puffytheslayer wrote: »you want to fundamentally change the game from the core up
justice system? not being able to fight whoever you want whenever you want? why are these issues being discussed in this thread?
the game is what it is, i choose to accept the reality of the game & play within the confinments of the game, if you want an MMO that offers something different then go develop one, nobody is forcing you to play this game, or WOW.
Darkstorne wrote: »puffytheslayer wrote: »you want to fundamentally change the game from the core up
justice system? not being able to fight whoever you want whenever you want? why are these issues being discussed in this thread?
the game is what it is, i choose to accept the reality of the game & play within the confinments of the game, if you want an MMO that offers something different then go develop one, nobody is forcing you to play this game, or WOW.
Seriously? Please, read what I'm writing and don't jump to crazy conclusions. That's as a bad as people saying "He just wants this to be Skyrim."
I'm saying the free-for-all resources and chests mechanic only works well in games where players are free to exact their own justice against players being rude. Since that's not going to happen in ESO, the simple solution (which if you think changes the game's core... well that's your issue) is to lock resources to players fighting near them so others can't steal them from under you. That at least prevents ninja looting for chests, but still doesn't quite solve the problem the OP makes clear - if you see players going in one direction, you'll probably want to avoid them and go elsewhere. Otherwise, they'll get all the resources before you do. That's a shame to feel that way.
"if you want an MMO that offers something different then go develop one, nobody is forcing you to play this game, or WOW"
If you think having valid complaints about this game's shortcomings means we must hate the game in its entirety, then you need to step down from the knee-jerk defence committee.
puffytheslayer wrote: »the game is what it is, i choose to accept the reality of the game & play within the confinments of the game, if you want an MMO that offers something different then go develop one, nobody is forcing you to play this game, or WOW.
FoolishHuman wrote: »What is it with everyone refering to Skyrim? And my main point wasn't about the resource nodes anyway.
What I mean is this: I come to a Dolmen while exploring around and see there are 30+ players standing around. What do I do? Walk along because I already know I won't be able to get a hit in on the boss, especially if I am playing a low level alt. You want me to group with the people for 30 seconds and then leave the group again in this case? That doesn't sound sensible. Why can't the game do that for me? Treat everyone around like they are in a group automatically?
Same with public dungeons, as far as I understand they are meant to be played that way; I come along go in and kill the bosses with whomever happens to be there at the same time. What really happens is that everyone can solo everything and I have to wait 5 minutes at every champion because only their corpse on the ground remains. Again, an auto grouping feature would be good for that, because I only want to group for a minute, not farm the place over and over. Or give them more health so one player can't do it alone, or make the respawn time shorter the more players are around. I am sure there are lots of different ways to make this easier for everyone. Just the effort is not being made.puffytheslayer wrote: »the game is what it is, i choose to accept the reality of the game & play within the confinments of the game, if you want an MMO that offers something different then go develop one, nobody is forcing you to play this game, or WOW.
What kind of attitude is that in a place that is meant for feedback? I am not telling the devs how to make their game, I am saying what bothers me. That is what this is for.
FoolishHuman wrote: »They steal my resource nodes, chests, kill enemies before I can get xp, kill champions before I can get the achievement. This supposed multiplayer game is made in a way that makes you despise other players. Shouldn't the design be in a way that I actually enjoy seeing others instead of wishing they would just go away?

FoolishHuman wrote: »They steal my resource nodes, chests, kill enemies before I can get xp, kill champions before I can get the achievement. This supposed multiplayer game is made in a way that makes you despise other players. Shouldn't the design be in a way that I actually enjoy seeing others instead of wishing they would just go away?
FoolishHuman wrote: »I don't want the other players to vanish! What I wish for is that if I open a chest or take a resource that it won't go away for everyone else so everyone can take it, something like that.
Darkstorne wrote: »Lava_Croft wrote: »But what you really want is just Skyrim, right?
Perfect way to ignore his valid complaints about some of the game design and pretend he wants to play a completely different game.
I know this might come as a shock to you, but maybe he genuinely justs want to play a slightly better version of ESO, and not Skyrim? Big revelation, I know.
@Darkstone: Do you realize that your suggestion would lead to you having less nodes and chests? Every 2nd node would be locked because another player is a bit closer.
Your suggestion wouldn't work. Got a better one? No? Well, there is none, leave this game or play in a world full of people.
TequilaFire wrote: »Food for thought.
Multiplayer games are played for competition with other players.
FoolishHuman wrote: »They steal my resource nodes, chests, kill enemies before I can get xp, kill champions before I can get the achievement. This supposed multiplayer game is made in a way that makes you despise other players. Shouldn't the design be in a way that I actually enjoy seeing others instead of wishing they would just go away?
I agree. For an MMO this game really punishes you for completing content with other players. From the 2 person XP cap all the way to the lack of resource nodes, One Tamriel made all of these issues more prevalent.
FoolishHuman wrote: »They aren't your nodes! They are free to all. If you cant kill the mob quick enough then im afraid its tough **** if someone comes along and grabs it.
But that is exactly the point. Why design it in a way that breeds conflict. Just make it so that there is no fighting over who got there first and all these problems and frustrations go away.
Rohamad_Ali wrote: »How is it possible you can't get XP when damage is raised for all low level players and a hard sneeze on a NPC gives you credit now ? Are you trying to Heal the monsters ?
Unsent.Soul wrote: »Rohamad_Ali wrote: »How is it possible you can't get XP when damage is raised for all low level players and a hard sneeze on a NPC gives you credit now ? Are you trying to Heal the monsters ?
Now they will mock you and say you're being rude....
Nahhh I think he just wants to play skyrim 2.
IrishGirlGamer wrote: »I work at a museum. Today a large family group came in, including several parents and a number of children. We have an area that is specifically for children, and includes a number of small interactive engagement exhibits. One is a very popular, a computer that allows children to color shapes on a page, then find famous artworks that resemble their colors and shapes.
Two children wanted to use the computer at the same time. One was older, and pushy, and began to force the other children away, not physically but just because he was bigger. Eventually one of the parents came over to me and said, "You really need a second computer."
What? We need to spend our money (which is limited, thank you very much) on a second exhibit because you can't discipline your children?? Seriously? Now teaching your children to share is MY responsibility?
IrishGirlGamer wrote: »The problem is with people, not the node design. The problem is with people, not the grouping tool. The problem is with people. Period.
Rohamad_Ali wrote: »How is it possible you can't get XP when damage is raised for all low level players and a hard sneeze on a NPC gives you credit now ? Are you trying to Heal the monsters ?
And what you wish for is not unprecedented in an MMORPG. Guild Wars 2 has such a design.
FoolishHuman wrote: »They steal my resource nodes, chests, kill enemies before I can get xp, kill champions before I can get the achievement. This supposed multiplayer game is made in a way that makes you despise other players. Shouldn't the design be in a way that I actually enjoy seeing others instead of wishing they would just go away?