SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »anitajoneb17_ESO wrote: »Stopnaggin wrote: »You just need to learn how to get better prices. I bought 3 tempers yesterday 10k ea. Never go to guild traders for stuff like that. Prime example is the Psijic ambrosia frags. 120-10k on traders. I get mine under 50k ea. Learn how to work the market. Alot of low level players will sell low to get gold for something, I was buying frags over the weekend and a guy offered them to me @ 4k ea. I still gave him fair market value but there are people that either don't care or don't know.
I'm aware you can find unsuspecting players who don't know what they have or the value of it. But I'm talking about the 90% market value, not the exception. I'm talking about the community price. If we all "looked for a deal" as you suggested, it wouldn't be a deal anymore, would it?
Exactly. If everyone or at least many people made the effort to look for deals (instead of complaining about prices but buying anyway) high priced goods would not sell and prices would drop for everybody.
Remember : everytime you buy something at a certain price, it means you agree on that price, because you have the choice to NOT BUY. In ESO there's nothing you cannot farm by yourself and thus obtain without gold (unlike RL where you have no choice but to buy some basic stuff regardless of price).
Again, this is not specifically about cost. Its also about time. Time is money.
@BigES
The person you quoted is correct that we agree to the price we buy it at. Market forces set the price.
Additionally, and more important, legendary quality gear is intended to be much rarer than epic. It's by obvious design in the game. The price should not be cheap.
It's a choice.
I don't think you understand the concept of inflation...
Lol. Inflation only occurred eso based on our choices and how it affects market pressures.
So no, you don't understand how inflation works. As long as we both accept that. "Market forces" isn't some abstract concept or something that just occurs in a vacuum. People control those "market forces" in your every day life, you just may not be aware of it.
You seem a tad confused if Your saying I do not know how inflation works. Or your not reading my posts.
Market forces absolute control inflation and deflation in eso. 100%. In the vacuum the game is. There are no other forces than supply and demand changes available to the game.
People control what via buying more and buying less. They control it by selling more and selling less.
Basic economics at work. Cannot get more basic than this.
Factors other than supply and demand that impact ESO, off the top of my head.
Monetary policy, substitute goods, complementary goods, imperfect information, monopolistic profit, barriers to entry. Just to name a few. All of these contribute to the supply and demand function, and are much more complex than your basic assessment. Saying things are a simple as supply and demand demonstrates a lack of understanding of the basic principles that drive any economy.
Dude. Lay off the skooma.
For starters you seem to like to argue with many in this thread like @anitajoneb17_ESO and @danielpatrickkeaneub17_ESO yet your wrong.
Honestly, monetary policy? Who sets it? Molag bal, the emporer?
There is not governing body in eso settings ng such things. There are no substitute goods for gold uigrade matts.
I can go on with your list because most of it is a complete joke.
Monetary policy if determined by ZOS. If you don't comprehend what these basic economic factors are then you don't need to comment.
It seems as though you do not comprehend what monetary policy is which explains much about your odd claims.
Using Webster for the definition:
Definition of monetary policy. : measures taken by the central bank and treasury to strengthen the economy and minimize cyclical fluctuations through the availability and cost of credit, budgetary and tax policies, and other financial factors and comprising credit control and fiscal policy.
To sum this up, it would be the macroeconomic policies laid down by a central bank or central authority on the matter.
Yea, LOL, Zos does not take part in any of this. It is what makes me wonder if you are actually serious or understand basic economic policies.
If you can't understand fundamental economics then I won't bother engaging you further. No big deal. But it's hard to communicate when people can't agree on basic facts. In any game economy, the developers have the function of the central bank. They control the money supplies. Traders fees, repair fees? Those are taxes. Drop rates for gold and such are essentially the same as buying and selling bonds. These are fundamentals that are present in absolutely any transaction. The supply of cookies distributed by a teacher the preschool class is the same principal. Just because something doesn't say central bank in its title doesn't mean it can't fulfill the same basic roles.
