some people buy alloys for 10k and sell 12k, others buy all prices under 12k and sell for 14k.. and another does the same until price is 20k
and what you do? blame the game creator
thanks zenimax for introducing the alchemy sacks in tel var.. now the flower mafia can choke on the thousands of flowers hoarded in their craft bag and start selling/trading them
hope you do something similar with the yellow upgrading materials to make hoarders cry out loud about how miserable their life is XD
yellow upgrade materials and flowers are all meant to be traded between players, when some players choose to buy all available quantities for sale to hoard them instead using them and increase the price, blaming the developer is the most stupid thing you can do.
SwaminoNowlino wrote: »I also disagree about the merchant being too strict and inflexible. I'm assuming they could change the prices quite frequently to meet their metrics without pushing a patch or anything, similar to how they just changed the drop rate on those new experience things. At they very least it could be updated in the weekly maintenance cycles.
danielpatrickkeaneub17_ESO wrote: »some people buy alloys for 10k and sell 12k, others buy all prices under 12k and sell for 14k.. and another does the same until price is 20k
and what you do? blame the game creator
thanks zenimax for introducing the alchemy sacks in tel var.. now the flower mafia can choke on the thousands of flowers hoarded in their craft bag and start selling/trading them
hope you do something similar with the yellow upgrading materials to make hoarders cry out loud about how miserable their life is XD
yellow upgrade materials and flowers are all meant to be traded between players, when some players choose to buy all available quantities for sale to hoard them instead using them and increase the price, blaming the developer is the most stupid thing you can do.
It's funny how different we can all see many of the same things.
I fancy myself as a wholesaler. I intentionally list the materials I farm at a discount over the market rate with enough margin left over so that these power sellers can flip my stuff and make a profit. Last week it was 9k rosins and wax, 7k stacks of ruby ash, and 15k for 50 Lady's Smock. Next week it'll be something different like 5k for a stack of random ingredients. All of these prices are high enough where flipping them quickly gets me enough coin to feel my time was justified but low enough where someone can still resell them at a profit.
That said, until they separate heavy armor and weapons while lowering the need for heavy armor in Cyrodiil I won't be selling a single tempering alloy. As currently constituted they are the ONLY thing that is guaranteed to go up in value. In the absence of a major change in how ESO operates tempering alloys will be 50k each this time next year. If memory serves one year ago they were 8k each and have gone up to 20k on average. 50k would be a similar pattern.
SwaminoNowlino wrote: »danielpatrickkeaneub17_ESO wrote: »some people buy alloys for 10k and sell 12k, others buy all prices under 12k and sell for 14k.. and another does the same until price is 20k
and what you do? blame the game creator
thanks zenimax for introducing the alchemy sacks in tel var.. now the flower mafia can choke on the thousands of flowers hoarded in their craft bag and start selling/trading them
hope you do something similar with the yellow upgrading materials to make hoarders cry out loud about how miserable their life is XD
yellow upgrade materials and flowers are all meant to be traded between players, when some players choose to buy all available quantities for sale to hoard them instead using them and increase the price, blaming the developer is the most stupid thing you can do.
It's funny how different we can all see many of the same things.
I fancy myself as a wholesaler. I intentionally list the materials I farm at a discount over the market rate with enough margin left over so that these power sellers can flip my stuff and make a profit. Last week it was 9k rosins and wax, 7k stacks of ruby ash, and 15k for 50 Lady's Smock. Next week it'll be something different like 5k for a stack of random ingredients. All of these prices are high enough where flipping them quickly gets me enough coin to feel my time was justified but low enough where someone can still resell them at a profit.
That said, until they separate heavy armor and weapons while lowering the need for heavy armor in Cyrodiil I won't be selling a single tempering alloy. As currently constituted they are the ONLY thing that is guaranteed to go up in value. In the absence of a major change in how ESO operates tempering alloys will be 50k each this time next year. If memory serves one year ago they were 8k each and have gone up to 20k on average. 50k would be a similar pattern.
Can I ask why you employ this strategy? If you know someone is going to flip them for more, then why not just sell them at or just below that price and reap the profit for yourself? Just doesn't make sense to me I guess.
anitajoneb17_ESO wrote: »Nothing prevents you from farming your own tempers.
It's not like any player has a monopoly on them.
