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Favorite magblade setup?

  • Stoopid_Nwah
    Stoopid_Nwah
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Junipus wrote: »
    altemriel wrote: »
    Junipus wrote: »
    Don't you have you technically have to cast pets 2x to get the set buff and then to get pets that are buffed by it?

    Unless they changed it from last time I used it, you only need to cast shades once but you then need to switch the bar to get the buff so always put the shade on your off bar (for magblade at least).

    Hopefully they fixed it so it procs as soon as the shade is cast, but I haven't seen anything to indicate that so far.



    it does proc right when you cast it, I tested it out yesterday

    That's good to know. Still don't regret deconning my gold divines set though. Too much hassle in trials and not that useful in divines for PvP.

    its bad for trails because the shades absorb group buffs
    Master_Kas wrote: »
    Atm using 5x spinner, 2x groth, 5x vd (sometimes I swap out the vd jewerly for willpower)

    DW + destro to kill as much as possible before going down.

    Magblade feels pretty meh, you're either a kamikazee bomber, a weaker sorc (if you go destro/resto) or a weak stamblade (mag melee , dw resto).

    WTB Magicka melee nb from 1.5 or before :disappointed:

    Nah, magblade > sorc by far. You have ranged snares and roots, a cheaper spammable that heals you, allowing you to cast dampen and go offensive to refill your health. You have cloak to relive pressure and help protect your healing ward, shades as a superior positioning tool to streak, better aoe CC, and you can guarantee your high burst skill procs when you want it to, your burst isn't purgable, magika based dodge chance, better sustain, minor berserk, etc.

    The only advantage sorc has really is mines, but these days most people know how to counter them.

    edit: Its also worth noting that mageblade is able to run blue health/mag food for pvp and not have to worry about dying to 3 CCs because siphoning attacks handles your stamina.

    Is that for pve cause swallow soul heals you for only like 1000hp over a period of time max. I think sorc is better too only because it has an anti melee kit with mines and streak and it's alot more bursty. And all of it's abilities work as intended where as magblade is just buggy. Agony is also pure garbage because it breaks on dot ticks. Magblade isn't far off from sorc, they are pretty close but sorc with better defenses and better offense. shield stacking is still as op as it's ever been. Shade is nice to get distance but it's only better than streak if you are fighting in a place with a lot of elevation. And if someone gap closes you they follow you to your shade either that or you just won't teleport at all. It's 50/50 lol

    Magblade has a kit that soft counters melee, both anti melee kits are hard countered by mist form. That's a scratch

    Agony is indeed garbage, fear however, is the best CC in the game.

    Mageblade has better defense because native, magika based dodge chance is more important that hardened ward, with 6 seconds shields there's no real point to stacking more than 2. Furthermore, mageblade has the hardest hitting non-ulti in the game and doesn't rely on purgable skills for its burst, swallow soul is better than crushing shock, cripple provides a ranged root and snare, sorc has nothing on par with that. Assassin's will and frags are about equal, though will is more reliable, hits harder, and has less of a telegraph. Impale > fury. Ultimately all sorc has is curse, but I'd rather the strong ranged DoT in cripple than curse

    Shade is as unreliable as streak, but at least sometimes it gets you behind LoS

    Magblade > Sorc by far and we haven't even mentioned the AoE damage utility sap provides and a reliable aoe snare on gap close.

    To those saying magblade lacks damage to kill a shield stacking sorc, lol. Nothing in the game is gonna hurt worse than assassin's will, eye, fear, swallow in a combo and none of it is purgable. Don't look at duels against each other, look at what you face daily in open world cyrodiil, mageblade has a more diverse and effective toolkit by far.

    Edit: Just want to add that mines only work on stam builds, any mag build worth their salt is gonna eat them with mist form and dare you to keep casting them and mageblade is best equipped to do this without running out of resources because siphoning attacks is amazing.

    Mag sorc is the worst mag build this patch, even mDK is better atm.

    I disagree that dodge chance is better than damage shields. Two shields will insure the safety of your health double take is only a 20% chance I feel it's more for the movement speed than it is for the dodge chance, I also think mages wrath is better than impale because it has a chance to proc implosion, both of those executes are pretty horrible though.i think crystal frag is better than assassins will in terms of you have a bigger window to use it in, you can also animation cancel it. If you try to do that with the spectral bow most times it will just disappear. The spectral bow send to hit harder for the most part though, but I would need to test this. Swallow soul I do feel is better because it's dirty cheap, but the damage of force pulse is higher. I actually use force pulse over swallow soul for PvE, it's also much more fluid to weave. I think the only thing magblade has going for it is versatility. You can go ranged or melee or a combination of both no other magicka class can do that it has alot of aoe's and great passives, it's good at alot of stuff but it's not really the best at anything and it's very slow paced if you are playing a destro build. With all its burst coming from the spectral bow unlike the sorc because a sorc had curse making it far more bursty which is better for PvP. In PvP burst damage and mobility are King and the sorc outshines magblade in both of those aspects and in terms of burst it's really not that close magsorc honestly hits just as hard as stamblade (minus the proc sets). Magblade can be bursty like that but you are kind of forced into a dual wield role which is what I'm playing now because I find it actually better for open world PvP and I'm liking the change of pace. But it's weaker in dueling scenarios

    1. you can't animation cancel frags, but you can ani cancel will, learn mechanics before you try to debate with me please. Also, will hits like 30% harder

    2. Dampen is gonna be as big as hardned ward because mageblade can run necro without wasting 2 slots on garbage pets and since shields last only 6 seconds they're reactive no proactive, meaning having hardened, harness/dampen, and healing ward is redundant, if you start spamming those 3 shields you're not doing anything but draining your resources. At this point a 20% dodge chance that lasts 20 seconds is better than a third shield for sure.

    3. The damage difference between force pulse and funnel is overstated because force pulse requires you to "roll" 3 crits to achieve maximum damage, whereas funnel only requires one. The reason to use force pulse for pve is to proc elemental drain and nerein'th, this is another lack of understanding of mechanics on your part. Also, Funnel from a NB hits harder than crushing shock from a sorc because of minor brutality.

    I didn't even mention yet how fast mageblade generates ulti significantly faster than all other classes. Mageblade, nor any other magika build, doesn't require dw for burst because eye, which, btw, is gonna hit harder on NB than sorc.

    I'm sorry, maybe you feel that sorc is better, but an objective look at the two classes shows mageblade is significantly better at everything except wasting magika stacking 3 shields you don't need.
    While assassin's will can be cancelled, I have to say I also have had some issues with it disappearing if I "cancel too quickly" whereas I am able to cancel frags (a procced one). I have to almost force myself to delay canceling will a bit. But yes, will hits way harder for sure and is much harder to predict (versus seeing a sorc's hands glow purple).