And this is where I make my exit and why I don't typically post on internet forums. You could just spend your entire day trying to teach people complicated subject matter. But I care about the health of this game and thought I'd try, since I've played since day 1. Turns out people are still not receptive or willing to learn on the internet, and still want to do quick wikipedia searches in an attempt to "win" the argument and explain to you how much they "know".
Maybe the game developers will read this and listen to two practicing economists who enjoy the game. Or maybe they'll hear the loudest voices, which are typically the opinion that wins the argument.
Anyways, enjoy the internet trolls man. Lol. I'm done.
LOL, thanks for pointing out that guys complete lack of understanding of economics. I have been getting a laugh out of the replies @SwaminoNowlino has made.
Fortunately Zos has business people employed and understand actual economic principles.
@BigES he was so close lololol
I suggest stopping while you are behind.
I suggest you scroll up to the educational post once again in hopes you begin to understand monetary policy. I figure one lesson at a time for you. Maybe you will be able to put forth an informed post instead of the perverted information you have been sharing in this thread.
Please oh wise one, educate me on the implementation of a restrictive monetary policy and its role in managing inflation. Or should I copy and paste a dictionary definition that I don't really understand to mask that I have no idea what I am talking about?
Something reasonable needs to be done about the insane prices for dreugh wax and tempering alloys. A simple non-game-breaking solution would be to set a price ceiling by using a vendor who sells wax and tempers at "near" market value (Xbox is roughly 15k temps, 8k wax). This would prevent players from extorting the market and buying up all the materials in order to artificially inflate the price and collude. What is this... OPEC? A price ceiling would still make farming and selling gold materials profitable, but would prevent the market from extreme fluctuations in price when 1) you guys decide to change things like the heavy armor passives that lead to insane temper demand when everyone crafts and gold's their heavy armor, 2) people leave or join the game and the supply of these materials drastically changes.
disintegr8 wrote: »We chose our priorities in the game, just as we choose our priorities in life. If you can't be bothered making lunch to take to work, you have no right to complain that the shop charges you $10 for something you could make for $2. They are not taking advantage of your laziness, you are suffering for your laziness, i.e. it is self inflicted.anitajoneb17_ESO wrote: »Nothing prevents you from farming your own tempers.
It's not like any player has a monopoly on them.
There is a monopoly, it's called taking advantage of laziness. Harvesting Silk and Ore and hoping to be given a gold mat out of the hundreds you refine takes way too long, people want their gold gear now, right meow. And when you have the excess gold to buy up and resell, people are only left with the price you set. Capitalism.
Things would have been better if the market was run by ZOS and everything could be bought from NPC Traders at set prices.
A monopoly is when you have no alternative other than to pay the set price and in this case you have a choice. If you and 75% of players would rather do trials than gather materials, expect to pay a high price for the materials when you, and everyone else, need them. If 75% of people were happy to get their own materials, the demand drops and the price would come down.
I do not need to be educated in economics to comprehend this (I am in fact a high school dropout).
Giles.floydub17_ESO wrote: »Logic is reasoning assessed according to strict principles of validity. Not fancy assumptions.
Something reasonable needs to be done about the insane prices for dreugh wax and tempering alloys. A simple non-game-breaking solution would be to set a price ceiling by using a vendor who sells wax and tempers at "near" market value (Xbox is roughly 15k temps, 8k wax). This would prevent players from extorting the market and buying up all the materials in order to artificially inflate the price and collude. What is this... OPEC? A price ceiling would still make farming and selling gold materials profitable, but would prevent the market from extreme fluctuations in price when 1) you guys decide to change things like the heavy armor passives that lead to insane temper demand when everyone crafts and gold's their heavy armor, 2) people leave or join the game and the supply of these materials drastically changes.
This game's economy pretty much is like OPEC. I've been saying it's a cartel for what seems like years now because that's exactly what it is. You have a few Trading Guilds who dominate the market and set the prices - since this game's economic system is limited by guild traders and lacks a central accessible market that would allow for regular competition.
If the developers are so dead set against giving us an auction house (for what ever dumb reason) the least they could do is let us set up bazaars or something.