Clearly you've never attempted to farm dreugh wax in an area dominated by macro-enabled Chinese robot pet sorcs.
anitajoneb17_ESO wrote: »SwaminoNowlino wrote: »I also disagree about the merchant being too strict and inflexible. I'm assuming they could change the prices quite frequently to meet their metrics without pushing a patch or anything, similar to how they just changed the drop rate on those new experience things. At they very least it could be updated in the weekly maintenance cycles.
Well the two effects are quite different in nature.
- Drop rates impact supply and demand (of which the price is the result) whereas fixing the price negates the very notion of supply and demand - and makes trading simply unfun. It's like a job without any perspective in salary, no risk/results/rewards... just plain boring.
- Drop rates can be "ninja changed" by ZOS and the effect is not "immediate". NPC prices on the other hand are out in the open, a given parameter, with immediate effect.
- Also, if they changed them with every patch, the impact would be negative. Business require a stable environment. If a government changes tax or VAT rates every week, businesses just flee abroad. Many players including me would probably stop/quit if that happened, because, what's the point in making up a strategy, farming, choosing what to keep, what to sell for now... if such a decisive parameter as NPC prices are changed every week by God's hand ?
danielpatrickkeaneub17_ESO wrote: »SwaminoNowlino wrote: »danielpatrickkeaneub17_ESO wrote: »some people buy alloys for 10k and sell 12k, others buy all prices under 12k and sell for 14k.. and another does the same until price is 20k
and what you do? blame the game creator
thanks zenimax for introducing the alchemy sacks in tel var.. now the flower mafia can choke on the thousands of flowers hoarded in their craft bag and start selling/trading them
hope you do something similar with the yellow upgrading materials to make hoarders cry out loud about how miserable their life is XD
yellow upgrade materials and flowers are all meant to be traded between players, when some players choose to buy all available quantities for sale to hoard them instead using them and increase the price, blaming the developer is the most stupid thing you can do.
It's funny how different we can all see many of the same things.
I fancy myself as a wholesaler. I intentionally list the materials I farm at a discount over the market rate with enough margin left over so that these power sellers can flip my stuff and make a profit. Last week it was 9k rosins and wax, 7k stacks of ruby ash, and 15k for 50 Lady's Smock. Next week it'll be something different like 5k for a stack of random ingredients. All of these prices are high enough where flipping them quickly gets me enough coin to feel my time was justified but low enough where someone can still resell them at a profit.
That said, until they separate heavy armor and weapons while lowering the need for heavy armor in Cyrodiil I won't be selling a single tempering alloy. As currently constituted they are the ONLY thing that is guaranteed to go up in value. In the absence of a major change in how ESO operates tempering alloys will be 50k each this time next year. If memory serves one year ago they were 8k each and have gone up to 20k on average. 50k would be a similar pattern.
Can I ask why you employ this strategy? If you know someone is going to flip them for more, then why not just sell them at or just below that price and reap the profit for yourself? Just doesn't make sense to me I guess.
Speed. If I can flip something at 80% of it's value in 1-2 days or wait 10 to get full value I would rather do the first. Then I have a free selling slot to use on something else.
some people buy alloys for 10k and sell 12k, others buy all prices under 12k and sell for 14k.. and another does the same until price is 20k
and what you do? blame the game creator
thanks zenimax for introducing the alchemy sacks in tel var.. now the flower mafia can choke on the thousands of flowers hoarded in their craft bag and start selling/trading them
hope you do something similar with the yellow upgrading materials to make hoarders cry out loud about how miserable their life is XD
yellow upgrade materials and flowers are all meant to be traded between players, when some players choose to buy all available quantities for sale to hoard them instead using them and increase the price, blaming the developer is the most stupid thing you can do.
Stopnaggin wrote: »SwaminoNowlino wrote: »Stopnaggin wrote: »
Again a question of time and utility (happiness). Sure, we could all do what you do. I farmed ore this entire Orsinium event that I wasn't in Maelstrom. I hated it. It horrible and in no way rewarding to me. In fact, lets all just farm, trade, and sell. Wait - that is causing several people to leave the game who want to play competitively. Because farming (at unchecked, and unbalanced extreme levels) not enjoyable to them, and the time invested is not balanced. Even with double resource nodes it not worth it. No worries - we'll just save the time and buy the mats from people like you who enjoy it, so we can move on to other content we enjoy. Wait, what? Tempers are not reasonably priced?
