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ESO is not fun!

  • Pallmor
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    So you don't like MMO's, you don't like missions, and you're too impatient to even do a quick tutorial?

    First of all, IIRC, there is an option to skip the prison tutorial and you can easily ignore the starter islands as well. But I suspect this won't help you. ESO is a mission-based MMO. If you don't like missions, don't want to join a guild and be social, don't enjoy playing with other players, etc. there is probably no way you would have ever liked this game. And I'm baffled you even chose to try it (you did read the description before downloading it, right?)

    I mean, what exactly were you expecting, Call of Duty? You certainly weren't expecting an Elder Scrolls game, since even the single-player TES games have opening tutorials and missions.
  • Nemeliom
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    People don't know what else to complain about...
    Oh wait.... Yes. Tutorials.
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  • FortheloveofKrist
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    Without being dismissive, let's consider that the OP has a point. It's not very well articulated, and it does seem early in the game to be this disappointed, but there is still a point to be had.

    I have to somewhat agree, but maybe I'm just a slow learner. I have played heavily since launch. CP 620, Crafter with literally every trait and style, a couple million in the bank, 4 main characters, blah blah blah. I've play PvP, PvE, thieving, farming, and just random roaming around. I even got so bored a couple of times that I went hunting squirrels just to see how much small game I could acquire.

    And now, the game feels more boring that ever. Every time I launch the game out of habit, I feel like I'm looking in the fridge for the seventh time in 20 minutes, expecting there to be something new when I know there is not. The game feels like nothing but a grind because...well, it is. There is nothing truly creative (like recipes or spells or clothing styles, etc.) because it would either 1) present a mechanic that could be exploited/abused, or 2) would take away from the items being sold in the Crown Store.

    The game is certainly more interesting when playing with friends (hence the MMO), but then it's really about being with friends and not the game itself. So perhaps the OP should find a guild or group of people to play with, although that can be tough sometimes, especially when you don't want to play with racist, xenophobic, misogynistic, man-babies.

    Or as some have said here, the game really might not be for you. Whatever you do, don't subscribe if you don't like it. You would just be adding fuel to the fire.
  • Durham
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    Great Game
    PVP DEADWAIT
    PVP The Unguildables
  • DurzoBlint13
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    Why can't MMORPG's just be easy and fun? Not easy in a gameplay sense but easy in a "just let them loose in the world to do what they want" kind of sense.
    This game took ♥♥♥♥ing forever to get past the tutorial which honestly I absolutely hated, and then it plopped me down in a place I don't care about and never told me how to leave,
    just that I should take a side in this boring plot line that I had no reason to be invested in.
    Okay great, an unlikable character is stuck in coldharbor with Molag Bol and I gotta stop him from doing something with an anchor... What does that have to do with the war? Do I really have to join a side and do chores for them to progress?

    WHY IS THERE SO MUCH BUSY WORK?!

    sounds like an argument from before 1T. You do not have to do anything in any order anymore. You do not even have to quest at all if you do not want to. What IS the point of this rant?
  • Myrcy
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    When I read posts like this I always wonder if the poster realizes how they sound ranting about a game they don't have to play.
  • Mush55
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    Super Mario
    > this way........
    Edited by Mush55 on November 21, 2016 5:09PM
  • CapnPhoton
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    Alucardo wrote: »
    WHY IS THERE SO MUCH BUSY WORK?!

    Lol sounds like MMOs aren't for you my man. I won't deny that the quests are pretty boring. When levelling new characters I don't even bother with them any more, and thank god you can skip the wailing prison after having completed it once.
    The main quest line isn't even worth the damn skill points. The Prophet can keep them for all I care.

    I have to agree. It doesn't seem like this is the game genre that is right for you.

