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Reaper's March

aphex1981b16_ESO
I don't know who designed Reaper's March but i know that this person has done a terrible job at it. First of all the quests feel very WoWish and uninspired: Get 25 tiger fangs, collect 3 of this and 3 of that, and wtf was this festival all about? Hey you won the competition and earned access to this super fun festival, now go fetch us some chicken and serve the drinks???. Fed-Ex quests galore. Other areas are superior in every way.

Secondly the quests are too hard. I have almost never died in this game before i came to this area. In just two quests i used up almost 20 soul gems because the designer is throwing 3 elitemobs at the same time at you. Mobs that unavoidably stun you from range as well as mages that do 6k hits and heavy melee units all at once.
Someone at ZOS needs to look into this zone (preferably not the creator) and change it. So far i was really enjoying this game but this zone is so frustrytingly terrible that it taints the overall expierience.
  • AzuraKin
    AzuraKin
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    l2p and get gud.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • aphex1981b16_ESO
    AzuraKin wrote: »
    l2p and get gud.

    Trust me, if i was bad i wouldn't have been able to do the Stonefire Ritual quest solo. I can imagine lot's of people couldn't do it and gave up on that zone right there or called for help.

  • AzuraKin
    AzuraKin
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    you say you good, but you cannot solo overworld mobs. that tells me your not good. i can do any quest in any overworld zone as a healer, dps, or tank solo. matter of knowing your class, how to maintain hots, dots, debuffs, how to stay out of red, block, dodge roll. how to use line of site ect.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • brandon
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    I played through that zone on one of my characters recently and didn't have any problems with the quests. I'm not sure if ZOS has changed anything with the zone since I played it, but if they haven't then you might just need to get better at the game. This isn't meant as a diss toward you, it's just the truth. I still believe that the game doesn't need to be made easier.
  • Cazic
    Cazic
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    There's absolutely no way that any of the overworld zones/quests/mobs are too hard, including reapers march.

    OP, how long have you been playing? How many champion points do you have?
  • aphex1981b16_ESO
    Cazic wrote: »
    There's absolutely no way that any of the overworld zones/quests/mobs are too hard, including reapers march.

    OP, how long have you been playing? How many champion points do you have?

    I started recently. I am level 36 now no CP and i am glad to say i have done it now. Solo. The 3 elites at once fights appeared several times and my mixed and matched gear wasn't quiet up to snuff but after 30 soul gems i finally did it as pure stam bow/dual nb. I finished the zone and am looking foward to some easy starter zones in the other areas :-)
    Edited by aphex1981b16_ESO on November 27, 2016 8:39AM
  • Cazic
    Cazic
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    Cazic wrote: »
    There's absolutely no way that any of the overworld zones/quests/mobs are too hard, including reapers march.

    OP, how long have you been playing? How many champion points do you have?

    I started recently. I am level 36 now no CP and i am glad to say i have done it now. Solo. The 3 elites at once fights appeared several times and my mixed and matched gear wasn't quiet up to snuff but after 30 soul gems i finally did it as pure stam bow/dual nb. I finished the zone and am looking foward to some easy starter zones in the other areas :-)

    Good stuff. Sounds like you're on the right track.

    I believe you're still learning the fine details of combat, class mechanics and gear. Once you're around a couple hundred CP you'll look back at those three elite mobs and laugh :)
  • Wolfshead
    Wolfshead
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    I don't know who designed Reaper's March but i know that this person has done a terrible job at it. First of all the quests feel very WoWish and uninspired: Get 25 tiger fangs, collect 3 of this and 3 of that, and wtf was this festival all about? Hey you won the competition and earned access to this super fun festival, now go fetch us some chicken and serve the drinks???. Fed-Ex quests galore. Other areas are superior in every way.

    Secondly the quests are too hard. I have almost never died in this game before i came to this area. In just two quests i used up almost 20 soul gems because the designer is throwing 3 elitemobs at the same time at you. Mobs that unavoidably stun you from range as well as mages that do 6k hits and heavy melee units all at once.
    Someone at ZOS needs to look into this zone (preferably not the creator) and change it. So far i was really enjoying this game but this zone is so frustrytingly terrible that it taints the overall expierience.

    If you think it is hard now you should have play back when ESO come out then quest was hard now the are just easy i know i was Reaper's March just few week ago with alt with crap gear and i solo everything there also Reaper's March design as end game zone before we got all new content so thing should be little hard then other zone.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • jedtb16_ESO
    jedtb16_ESO
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    AzuraKin wrote: »
    l2p and get gud.