Something reasonable needs to be done about the insane prices for dreugh wax and tempering alloys. A simple non-game-breaking solution would be to set a price ceiling by using a vendor who sells wax and tempers at "near" market value (Xbox is roughly 15k temps, 8k wax). This would prevent players from extorting the market and buying up all the materials in order to artificially inflate the price and collude. What is this... OPEC? A price ceiling would still make farming and selling gold materials profitable, but would prevent the market from extreme fluctuations in price when 1) you guys decide to change things like the heavy armor passives that lead to insane temper demand when everyone crafts and gold's their heavy armor, 2) people leave or join the game and the supply of these materials drastically changes.
This game's economy pretty much is like OPEC. I've been saying it's a cartel for what seems like years now because that's exactly what it is. You have a few Trading Guilds who dominate the market and set the prices - since this game's economic system is limited by guild traders and lacks a central accessible market that would allow for regular competition.
If the developers are so dead set against giving us an auction house (for what ever dumb reason) the least they could do is let us set up bazaars or something.
purple-magicb16_ESO wrote: »I can't speak too much to dreugh wax but I'm in 5 trading guilds (I'm on pc) some with some high profile locations (Daggerfall, Stormhaven, Windhelm to a leser degree) and I have never seen tempering alloys posted for 25k. They usually go for 9k each, but I do have to admit price has gone up slightly to maybe 10k recently. At least in my guilds it's not dificult to find a temp alloy for 9k. Still not cheap, but better than 17-20k or 25k.
disintegr8 wrote: »We chose our priorities in the game, just as we choose our priorities in life. If you can't be bothered making lunch to take to work, you have no right to complain that the shop charges you $10 for something you could make for $2. They are not taking advantage of your laziness, you are suffering for your laziness, i.e. it is self inflicted.anitajoneb17_ESO wrote: »Nothing prevents you from farming your own tempers.
It's not like any player has a monopoly on them.
There is a monopoly, it's called taking advantage of laziness. Harvesting Silk and Ore and hoping to be given a gold mat out of the hundreds you refine takes way too long, people want their gold gear now, right meow. And when you have the excess gold to buy up and resell, people are only left with the price you set. Capitalism.
Things would have been better if the market was run by ZOS and everything could be bought from NPC Traders at set prices.
A monopoly is when you have no alternative other than to pay the set price and in this case you have a choice. If you and 75% of players would rather do trials than gather materials, expect to pay a high price for the materials when you, and everyone else, need them. If 75% of people were happy to get their own materials, the demand drops and the price would come down.
I do not need to be educated in economics to comprehend this (I am in fact a high school dropout).
Except that the normal rules of supply and demand do not apply here - because many players (most players actually) cannot sell their materials on the market. Only those who belong to a few of the more popular trading guilds can. This means supply is kept artificially low while demand remains high - which amounts to higher prices.
I think we can all agree here that there is a drastic issue with an unchecked money supply (gold). You can choose to believe whether this issue has lead to unchecked and inflated prices for gold materials, or not. Regardless, it is a simple economic principle that a large unregulated supply of gold both inflates and distorts relative prices, including dreugh wax and tempering alloys. That is what inflation does. The 1 gold you're holding how has less purchasing power, because there's more of it. To hedge against this, smart people buy up useful things like top tier items and gold materials, removing them from the market and raising prices. Because its not profitable for them to hold money when its constantly being devalued.
AjiBuster499 wrote: »Granted we don't have any kind of government in ESO that can influence the economy (unless you can make a wild claim about ZOS and drop rates), the same basic idea that private companies (players) control the economy to promote a more capitalistic atmosphere.
DRXHarbinger wrote: »Just being paranoid. We don't sit down and talk to each to each other we just see what everyone else is doing and follow suit.
anitajoneb17_ESO wrote: »DRXHarbinger wrote: »Just being paranoid. We don't sit down and talk to each to each other we just see what everyone else is doing and follow suit.