Maybe eventually they will all leave the game and you and the 1000 other farmers can live in node farming
Maybe the 1000s of farmer will leave and you would have to farm yourself. It goes both ways. Again I ask, what would you consider a reasonable price? You admit you don't like it, so in reality what is it worth to you? So you don't have to do the tedious work. What actual price is reasonable? I keep hearing cap it, but what is that cap. Is it high enough for me to continue to farm and be profitable? Or is it low enough to make me stop farming? Where is that fine line?
But wait, people are leaving because they can't be competitive without getting gold gear. So someone who grinds end over end for gear leaves because they would have to grind to upgrade that gear? Oh my I don't even know where to start with that one.
There isn't a single point. Its a ever changing metric based on data such as the monetary base, supply, and barriers to acquisition. You set point, evaluate the performance in terms of these metrics, and adjust as needed. Your central bank and federal reserve do this every single day.
And with that how would they cap it? The economy is fluid, so where do they put this cap they everyone is talking about. I'm not one of those that sells mats on traders, I sell when I see ltb in chat. I sell gear in vendors because that has an easier chance of selling and tracking prices. My personal experience is alloy is 20k ea on vendors and about 15k open air, and about the same percentage on wax and rosin. So I'm not sure what the magical number people are looking for.
They can always regulate this with drop percentage, but they would have to keep altering it to suit the economy. I don't see that as viable in a video game.
SwaminoNowlino wrote: »danielpatrickkeaneub17_ESO wrote: »SwaminoNowlino wrote: »danielpatrickkeaneub17_ESO wrote: »some people buy alloys for 10k and sell 12k, others buy all prices under 12k and sell for 14k.. and another does the same until price is 20k
and what you do? blame the game creator
thanks zenimax for introducing the alchemy sacks in tel var.. now the flower mafia can choke on the thousands of flowers hoarded in their craft bag and start selling/trading them
hope you do something similar with the yellow upgrading materials to make hoarders cry out loud about how miserable their life is XD
yellow upgrade materials and flowers are all meant to be traded between players, when some players choose to buy all available quantities for sale to hoard them instead using them and increase the price, blaming the developer is the most stupid thing you can do.
It's funny how different we can all see many of the same things.
I fancy myself as a wholesaler. I intentionally list the materials I farm at a discount over the market rate with enough margin left over so that these power sellers can flip my stuff and make a profit. Last week it was 9k rosins and wax, 7k stacks of ruby ash, and 15k for 50 Lady's Smock. Next week it'll be something different like 5k for a stack of random ingredients. All of these prices are high enough where flipping them quickly gets me enough coin to feel my time was justified but low enough where someone can still resell them at a profit.
That said, until they separate heavy armor and weapons while lowering the need for heavy armor in Cyrodiil I won't be selling a single tempering alloy. As currently constituted they are the ONLY thing that is guaranteed to go up in value. In the absence of a major change in how ESO operates tempering alloys will be 50k each this time next year. If memory serves one year ago they were 8k each and have gone up to 20k on average. 50k would be a similar pattern.
Can I ask why you employ this strategy? If you know someone is going to flip them for more, then why not just sell them at or just below that price and reap the profit for yourself? Just doesn't make sense to me I guess.
Speed. If I can flip something at 80% of it's value in 1-2 days or wait 10 to get full value I would rather do the first. Then I have a free selling slot to use on something else.
I kind of get that, but wouldn't you be able to do better just selling in chat? Would avoid the trader fees and all that. I mean more power to you but just would think you want to capitalize on your time.
Stopnaggin wrote: »
Again a question of time and utility (happiness). Sure, we could all do what you do. I farmed ore this entire Orsinium event that I wasn't in Maelstrom. I hated it. It horrible and in no way rewarding to me. In fact, lets all just farm, trade, and sell. Wait - that is causing several people to leave the game who want to play competitively. Because farming (at unchecked, and unbalanced extreme levels) not enjoyable to them, and the time invested is not balanced. Even with double resource nodes it not worth it. No worries - we'll just save the time and buy the mats from people like you who enjoy it, so we can move on to other content we enjoy. Wait, what? Tempers are not reasonably priced?
Maybe eventually they will all leave the game and you and the 1000 other farmers can live in node farming
Maybe the 1000s of farmer will leave and you would have to farm yourself. It goes both ways. Again I ask, what would you consider a reasonable price? You admit you don't like it, so in reality what is it worth to you? So you don't have to do the tedious work. What actual price is reasonable? I keep hearing cap it, but what is that cap. Is it high enough for me to continue to farm and be profitable? Or is it low enough to make me stop farming? Where is that fine line?
