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I just can't anymore

  • Joy_Division
    Joy_Division
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    Malmai wrote: »
    I dont understand this guy Eye of Storm is 10x more op than this sets that poke you for 2-4k dmg but he is goin rambo vs zergs and getting 100x proc on him ofc he want it nerfed...

    Because every time I am attacked a proc accompanies it. Destro ult is annoying but it's not every 10 seconds and telegraphed bomb-group is easy to avoid.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • SanTii.92
    SanTii.92
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    HoloYoitsu wrote: »
    SanTii.92 wrote: »
    *** on this forum is getting completely unbearable. People getting outplayed constantly but thinking that would have done better if meta sets would be different makes me laugh so hard. Heads up, you are not as good as you think and you don't know as much either.

    As said, game is more balanced than ever was before from every point of view. Comparing effectiveness of classes and specs. On 1v1s, 1vXs, small or large scale.

    But apparently playing glass cannon and having horrendous positioning thus getting constantly ganked or one shot means there is no balance.
    More balanced than ever!? Toys R Us called, they want their Mr. Potato Head back.

    The amount of erroneous gravy in your post leads me to conclude you must be trolling.

    In terms of class / specs, stam and mag builds the game is, with no doubt, as balanced as ever was.

    Now, that you and many feel so frustrated by being one shot or ganked by proc builds, and aren't able to do anything to mitigate it does not make it less true.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Lukums1
    Lukums1
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    C'mon guys. Let's see who can proc first. Won't it be oh so much fun?

    That's what pvp is now.

    Stupid.
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  • ArchMikem
    ArchMikem
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    Narvuntien wrote: »
    One%20shot_zpsxihlee7n.jpg

    Such is life....

    That...is actually extremely awful. The game is literally playing itself for that person, all they did was press a single button and then their Proc Sets did the rest on their own. :/
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Messy1
    Messy1
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    SanTii.92 wrote: »
    HoloYoitsu wrote: »
    SanTii.92 wrote: »
    *** on this forum is getting completely unbearable. People getting outplayed constantly but thinking that would have done better if meta sets would be different makes me laugh so hard. Heads up, you are not as good as you think and you don't know as much either.

    As said, game is more balanced than ever was before from every point of view. Comparing effectiveness of classes and specs. On 1v1s, 1vXs, small or large scale.

    But apparently playing glass cannon and having horrendous positioning thus getting constantly ganked or one shot means there is no balance.
    More balanced than ever!? Toys R Us called, they want their Mr. Potato Head back.

    The amount of erroneous gravy in your post leads me to conclude you must be trolling.

    In terms of class / specs, stam and mag builds the game is, with no doubt, as balanced as ever was.

    Now, that you and many feel so frustrated by being one shot or ganked by proc builds, and aren't able to do anything to mitigate it does not make it less true.

    So proc sets should be banned/made ineffective while in PvP correct?
  • Messy1
    Messy1
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    Proc set person vs. non-proc set person . . .

    Edited by Messy1 on November 28, 2016 5:47AM
  • SanTii.92
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    Messy1 wrote: »
    SanTii.92 wrote: »
    HoloYoitsu wrote: »
    SanTii.92 wrote: »
    *** on this forum is getting completely unbearable. People getting outplayed constantly but thinking that would have done better if meta sets would be different makes me laugh so hard. Heads up, you are not as good as you think and you don't know as much either.

    As said, game is more balanced than ever was before from every point of view. Comparing effectiveness of classes and specs. On 1v1s, 1vXs, small or large scale.

    But apparently playing glass cannon and having horrendous positioning thus getting constantly ganked or one shot means there is no balance.
    More balanced than ever!? Toys R Us called, they want their Mr. Potato Head back.

    The amount of erroneous gravy in your post leads me to conclude you must be trolling.

    In terms of class / specs, stam and mag builds the game is, with no doubt, as balanced as ever was.

    Now, that you and many feel so frustrated by being one shot or ganked by proc builds, and aren't able to do anything to mitigate it does not make it less true.

    So proc sets should be banned/made ineffective while in PvP correct?

    Personally, I couldn't care less. But I'm afraid that wouldn't solve the issue of people getting outplayed by the next meta build and calling a nerf for that instead.

    If that has to be done, so be it. But let's hope zeni manages to keep the current balances between classes somewhat consistent.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • WillhelmBlack
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    SanTii.92 wrote: »
    Messy1 wrote: »
    SanTii.92 wrote: »
    HoloYoitsu wrote: »
    SanTii.92 wrote: »
    *** on this forum is getting completely unbearable. People getting outplayed constantly but thinking that would have done better if meta sets would be different makes me laugh so hard. Heads up, you are not as good as you think and you don't know as much either.