    Trust me, if i was bad i wouldn't have been able to do the Stonefire Ritual quest solo. I can imagine lot's of people couldn't do it and gave up on that zone right there or called for help.

    stonefire ritual?

    that, as i remember is part of the main quest...... all that tracking down the rouge mane. it wasn't particularly difficult. nothing like pre nerf doshia for instance.
  • aphex1981b16_ESO
    Cazic wrote: »
    Cazic wrote: »
    There's absolutely no way that any of the overworld zones/quests/mobs are too hard, including reapers march.

    OP, how long have you been playing? How many champion points do you have?

    I started recently. I am level 36 now no CP and i am glad to say i have done it now. Solo. The 3 elites at once fights appeared several times and my mixed and matched gear wasn't quiet up to snuff but after 30 soul gems i finally did it as pure stam bow/dual nb. I finished the zone and am looking foward to some easy starter zones in the other areas :-)

    Good stuff. Sounds like you're on the right track.

    I believe you're still learning the fine details of combat, class mechanics and gear. Once you're around a couple hundred CP you'll look back at those three elite mobs and laugh :)

    I really didn't like the zone story so i skipped all of the side missions. The difficulty spike hit me right over the head and using 30 soul gems didn't really feel like i accomplished something rather than i lucked out 1 of 30 tries. I know that my gear sucked but i was forced into worse stats and lack of synergy because of the star system.

    I love the game, don't get me wrong but i had to post this here because this was one zone that felt completely out of place in terms of the rest of the game. It felt like i stumbled into a group dungeon on my own and wanted to give some feedback from a new players perspective.

    A game designer will certainly find several clues here as to what is unpolished. Star system forcing people out of sets does the opposite of it's intention: Making gear viable after the one tamriel update for example. I regret doing the Dark Brotherhood pre 50 160CP because my "Star Rating" gimps me in the process of leveling up.
    Edited by aphex1981b16_ESO on November 27, 2016 9:07AM
  • Tryxus
    Tryxus
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    How can you not love the Five Finger Dance of Baan Dar?

    I really lmao when I had to blow up chickens with the Wand of Fowlfire :D
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • aphex1981b16_ESO
    Tryxus wrote: »
    How can you not love the Five Finger Dance of Baan Dar?

    I really lmao when I had to blow up chickens with the Wand of Fowlfire :D

    Yeah serving chicken and beer was quiet the opposite of being rewarded with a visit to a fun party. Besides that and the nice scenery there wasn't much going on. Nothing interactive. It reminded me a lot of WoW. And that is a negative in my books.
  • Buffler
    Buffler
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    Reapers march is the best zone....esp Rawlkha...all my toons are parked up there
  • aphex1981b16_ESO
    Buffler wrote: »
    Reapers march is the best zone....esp Rawlkha...all my toons are parked up there

    Yeah i see a lot of people there. What's that all about?
  • Tryxus
    Tryxus
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    Buffler wrote: »
    Reapers march is the best zone....esp Rawlkha...all my toons are parked up there

    Yeah i see a lot of people there. What's that all about?

    Rawl'Kha has Guild Traders right outside the bank, and all crafting stations close by as well
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Buffler
    Buffler
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    Buffler wrote: »
    Reapers march is the best zone....esp Rawlkha...all my toons are parked up there

    Yeah i see a lot of people there. What's that all about?

    Its the most convienient.

    Wayshrine, bank and guild traders all next to each other and all crafting stations really close by
  • Jim_Pipp
    Jim_Pipp
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    Before one tamriel Reapers March was one of the final zones, so there are larger numbers of mobs and they have a wider range of abilities, so in some ways it can be more difficult.

    It sounds like you are skipping quests because you have decided you don't like them, so it is going to be hard for you to change your opinion.

    My oppinon is that Reapers March is one of the most satisfying zones, introducing entirely new lore and the architexture/environment are stunning. Dune is the best looking city even if it is isn't the most functional.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • aphex1981b16_ESO
    Jim_Pipp wrote: »
    Before one tamriel Reapers March was one of the final zones, so there are larger numbers of mobs and they have a wider range of abilities, so in some ways it can be more difficult.

    It sounds like you are skipping quests because you have decided you don't like them, so it is going to be hard for you to change your opinion.

    My oppinon is that Reapers March is one of the most satisfying zones, introducing entirely new lore and the architexture/environment are stunning. Dune is the best looking city even if it is isn't the most functional.

    I actually can put my finger on it. First of all as i said the fetch quests. I figured that each zone might be created by one guy/team so after the first few quests i disliked i figured that the rest wouldn't be worth it as well.