    Otherwise yeah I would say adding dodge chance with a huge dampened shield is quite nice plus the ult regen a nb offers is insane. I'm constantly dropping meteors all over the place when running through dungeons and vma.

    The only thing I would say a sorc has on a magblade would be in regards to escapability for inexperienced players. If you took two new players and gave one a sorc with streak and one a nb with cloak, I think the one playing the sorc would escape whereas the nb would be screwed. I guess I'm just saying that nbs are harder to master in terms of surviving, rotation (because it isn't set really), and escaping. You don't get to just stack shields and mine camp.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    LegacyDM wrote: »
    AzuraKin wrote: »
    LegacyDM wrote: »
    AzuraKin wrote: »
    LegacyDM wrote: »
    AzuraKin wrote: »
    i just gotta put out there, rattlecage isnt a good set. if it shared the buff with team, be one thing but sap essence and braain fart the mages dot both give the buff. they are not hard to manage the buff uptime, and both do good things, sap essence is like the ultimate aoe for mageblades and the mage ability (brain farting still) is really good dot (and the empower from using it is best time to use ultimate and/or cripple).

    Disagree. If you run a dual wield sword setup with sword of omens and manage to get the magicka jewelry versions you can pump out good damage while freeing up skill slots. With the setup below I don't need to run entropy and can use mark instead.


    Balanced aoe/single target damage with good regen
    5 rattlecage - 3 jewelry 2 swords
    5 krags
    2 grothdarr
    1 vdsa resto on off bar

    high single target damage but less regen.
    5 rattlecage
    5 necropetence
    2 slime crawl

    freeing up slots? dude sap essence and entropy are to very important skills for mages. 1. sap essence is the strongest insta damage non-ult aoe ability in the game. whirlwind only matches and maybe slightly surpasses at eabout 5-10% health left at best. detonation beats it yes but it takes 4-8 seconds depending on morph which is why i also dont count it as beating it as its really only doing damage every 8s while sap is a spammable aoe. entropy is strong for single target because it also grants major sorcery, but also empower giving the nightblade 2 aspects to its use, normal: entropy + crippling grasp and entropy + ult + crippling grasp to thier rotation. ult takes precident as it does more damage, and if you using meteor it also grants empower still to crippling grasp. and as entropy does damage on par with nb's instant damage skills, there is no dps loss there only gain from the empower from the skill. you are not freeing up a slot with rattlecage, your losing power over using better sets like spc, willpower + 2p torugs, whats the proc set scathing mage i believe that triggers off class skills, just to name a few off hand.

    I agree with keeping sap essence in the bar. The problem is your not always going to be in range to use it. With rattle cage you can ensure 20% uptime all the time. Especially when your at a ranged group or Zerg fight and need to spam funnel health. No reason whatsoever to run entropy if you have rattle cage. The damage over 11 or 14.4 seconds (don't remember how long it is) isn't worth it and I can think of far better things to slot if you make up major sorcery from rattlecsge.

    You have your playstyles and rotation and I have mine. But to say rattle age is useless is wrong and misleading. I've provided two successful setups that use rattlecsge. My necropetence build can get me a 10k+ funnel health with a magicka recovery of around 1650. In that build I don't need to use siphoning attacks, entropy, or go stave.

    I don't use meteor I use bat swarm while procing grothdarr. sometimes throw in proxy det into the mix and finish off with sap essence.

    sap essence is for groups, not single player, in pve you use it against mobs/adds. in pvp you use it when pushing through opposing forces. single opponents or when at range, you use entropy. you gain buff and you got a dot going on a guy to annoy him.

    I know what sap essence is for, smart guy. To play mageblade effectively you need to balance group play with solo play. If your good at one but not the other your going to die a lot. Predominately, however, mageblade are best at group play. If you want to solo or dual go play a stsmblade and go gankpeople from horseback. The point I'm making is you don't need to slot entropy when using rattlecage. Your not always going to be in range to use sap and there are better skills you can slot over entropy.

    Why don't you people think out of the box for once and use something that's not a cookie cutter fire destro, entropy, skoria meteor based build. I've already provided two non conventional dual wielding/resto builds that are highly effective that use rattlecage.

    I don't get the value in rattle cage when you have a 20s buff for the same thing. Buffs under 10s can really complicate your rotation so I do totally get that. I used to be a big entropy fan, but I've found it utterly useless especially if you have swallow soul.

    In fact, I've actually switch my bars to have sap and swallow on separate bars. My magicka and spell power is so high I can layer the hot from swallow and spam sap as i'm closing the gap. Rattle cage, if using sap, is just a waste given the value in healing and 20s buff it gives.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Junipus wrote: »
    altemriel wrote: »
    Junipus wrote: »
    Don't you have you technically have to cast pets 2x to get the set buff and then to get pets that are buffed by it?

    Unless they changed it from last time I used it, you only need to cast shades once but you then need to switch the bar to get the buff so always put the shade on your off bar (for magblade at least).

    Hopefully they fixed it so it procs as soon as the shade is cast, but I haven't seen anything to indicate that so far.



    it does proc right when you cast it, I tested it out yesterday

    That's good to know. Still don't regret deconning my gold divines set though. Too much hassle in trials and not that useful in divines for PvP.

    its bad for trails because the shades absorb group buffs
    Master_Kas wrote: »
    Atm using 5x spinner, 2x groth, 5x vd (sometimes I swap out the vd jewerly for willpower)

    DW + destro to kill as much as possible before going down.

    Magblade feels pretty meh, you're either a kamikazee bomber, a weaker sorc (if you go destro/resto) or a weak stamblade (mag melee , dw resto).

    WTB Magicka melee nb from 1.5 or before :disappointed:

    Nah, magblade > sorc by far. You have ranged snares and roots, a cheaper spammable that heals you, allowing you to cast dampen and go offensive to refill your health. You have cloak to relive pressure and help protect your healing ward, shades as a superior positioning tool to streak, better aoe CC, and you can guarantee your high burst skill procs when you want it to, your burst isn't purgable, magika based dodge chance, better sustain, minor berserk, etc.

    The only advantage sorc has really is mines, but these days most people know how to counter them.

    edit: Its also worth noting that mageblade is able to run blue health/mag food for pvp and not have to worry about dying to 3 CCs because siphoning attacks handles your stamina.