^ so much this ^
When people pretend that "big guilds control the prices", people don't realize that it is simply impossible, because the players decide the prices, not the guild leaders. And if you look at how difficult it is to make of group of say, 5 players to agree on something in any guild, can you really imagine 500 people somewhere on teamspeak agreeing on prices for high-demanded items ? Nonsense.
What we do is look at master merchant's info, see the trend, look at what others are currently doing in our guild and neighbouring guilds if needed. Then, depending on how quick we need the item sold, and our expectations on that particular market, we set the price above or under other sellers' prices? That's all there is to it. The more "oversupply" there is (which will translates in many items being listed), the more sellers will decide to undercut and the quicker the prices drop. Inversely, the more "overdemand" there is (which will translate in NO item being listed) the more sellers will decide to price higher than master merchant and prices will rise.
Stopnaggin wrote: »Something reasonable needs to be done about the insane prices for dreugh wax and tempering alloys. A simple non-game-breaking solution would be to set a price ceiling by using a vendor who sells wax and tempers at "near" market value (Xbox is roughly 15k temps, 8k wax). This would prevent players from extorting the market and buying up all the materials in order to artificially inflate the price and collude. What is this... OPEC? A price ceiling would still make farming and selling gold materials profitable, but would prevent the market from extreme fluctuations in price when 1) you guys decide to change things like the heavy armor passives that lead to insane temper demand when everyone crafts and gold's their heavy armor, 2) people leave or join the game and the supply of these materials drastically changes.
This game's economy pretty much is like OPEC. I've been saying it's a cartel for what seems like years now because that's exactly what it is. You have a few Trading Guilds who dominate the market and set the prices - since this game's economic system is limited by guild traders and lacks a central accessible market that would allow for regular competition.
If the developers are so dead set against giving us an auction house (for what ever dumb reason) the least they could do is let us set up bazaars or something.
Because giving an AH would make it worse than what you perceive it is now.
SwaminoNowlino wrote: »I think we can all agree here that there is a drastic issue with an unchecked money supply (gold). You can choose to believe whether this issue has lead to unchecked and inflated prices for gold materials, or not. Regardless, it is a simple economic principle that a large unregulated supply of gold both inflates and distorts relative prices, including dreugh wax and tempering alloys. That is what inflation does. The 1 gold you're holding how has less purchasing power, because there's more of it. To hedge against this, smart people buy up useful things like top tier items and gold materials, removing them from the market and raising prices. Because its not profitable for them to hold money when its constantly being devalued.
Inflation happens in EVERY economy. There can be no monopoly on gold upgrade mats in an economy like eso since everyone has access to obtain gold upgrade mats.
How do you know that these supposed bots (which I've never seen) are Chinese? I farm from time to time and have never seen these bots you speak of.
You just don't want to put the time farming in and don't want to pay the price. The buyers set the price in this economy. If a seller is not selling at a certain price they will lower it.
Definitely a big no to price ceiling, zos has already made everything incredibly easy to get. Why do you think you should be able to get the best quality gear so easily?
YouTube abounds with videos of bot farmers and multi boxers, even on console.
No one is saying make them easy or cheap. No one. Inflation does happen in every economy, but every (functioning) economy also has tools to control inflation. All that's being suggested here is different ideas to combat inflation. Gold sinks are one, price ceilings are another. Since IC there has been approximately 250% inflation in the economy for xbox na. Maybe that's acceptable. Maybe not. Worth a debate.
Stopnaggin wrote: »disintegr8 wrote: »We chose our priorities in the game, just as we choose our priorities in life. If you can't be bothered making lunch to take to work, you have no right to complain that the shop charges you $10 for something you could make for $2. They are not taking advantage of your laziness, you are suffering for your laziness, i.e. it is self inflicted.anitajoneb17_ESO wrote: »Nothing prevents you from farming your own tempers.
It's not like any player has a monopoly on them.
There is a monopoly, it's called taking advantage of laziness. Harvesting Silk and Ore and hoping to be given a gold mat out of the hundreds you refine takes way too long, people want their gold gear now, right meow. And when you have the excess gold to buy up and resell, people are only left with the price you set. Capitalism.