    The tutorial takes less than an hour, is designed to get you into understanding the game and it's mechanics, and you can skip it for subsequent characters if you choose. As for game quest lines, I think everyone is quite happy that there are multiple quest lines, smaller tasks and one off quests, delves, and the works, and not just a single campaign. Games that just have one path have less of an appeal these days. Just fyi, I never played an MMO with a single progressive quest line. If there is such a thing, I doubt it would be around very long.
    Xbox One NA Aldmeri Dominion
  • JKorr
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    Why can't MMORPG's just be easy and fun? Not easy in a gameplay sense but easy in a "just let them loose in the world to do what they want" kind of sense.
    This game took ♥♥♥♥ing forever to get past the tutorial which honestly I absolutely hated, and then it plopped me down in a place I don't care about and never told me how to leave,
    just that I should take a side in this boring plot line that I had no reason to be invested in.
    Okay great, an unlikable character is stuck in coldharbor with Molag Bol and I gotta stop him from doing something with an anchor... What does that have to do with the war? Do I really have to join a side and do chores for them to progress?

    WHY IS THERE SO MUCH BUSY WORK?!

    You can bypass 99% of the content.

    The easiest way to get out of a zone is to join a guild, then open the roster and port to a player. If you want access to a variety of zones quickly and easily, just go down the roster and port to every player that's in a different area.

    At level 10, jump into the war and do the newbie quest. Get the alliance speed skill. Go to imperial city and grind to CP 160. Use your stones to buy stuff that sells well, like Hakeijo. Use the gold for gear.

    I don't know if you have to complete the main story quest to level CP, but you do not have to finish the mage or fighter guild quest lines. You will need to ride through a bunch of zones and grab at least the non-delve skyshard. Also, books if you are going to use magicka.

    Head to the docks. Look for the "Navigator" npc. Go to the faction area you want. Don't even need a guild.
  • Jeremy
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    Why can't MMORPG's just be easy and fun? Not easy in a gameplay sense but easy in a "just let them loose in the world to do what they want" kind of sense.
    This game took ♥♥♥♥ing forever to get past the tutorial which honestly I absolutely hated, and then it plopped me down in a place I don't care about and never told me how to leave,
    just that I should take a side in this boring plot line that I had no reason to be invested in.
    Okay great, an unlikable character is stuck in coldharbor with Molag Bol and I gotta stop him from doing something with an anchor... What does that have to do with the war? Do I really have to join a side and do chores for them to progress?

    WHY IS THERE SO MUCH BUSY WORK?!

    If you think this game has boring quest lines - you should try some of the other MMORPGs out there. This is one of the few MMORPGs I've ever played where I actually take the time to read (or listen) to the quests. Many of the characters and story lines are actually quite good. So I would be patient as things get a lot better in that respect.

    Also - this game is pretty free reign - especially now with the addition of Tamriel One. So I don't think you make a valid criticism there. You can pretty much wander around at your leisure.

    My sense of it is - you are judging this game too quickly because many of your criticisms become inaccurate early on.
    Edited by Jeremy on November 21, 2016 5:47PM
  • Anders_Howe
    As bad as I am I love ESO,i played WoW for years as well as GW and GW 2, MMOs are all about questing, Grinding and such as well as fun. Try different things, maybe you'll like it better if you just give it a chance , elder scrolls has always been about exploring and getting into all the nooks and things the game has to offer.
    Edited by Anders_Howe on November 21, 2016 5:55PM
    PSN - FenrisDA2
  • lagrue
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    This may just be me - but actually recommend on your first runthrough that you do in fact spend the larger part of your earlier career following the linear story path and clearing zones. It's a slow - upwards battle - especially since I'd also recommend you don't start crafting gear and actually engaging in MMO mechanics until after CP 160 - because why bother, anything you do will be outdone - 160 is the max for gear, and as such that's when the game truly starts, imo.

    Despite comments here - those skill points from story are actually incredibly valuable. It is funny how many people out there have toons specifically for crafting - but meanwhile my one and only character is somehow a master of every single branch of crafting, maxed werewolf, maxed all the combat powers I use (+ some extras) and I still have roughly 50 skill points to obtain through various events. Hell I even blow skillpoints on stupid features like Keen Eyes - which everybody recommends against, because I can afford to. I do everything this game has to offer and it rewards me for doing so.

