rainbow Dash. pick, pick, stab.
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