Things would have been better if the market was run by ZOS and everything could be bought from NPC Traders at set prices.
A monopoly is when you have no alternative other than to pay the set price and in this case you have a choice. If you and 75% of players would rather do trials than gather materials, expect to pay a high price for the materials when you, and everyone else, need them. If 75% of people were happy to get their own materials, the demand drops and the price would come down.
I do not need to be educated in economics to comprehend this (I am in fact a high school dropout).
Except that the normal rules of supply and demand do not apply here - because many players (most players actually) cannot sell their materials on the market. Only those who belong to a few of the more popular trading guilds can. This means supply is kept artificially low while demand remains high - which amounts to higher prices.
Supplies are not low, I buy the in the open air market all the time at a discount. You don't have to be in a top guild to sell, with the introduction of zone chat on consoles I very rarely even visit kiosks. Everyone is free to use the chat and people are taking advantage of it. You may have to educate some people in the process, but I still work better for getting lower prices.
Malamar1229 wrote: »These posts are ALWAYS from the guys who just want to pew pew pew with zero regard for the players who enjoy farming and being a merchant.
Stopnaggin wrote: »disintegr8 wrote: »We chose our priorities in the game, just as we choose our priorities in life. If you can't be bothered making lunch to take to work, you have no right to complain that the shop charges you $10 for something you could make for $2. They are not taking advantage of your laziness, you are suffering for your laziness, i.e. it is self inflicted.anitajoneb17_ESO wrote: »Nothing prevents you from farming your own tempers.
It's not like any player has a monopoly on them.
There is a monopoly, it's called taking advantage of laziness. Harvesting Silk and Ore and hoping to be given a gold mat out of the hundreds you refine takes way too long, people want their gold gear now, right meow. And when you have the excess gold to buy up and resell, people are only left with the price you set. Capitalism.
Things would have been better if the market was run by ZOS and everything could be bought from NPC Traders at set prices.
A monopoly is when you have no alternative other than to pay the set price and in this case you have a choice. If you and 75% of players would rather do trials than gather materials, expect to pay a high price for the materials when you, and everyone else, need them. If 75% of people were happy to get their own materials, the demand drops and the price would come down.
I do not need to be educated in economics to comprehend this (I am in fact a high school dropout).
Except that the normal rules of supply and demand do not apply here - because many players (most players actually) cannot sell their materials on the market. Only those who belong to a few of the more popular trading guilds can. This means supply is kept artificially low while demand remains high - which amounts to higher prices.
Supplies are not low, I buy the in the open air market all the time at a discount. You don't have to be in a top guild to sell, with the introduction of zone chat on consoles I very rarely even visit kiosks. Everyone is free to use the chat and people are taking advantage of it. You may have to educate some people in the process, but I still work better for getting lower prices.
Trade Spam economies annoy many players (myself included). We don't play video games to sit around in chat reading spam or advertising like a commercial for hours. So while you're correct - everyone is free to use it - a great many players aren't going to use it because they have better ways to spend their time.
Because of this - supply is kept lower than it would be otherwise be if an auction house or something similar was introduced. That's what I am saying.
Stopnaggin wrote: »Something reasonable needs to be done about the insane prices for dreugh wax and tempering alloys. A simple non-game-breaking solution would be to set a price ceiling by using a vendor who sells wax and tempers at "near" market value (Xbox is roughly 15k temps, 8k wax). This would prevent players from extorting the market and buying up all the materials in order to artificially inflate the price and collude. What is this... OPEC? A price ceiling would still make farming and selling gold materials profitable, but would prevent the market from extreme fluctuations in price when 1) you guys decide to change things like the heavy armor passives that lead to insane temper demand when everyone crafts and gold's their heavy armor, 2) people leave or join the game and the supply of these materials drastically changes.
This game's economy pretty much is like OPEC. I've been saying it's a cartel for what seems like years now because that's exactly what it is. You have a few Trading Guilds who dominate the market and set the prices - since this game's economic system is limited by guild traders and lacks a central accessible market that would allow for regular competition.