    Being meticulous about the story is the difference between having one master character and having 50 toons to supplement the fact you're lazy. Your choice really.
    Edited by lagrue on November 21, 2016 5:58PM
    "You must defeat me every time. I need defeat you only once"
  • Cryptical
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    Okay great, an unlikable character is stuck in coldharbor with Molag Bol and I gotta stop him from doing something with an anchor... What does that have to do with the war? Do I really have to join a side and do chores for them to progress

    I think you have it backwards.

    Elder scrolls games are single player games, except for this one. It's the ONLY multiplayer elder scrolls game. So it comes from a long line of games that have a plotline that you play through.

    That's the base game, that main storyline of 'break out of prison, get back to the normal world, get strong, defeat molag bal.

    Everything else builds upon that as a foundation. Why is there an alliance war of such chaos? Molag Bal has a hand in it - white gold tower. Why is it so hard for any alliance to conquer the imperial city? It's filled with Molag Bal's daedra - gotta defeat them. What is so hard about taking the city through the sewers? Molag Bal's daedra and his ethereal presence are there - gotta defeat them.

    You seem to have loaded up the game thinking it's just some random terrain that is there for you to go against other people, as if this was a game like Unreal Tournament 3. That is not the case.
    Xbox NA
  • [Deleted User]
    [Deleted User]
    Soul Shriven
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  • kevlarto_ESO
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    What I miss is more depth in my mmo, where your character feels like it lives in the world and not just playing through the world, I have played mmo's since the conception of them back before they had graphics, the older games gave you that feel of a perpetual world a living world, most mmo's post wow are just kind of wham bam thank you mam, here is a new treadmill here is a new carrot here is a new shiny, content is not what it used to be.

    But times have changed and players have changed a lot of the things in the old games would not fly today with the instant gratification generation.

    Communities are not as tight as they used to be, there was rarely flaming and nastiness in the forums and almost never personal attacks, everyone was more or less united to play and have a good time and help your fellow gamer.

    Even will all the short comings modern mmos have I still have fun, and when they become no longer fun I move along.

    But part of the gaming experience in an mmo is growing with the game and if those things are not fun maybe mmo's are not for you.

  • Ackwalan
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    Why can't MMORPG's just be easy and fun? Not easy in a gameplay sense but easy in a "just let them loose in the world to do what they want" kind of sense.
    This game took ♥♥♥♥ing forever to get past the tutorial which honestly I absolutely hated, and then it plopped me down in a place I don't care about and never told me how to leave,
    just that I should take a side in this boring plot line that I had no reason to be invested in.
    Okay great, an unlikable character is stuck in coldharbor with Molag Bol and I gotta stop him from doing something with an anchor... What does that have to do with the war? Do I really have to join a side and do chores for them to progress?

    WHY IS THERE SO MUCH BUSY WORK?!

    You wanted a game where you can just do what you want, then complain about not having a golden path laid out in front of you.
  • Sheezabeast
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    For fans who adore TES titles, and those who follow the lore and collect/play the games (besides Skyrim) this game is wonderful. Consider learning more about the things in the game like the Daedric Princes, their lore alone is worth the read!
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Gargath
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    Skayaq wrote: »
    If you don't think the game is fun, why are you still here?

    I was just about to ask that myself, but then I noticed OP's name :).
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Tandor
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    Gargath wrote: »
    Skayaq wrote: »
    If you don't think the game is fun, why are you still here?

    I was just about to ask that myself, but then I noticed OP's name :).

    Indeed. If you check out his post history you'll find that he's not the oldest or brightest kid on the block :wink: !
  • SHADOW2KK
    SHADOW2KK
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    Dont play the game then OP.

    Tutorial takes barely any time to do, then once you done it, you do not have to do it again.