But wait, people are leaving because they can't be competitive without getting gold gear. So someone who grinds end over end for gear leaves because they would have to grind to upgrade that gear? Oh my I don't even know where to start with that one.
You set a target rateanitajoneb17_ESO wrote: »Maybe eventually they will all leave the game and you and the 1000 other farmers can live in node farming and crafting bliss.
Well, if that happened (upper 10% players leaving the game) we would have vMSA nerfed, MSA weapons dropping in normal mode, or even purchasable from an NPC vendor.
Would I mind that ? No, I'd love it.
Would YOU mind that ? I bet you would.
Am I asking for that ? No.
Are you asking for the exact equivalent ? Yes.
"Make gold tempers available from NPC vendors at reasonable (aka "low") prices is the exact same thing as asking "nerf vMSA, we need the weapons".
You are absolutely all over the place with your comments and its very difficult to rebuttal because there is so much to rebuttal. [SNIP] This will probably be my last reply to you because I value diversity of opinion and balance. I equally farm, PvP, do trials, farm, and buy/sell. I have experienced all aspects of this game so its easy to identify deficiencies vs. a one-sided viewpoint.
Facts are... 1) prices are extreme, and time invested to farm and gold-out a reasonable set of gear is not balanced. 2) buying market priced tempers and dreugh wax is not reasonably priced to due to an unchecked gold supply and lack of information transparency (people don't know the true value and it is ambiguous because there is not a searchable item system or a main auction house). 3) A price ceiling - just like what is created with alchemy reagents offered at the TV merchant - would help realistically balance prices and set a price ceiling and target rate (like - I dunno - the real economy). 4) increasing the drop rate only slightly impacts the problem because again, these materials still get bought up by people with ample gold.
I understand your points and they are certainly reasonable, but on point #1, my argument would be this. I currently own a Honda, mostly because I can't afford that Acura NSX I've been dreaming of.I'm content with the fact that I won't own a NSX anytime soon because my job and paycheck can't reasonably support it. If I wanted to own that NSX, I'd have to work even harder, longer, and likely multiple jobs or get lucky and hit the lottery. I figure my Honda will suffice for now.
In ESO, if I want gold mats, sharpened Spriggan or Viper weapons, gold jewelry from "Golden", I'm going to have to farm my a** off to get them and/or earn the money to buy them. If I want Maelstrom weapons, I'm going to have to buy blood pressure medication and an ample supply of controllers (cuz I'm breaking them) to get through vMSA. You can't have everything just "handed" to you or the value of certain items lowered just because you want the best of what everyone else has worked hard for.
Your points are valid and I'm sure many agree with you, but I think you'll find a little bit of satisfaction when you "earn" that complete set of gold armor, weapons, and jewelry and you flaunt those shiny new maelstrom weapons that you burned so many hours obtaining.
[Edited for inappropriate content]
Stopnaggin wrote: »
Again a question of time and utility (happiness). Sure, we could all do what you do. I farmed ore this entire Orsinium event that I wasn't in Maelstrom. I hated it. It horrible and in no way rewarding to me. In fact, lets all just farm, trade, and sell. Wait - that is causing several people to leave the game who want to play competitively. Because farming (at unchecked, and unbalanced extreme levels) not enjoyable to them, and the time invested is not balanced. Even with double resource nodes it not worth it. No worries - we'll just save the time and buy the mats from people like you who enjoy it, so we can move on to other content we enjoy. Wait, what? Tempers are not reasonably priced?
Maybe eventually they will all leave the game and you and the 1000 other farmers can live in node farming
Maybe the 1000s of farmer will leave and you would have to farm yourself. It goes both ways. Again I ask, what would you consider a reasonable price? You admit you don't like it, so in reality what is it worth to you? So you don't have to do the tedious work. What actual price is reasonable? I keep hearing cap it, but what is that cap. Is it high enough for me to continue to farm and be profitable? Or is it low enough to make me stop farming? Where is that fine line?
But wait, people are leaving because they can't be competitive without getting gold gear. So someone who grinds end over end for gear leaves because they would have to grind to upgrade that gear? Oh my I don't even know where to start with that one.
You set a target rateanitajoneb17_ESO wrote: »Maybe eventually they will all leave the game and you and the 1000 other farmers can live in node farming and crafting bliss.
