Spell crit is the percent chance that a hit will go crit, increasing its damage by 50%. If an ability hits for 10,000 damage, it will crit for 15,000. Spell crit hits apply to any damage or healing resulting from a magic based ability.
Therefore, if you have a spell crit of 25%, one in four hits will be 50% stronger...0.5 x 0.25 = 0.125, so that crit rating increased your strength with magic abilities by an average of 12.5%
A 50% crit rating increases your strength by 25%
A 75% crit rating increases your strength by 37.5%
These are some basic rules, but there are other factors in any damage/healing formula. Your spell penetration determines how much of the spell will push past armor. Your total max magic is also a factor in how hard all of the abilities hit - a character with 35k max magic will cast stronger Breath of Life's than one with 30k.
A general rule of thumb, depending on build, is to aim for at least 50% spell crit. Once you get there, you can weigh each buff/armor perk, etc to decide which works for you best. The easiest route for a magic character to increase spell crit is to slot mage light, which increases crit by about 12%.
@Panth141 where can one find this critical modifier?
@Deevo191
We do have them on console! You can turn them on in the settings
@Espica
Yep - that will of course work, too, give or take a little because of the Elfborn/Precise Strikes jump points. It gets a bit messier if you have the Shadow mundus, as you need to take into account the number of pieces of divines gear that you're wearing.