    Sounds like , as others have said, that this game is not for you

    So bye bye:}
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

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  • Stopnaggin
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    Without being dismissive, let's consider that the OP has a point. It's not very well articulated, and it does seem early in the game to be this disappointed, but there is still a point to be had.

    I have to somewhat agree, but maybe I'm just a slow learner. I have played heavily since launch. CP 620, Crafter with literally every trait and style, a couple million in the bank, 4 main characters, blah blah blah. I've play PvP, PvE, thieving, farming, and just random roaming around. I even got so bored a couple of times that I went hunting squirrels just to see how much small game I could acquire.

    And now, the game feels more boring that ever. Every time I launch the game out of habit, I feel like I'm looking in the fridge for the seventh time in 20 minutes, expecting there to be something new when I know there is not. The game feels like nothing but a grind because...well, it is. There is nothing truly creative (like recipes or spells or clothing styles, etc.) because it would either 1) present a mechanic that could be exploited/abused, or 2) would take away from the items being sold in the Crown Store.

    The game is certainly more interesting when playing with friends (hence the MMO), but then it's really about being with friends and not the game itself. So perhaps the OP should find a guild or group of people to play with, although that can be tough sometimes, especially when you don't want to play with racist, xenophobic, misogynistic, man-babies.

    Or as some have said here, the game really might not be for you. Whatever you do, don't subscribe if you don't like it. You would just be adding fuel to the fire.

    Grinding in an MMO? No way. JK. Yes it gets repetitive, but you have options to deal with that. I run trials with my guilds and often do dungeons in the gf, which I sometime regret. With crafting being left behind I can feel the pain there.

    As for the OP, his point is invalid. He didn't run all the content, he can have any opnion he wants. But to just come on the forums of a game that you just started to complain that it's no fun, we'll IMHO, that would be a premature statement. Or perhaps just trolling. Why put in the effort to come here and complain?

    Now I'm not some hardcore MMO player, a few but not like this. I find this game to have enough content to last quite a while. I personally have never seen a game with the amount of dlc and events they push out as fast as they do. The game has issues, but from my perspective it's not enough to make me quit.
  • Doctordarkspawn
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    There's alot of aspects that detract from ESO's fun even as an MMO.

    A system that never gives you a clue how to use it and lies to you saying however you wanna play is okay.

    Forcing you to do certain activities you may have (PVP) to be effective at 90% of the content. (Vigor. Warhorn to a lesser extent.)

    Lack of design focus.

    These are legitimate complaints but it seems like the OP is just disconnected from the start, that's usually where I stop playing.

  • Solariken
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    Alucardo wrote: »
    WHY IS THERE SO MUCH BUSY WORK?!

    Lol sounds like MMOs aren't for you my man. I won't deny that the quests are pretty boring. When levelling new characters I don't even bother with them any more, and thank god you can skip the wailing prison after having completed it once.
    The main quest line isn't even worth the damn skill points. The Prophet can keep them for all I care.

    This. Also after we've completed the whole main quest on a character we should have the option to skip the whole damned thing at new character creation.
    Edited by Solariken on November 21, 2016 8:59PM
  • SaibotLiu
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    Well OP F2P MMO's arent fun for me, that's why Im not playing them. Can you go try to "save" WoW instead plz? Tyvm.
  • IrishGirlGamer
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    Why can't MMORPG's just be easy and fun? Not easy in a gameplay sense but easy in a "just let them loose in the world to do what they want" kind of sense.
    This game took ♥♥♥♥ing forever to get past the tutorial which honestly I absolutely hated, and then it plopped me down in a place I don't care about and never told me how to leave,
    just that I should take a side in this boring plot line that I had no reason to be invested in.
    Okay great, an unlikable character is stuck in coldharbor with Molag Bol and I gotta stop him from doing something with an anchor... What does that have to do with the war? Do I really have to join a side and do chores for them to progress?

    WHY IS THERE SO MUCH BUSY WORK?!