    Is that for pve cause swallow soul heals you for only like 1000hp over a period of time max. I think sorc is better too only because it has an anti melee kit with mines and streak and it's alot more bursty. And all of it's abilities work as intended where as magblade is just buggy. Agony is also pure garbage because it breaks on dot ticks. Magblade isn't far off from sorc, they are pretty close but sorc with better defenses and better offense. shield stacking is still as op as it's ever been. Shade is nice to get distance but it's only better than streak if you are fighting in a place with a lot of elevation. And if someone gap closes you they follow you to your shade either that or you just won't teleport at all. It's 50/50 lol

    Magblade has a kit that soft counters melee, both anti melee kits are hard countered by mist form. That's a scratch

    Agony is indeed garbage, fear however, is the best CC in the game.

    Mageblade has better defense because native, magika based dodge chance is more important that hardened ward, with 6 seconds shields there's no real point to stacking more than 2. Furthermore, mageblade has the hardest hitting non-ulti in the game and doesn't rely on purgable skills for its burst, swallow soul is better than crushing shock, cripple provides a ranged root and snare, sorc has nothing on par with that. Assassin's will and frags are about equal, though will is more reliable, hits harder, and has less of a telegraph. Impale > fury. Ultimately all sorc has is curse, but I'd rather the strong ranged DoT in cripple than curse

    Shade is as unreliable as streak, but at least sometimes it gets you behind LoS

    Magblade > Sorc by far and we haven't even mentioned the AoE damage utility sap provides and a reliable aoe snare on gap close.

    To those saying magblade lacks damage to kill a shield stacking sorc, lol. Nothing in the game is gonna hurt worse than assassin's will, eye, fear, swallow in a combo and none of it is purgable. Don't look at duels against each other, look at what you face daily in open world cyrodiil, mageblade has a more diverse and effective toolkit by far.

    Edit: Just want to add that mines only work on stam builds, any mag build worth their salt is gonna eat them with mist form and dare you to keep casting them and mageblade is best equipped to do this without running out of resources because siphoning attacks is amazing.

    Mag sorc is the worst mag build this patch, even mDK is better atm.

    I disagree that dodge chance is better than damage shields. Two shields will insure the safety of your health double take is only a 20% chance I feel it's more for the movement speed than it is for the dodge chance, I also think mages wrath is better than impale because it has a chance to proc implosion, both of those executes are pretty horrible though.i think crystal frag is better than assassins will in terms of you have a bigger window to use it in, you can also animation cancel it. If you try to do that with the spectral bow most times it will just disappear. The spectral bow send to hit harder for the most part though, but I would need to test this. Swallow soul I do feel is better because it's dirty cheap, but the damage of force pulse is higher. I actually use force pulse over swallow soul for PvE, it's also much more fluid to weave. I think the only thing magblade has going for it is versatility. You can go ranged or melee or a combination of both no other magicka class can do that it has alot of aoe's and great passives, it's good at alot of stuff but it's not really the best at anything and it's very slow paced if you are playing a destro build. With all its burst coming from the spectral bow unlike the sorc because a sorc had curse making it far more bursty which is better for PvP. In PvP burst damage and mobility are King and the sorc outshines magblade in both of those aspects and in terms of burst it's really not that close magsorc honestly hits just as hard as stamblade (minus the proc sets). Magblade can be bursty like that but you are kind of forced into a dual wield role which is what I'm playing now because I find it actually better for open world PvP and I'm liking the change of pace. But it's weaker in dueling scenarios

    1. you can't animation cancel frags, but you can ani cancel will, learn mechanics before you try to debate with me please. Also, will hits like 30% harder

    2. Dampen is gonna be as big as hardned ward because mageblade can run necro without wasting 2 slots on garbage pets and since shields last only 6 seconds they're reactive no proactive, meaning having hardened, harness/dampen, and healing ward is redundant, if you start spamming those 3 shields you're not doing anything but draining your resources. At this point a 20% dodge chance that lasts 20 seconds is better than a third shield for sure.

    3. The damage difference between force pulse and funnel is overstated because force pulse requires you to "roll" 3 crits to achieve maximum damage, whereas funnel only requires one. The reason to use force pulse for pve is to proc elemental drain and nerein'th, this is another lack of understanding of mechanics on your part. Also, Funnel from a NB hits harder than crushing shock from a sorc because of minor brutality.

    I didn't even mention yet how fast mageblade generates ulti significantly faster than all other classes. Mageblade, nor any other magika build, doesn't require dw for burst because eye, which, btw, is gonna hit harder on NB than sorc.

    I'm sorry, maybe you feel that sorc is better, but an objective look at the two classes shows mageblade is significantly better at everything except wasting magika stacking 3 shields you don't need.
    While assassin's will can be cancelled, I have to say I also have had some issues with it disappearing if I "cancel too quickly" whereas I am able to cancel frags (a procced one). I have to almost force myself to delay canceling will a bit. But yes, will hits way harder for sure and is much harder to predict (versus seeing a sorc's hands glow purple).

    Otherwise yeah I would say adding dodge chance with a huge dampened shield is quite nice plus the ult regen a nb offers is insane. I'm constantly dropping meteors all over the place when running through dungeons and vma.

    The only thing I would say a sorc has on a magblade would be in regards to escapability for inexperienced players. If you took two new players and gave one a sorc with streak and one a nb with cloak, I think the one playing the sorc would escape whereas the nb would be screwed. I guess I'm just saying that nbs are harder to master in terms of surviving, rotation (because it isn't set really), and escaping. You don't get to just stack shields and mine camp.

    NB are much harder to play but with a much higher skill ceiling. But you and I know that setting an image, kiting, fearing, recalling to that image then cloaking away is the most effective escape in the game, it just requires more planning.

    As for canceling frags, even proc'ed ones, you can't really do it, there's a fraction of a second where you lose complete control of your character during a frag cast, regardless of if you see the hand throwing the frag, your movement becomes clunky, this is why most top tier sorcs don't run frags during vMA. @Dracane can confirm this.
  • Lexxypwns
    Lexxypwns
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    LegacyDM wrote: »
    AzuraKin wrote: »
    LegacyDM wrote: »
    AzuraKin wrote: »
    LegacyDM wrote: »
    AzuraKin wrote: »
    i just gotta put out there, rattlecage isnt a good set. if it shared the buff with team, be one thing but sap essence and braain fart the mages dot both give the buff. they are not hard to manage the buff uptime, and both do good things, sap essence is like the ultimate aoe for mageblades and the mage ability (brain farting still) is really good dot (and the empower from using it is best time to use ultimate and/or cripple).

    Disagree. If you run a dual wield sword setup with sword of omens and manage to get the magicka jewelry versions you can pump out good damage while freeing up skill slots. With the setup below I don't need to run entropy and can use mark instead.


