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Will there be add ons for Xbox and PS4?

mm916
mm916
With console able to get mods now, is it possible to get add ons added to the game in the future?
Edited by mm916 on November 27, 2016 9:34AM
  • craftycarper73
    craftycarper73
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    that would be awesome if they could implement this. although with the restrictions sony puts on mods, some of the better mods may not be able to be used.

    the amount of mods on skyrim is huge now, some seem pretty stupid and would ruin the game for me, but some like forgotten caves is a brilliant mod.



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  • mm916
    mm916
    I'd mainly like to see sky shards, book locations, stuff like that.
  • AzraelKrieg
    AzraelKrieg
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    Unlikely due to Sony's restrictions and the way the API is for the console versions of the game
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  • Skcarkden
    Skcarkden
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    Unlikely as ZOS don't like to fix things let alone pass the buck onto the customers to fix things for themselves.
  • NewBlacksmurf
    NewBlacksmurf
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    https://help.elderscrollsonline.com/app/answers/detail/a_id/26499/kw/Add-on

    WILL CONSOLE PLAYERS HAVE ACCESS TO THE SAME ADD-ONS AS PC PLAYERS?
    Updated 03/16/2015 11:23 AM Published 01/21/2015 08:26 AM
    We do not have plans to support third party add-ons for console versions of The Elder Scrolls Online: Tamriel Unlimited.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Riejael
    Riejael
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    I think the issue with mods on console is more to do with how to install them. Codewise they use lua which means the game would be the environment it runs in. But how to get them into the Addon directory is the issue. Sounds more like a Sony/MS issue to me as from what I remember you need to crack your console OS to use directories and such.

    I'd almost wonder if addons actually would work now if you could merely install them. But the issue of course is how to do that. You need an interface that lets you unzip directories with files into a directory. Why consoles don't natively allow this.. I don't even know.
  • Skcarkden
    Skcarkden
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    Riejael wrote: »
    I think the issue with mods on console is more to do with how to install them. Codewise they use lua which means the game would be the environment it runs in. But how to get them into the Addon directory is the issue. Sounds more like a Sony/MS issue to me as from what I remember you need to crack your console OS to use directories and such.

    I'd almost wonder if addons actually would work now if you could merely install them. But the issue of course is how to do that. You need an interface that lets you unzip directories with files into a directory. Why consoles don't natively allow this.. I don't even know.

    wouldn't the directories commentary be the same reason modding on consoles 'can't be done'? but now they can.

    Surely if consoles can now mod games we should be able to use add-ons.
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