    Well, technically, you don't have to do any of those things. I'm not here to tell you to keep playing the game because I'd say it's not for you, but to be clear to any new players who may have fallen for the click bait:

    You don't have to do those things. There's a lot to do in this game. Just ... do something else.
    JD2013 wrote: »
    An opinion is like a secret.

    Quite personal to the person who has it and does not always need to be shared :wink:

    Oh God, shades of my Irish grandmother ....

    Edited by IrishGirlGamer on November 21, 2016 9:13PM
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

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  • 1mirg
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    There's alot of aspects that detract from ESO's fun even as an MMO.
    My main problem with Elder Scrolls Online, is how the movement system functions. It's kinda hard to "enjoy" something when you feel like your character is a piece of plywood moving about most of the time. Then there is the combat system. Now I gotta be honest here, this combat system breaks my immersion with the game due to how stiff and non-fluid it feels.

    Everything else I can look over but the Combat and Movement functions are the key to making or breaking the "fun" aspect for me. Many users complained about how this "doesn't feel like a elder scrolls game" back during the beta and when it launched, and I always felt that they were mainly talking about the movement and combat functions of the game, but that's just my take on them.

    Don't get me wrong, I like reading the lore in this mmo which is why I still comeback to it every once and awhile. But I would play much more often if the combat and movement system felt way more fluid and I believe that I am not the only one who feels this way neither.
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  • d0e1ow
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    For me the game's strongest point is also its weakest: the quests. They really tried to make you care about the quests in this game by doing the VO for all of them, and some of them are interesting. I'm always tickled when I run into Captain Kaleen or some other person that I remember fondly.

    That being said, it also makes the game hard for me to play for long period of time, because after awhile I start kind of vegetating and not really absorbing what is being said, or I just feel tempted to click through the dialogue quickly.

    The slow delivery method of the quests, and the fact that there are a TON of quests in this game, literally everywhere you look, means that when a quest is bad or boring it feels REALLY boring.

    The theme park design of the world means that instead of really, truly, being able to cut loose and just explore (like in Skyrim or Oblivion) you are always just a stone's throw from stumbling upon another quest hub that offers little meaningful interaction outside of that quest. I tend to find NPC's who run up to me with their arms waving about screaming at me for help to be far more of an annoyance than a welcomed sight when I am just wishing to see what's on the other side that mountain over yonder.

    It's baked into the design of the game. Whether or not you see it as a flaw depends entirely on what you believe the MMORPG genre should be. I myself find it both at times a pro and a con. I think ESO is a good game, but a true dyed-in-the-wool TES game it definitely is not. Most of us have known this since 2014 though. Some folks on Steam just discovered that fact this past weekend.
    "Her mystery was as essential to her as savagery was to Boethiah or treachery was to Molag Bal. To understand Nocturnal is to negate her, to pull back the curtains cloaking her realm of darkness." - Sigillah Parate "Invocation of Azura"


  • Rev Rielle
    Rev Rielle
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    Among other things, the tutorial is there to show you some basic game mechanics; including how to block & interrupt in particular. These skills are intimately important to difficult game-play, but I would tentatively suggest 80% of players don't have a clue how to do both effectively.

    If you want to get more out of the game and be less confused, you really have to pay more attention to;

    a) Your surroundings, NPCs and what they say when your character's near them, and
    b) NPC dialogue

    ESO actually does an exceptionally good job at holding the players hand and guiding them through the games entire content. And providing all the understanding and rationale one needs for why their character is doing what they're doing. All one has to do is pay a little attention and read.

    If you don't want to do that, and run about confused, ESO allows you to do that too with Tamriel Unlimited.

    If you can be anything, be kind.
  • deevoh1991
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    It's awesome but Im sure in 2 months I'll get bored because I'm a casual player and the scaling system denies me the feeling of ever getting stronger.
    Also "research" is a painfully annoying concept I hope never occurs in any other games.
    PSN GT : Divzor
  • threefarms
    threefarms
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    fart?
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