    Balanced aoe/single target damage with good regen
    5 rattlecage - 3 jewelry 2 swords
    5 krags
    2 grothdarr
    1 vdsa resto on off bar

    high single target damage but less regen.
    5 rattlecage
    5 necropetence
    2 slime crawl

    freeing up slots? dude sap essence and entropy are to very important skills for mages. 1. sap essence is the strongest insta damage non-ult aoe ability in the game. whirlwind only matches and maybe slightly surpasses at eabout 5-10% health left at best. detonation beats it yes but it takes 4-8 seconds depending on morph which is why i also dont count it as beating it as its really only doing damage every 8s while sap is a spammable aoe. entropy is strong for single target because it also grants major sorcery, but also empower giving the nightblade 2 aspects to its use, normal: entropy + crippling grasp and entropy + ult + crippling grasp to thier rotation. ult takes precident as it does more damage, and if you using meteor it also grants empower still to crippling grasp. and as entropy does damage on par with nb's instant damage skills, there is no dps loss there only gain from the empower from the skill. you are not freeing up a slot with rattlecage, your losing power over using better sets like spc, willpower + 2p torugs, whats the proc set scathing mage i believe that triggers off class skills, just to name a few off hand.

    I agree with keeping sap essence in the bar. The problem is your not always going to be in range to use it. With rattle cage you can ensure 20% uptime all the time. Especially when your at a ranged group or Zerg fight and need to spam funnel health. No reason whatsoever to run entropy if you have rattle cage. The damage over 11 or 14.4 seconds (don't remember how long it is) isn't worth it and I can think of far better things to slot if you make up major sorcery from rattlecsge.

    You have your playstyles and rotation and I have mine. But to say rattle age is useless is wrong and misleading. I've provided two successful setups that use rattlecsge. My necropetence build can get me a 10k+ funnel health with a magicka recovery of around 1650. In that build I don't need to use siphoning attacks, entropy, or go stave.

    I don't use meteor I use bat swarm while procing grothdarr. sometimes throw in proxy det into the mix and finish off with sap essence.

    sap essence is for groups, not single player, in pve you use it against mobs/adds. in pvp you use it when pushing through opposing forces. single opponents or when at range, you use entropy. you gain buff and you got a dot going on a guy to annoy him.

    I know what sap essence is for, smart guy. To play mageblade effectively you need to balance group play with solo play. If your good at one but not the other your going to die a lot. Predominately, however, mageblade are best at group play. If you want to solo or dual go play a stsmblade and go gankpeople from horseback. The point I'm making is you don't need to slot entropy when using rattlecage. Your not always going to be in range to use sap and there are better skills you can slot over entropy.

    Why don't you people think out of the box for once and use something that's not a cookie cutter fire destro, entropy, skoria meteor based build. I've already provided two non conventional dual wielding/resto builds that are highly effective that use rattlecage.

    I don't get the value in rattle cage when you have a 20s buff for the same thing. Buffs under 10s can really complicate your rotation so I do totally get that. I used to be a big entropy fan, but I've found it utterly useless especially if you have swallow soul.

    In fact, I've actually switch my bars to have sap and swallow on separate bars. My magicka and spell power is so high I can layer the hot from swallow and spam sap as i'm closing the gap. Rattle cage, if using sap, is just a waste given the value in healing and 20s buff it gives.

    Rattlecage is a bad set on all classes and builds, the skill slot isn't more valuable than raw damage you can get from other sets.
  • Stoopid_Nwah
    Stoopid_Nwah
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    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Junipus wrote: »
    altemriel wrote: »
    Junipus wrote: »
    Don't you have you technically have to cast pets 2x to get the set buff and then to get pets that are buffed by it?

    Unless they changed it from last time I used it, you only need to cast shades once but you then need to switch the bar to get the buff so always put the shade on your off bar (for magblade at least).

    Hopefully they fixed it so it procs as soon as the shade is cast, but I haven't seen anything to indicate that so far.



    it does proc right when you cast it, I tested it out yesterday

    That's good to know. Still don't regret deconning my gold divines set though. Too much hassle in trials and not that useful in divines for PvP.

    its bad for trails because the shades absorb group buffs
    Master_Kas wrote: »
    Atm using 5x spinner, 2x groth, 5x vd (sometimes I swap out the vd jewerly for willpower)

    DW + destro to kill as much as possible before going down.

    Magblade feels pretty meh, you're either a kamikazee bomber, a weaker sorc (if you go destro/resto) or a weak stamblade (mag melee , dw resto).

    WTB Magicka melee nb from 1.5 or before :disappointed:

    Nah, magblade > sorc by far. You have ranged snares and roots, a cheaper spammable that heals you, allowing you to cast dampen and go offensive to refill your health. You have cloak to relive pressure and help protect your healing ward, shades as a superior positioning tool to streak, better aoe CC, and you can guarantee your high burst skill procs when you want it to, your burst isn't purgable, magika based dodge chance, better sustain, minor berserk, etc.

    The only advantage sorc has really is mines, but these days most people know how to counter them.

    edit: Its also worth noting that mageblade is able to run blue health/mag food for pvp and not have to worry about dying to 3 CCs because siphoning attacks handles your stamina.

    Is that for pve cause swallow soul heals you for only like 1000hp over a period of time max. I think sorc is better too only because it has an anti melee kit with mines and streak and it's alot more bursty. And all of it's abilities work as intended where as magblade is just buggy. Agony is also pure garbage because it breaks on dot ticks. Magblade isn't far off from sorc, they are pretty close but sorc with better defenses and better offense. shield stacking is still as op as it's ever been. Shade is nice to get distance but it's only better than streak if you are fighting in a place with a lot of elevation. And if someone gap closes you they follow you to your shade either that or you just won't teleport at all. It's 50/50 lol

    Magblade has a kit that soft counters melee, both anti melee kits are hard countered by mist form. That's a scratch

    Agony is indeed garbage, fear however, is the best CC in the game.

    Mageblade has better defense because native, magika based dodge chance is more important that hardened ward, with 6 seconds shields there's no real point to stacking more than 2. Furthermore, mageblade has the hardest hitting non-ulti in the game and doesn't rely on purgable skills for its burst, swallow soul is better than crushing shock, cripple provides a ranged root and snare, sorc has nothing on par with that. Assassin's will and frags are about equal, though will is more reliable, hits harder, and has less of a telegraph. Impale > fury. Ultimately all sorc has is curse, but I'd rather the strong ranged DoT in cripple than curse

    Shade is as unreliable as streak, but at least sometimes it gets you behind LoS

    Magblade > Sorc by far and we haven't even mentioned the AoE damage utility sap provides and a reliable aoe snare on gap close.

