Dear all,
My main character is a tank pve (for trials) and as such, I aim to improve meticulously the stat of my build. This is probably true for all of us, I guess. Unfortunately, I find the information in the character sheet (visible using (C) or (i)) very light, so that I cannot determine if improving a given stat will be useful or not. And I can see on the forum that this lack of information lead to a huge amount of post discussing about the effect of stats. So,
How much % behind stats values?
To give an example, magical resist 's help info will say something like " decrease the number of damage taken from magical sources". However, we don't know how much "magica resist" will mitigate "this % of damage", nor from which kind of sources. Although some talented people made the math, I can't, and would like to see the % info directly by passing the mouse over. It could help to see if the % is linearly correlated or or not (eg. degressive).
Does the stats works in pve & pvp encounters?
Another point is the
Resistance to critical damage. Well, honestly I have no idea if this work in pve encounters. I guessed that bosses of dungeons & trials do critical damages. I see however some pve tank builds without this characteristic, suggesting it is useless. (if someone has certainty of that, I will gladly hear it). So is it useful for me to spend Champion points etc. to improve this stat ? Again, more clarity would help.
More stats!
Another critical issue I found is that Champion points and armor/weapons sets grant us interesting bonuses such as % dodge or % blocking, or % heal on you, etc. It would be nice to have a summary list of those within the character sheet. I acknowledge that, due to the large number of effects, it would be difficult to list all of them. However I guess that % dodge, % of blocking etc. are widely used and could appear on the character sheets !!! Of course some people may wish to have the simplest interface possible. Or, Dev may want to keep it as such.
How stats cancel each others?
Example here Pve Spell Damage vs Spell penetration
https://forums.elderscrollsonline.com/en/discussion/305327/pve-spell-damage-versus-spell-penetration0
Thank you for reading !
EDIT: related to this question, I was told boss do damages in % of the life of the tank. Is that true? in that case, I would not have to spend that much in max health... I aim for the 40k
Edited by ArnoTerranova on November 27, 2016 5:22AM
Fatty White-Claw (lvl 50+) heal trial pve
Koros Bone-Shield (lvl 50+) tank trial pve
Koros Lust (lvl 50+) dps pve, pvp
Seiri (lvl 50+) dps pve
Wildfire (lvl 50+) dps pvp
EU-PC - Playing since April 2014. (beta)