If the developers are so dead set against giving us an auction house (for what ever dumb reason) the least they could do is let us set up bazaars or something.
Because giving an AH would make it worse than what you perceive it is now.
Every other MMO I have played with an auction house has had a player-driven economy that was vastly superior to the one on ESO.
Stopnaggin wrote: »disintegr8 wrote: »We chose our priorities in the game, just as we choose our priorities in life. If you can't be bothered making lunch to take to work, you have no right to complain that the shop charges you $10 for something you could make for $2. They are not taking advantage of your laziness, you are suffering for your laziness, i.e. it is self inflicted.anitajoneb17_ESO wrote: »Nothing prevents you from farming your own tempers.
It's not like any player has a monopoly on them.
There is a monopoly, it's called taking advantage of laziness. Harvesting Silk and Ore and hoping to be given a gold mat out of the hundreds you refine takes way too long, people want their gold gear now, right meow. And when you have the excess gold to buy up and resell, people are only left with the price you set. Capitalism.
Things would have been better if the market was run by ZOS and everything could be bought from NPC Traders at set prices.
A monopoly is when you have no alternative other than to pay the set price and in this case you have a choice. If you and 75% of players would rather do trials than gather materials, expect to pay a high price for the materials when you, and everyone else, need them. If 75% of people were happy to get their own materials, the demand drops and the price would come down.
I do not need to be educated in economics to comprehend this (I am in fact a high school dropout).
Except that the normal rules of supply and demand do not apply here - because many players (most players actually) cannot sell their materials on the market. Only those who belong to a few of the more popular trading guilds can. This means supply is kept artificially low while demand remains high - which amounts to higher prices.
Supplies are not low, I buy the in the open air market all the time at a discount. You don't have to be in a top guild to sell, with the introduction of zone chat on consoles I very rarely even visit kiosks. Everyone is free to use the chat and people are taking advantage of it. You may have to educate some people in the process, but I still work better for getting lower prices.
Trade Spam economies annoy many players (myself included). We don't play video games to sit around in chat reading spam or advertising like a commercial for hours. So while you're correct - everyone is free to use it - a great many players aren't going to use it because they have better ways to spend their time.
Because of this - supply is kept lower than it would be otherwise be if an auction house or something similar was introduced. That's what I am saying.
Who is we? How can you say many players? How many? So aggravating when people attempt to speak for others.
Stopnaggin wrote: »disintegr8 wrote: »We chose our priorities in the game, just as we choose our priorities in life. If you can't be bothered making lunch to take to work, you have no right to complain that the shop charges you $10 for something you could make for $2. They are not taking advantage of your laziness, you are suffering for your laziness, i.e. it is self inflicted.anitajoneb17_ESO wrote: »Nothing prevents you from farming your own tempers.
It's not like any player has a monopoly on them.
There is a monopoly, it's called taking advantage of laziness. Harvesting Silk and Ore and hoping to be given a gold mat out of the hundreds you refine takes way too long, people want their gold gear now, right meow. And when you have the excess gold to buy up and resell, people are only left with the price you set. Capitalism.
Things would have been better if the market was run by ZOS and everything could be bought from NPC Traders at set prices.
A monopoly is when you have no alternative other than to pay the set price and in this case you have a choice. If you and 75% of players would rather do trials than gather materials, expect to pay a high price for the materials when you, and everyone else, need them. If 75% of people were happy to get their own materials, the demand drops and the price would come down.
I do not need to be educated in economics to comprehend this (I am in fact a high school dropout).
Except that the normal rules of supply and demand do not apply here - because many players (most players actually) cannot sell their materials on the market. Only those who belong to a few of the more popular trading guilds can. This means supply is kept artificially low while demand remains high - which amounts to higher prices.
Supplies are not low, I buy the in the open air market all the time at a discount. You don't have to be in a top guild to sell, with the introduction of zone chat on consoles I very rarely even visit kiosks. Everyone is free to use the chat and people are taking advantage of it. You may have to educate some people in the process, but I still work better for getting lower prices.