    To those saying magblade lacks damage to kill a shield stacking sorc, lol. Nothing in the game is gonna hurt worse than assassin's will, eye, fear, swallow in a combo and none of it is purgable. Don't look at duels against each other, look at what you face daily in open world cyrodiil, mageblade has a more diverse and effective toolkit by far.

    Edit: Just want to add that mines only work on stam builds, any mag build worth their salt is gonna eat them with mist form and dare you to keep casting them and mageblade is best equipped to do this without running out of resources because siphoning attacks is amazing.

    Mag sorc is the worst mag build this patch, even mDK is better atm.

    I disagree that dodge chance is better than damage shields. Two shields will insure the safety of your health double take is only a 20% chance I feel it's more for the movement speed than it is for the dodge chance, I also think mages wrath is better than impale because it has a chance to proc implosion, both of those executes are pretty horrible though.i think crystal frag is better than assassins will in terms of you have a bigger window to use it in, you can also animation cancel it. If you try to do that with the spectral bow most times it will just disappear. The spectral bow send to hit harder for the most part though, but I would need to test this. Swallow soul I do feel is better because it's dirty cheap, but the damage of force pulse is higher. I actually use force pulse over swallow soul for PvE, it's also much more fluid to weave. I think the only thing magblade has going for it is versatility. You can go ranged or melee or a combination of both no other magicka class can do that it has alot of aoe's and great passives, it's good at alot of stuff but it's not really the best at anything and it's very slow paced if you are playing a destro build. With all its burst coming from the spectral bow unlike the sorc because a sorc had curse making it far more bursty which is better for PvP. In PvP burst damage and mobility are King and the sorc outshines magblade in both of those aspects and in terms of burst it's really not that close magsorc honestly hits just as hard as stamblade (minus the proc sets). Magblade can be bursty like that but you are kind of forced into a dual wield role which is what I'm playing now because I find it actually better for open world PvP and I'm liking the change of pace. But it's weaker in dueling scenarios

    1. you can't animation cancel frags, but you can ani cancel will, learn mechanics before you try to debate with me please. Also, will hits like 30% harder

    2. Dampen is gonna be as big as hardned ward because mageblade can run necro without wasting 2 slots on garbage pets and since shields last only 6 seconds they're reactive no proactive, meaning having hardened, harness/dampen, and healing ward is redundant, if you start spamming those 3 shields you're not doing anything but draining your resources. At this point a 20% dodge chance that lasts 20 seconds is better than a third shield for sure.

    3. The damage difference between force pulse and funnel is overstated because force pulse requires you to "roll" 3 crits to achieve maximum damage, whereas funnel only requires one. The reason to use force pulse for pve is to proc elemental drain and nerein'th, this is another lack of understanding of mechanics on your part. Also, Funnel from a NB hits harder than crushing shock from a sorc because of minor brutality.

    I didn't even mention yet how fast mageblade generates ulti significantly faster than all other classes. Mageblade, nor any other magika build, doesn't require dw for burst because eye, which, btw, is gonna hit harder on NB than sorc.

    I'm sorry, maybe you feel that sorc is better, but an objective look at the two classes shows mageblade is significantly better at everything except wasting magika stacking 3 shields you don't need.
    While assassin's will can be cancelled, I have to say I also have had some issues with it disappearing if I "cancel too quickly" whereas I am able to cancel frags (a procced one). I have to almost force myself to delay canceling will a bit. But yes, will hits way harder for sure and is much harder to predict (versus seeing a sorc's hands glow purple).

    Otherwise yeah I would say adding dodge chance with a huge dampened shield is quite nice plus the ult regen a nb offers is insane. I'm constantly dropping meteors all over the place when running through dungeons and vma.

    The only thing I would say a sorc has on a magblade would be in regards to escapability for inexperienced players. If you took two new players and gave one a sorc with streak and one a nb with cloak, I think the one playing the sorc would escape whereas the nb would be screwed. I guess I'm just saying that nbs are harder to master in terms of surviving, rotation (because it isn't set really), and escaping. You don't get to just stack shields and mine camp.

    NB are much harder to play but with a much higher skill ceiling. But you and I know that setting an image, kiting, fearing, recalling to that image then cloaking away is the most effective escape in the game, it just requires more planning.

    As for canceling frags, even proc'ed ones, you can't really do it, there's a fraction of a second where you lose complete control of your character during a frag cast, regardless of if you see the hand throwing the frag, your movement becomes clunky, this is why most top tier sorcs don't run frags during vMA. @Dracane can confirm this.
    Oh absolutely about escape (it's why I added the bit about new or inexperienced lol). Add in concealed and rapids and there's no way anyone can find you.

    Interesting about frags, I'll admit I haven't played my sorc in ages just could've sworn I could cancel them. Perhaps I wasn't noticing the clunky aspects, but it still wouldn't hurt for assassins will to get some adjustments. Ideally it would auto recast upon firing and wouldn't disappear when I weapon swap animation cancel it (that's where I notice it disappearing the most).
  • Sunburnt_Penguin
    Sunburnt_Penguin
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    Lexxypwns wrote: »
    I honestly don't know how you guys are having a good time on your magblade with the current state of PvP. I've tried all sorts of sets (Destro/Resto Spinners, BSW, Lich, DRose and Kags) all with 5L and 5H/1/1) and regardless of what I run with, I just can't compete in anything other than duels.

    Even with 40k mag, 5 light and 50 points in to bastion; dampen and ward (which rarely goes to me) are just not enough to protect me from the bursts and neither is my 15k phys/spell and 2.7k crit resistance. I've tried using blessing of restoration for a decent immediate self heal coupled with dampen (to avoid the ward issues) which used to work very well but now it just gets blitzed because of the burst I'm receiving.

    Then when I go 5 heavy, I'm even noticeably easier to kill because dampen is like a wet paper towel and without it I find myself constantly casting ward (as 90% of the time it doesn't go to me) which drains my resources.

    In both armour cases, I've tried mirage for the dodge chance which helped a bit but feel like I need to go vamp for mist form to avoid my 15k stamina getting drained from soft CCs, but then comes the dawnbreaker issue and whether i'll need to slot purge on an already packed bar. Cloak is so buggy that I find it worthless to run in combat.

    In addition, I found that relying on siphoning attacks for resource management is extremely inconsistent because of the dodge and shuffle users. In vMA I can use it with 700 regen and never run out of magicka with a pot but in PvP, its like I'm not even weaving.

    I'm at a loss here with my favourite class. ATM it's either just suck it up accept the fact that I'm gonna get wrecked or switch to my Templar (which I don't really like) and have success.

    Mageblade currently requires a very patient approach to open world and a willingness to disengage and pick your spots, try to frustrate people into mistakes, outplay them, and hope their double/triple proc sets don't melt you even when you outplay them.