Well, if that happened (upper 10% players leaving the game) we would have vMSA nerfed, MSA weapons dropping in normal mode, or even purchasable from an NPC vendor.
Would I mind that ? No, I'd love it.
Would YOU mind that ? I bet you would.
Am I asking for that ? No.
Are you asking for the exact equivalent ? Yes.
"Make gold tempers available from NPC vendors at reasonable (aka "low") prices is the exact same thing as asking "nerf vMSA, we need the weapons".
You are absolutely all over the place with your comments and its very difficult to rebuttal because there is so much to rebuttal. [SNIP] This will probably be my last reply to you because I value diversity of opinion and balance. I equally farm, PvP, do trials, farm, and buy/sell. I have experienced all aspects of this game so its easy to identify deficiencies vs. a one-sided viewpoint.
Facts are... 1) prices are extreme, and time invested to farm and gold-out a reasonable set of gear is not balanced. 2) buying market priced tempers and dreugh wax is not reasonably priced to due to an unchecked gold supply and lack of information transparency (people don't know the true value and it is ambiguous because there is not a searchable item system or a main auction house). 3) A price ceiling - just like what is created with alchemy reagents offered at the TV merchant - would help realistically balance prices and set a price ceiling and target rate (like - I dunno - the real economy). 4) increasing the drop rate only slightly impacts the problem because again, these materials still get bought up by people with ample gold.
I understand your points and they are certainly reasonable, but on point #1, my argument would be this. I currently own a Honda, mostly because I can't afford that Acura NSX I've been dreaming of.I'm content with the fact that I won't own a NSX anytime soon because my job and paycheck can't reasonably support it. If I wanted to own that NSX, I'd have to work even harder, longer, and likely multiple jobs or get lucky and hit the lottery. I figure my Honda will suffice for now.
In ESO, if I want gold mats, sharpened Spriggan or Viper weapons, gold jewelry from "Golden", I'm going to have to farm my a** off to get them and/or earn the money to buy them. If I want Maelstrom weapons, I'm going to have to buy blood pressure medication and an ample supply of controllers (cuz I'm breaking them) to get through vMSA. You can't have everything just "handed" to you or the value of certain items lowered just because you want the best of what everyone else has worked hard for.
Your points are valid and I'm sure many agree with you, but I think you'll find a little bit of satisfaction when you "earn" that complete set of gold armor, weapons, and jewelry and you flaunt those shiny new maelstrom weapons that you burned so many hours obtaining.
[Edited for inappropriate content]
Not asking for a hand out. I play this game excessively as it is. It needs to be difficult. They are gold mats. But with constant shifts in traits, constant shifts in skills that dictate what armor you wear, constant shifts in the player base (# of people), constant shifts in so many different variables, obtaining gold gear is nowhere easy as it used to be. And I've played since day 1.
Has that "crashed" the alchemy market ?
anitajoneb17_ESO wrote: »@SwaminoNowlino :
Can you please explain again, in different words ? Because I don't understand a thing of what you said :-)
How can you "eliminate competition" by buying them out in ESO ? The means of production themselves (nodes, mobs) are open and free to use.
Besides, I cannot capitalize on any competitive advantage : some people farm quicker than others but overall, the only "production factor" here is time, and the only thing I can decide to make myself "more efficient" in my "production process" is to decide what to farm and where to do it in my available game time.
How does that relate to what you've been trying to explain to me ?
anitajoneb17_ESO wrote: »Has that "crashed" the alchemy market ?
Wait and see. I for one have completely stopped selling any alchemy material since the Tel Var merchant sells those bags.Simply because it's not worth it farming them for selling anymore.
Many people on the sellers' side might do just like me - not worth it anymore.
On the buyers' side, there's euphoria right now because people are sitting on TONS of TelVar stones. Wait until that stock is depleted and people will have to actually go back to IC to farm Tel Var stones. It won't be as easy and quick as it used to be because everyone will do the same - there will be actual PvP to be done in there.
I don't have a crystal bubble to predict exactly what is going to happen, but one thing is certain : it's far too soon to predict how things will evolve on the alchemy ingredients market.
Enemy-of-Coldharbour wrote: »I agree with the OP. Legendary mats need to be sold by an NPC vendor like they did with enchanting runes. I'm sure there are many people against this, but they are most likely bot masters who are controlling the market.
anitajoneb17_ESO wrote: »Nothing prevents you from farming your own tempers.
It's not like any player has a monopoly on them.
