I'm sure the Orcs will be the first to leave.
This thread just goes to show why Orsinium, in my opinion at least, has the best plot line out of every zone in the game. I genuinely liked Kurog to begin with and agreed with his motives which made him a more relatable, realistic antagonist, plus the final battle with him is arguably the most epic single player boss fight so far.
King Kurog did nothing wrong!
I mean, wow, the guy managed a treaty with his race's mortal enemies, rebuilt an impressive city from rubble, genuinely cared for his people, and would have kept it running smoothly if it weren't for the stubborn chiefs refusing to change their ways.
And in the end, the chiefs realized he was right and elected a king anyway...but they went back to worshipping Malacath. The deity whose famous words are "Never forget, never forgive". Eventually the Orcs will grow to distrust outsiders again, and all the work Kurog put into forging alliances be for naught. Maybe it could have prevented the second siege of Orsinium!
First of all, Trinimac is what Malacath was before transformation. It is the same thing at its core.
Second, Orsimer are warrior race. They excel as warriors and thrive in battle. Everything else is just an intermezzo for next conflict, next war.
Third, DC is not the best place for an Orsimer. Redguards are their enemies, Bretons are their enemies. They always were and always will. Kurog tried to change that and failed. I dislike being betrayed, but I can see why Kurog did what he had to do. Orsimer are not used to be under the banner of a sole ruler, and if you want to unite a nation, you have to dominate over its most significant leaders. And in Orsimer's culture, that means just one thing - kill or be killed. No tribe will follow a leader that kissed other ones boot. They had to be killed.
Forth, Trinimac was something that needed to be forced on Orsimer ppl for DC to be forged in the first place. Malacath, who was defeated and betrayed, became God of revenge. And Orsimer hold grudge against both Redguards whiny Bretons. Trinimac supposed to give Orsimer something that is not only "an eye for an eye" they had with Malacath. I understand why so many Orsimer tribes had problem accepting the new order of things, since, as a Nord, I "will have" the same problem in about 2 eras when Talos was forbidden by the damn elves and their imperial puppets.
Fifth, Kurog's dream of unification was not planned that well and was put in motion even worse. I am sorry about what happened afterwards, but the transition was too fast and too sudden for most of Orsimer folk, leaving them without true leader, with shaken identity and vulnerable to what their true enemies, Bretons and Redguards will do to them once again.
Conclusion. Never ever trust a Breton or Redguard. Malacath was right.

First of all, Trinimac is what Malacath was before transformation. It is the same thing at its core.
Second, Orsimer are warrior race. They excel as warriors and thrive in battle. Everything else is just an intermezzo for next conflict, next war.
Third, DC is not the best place for an Orsimer. Redguards are their enemies, Bretons are their enemies. They always were and always will. Kurog tried to change that and failed. I dislike being betrayed, but I can see why Kurog did what he had to do. Orsimer are not used to be under the banner of a sole ruler, and if you want to unite a nation, you have to dominate over its most significant leaders. And in Orsimer's culture, that means just one thing - kill or be killed. No tribe will follow a leader that kissed other ones boot. They had to be killed.
Forth, Trinimac was something that needed to be forced on Orsimer ppl for DC to be forged in the first place. Malacath, who was defeated and betrayed, became God of revenge. And Orsimer hold grudge against both Redguards whiny Bretons. Trinimac supposed to give Orsimer something that is not only "an eye for an eye" they had with Malacath. I understand why so many Orsimer tribes had problem accepting the new order of things, since, as a Nord, I "will have" the same problem in about 2 eras when Talos was forbidden by the damn elves and their imperial puppets.
Fifth, Kurog's dream of unification was not planned that well and was put in motion even worse. I am sorry about what happened afterwards, but the transition was too fast and too sudden for most of Orsimer folk, leaving them without true leader, with shaken identity and vulnerable to what their true enemies, Bretons and Redguards will do to them once again.
Conclusion. Never ever trust a Breton or Redguard. Malacath was right.
WhiteCoatSyndrome wrote: »Except Kurog himself went back on it; all that talk about talking things over and moving away from the old ways only to lose patience and start killing people because they disagreed with you...so much for talking things over.
And you might recall they didn't trust outsiders to begin with. Remember the line about no Breton and Redguard armies allowed in the area, ever? Unless I'm badly mis-remembering, that was pre-Bazrag! They're pretty much doomed from the start when their allies aren't even allowed to come help them.
Also I gather his mother was behind most of the unification stuff anyway.