    As far as stam drain, make sure you're keeping siphoning attacks up, then your light attack weaving keeps your stam full enough, if you're having trouble procing it, make sure you do "medium" channels with your resto between shield stacking, the channeled attack doesn't get roll dodged.

    I seriously recommend trying pirate king on your mageblade, the 30% is basically like having heavy armor for your shields and the minor defile is overcome by the fact that you can get HUGE healing ward heals when you protect the whole shield and by proc'ing that healing ward heal during downtime on your skeleton proc

    Hey @Lexxypwns, I appreciate the advice however my issue isn't in 1v1 situations, it's when I'm/we're outnumbered. I can handle proc sets in duels or 1v1s but when there's multiple people I just find that there's just too much burst for me to be able to react. I did consider trying Pirate though so I'll give that a shot.

    That's a very good point you make about Resto not being dodgeable and will hopefully alleviate some issues, thanks.
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    Lexxypwns wrote: »
    I honestly don't know how you guys are having a good time on your magblade with the current state of PvP. I've tried all sorts of sets (Destro/Resto Spinners, BSW, Lich, DRose and Kags) all with 5L and 5H/1/1) and regardless of what I run with, I just can't compete in anything other than duels.

    Even with 40k mag, 5 light and 50 points in to bastion; dampen and ward (which rarely goes to me) are just not enough to protect me from the bursts and neither is my 15k phys/spell and 2.7k crit resistance. I've tried using blessing of restoration for a decent immediate self heal coupled with dampen (to avoid the ward issues) which used to work very well but now it just gets blitzed because of the burst I'm receiving.

    Then when I go 5 heavy, I'm even noticeably easier to kill because dampen is like a wet paper towel and without it I find myself constantly casting ward (as 90% of the time it doesn't go to me) which drains my resources.

    In both armour cases, I've tried mirage for the dodge chance which helped a bit but feel like I need to go vamp for mist form to avoid my 15k stamina getting drained from soft CCs, but then comes the dawnbreaker issue and whether i'll need to slot purge on an already packed bar. Cloak is so buggy that I find it worthless to run in combat.

    In addition, I found that relying on siphoning attacks for resource management is extremely inconsistent because of the dodge and shuffle users. In vMA I can use it with 700 regen and never run out of magicka with a pot but in PvP, its like I'm not even weaving.

    I'm at a loss here with my favourite class. ATM it's either just suck it up accept the fact that I'm gonna get wrecked or switch to my Templar (which I don't really like) and have success.

    Mageblade currently requires a very patient approach to open world and a willingness to disengage and pick your spots, try to frustrate people into mistakes, outplay them, and hope their double/triple proc sets don't melt you even when you outplay them.

    As far as stam drain, make sure you're keeping siphoning attacks up, then your light attack weaving keeps your stam full enough, if you're having trouble procing it, make sure you do "medium" channels with your resto between shield stacking, the channeled attack doesn't get roll dodged.

    I seriously recommend trying pirate king on your mageblade, the 30% is basically like having heavy armor for your shields and the minor defile is overcome by the fact that you can get HUGE healing ward heals when you protect the whole shield and by proc'ing that healing ward heal during downtime on your skeleton proc

    Hey @Lexxypwns, I appreciate the advice however my issue isn't in 1v1 situations, it's when I'm/we're outnumbered. I can handle proc sets in duels or 1v1s but when there's multiple people I just find that there's just too much burst for me to be able to react. I did consider trying Pirate though so I'll give that a shot.

    That's a very good point you make about Resto not being dodgeable and will hopefully alleviate some issues, thanks.

    Look, all magika builds are at a disadvantage atm, we all have difficulties open world that we likely wouldn't if we just ran stam. I'm just trying to help people combat this proc meta in open world. All builds should be able to survive viper+veli/tremor being proc'ed on them at the same time for example, giving HP a value it hasn't had in quite some time. There's no perfect setup, but pirate king mitigation is huge, its the same damage reduction as reactive, but on a 2 piece and it effects your shield. The minor defile is easily defeated by shield stack builds, its a game changer for sure man.
  • thankyourat
    thankyourat
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    I honestly don't know how you guys are having a good time on your magblade with the current state of PvP. I've tried all sorts of sets (Destro/Resto Spinners, BSW, Lich, DRose and Kags) all with 5L and 5H/1/1) and regardless of what I run with, I just can't compete in anything other than duels.

    Even with 40k mag, 5 light and 50 points in to bastion; dampen and ward (which rarely goes to me) are just not enough to protect me from the bursts and neither is my 15k phys/spell and 2.7k crit resistance. I've tried using blessing of restoration for a decent immediate self heal coupled with dampen (to avoid the ward issues) which used to work very well but now it just gets blitzed because of the burst I'm receiving.

    Then when I go 5 heavy, I'm even noticeably easier to kill because dampen is like a wet paper towel and without it I find myself constantly casting ward (as 90% of the time it doesn't go to me) which drains my resources.

    In both armour cases, I've tried mirage for the dodge chance which helped a bit but feel like I need to go vamp for mist form to avoid my 15k stamina getting drained from soft CCs, but then comes the dawnbreaker issue and whether i'll need to slot purge on an already packed bar. Cloak is so buggy that I find it worthless to run in combat.

    In addition, I found that relying on siphoning attacks for resource management is extremely inconsistent because of the dodge and shuffle users. In vMA I can use it with 700 regen and never run out of magicka with a pot but in PvP, its like I'm not even weaving.

    I'm at a loss here with my favourite class. ATM it's either just suck it up accept the fact that I'm gonna get wrecked or switch to my Templar (which I don't really like) and have success.

    I would say just play the class you have fun on because at the end of the day that's what's most important. I know a lot of magblades who either just stop playing or switched to stamblade.
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Junipus wrote: »
    altemriel wrote: »
    Junipus wrote: »
    Don't you have you technically have to cast pets 2x to get the set buff and then to get pets that are buffed by it?

    Unless they changed it from last time I used it, you only need to cast shades once but you then need to switch the bar to get the buff so always put the shade on your off bar (for magblade at least).

    Hopefully they fixed it so it procs as soon as the shade is cast, but I haven't seen anything to indicate that so far.



    it does proc right when you cast it, I tested it out yesterday

    That's good to know. Still don't regret deconning my gold divines set though. Too much hassle in trials and not that useful in divines for PvP.

    its bad for trails because the shades absorb group buffs
    Master_Kas wrote: »
    Atm using 5x spinner, 2x groth, 5x vd (sometimes I swap out the vd jewerly for willpower)

    DW + destro to kill as much as possible before going down.