    As said, game is more balanced than ever was before from every point of view. Comparing effectiveness of classes and specs. On 1v1s, 1vXs, small or large scale.

    But apparently playing glass cannon and having horrendous positioning thus getting constantly ganked or one shot means there is no balance.
    More balanced than ever!? Toys R Us called, they want their Mr. Potato Head back.

    The amount of erroneous gravy in your post leads me to conclude you must be trolling.

    In terms of class / specs, stam and mag builds the game is, with no doubt, as balanced as ever was.

    Now, that you and many feel so frustrated by being one shot or ganked by proc builds, and aren't able to do anything to mitigate it does not make it less true.

    So proc sets should be banned/made ineffective while in PvP correct?

    Personally, I couldn't care less. But I'm afraid that wouldn't solve the issue of people getting outplayed by the next meta build and calling a nerf for that instead.

    If that has to be done, so be it. But let's hope zeni manages to keep the current balances between classes somewhat consistent.

    Alucardo doesn't get out played very often and I've yet to see it.
    PC EU
  • SlayerTheDragon
    SlayerTheDragon
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    @Alucardo if you were serious about PVP you would be playing a serious PVP game. Stop supporting this crap game.

    overwatch-gameplay-2.jpg
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Pops_ND_Irish
    Pops_ND_Irish
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    Don't ask to be banned, just send me your mats and gold . Then you can leave with dignity
    That way you will be free of the enormous burden and disgust that you feel from this GAME !
  • Malmai
    Malmai
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    Alucardo wrote: »
    Malmai wrote: »
    I dont understand this guy Eye of Storm is 10x more op than this sets that poke you for 2-4k dmg but he is goin rambo vs zergs and getting 100x proc on him ofc he want it nerfed...

    Eye of the storm got a mention in the post, of course. The reason it wasn't my main focus was because I die to proc sets A LOT more. If I see a big ring of fire circling an enemies body I run for the hills, so I really haven't died from it very often. Proc sets on the other hand, give you very little warning, or none at all.

    Meta changed use other gear builds something else use different potions etc... to counter other people... or just go play GW 2... and tbh you dont die more often than before people are lot more tanky than before surviving bs...
    Edited by Malmai on November 28, 2016 6:53AM
  • Narvuntien
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    @SlayerTheDragon Well I hate blizzard so I'll never play any game by them. But I have never been a fan of highly asymetric/class FPS anyway.

    If i want to play pvp I play league of legends... but man has that also been terrible lately
    I mean the game is still fun but the people that play it are terrible, I just can't play it solo.

    @ArchMikem well I expect to get one shot in PVP. I was cp 120 or something and only started playing 6 weeks ago. I mostly avoid directly fighting people. Something people seem to forget is there is a lot more to PVP than trying to 1v1 everyone or zerg rush keeps but so few people ever try to do something different with the options available.. thier rather rush the Alessia bridge for the 100th time.
  • Lord_Eomer
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    Its seems like you have been attacked by a group, as can see three Monster Helm procs.

    Seems Every 1 is running Zerg build, anyway you can never stand against 1 VS 3-4 Zergs..

    So it looks probably cooked to inflame on forum..
    Edited by Lord_Eomer on November 28, 2016 6:58AM
  • xXSilverDragonXx
    xXSilverDragonXx
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    It's not even zergs any more. It's like multiple zergs. Mobs of mobs coming at you. An army. The crusades. Like in the movies. Men marching as far as the eye can see. A sea of people. It's getting that ridiculous. Oh yeah I didn't get killed by one guy. I got killed by an army of them. That's just a joke. He who has the most zergs in greatest numbers wins. Where is there skill in that? You don't see tactics. I have been in groups that had no tactics. Some guys was talking about some tactics Deltia talked about the other day. Solid tactics. We tried to use them because they sounded fun and strategic, something that seems gone from PVP. And guess what? We couldn't do them because there were groups of 24. And we were not 24. Maybe 16? But the tactics were sound until you get dozens of them swarming the area. What's the point really? He who has the most men wins.

    Proc sets? They just add to this madness. Proc sets and zergs? Might as well do anything else. But PVP is so broken it's not even worth the time. Just get your skills, grind them out and be done with that sorry excuse for gaming.
  • HoloYoitsu
    HoloYoitsu
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    SanTii.92 wrote: »
    HoloYoitsu wrote: »
    SanTii.92 wrote: »
    *** on this forum is getting completely unbearable. People getting outplayed constantly but thinking that would have done better if meta sets would be different makes me laugh so hard. Heads up, you are not as good as you think and you don't know as much either.

