I think that could work quite well actually. Add a couple more bridges and milegates to each border, and then make them all destructible, and you could really control the flow of people through each area.Only if they can be Zergbombed to ashes...
pjwb16_ESO wrote: »Docmandu, Ive come to bargain...
But.. but.. DC has no rivers...Bridge with 2 milegates attached, some ground oil for the slaughter fish to gank in and some bikes lanes... sounds good.. @ZOS_BrianWheeler make it happen! And put them on the DC side this time dammit!pjwb16_ESO wrote: »Docmandu, Ive come to bargain...
But.. but.. DC has no rivers...Bridge with 2 milegates attached, some ground oil for the slaughter fish to gank in and some bikes lanes... sounds good.. @ZOS_BrianWheeler make it happen! And put them on the DC side this time dammit!pjwb16_ESO wrote: »Docmandu, Ive come to bargain...
But.. but.. DC has no rivers...Bridge with 2 milegates attached, some ground oil for the slaughter fish to gank in and some bikes lanes... sounds good.. @ZOS_BrianWheeler make it happen! And put them on the DC side this time dammit!pjwb16_ESO wrote: »Docmandu, Ive come to bargain...
pjwb16_ESO wrote: »Docmandu, Ive come to bargain...
That could go well with the proposition of destructible bridges. Rope bridges are the "easy" ones to destroy, like an Outpost, while the other ones are more difficult, like medium Keeps.Omg no.. rope bridges! Imagine being able to cut one while a Zerg on the bridge falls into lava or slaughter fish
IzakiBrotheSs wrote: »pjwb16_ESO wrote: »Docmandu, Ive come to bargain...
I just died
And drivable siege. Because it's scary outside of the siege wall.
lets just cut out cyrodil in general and just make pvp the central white gold tower section of imperial city.
lets just cut out cyrodil in general and just make pvp the central white gold tower section of imperial city.
lol, that reminds me of a conversation we had in TS last week...we wondered what if cyrodil was just one big three way bridge, where everybody met in the middle and fought?