Trade Spam economies annoy many players (myself included). We don't play video games to sit around in chat reading spam or advertising like a commercial for hours. So while you're correct - everyone is free to use it - a great many players aren't going to use it because they have better ways to spend their time.
Because of this - supply is kept lower than it would be otherwise be if an auction house or something similar was introduced. That's what I am saying.
Who is we? How can you say many players? How many? So aggravating when people attempt to speak for others.Stopnaggin wrote: »Something reasonable needs to be done about the insane prices for dreugh wax and tempering alloys. A simple non-game-breaking solution would be to set a price ceiling by using a vendor who sells wax and tempers at "near" market value (Xbox is roughly 15k temps, 8k wax). This would prevent players from extorting the market and buying up all the materials in order to artificially inflate the price and collude. What is this... OPEC? A price ceiling would still make farming and selling gold materials profitable, but would prevent the market from extreme fluctuations in price when 1) you guys decide to change things like the heavy armor passives that lead to insane temper demand when everyone crafts and gold's their heavy armor, 2) people leave or join the game and the supply of these materials drastically changes.
This game's economy pretty much is like OPEC. I've been saying it's a cartel for what seems like years now because that's exactly what it is. You have a few Trading Guilds who dominate the market and set the prices - since this game's economic system is limited by guild traders and lacks a central accessible market that would allow for regular competition.
If the developers are so dead set against giving us an auction house (for what ever dumb reason) the least they could do is let us set up bazaars or something.
Because giving an AH would make it worse than what you perceive it is now.
Every other MMO I have played with an auction house has had a player-driven economy that was vastly superior to the one on ESO.
And this is an opinion. And in my opinion you are incorrect. I find eso economy to be much much better than any auction house economy found in other MMOs.
Malamar1229 wrote: »Jeremy's been arguing for an auction house for like 2 years. We have (makkir) repeatedly gone back and forth on this multiple times. He lost 2 years ago, and still loses that argument.
Stopnaggin wrote: »disintegr8 wrote: »We chose our priorities in the game, just as we choose our priorities in life. If you can't be bothered making lunch to take to work, you have no right to complain that the shop charges you $10 for something you could make for $2. They are not taking advantage of your laziness, you are suffering for your laziness, i.e. it is self inflicted.anitajoneb17_ESO wrote: »Nothing prevents you from farming your own tempers.
It's not like any player has a monopoly on them.
There is a monopoly, it's called taking advantage of laziness. Harvesting Silk and Ore and hoping to be given a gold mat out of the hundreds you refine takes way too long, people want their gold gear now, right meow. And when you have the excess gold to buy up and resell, people are only left with the price you set. Capitalism.
Things would have been better if the market was run by ZOS and everything could be bought from NPC Traders at set prices.
A monopoly is when you have no alternative other than to pay the set price and in this case you have a choice. If you and 75% of players would rather do trials than gather materials, expect to pay a high price for the materials when you, and everyone else, need them. If 75% of people were happy to get their own materials, the demand drops and the price would come down.
I do not need to be educated in economics to comprehend this (I am in fact a high school dropout).
Except that the normal rules of supply and demand do not apply here - because many players (most players actually) cannot sell their materials on the market. Only those who belong to a few of the more popular trading guilds can. This means supply is kept artificially low while demand remains high - which amounts to higher prices.
Supplies are not low, I buy the in the open air market all the time at a discount. You don't have to be in a top guild to sell, with the introduction of zone chat on consoles I very rarely even visit kiosks. Everyone is free to use the chat and people are taking advantage of it. You may have to educate some people in the process, but I still work better for getting lower prices.
Trade Spam economies annoy many players (myself included). We don't play video games to sit around in chat reading spam or advertising like a commercial for hours. So while you're correct - everyone is free to use it - a great many players aren't going to use it because they have better ways to spend their time.
Because of this - supply is kept lower than it would be otherwise be if an auction house or something similar was introduced. That's what I am saying.