    As said, game is more balanced than ever was before from every point of view. Comparing effectiveness of classes and specs. On 1v1s, 1vXs, small or large scale.

    But apparently playing glass cannon and having horrendous positioning thus getting constantly ganked or one shot means there is no balance.
    More balanced than ever!? Toys R Us called, they want their Mr. Potato Head back.

    The amount of erroneous gravy in your post leads me to conclude you must be trolling.

    In terms of class / specs, stam and mag builds the game is, with no doubt, as balanced as ever was.

    Now, that you and many feel so frustrated by being one shot or ganked by proc builds, and aren't able to do anything to mitigate it does not make it less true.
    Bruh, bruh, you can't go and redefine the term 'pvp balance' to suddenly only mean "in terms of class/specs/stam&mag". Proctato sets are part of the game too, and any discussion of game balance, by definition, must acknowledge their detrimental impact on balance.

    Allow me to illustrate, using your own words:
    1exy35.jpg
    Edited by HoloYoitsu on November 28, 2016 7:27AM
  • Enslaved
    Enslaved
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    My recaps before 1T
    • radiant destruction
    • skoria
    • dawnbreaker/meteor
    • snipe and its morphs
    My recaps after 1T
    • eye of BS
    • viper
    • tumorscale
    • grothdarr
    Still, main issue with PvP is neither of this but major lag. Every death is 2 minute loading screen. Every keep flip is 2 minute loading screen. Ping is over 9000. I wonder if european server is on Europe that orbits Jupiter.

    And why did I gave up on raging over proc and destro sets in PvP?
    I use them, too, it's polite to fight fire with fire.
    Also, soon enough all of that will be replaced with some other ragequit stets/skills.
  • Chelo
    Chelo
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    Its simple actualy, just make procs doesnt work against other players and its done, everyone should get raw stats gear (Like Julianos, Spriggan, Spinner, Hunding Rage, Mother's Sorrow, etc), to play pvp and do their own direct dmg, not relying on RNG... Pretty simple...
  • Enslaved
    Enslaved
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    Chelo wrote: »
    Its simple actualy, just make procs doesnt work against other players and its done, everyone should get raw stats gear (Like Julianos, Spriggan, Spinner, Hunding Rage, Mother's Sorrow, etc), to play pvp and do their own direct dmg, not relying on RNG... Pretty simple...

    Even better would be to make impenetrable trait also reduce proc sets damage by 5% per piece.
    35-40% less proc damage would bring some balance, if you ask me.
  • Mayrael
    Mayrael
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    Chelo wrote: »
    Its simple actualy, just make procs doesnt work against other players and its done, everyone should get raw stats gear (Like Julianos, Spriggan, Spinner, Hunding Rage, Mother's Sorrow, etc), to play pvp and do their own direct dmg, not relying on RNG... Pretty simple...

    TBH I dont think one proc set is op, but stacking them as shield stacking is broken. Proc sets should be allowed only on monster sets. Then balance the sets (I mean like yeah 3x10k insta dmg every 9s with 20% chance(velidreth) vs 10k dmg over 5s, with 10s cd and 10% chance (grothdar) mhm...
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Johngo0036
    Johngo0036
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    Yeah PVP is not very nice a the moment,

    Hope Zenni can just take some advice and make pvp better,

    Listen to https://www.youtube.com/watch?v=NEkbnOSEwrI
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  • Messy1
    Messy1
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    Massive PvP Overhaul Suggestions:

    1) Make every keep a unique battle with different keep layouts.

    2) Add strategy mechanisms not just reward zergery
    ex) Defenders can dig trenches with spike traps to slow attackers. Make keep battles more complex so they will take longer, add more flags that need to be taken incrementally, perhaps battles could last days instead of hours or minutes.

    3) In the open field make mechanics to reward "formations" such as defensive bonuses if players stay in an area samdwiche'd by tanks. Or if 10 tanks line up they improve their survivability and become immune to long range attacks so that it forces people rush in and try to "break the line." Similarly if 10 archers line up together they get bonuses to their damage and range.

    4) Put collision detection on!