    Secondly i dislike all this spiritual journey stuff. It is very immersion breaking for me when my charakter (a ruthless and effective machine for the Dominion) is helping someone on their spiritual quest of becomming a good person. I was much more engaged when i could rp some secret agent of Queen Ayrenn and do some secret missions, like stealing documents, scouting the enemy, undercover missions or even not so exiting diplomacy, especially as NB, Thief and Assasin.

    I think this game would have benefitted from fewer sidemissions but more class based missions.
    Edited by aphex1981b16_ESO on November 27, 2016 9:36AM
  • ConeOfSilence
    ConeOfSilence
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    I have finished that map 5 times now found it quite quick and easy.
  • AzuraKin
    AzuraKin
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    Wolfshead wrote: »
    I don't know who designed Reaper's March but i know that this person has done a terrible job at it. First of all the quests feel very WoWish and uninspired: Get 25 tiger fangs, collect 3 of this and 3 of that, and wtf was this festival all about? Hey you won the competition and earned access to this super fun festival, now go fetch us some chicken and serve the drinks???. Fed-Ex quests galore. Other areas are superior in every way.

    Secondly the quests are too hard. I have almost never died in this game before i came to this area. In just two quests i used up almost 20 soul gems because the designer is throwing 3 elitemobs at the same time at you. Mobs that unavoidably stun you from range as well as mages that do 6k hits and heavy melee units all at once.
    Someone at ZOS needs to look into this zone (preferably not the creator) and change it. So far i was really enjoying this game but this zone is so frustrytingly terrible that it taints the overall expierience.

    If you think it is hard now you should have play back when ESO come out then quest was hard now the are just easy i know i was Reaper's March just few week ago with alt with crap gear and i solo everything there also Reaper's March design as end game zone before we got all new content so thing should be little hard then other zone.

    questing in general wasnt hard at start of game, i was running quests first 3 months of game on a nightblade (most underpowered class at release) in dropped no set gear more often then not completely broken.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Narvuntien
    Narvuntien
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    Oh I was destroied by the Stonefire ritual as well, I just couldn't take on three opponents at once.
    I left that and went off to do other quests and explore
    I think I just had outdated gear by that point because I didn't understand the gear drop system. I was still running wilderqueen stuff because I didn't get relevant drops in Malabad tor.

    I came back later and someone else was there to aggro some of them and I easily picked them off.

    It was fine, after the stonefire the main quest line is enjoyable enough. Perhaps the problem is the openess of reapers march compared to the more claustripobic Valenwood maps. Its not like skyrim doesn't have fetch quests
  • aphex1981b16_ESO
    I have finished that map 5 times now found it quite quick and easy.

    Well i had no CP i was level 36 and i was all stam specced with almost no self heal. I found the 3x130k bosses in this tiny room quiet challanging. Especially when 2 melees chase you arround in a 10square feet room and you try to kill the mage that is hitting you for 6k while you get stuck on crates and then hit by a massive 2-hander. Or the dark mane who summons wolfes non stop and all you can spam is mass slow to keep them at bay.

    On top of it all the NPCs then say : "Oh you have done a fine job helping us fight this meanace!"
    Helping? I did all by myself you lazy basterds !
    Edited by aphex1981b16_ESO on November 27, 2016 9:48AM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    sry but I have to agree with most ...I did ALL zones solo... sure it was back the 1st days and trust me...vet 6+ areas where a total no go unless u Templar...and I play only NB stam 4 ever...although I agree... when I 1st saw Reaper's March I had the super feeling I stepped in The Barrens from WoW... and yes I played WoW for 7 years so meh... not to mention Glenumbra is giving me the feeling of Elwin Forest+Duskwood
  • Kamatsu
    Kamatsu
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    Curious, but what level & quality gear do you have equipped?

    I ask because it seems you might not be keeping your gear updated, as per your commentary about the star rating system... and regretting doing the Brotherhood dlc questline because of it. Maybe I'm misreading you, but sounds like that you don't want to upgrade/change gear due to you having a gear set and not wanting to lose the bonus.

    Also, have you done any trait researching? Crafting your own gear can easily keep your gear up-to-date and relevant, and the crafted set's do offer some decent set-bonuses... even at a few trait's known per piece. While dropped sets are likely better than crafted, crafted are easier to keep updated as you level.

    Another thing - what class you are, and what skills are you using? Your problem might also lie in what skills your using. Possibly there are better skills you could be using.

