I was thinking about ZoS and how they decided to handle Wards and Streak, primarily taking an indirect route with a solution.
Which made me think of Proc sets and what ZoS may decide to do to combat the overwhelming use there of.
Well combining the two made me think that ZoS may decide to indirectly "nerf" the huge amount of dps by removing the cap on armor mitigation and or buffing armor resistance.
Thinking logically it's not such a bad idea, one BiS weapon alone removes 8% of the mitigation possible by armor (yes I know you can go above the 33k and the sharpened etc will bring that down allowing you full possible mitigation - however imo to get to that level requires too much sacrifice without a consistent pay off)
One ability removes another 8% (such as pierce armor or elemental drain etc) glyphs that any build can fit, and then sets and passives that even further reduce mitigation.
I've already read threads about the high level of armor removal and know this isn't a new subject.
I could easily see all armor gaining more resistance and even the removal of the cap wouldn't break anything. We already see "immortal" tanks. And to me armor is one of the least relevant stats, maybe time to make it relevant.
So I ask you, is it time to remove the cap? Time to buff armor? Would PvE suffer or prosper? PvP would heavy gain too much? Is there a happy medium?
Your thoughts?
Gamer tag: DasPanzerKat NA Xbox One
1300+ CP
Battleground PvP'er Waffennacht' Builds