    Magblade feels pretty meh, you're either a kamikazee bomber, a weaker sorc (if you go destro/resto) or a weak stamblade (mag melee , dw resto).

    WTB Magicka melee nb from 1.5 or before :disappointed:

    Nah, magblade > sorc by far. You have ranged snares and roots, a cheaper spammable that heals you, allowing you to cast dampen and go offensive to refill your health. You have cloak to relive pressure and help protect your healing ward, shades as a superior positioning tool to streak, better aoe CC, and you can guarantee your high burst skill procs when you want it to, your burst isn't purgable, magika based dodge chance, better sustain, minor berserk, etc.

    The only advantage sorc has really is mines, but these days most people know how to counter them.

    edit: Its also worth noting that mageblade is able to run blue health/mag food for pvp and not have to worry about dying to 3 CCs because siphoning attacks handles your stamina.

    Is that for pve cause swallow soul heals you for only like 1000hp over a period of time max. I think sorc is better too only because it has an anti melee kit with mines and streak and it's alot more bursty. And all of it's abilities work as intended where as magblade is just buggy. Agony is also pure garbage because it breaks on dot ticks. Magblade isn't far off from sorc, they are pretty close but sorc with better defenses and better offense. shield stacking is still as op as it's ever been. Shade is nice to get distance but it's only better than streak if you are fighting in a place with a lot of elevation. And if someone gap closes you they follow you to your shade either that or you just won't teleport at all. It's 50/50 lol

    Magblade has a kit that soft counters melee, both anti melee kits are hard countered by mist form. That's a scratch

    Agony is indeed garbage, fear however, is the best CC in the game.

    Mageblade has better defense because native, magika based dodge chance is more important that hardened ward, with 6 seconds shields there's no real point to stacking more than 2. Furthermore, mageblade has the hardest hitting non-ulti in the game and doesn't rely on purgable skills for its burst, swallow soul is better than crushing shock, cripple provides a ranged root and snare, sorc has nothing on par with that. Assassin's will and frags are about equal, though will is more reliable, hits harder, and has less of a telegraph. Impale > fury. Ultimately all sorc has is curse, but I'd rather the strong ranged DoT in cripple than curse

    Shade is as unreliable as streak, but at least sometimes it gets you behind LoS

    Magblade > Sorc by far and we haven't even mentioned the AoE damage utility sap provides and a reliable aoe snare on gap close.

    To those saying magblade lacks damage to kill a shield stacking sorc, lol. Nothing in the game is gonna hurt worse than assassin's will, eye, fear, swallow in a combo and none of it is purgable. Don't look at duels against each other, look at what you face daily in open world cyrodiil, mageblade has a more diverse and effective toolkit by far.

    Edit: Just want to add that mines only work on stam builds, any mag build worth their salt is gonna eat them with mist form and dare you to keep casting them and mageblade is best equipped to do this without running out of resources because siphoning attacks is amazing.

    Mag sorc is the worst mag build this patch, even mDK is better atm.

    I disagree that dodge chance is better than damage shields. Two shields will insure the safety of your health double take is only a 20% chance I feel it's more for the movement speed than it is for the dodge chance, I also think mages wrath is better than impale because it has a chance to proc implosion, both of those executes are pretty horrible though.i think crystal frag is better than assassins will in terms of you have a bigger window to use it in, you can also animation cancel it. If you try to do that with the spectral bow most times it will just disappear. The spectral bow send to hit harder for the most part though, but I would need to test this. Swallow soul I do feel is better because it's dirty cheap, but the damage of force pulse is higher. I actually use force pulse over swallow soul for PvE, it's also much more fluid to weave. I think the only thing magblade has going for it is versatility. You can go ranged or melee or a combination of both no other magicka class can do that it has alot of aoe's and great passives, it's good at alot of stuff but it's not really the best at anything and it's very slow paced if you are playing a destro build. With all its burst coming from the spectral bow unlike the sorc because a sorc had curse making it far more bursty which is better for PvP. In PvP burst damage and mobility are King and the sorc outshines magblade in both of those aspects and in terms of burst it's really not that close magsorc honestly hits just as hard as stamblade (minus the proc sets). Magblade can be bursty like that but you are kind of forced into a dual wield role which is what I'm playing now because I find it actually better for open world PvP and I'm liking the change of pace. But it's weaker in dueling scenarios

    1. you can't animation cancel frags, but you can ani cancel will, learn mechanics before you try to debate with me please. Also, will hits like 30% harder

    2. Dampen is gonna be as big as hardned ward because mageblade can run necro without wasting 2 slots on garbage pets and since shields last only 6 seconds they're reactive no proactive, meaning having hardened, harness/dampen, and healing ward is redundant, if you start spamming those 3 shields you're not doing anything but draining your resources. At this point a 20% dodge chance that lasts 20 seconds is better than a third shield for sure.

    3. The damage difference between force pulse and funnel is overstated because force pulse requires you to "roll" 3 crits to achieve maximum damage, whereas funnel only requires one. The reason to use force pulse for pve is to proc elemental drain and nerein'th, this is another lack of understanding of mechanics on your part. Also, Funnel from a NB hits harder than crushing shock from a sorc because of minor brutality.

    4. Impale is objectively better than fury in every single way, hits harder and doesn't require an rng proc that cannot crit to do effective damage and isn't subject to the opponent just blocking after you hit them with it to ensure the secondary explosion doesn't hit hard.

    5. Curse is hard countered by templars or anyone in a group with a templar, has a long telegraph, and if you dodge roll the explosion you also dodge the rest of the sorc burst during your invulnerability frame

    I didn't even mention yet how fast mageblade generates ulti significantly faster than all other classes. Mageblade, nor any other magika build, doesn't require dw for burst because eye, which, btw, is gonna hit harder on NB than sorc.

    I'm sorry, maybe you feel that sorc is better, but an objective look at the two classes shows mageblade is significantly better at everything except wasting magika stacking 3 shields you don't need.