    Finally, regarding no self-heal as stamina - have you done any PvP'ing in Cyrodil? I ask because you can get a good stamina based heal once you hit alliance rank 5. From what I've read this is fairly doable in a few hours if you can get in with an active zerg. If your struggling with self-healing, this might be an idea/option for you to consider.
    o_O
  • AzuraKin
    AzuraKin
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    Kamatsu wrote: »
    Curious, but what level & quality gear do you have equipped?

    I ask because it seems you might not be keeping your gear updated, as per your commentary about the star rating system... and regretting doing the Brotherhood dlc questline because of it. Maybe I'm misreading you, but sounds like that you don't want to upgrade/change gear due to you having a gear set and not wanting to lose the bonus.

    Also, have you done any trait researching? Crafting your own gear can easily keep your gear up-to-date and relevant, and the crafted set's do offer some decent set-bonuses... even at a few trait's known per piece. While dropped sets are likely better than crafted, crafted are easier to keep updated as you level.

    Another thing - what class you are, and what skills are you using? Your problem might also lie in what skills your using. Possibly there are better skills you could be using.

    Finally, regarding no self-heal as stamina - have you done any PvP'ing in Cyrodil? I ask because you can get a good stamina based heal once you hit alliance rank 5. From what I've read this is fairly doable in a few hours if you can get in with an active zerg. If your struggling with self-healing, this might be an idea/option for you to consider.

    also dw has some solid self heals, 2nd can mitigate need for healing with shields, bow can mitigate need for healing through killing high damage targets from range/keeping melee knocked back. also stamina melee attacks allow for instaganking most non boss/unique opponents from stealth hits.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Rosveen
    Rosveen
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    The thing with stam NBs is that they rely more on mobility than other builds, which have better heals or shields. Survival is a bit trickier to learn. But as mentioned, you can get access to Vigor, you also have avoidance in Mirage (class skill) or Evasion (medium armor).
  • runagate
    runagate
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    I've always hated Reaper's March as a zone above all others. Despite doing every quest in game on my original character and from what I remember the next few of them I created when there was suddenly a way to avoid doing so, post-Craglorn, I always avoided the quest lines there. I hate it so much I know all the shortcuts to get through the awful "rails" set to keep you corralled onto certain paths.

    The chicken explosion wand is great and I wish the similar Memento still worked to launch little critters.

    As to everyone parking their toons there I know people who do that but it's also baddie central, perhaps even more so than Stormhaven, and I've never been sure why. If there's a guild with wretched levels of passive aggressive drama you'll find it standing around by that rock by the bank. Well, in fairness, except to shop I don't go there so that may have changed.

    But the zone design and quests are wretched. And that Arena? How did they manage to make running back and forth to fetch that much more absurd than in other areas? Truly pointless.
  • Fudly_budly
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    to OP. I am a C+ player at my best moments. I only had trouble with the one boss who brings his healer. SO, I leveled up a little more, invested in better set gear and came back later. No shame in it.
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • magnusthorek
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    I agree with some points, yes, but not the overall difficulty... well, unless you try to solo an overland boss, that might be slightly harder.

    My issue with Reaper's March as the stupidly long quests, like the one of the relics you get from the Khajiit in a temple, right of Rawl'kha's traders that makes you run like 40% of the whole area.

    And there are the bugs, of course, like during the quest in which you play tricks to the Khajiit and Bosmers/Altmers. After gather the poisoned food, if you deliver the barrel first, you simply can't interact with the Khajiit and if you give the poisoned food to the Khajiit first, you MUST reloadui and then do a dodge roll near the barrel activator or you cannot put it down and proceed with the quest.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Publius_Scipio
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    I've never had any difficulty in storyline questing in ESO (not group dungeon quests). I've been around since late beta and since game release pretty much every zone I was in I was a level or two above the content (obviously pre One Tamriel).

    That being said I do agree with some of the game's original zones feeling a little bland. I've definitely overall enjoyed the main storyline involving your character and the main storylines of each alliance/zone. But most of (some were great though) side quests in zones that I can remember didn't engage me and it became a chore to continue and finish content for the sake of finishing content. But I chalk that up to as much as the devs tried there were always those corporate deadlines for game release, etc, etc. And with deadlines come limits to what can be accomplished rather than if the luxury of "all the time you needed" were available.

    With all that being said, I don't think ZOS's true talents should be pegged to the original zones. ZOS showed us some of what they can really do with Craglorn (especially with One Tamriel overhaul) and Wrothgar especially.
    Edited by Publius_Scipio on November 27, 2016 3:07PM
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