    5) Add "Campaign Goals" I.e. everyone fighting g fir a certain faction will get extra AP if they achieve goals like "conquer these towns", "get these elder scrolls" Goals will not be related to daily quests, but will be long term campaign goals and will be unique and different fir each faction

    6) Increase PvP interaction with a menu that lists the active PvP guilds, lists groups that are currently running around Cyrodil so PUGS don't have to spam LFG in zone chat, auto group tool? Idk

    7) Nerf proc sets, take them away from PvP or something!!!
  • Enslaved
    Enslaved
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    4) Put collision detection on!

    No, please, never ever do this.
  • Abeille
    Abeille
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    @Alucardo if you were serious about PVP you would be playing a serious PVP game. Stop supporting this crap game.

    overwatch-gameplay-2.jpg

    Overwatch is very nice and super fun, but it is a completely different genre. Not everyone who enjoys PvP in a MMO will necessarily enjoy a First Person Shooter.

    Also, the kind of balance it has won't be ideal to everyone, since it is highly based on one hero countering another and that won't sit well with everyone. I have a friend who plays ESO's PvP a lot, but he absolutely despises Overwatch because switching heroes in the middle of a game to counter a hero on the other thing is part of the game and he is the kind of person who prefers to main a single character.

    Not to mention, Overwatch isn't without its own balance issues; there are heroes who are so outplayed by other heroes in the same category that they are considered "troll picks" in competitive games.

    I'm not saying it isn't a great game, I actually like it a lot, but I don't think an ESO PvPlayer will necessarily like it.
    Edited by Abeille on November 28, 2016 10:38AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Vaoh wrote: »
    Just wanna point out that if Elder Scrolls Online wasn't an "Elder Scrolls" game, it would've died out very, very quickly. The franchise name and lore is carrying them. Only ZOS can STILL find a way to ruin it for themselves.

    Hope is absolutely not lost. ESO can only die out from pure sabotage within. This game was destined for success. To bad that if a competant company developed it, there would be more players than at launch, rather than significantly less.
    I don't think they realize that the only reason this MMO is still alive is because of the Title, If it wasn't called the The Elder Scrolld Online and instead something else this MMO would of already been dead for well over a year, a lot of players including myself only play it because of it's title.

    Also I do recall hearing that some of the developers who worked on ESO originally are not there anymore.

    Edited by TX12001rwb17_ESO on November 28, 2016 10:47AM
  • Sneaky-Snurr
    Sneaky-Snurr
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    All this silence and bad management really points to one (or a few) possible problem stirring within the company itself:
    • Not making enough bucks to sustain medium-term/future developments & refinements of the current content
    • Delay in monetary support from Bethesda to run operations leading to a slight/moderate change in the company structure (eg. disagreements between the board of directors etc.)/depletion of all of monetary allocation for this calendar/financial year
    • Making losses/rising costs leading to cuts in workforce/working capital
    • Scuffle within the Dev team
    • Just really bad management/planning/execution

    Those are just some of the possible situations they're facing, I won't be listing or explaining more as that would be time consuming and counter-productive.

    So let's say that all of the above are not the case and may even be the exact opposite, then I just can't comprehend why they would treat and/or operate their customers and/or business like this. It's just upsetting the players and bad for their pockets anyways.
    Edited by Sneaky-Snurr on November 28, 2016 11:02AM
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  • Rune_Relic
    Rune_Relic
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    Messy1 wrote: »
    Massive PvP Overhaul Suggestions:

    1) Make every keep a unique battle with different keep layouts.

    Why not

    2) Add strategy mechanisms not just reward zergery
    ex) Defenders can dig trenches with spike traps to slow attackers. Make keep battles more complex so they will take longer, add more flags that need to be taken incrementally, perhaps battles could last days instead of hours or minutes.

    Problem 1 - Population [aka massive Xv1 issue]
    Problem 2 - Zerg wiping small scale [aka Massive Xv1 issue...although it is faction vs faction not 1v1]
    Problem 3 - No option to really make a differnce in the war as such other than perfectly timed ultimates [aka No 1vX opportunity]
    Notice how its all about Xv1 or 1vX ?

    So apply a buff multiplyer on all low pop factions and apply an AP multiplier on all high pop factions instead.
    Now the low pop side gets 1vX capability like dynamic ult gen (ie exactly where/when its needed).
    Now the Xv1 zergs that outnumber the competition by sheer numbers lose the buff multiplier.
    That is why the campaign buffs are so screwed.
    Why buff the team that doesnt need the buffs and penalise the side that actually does need the buffs ?

    30 v10 where the 30 has buffs is bad.
    30 v 10 where the 10 has buffs is good.

    But of course if we had weaknesses + strengths...instead of just buffs.....then the problem goes away anyway.