Clearly you've never attempted to farm dreugh wax in an area dominated by macro-enabled Chinese robot pet sorcs.
SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »anitajoneb17_ESO wrote: »Stopnaggin wrote: »You just need to learn how to get better prices. I bought 3 tempers yesterday 10k ea. Never go to guild traders for stuff like that. Prime example is the Psijic ambrosia frags. 120-10k on traders. I get mine under 50k ea. Learn how to work the market. Alot of low level players will sell low to get gold for something, I was buying frags over the weekend and a guy offered them to me @ 4k ea. I still gave him fair market value but there are people that either don't care or don't know.
I'm aware you can find unsuspecting players who don't know what they have or the value of it. But I'm talking about the 90% market value, not the exception. I'm talking about the community price. If we all "looked for a deal" as you suggested, it wouldn't be a deal anymore, would it?
Exactly. If everyone or at least many people made the effort to look for deals (instead of complaining about prices but buying anyway) high priced goods would not sell and prices would drop for everybody.
Remember : everytime you buy something at a certain price, it means you agree on that price, because you have the choice to NOT BUY. In ESO there's nothing you cannot farm by yourself and thus obtain without gold (unlike RL where you have no choice but to buy some basic stuff regardless of price).
Again, this is not specifically about cost. Its also about time. Time is money.
@BigES
The person you quoted is correct that we agree to the price we buy it at. Market forces set the price.
Additionally, and more important, legendary quality gear is intended to be much rarer than epic. It's by obvious design in the game. The price should not be cheap.
It's a choice.
I don't think you understand the concept of inflation...
Lol. Inflation only occurred eso based on our choices and how it affects market pressures.
So no, you don't understand how inflation works. As long as we both accept that. "Market forces" isn't some abstract concept or something that just occurs in a vacuum. People control those "market forces" in your every day life, you just may not be aware of it.
You seem a tad confused if Your saying I do not know how inflation works. Or your not reading my posts.
Market forces absolute control inflation and deflation in eso. 100%. In the vacuum the game is. There are no other forces than supply and demand changes available to the game.
People control what via buying more and buying less. They control it by selling more and selling less.
Basic economics at work. Cannot get more basic than this.
Factors other than supply and demand that impact ESO, off the top of my head.
Monetary policy, substitute goods, complementary goods, imperfect information, monopolistic profit, barriers to entry. Just to name a few. All of these contribute to the supply and demand function, and are much more complex than your basic assessment. Saying things are a simple as supply and demand demonstrates a lack of understanding of the basic principles that drive any economy.
SwaminoNowlino wrote: »Astanphaeus wrote: »There are 2 main reasons for the high prices of tempers.
1) With the introduction of so many new drop sets that greatly out-perform crafted sets, there is barely a market left for Ancstor Silk, Rubedite, Rubedo Leather, and Ruby Ash, and tempers being in the system are largely a biproduct of this market there are fewer tempers in the market.
2) The market has been destroyed by ZOS by placing BoP on so many sets, basically removing crafted gear from the game hich has decreased the value of motifs, and greatly increasing the abundance of other materials such as cp160 mats and now alchemy ingredients with the alchemy sacks. This has left very few items actually valuable. Since the amount of new gold being introduced to the market hasn't decreased, those few items of value remaining are naturally going to increase in price. It's also why you see desirable weapons and shields going for multi-hundreds of thousands. Introducing a temper price cap would just make prices for those weapons even worse with little way for new people to the market to make the needed gold.
Honestly, the only reason the problem isn't worse is because many of the wealthier members of the community are setting aside millions for the hosing update. If ZOS doesn't make housing an absolutely huge gold sink while introducing new items of value to the market, you will see the prices for these few remaining valuable items skyrocket even further. What OP is suggesting will just make things worse.
Some things that can be done to improve the market would include:
- Increase the cost of Alchemy Sacks, 500tv is way too cheap and easy to get
- Introduce a system to use your know motifs to restyle your gear (ZOS, this will help with your crown sales of motifs as well)
- Have the upcoming furniture crafting use an amount of mats comparable to cp160 crafting and use the same mats as gear crafting does
- Make nirnhoned great again
This. Agree with every point except the part about the price ceiling or merchant exacerbating the issue. If you cap the price I don't see what that has to do with prices going up. Should go the opposite direction.
Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »SwaminoNowlino wrote: »Giles.floydub17_ESO wrote: »anitajoneb17_ESO wrote: »Stopnaggin wrote: »You just need to learn how to get better prices. I bought 3 tempers yesterday 10k ea. Never go to guild traders for stuff like that. Prime example is the Psijic ambrosia frags. 120-10k on traders. I get mine under 50k ea. Learn how to work the market. Alot of low level players will sell low to get gold for something, I was buying frags over the weekend and a guy offered them to me @ 4k ea. I still gave him fair market value but there are people that either don't care or don't know.
I'm aware you can find unsuspecting players who don't know what they have or the value of it. But I'm talking about the 90% market value, not the exception. I'm talking about the community price. If we all "looked for a deal" as you suggested, it wouldn't be a deal anymore, would it?
Exactly. If everyone or at least many people made the effort to look for deals (instead of complaining about prices but buying anyway) high priced goods would not sell and prices would drop for everybody.
Remember : everytime you buy something at a certain price, it means you agree on that price, because you have the choice to NOT BUY. In ESO there's nothing you cannot farm by yourself and thus obtain without gold (unlike RL where you have no choice but to buy some basic stuff regardless of price).
Again, this is not specifically about cost. Its also about time. Time is money.
@BigES
The person you quoted is correct that we agree to the price we buy it at. Market forces set the price.
Additionally, and more important, legendary quality gear is intended to be much rarer than epic. It's by obvious design in the game. The price should not be cheap.
It's a choice.
I don't think you understand the concept of inflation...
Lol. Inflation only occurred eso based on our choices and how it affects market pressures.
So no, you don't understand how inflation works. As long as we both accept that. "Market forces" isn't some abstract concept or something that just occurs in a vacuum. People control those "market forces" in your every day life, you just may not be aware of it.
You seem a tad confused if Your saying I do not know how inflation works. Or your not reading my posts.
Market forces absolute control inflation and deflation in eso. 100%. In the vacuum the game is. There are no other forces than supply and demand changes available to the game.
People control what via buying more and buying less. They control it by selling more and selling less.
Basic economics at work. Cannot get more basic than this.
Factors other than supply and demand that impact ESO, off the top of my head.
Monetary policy, substitute goods, complementary goods, imperfect information, monopolistic profit, barriers to entry. Just to name a few. All of these contribute to the supply and demand function, and are much more complex than your basic assessment. Saying things are a simple as supply and demand demonstrates a lack of understanding of the basic principles that drive any economy.
Dude. Lay off the skooma.
For starters you seem to like to argue with many in this thread like @anitajoneb17_ESO and @danielpatrickkeaneub17_ESO yet your wrong.
Honestly, monetary policy? Who sets it? Molag bal, the emporer?
There is not governing body in eso settings ng such things. There are no substitute goods for gold uigrade matts.
I can go on with your list because most of it is a complete joke.
I think we can all agree here that there is a drastic issue with an unchecked money supply (gold). You can choose to believe whether this issue has lead to unchecked and inflated prices for gold materials, or not. Regardless, it is a simple economic principle that a large unregulated supply of gold both inflates and distorts relative prices, including dreugh wax and tempering alloys. That is what inflation does. The 1 gold you're holding how has less purchasing power, because there's more of it. To hedge against this, smart people buy up useful things like top tier items and gold materials, removing them from the market and raising prices. Because its not profitable for them to hold money when its constantly being devalued.
I think we can all agree here that there is a drastic issue with an unchecked money supply (gold). You can choose to believe whether this issue has lead to unchecked and inflated prices for gold materials, or not. Regardless, it is a simple economic principle that a large unregulated supply of gold both inflates and distorts relative prices, including dreugh wax and tempering alloys. That is what inflation does. The 1 gold you're holding how has less purchasing power, because there's more of it. To hedge against this, smart people buy up useful things like top tier items and gold materials, removing them from the market and raising prices. Because its not profitable for them to hold money when its constantly being devalued.
Inflation happens in EVERY economy. There can be no monopoly on gold upgrade mats in an economy like eso since everyone has access to obtain gold upgrade mats.
How do you know that these supposed bots (which I've never seen) are Chinese? I farm from time to time and have never seen these bots you speak of.
You just don't want to put the time farming in and don't want to pay the price. The buyers set the price in this economy. If a seller is not selling at a certain price they will lower it.
Definitely a big no to price ceiling, zos has already made everything incredibly easy to get. Why do you think you should be able to get the best quality gear so easily?