    And yes forcing or requiring multiple war fronts would be good...but you still get the massive population imbalance issues..and exactly where those factions players are at any time. You cant force x payers here and y players there unless you have generals organising everyone...rather than the currrent free for all.


    3) In the open field make mechanics to reward "formations" such as defensive bonuses if players stay in an area samdwiche'd by tanks. Or if 10 tanks line up they improve their survivability and become immune to long range attacks so that it forces people rush in and try to "break the line." Similarly if 10 archers line up together they get bonuses to their damage and range.

    Formations = Epic.
    Archers = Bow
    Infantry = Tanks
    Scouts = Stealth
    Surgical/Tactical = DPS
    It woudl be good to apply them all at the right time in the right place.
    But again...that requires organisation and a general


    4) Put collision detection on!

    I would love to have shield walls and such as a viable option.
    ie. Player positioning has strategic value.
    But with faction switching and trolling it creates a lot of problems.
    Plus you have all the extra physics calculations that we currently avoid.



    5) Add "Campaign Goals" I.e. everyone fighting g fir a certain faction will get extra AP if they achieve goals like "conquer these towns", "get these elder scrolls" Goals will not be related to daily quests, but will be long term campaign goals and will be unique and different fir each faction

    Reward for faxtion loyalty ? Nice idea :smiley:


    6) Increase PvP interaction with a menu that lists the active PvP guilds, lists groups that are currently running around Cyrodil so PUGS don't have to spam LFG in zone chat, auto group tool? Idk

    Goes back to organisation and faction generals.
    If 1 people took scouting missions only rather than freelancing
    If 4 man took resource missions only rather than freelancing (attack/defend)
    If 12 man took keep missions only rather than freelancing (attack/defend)
    if 24 man took open warfare missions only (bridge/choke points ?) rather than freelancing (attack/defend)

    This would go someway towards organised alliance warfare instead of a free for all.
    We have multiple freelance guild v freelance guild at the moment.....not faction vs faction..and thats a problem


    7) Nerf proc sets, take them away from PvP or something!!!

    lmao.....yeah balance. There is that too.

    @Messy1
    Edited by Rune_Relic on November 28, 2016 12:58PM
    Anything that can be exploited will be exploited
  • AnnieBeGood
    AnnieBeGood
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    I guess it takes a lot of skill to kill someone with a flash of trouser and a twitch of the head.... I mean you gotta throw in a couple of light attacks too you know.

    sigh.



    Gulrosa V160 Templar -healer and master crafter
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    Katerina - 'Daedric Annie' - V160 Stamina DK - now bank alt, wardrobe mistress
    Anni Bee - Vet 160Templar - pvp magica templar - Daedric Lord Slayer
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    Rey of Jakku Plain - Vet 160 - magica templar dd
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    and several babies...... learning to ride
    EU server, pc and All for the Pact
    Alith, the best guild in the EU
  • Jeremy
    Jeremy
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    Alucardo wrote: »
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    Between co-ordinated blobs with eye of flame and the crap I posted above, PVP is utter garbage. All we've heard from you is "we have an idea what we're planning to do with proc sets", and that's it. How is it OK to leave this in the game as they are?
    Infernal Guardian is pulling people out of stealth and going through walls, which it has done since the beginning, yet no word on that. The destro ulti melts your face off, even if you're only standing in it for a short period of time.
    So much is wrong with PVP right now - just look at all the threads. Your silence is testament to how little you give a ***. This is, without a doubt, the worst company I've ever seen run an MMO, and believe me, there have been some bad ones. So yeah, congratulations.
    Can you please ban my game account so I'm not tempted to return to this steaming turd you call PVP? What a piece of ***.

    I agree with you. Basically if I get caught out of mist form I'm dead - almost instantly. That Viper Sting thing seems to be what is doing me in most of the time as well.

    It's a shame because this game's pvp had potential if only it was implemented properly. But running around mindlessly slaughtering each other isn't fun. There is no sense of combat - and the fighting rarely ever gets exchanged between combatants. It's just point click dead, point click dead, point click dead...

    It's lame.
  • gp1680
    gp1680
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    Lots of good points on here, but I'll be elated when I can actually play several hours of Cyrodil without being booted at least three times. The fixes need to start there. It still boggles my mind that this issue has been occurring for many many months and they still haven't resolved it. I'd rather be proc'd or stormed to death then disconnect in the middle of a large battle.
  • Tonnopesce
    Tonnopesce
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    Shame on me... I joined the viper army today
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