    Ok so you can't animation cancel will if you do the bow will disappear after you fire it and you miss out on your proc not to mention if someone simply line of sights the bow it will sometimes miss as well. it's the only projectile like this every other projectile locks on too you. As for force pulse the damage is just higher your also get 10% spell penetration from the destruction staff passives, so while force pulse will do more damage and is smoother to weave I'll always go with swallow soul for the major vitality. 6 seconds is plenty of time to cast two shields and go on the offensive with healing ward being a shield you only use when you are low health. You are underestimating the power of necro pet sorc builds lol they a really strong they are almost unkillable. I also no sorcs in PvP who play pet builds and they don't even need a resto staff that's something I could never pull off on my magblade. On paper magblade should be the best class in the game, well nightblades in general so many useful passives so many good skills, but in practice that's not the case. Just thinking back to every dueling tournament i participated in I'm usually the only magblade there. even the ones I watch there aren't really any magblades, but the number of MagSorcs and both dks are just crazy. There's a reason for that both classes are very forgiving. That's also the reason we are usually out during the first rounds lol. Every now and again one of us makes it to the promise land lol, but it's usually sorcs who make it to the final round and it's usually against a dk. (That's only if double proc sets are banned)

    EDIT: I would also like to add I don't think magblades are weak I've been dueling with mine since imperial city pretty much and I do usually win. My argument is more about MagSorcs being really good especially in 1v1 situations.
    Edited by thankyourat on November 17, 2016 6:30PM
  • LegacyDM
    LegacyDM
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    LegacyDM wrote: »
    AzuraKin wrote: »
    LegacyDM wrote: »
    AzuraKin wrote: »
    LegacyDM wrote: »
    AzuraKin wrote: »
    i just gotta put out there, rattlecage isnt a good set. if it shared the buff with team, be one thing but sap essence and braain fart the mages dot both give the buff. they are not hard to manage the buff uptime, and both do good things, sap essence is like the ultimate aoe for mageblades and the mage ability (brain farting still) is really good dot (and the empower from using it is best time to use ultimate and/or cripple).

    Disagree. If you run a dual wield sword setup with sword of omens and manage to get the magicka jewelry versions you can pump out good damage while freeing up skill slots. With the setup below I don't need to run entropy and can use mark instead.


    Balanced aoe/single target damage with good regen
    5 rattlecage - 3 jewelry 2 swords
    5 krags
    2 grothdarr
    1 vdsa resto on off bar

    high single target damage but less regen.
    5 rattlecage
    5 necropetence
    2 slime crawl

    freeing up slots? dude sap essence and entropy are to very important skills for mages. 1. sap essence is the strongest insta damage non-ult aoe ability in the game. whirlwind only matches and maybe slightly surpasses at eabout 5-10% health left at best. detonation beats it yes but it takes 4-8 seconds depending on morph which is why i also dont count it as beating it as its really only doing damage every 8s while sap is a spammable aoe. entropy is strong for single target because it also grants major sorcery, but also empower giving the nightblade 2 aspects to its use, normal: entropy + crippling grasp and entropy + ult + crippling grasp to thier rotation. ult takes precident as it does more damage, and if you using meteor it also grants empower still to crippling grasp. and as entropy does damage on par with nb's instant damage skills, there is no dps loss there only gain from the empower from the skill. you are not freeing up a slot with rattlecage, your losing power over using better sets like spc, willpower + 2p torugs, whats the proc set scathing mage i believe that triggers off class skills, just to name a few off hand.

    I agree with keeping sap essence in the bar. The problem is your not always going to be in range to use it. With rattle cage you can ensure 20% uptime all the time. Especially when your at a ranged group or Zerg fight and need to spam funnel health. No reason whatsoever to run entropy if you have rattle cage. The damage over 11 or 14.4 seconds (don't remember how long it is) isn't worth it and I can think of far better things to slot if you make up major sorcery from rattlecsge.

    You have your playstyles and rotation and I have mine. But to say rattle age is useless is wrong and misleading. I've provided two successful setups that use rattlecsge. My necropetence build can get me a 10k+ funnel health with a magicka recovery of around 1650. In that build I don't need to use siphoning attacks, entropy, or go stave.

    I don't use meteor I use bat swarm while procing grothdarr. sometimes throw in proxy det into the mix and finish off with sap essence.

    sap essence is for groups, not single player, in pve you use it against mobs/adds. in pvp you use it when pushing through opposing forces. single opponents or when at range, you use entropy. you gain buff and you got a dot going on a guy to annoy him.

    I know what sap essence is for, smart guy. To play mageblade effectively you need to balance group play with solo play. If your good at one but not the other your going to die a lot. Predominately, however, mageblade are best at group play. If you want to solo or dual go play a stsmblade and go gankpeople from horseback. The point I'm making is you don't need to slot entropy when using rattlecage. Your not always going to be in range to use sap and there are better skills you can slot over entropy.

    Why don't you people think out of the box for once and use something that's not a cookie cutter fire destro, entropy, skoria meteor based build. I've already provided two non conventional dual wielding/resto builds that are highly effective that use rattlecage.

    I don't get the value in rattle cage when you have a 20s buff for the same thing. Buffs under 10s can really complicate your rotation so I do totally get that. I used to be a big entropy fan, but I've found it utterly useless especially if you have swallow soul.

    In fact, I've actually switch my bars to have sap and swallow on separate bars. My magicka and spell power is so high I can layer the hot from swallow and spam sap as i'm closing the gap. Rattle cage, if using sap, is just a waste given the value in healing and 20s buff it gives.

    What is your spell power, magicka pool, and regen at? The point of using rattlecage is so you don't have to use entropy. Your not always going to be in range to get sap essence to hit. I run unique dual wield mageblade builds, so rattlecage makes sense for me and it works. Believe it or not, I don't need to use siphoning attacks or entropy to achieve the same damage if not higher than a stave wielder using entropy and siphoning. Thus freeing up slots for other skills.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Lexxypwns wrote: »
    I honestly don't know how you guys are having a good time on your magblade with the current state of PvP. I've tried all sorts of sets (Destro/Resto Spinners, BSW, Lich, DRose and Kags) all with 5L and 5H/1/1) and regardless of what I run with, I just can't compete in anything other than duels.

    Even with 40k mag, 5 light and 50 points in to bastion; dampen and ward (which rarely goes to me) are just not enough to protect me from the bursts and neither is my 15k phys/spell and 2.7k crit resistance. I've tried using blessing of restoration for a decent immediate self heal coupled with dampen (to avoid the ward issues) which used to work very well but now it just gets blitzed because of the burst I'm receiving.

    Then when I go 5 heavy, I'm even noticeably easier to kill because dampen is like a wet paper towel and without it I find myself constantly casting ward (as 90% of the time it doesn't go to me) which drains my resources.

    In both armour cases, I've tried mirage for the dodge chance which helped a bit but feel like I need to go vamp for mist form to avoid my 15k stamina getting drained from soft CCs, but then comes the dawnbreaker issue and whether i'll need to slot purge on an already packed bar. Cloak is so buggy that I find it worthless to run in combat.

    In addition, I found that relying on siphoning attacks for resource management is extremely inconsistent because of the dodge and shuffle users. In vMA I can use it with 700 regen and never run out of magicka with a pot but in PvP, its like I'm not even weaving.

    I'm at a loss here with my favourite class. ATM it's either just suck it up accept the fact that I'm gonna get wrecked or switch to my Templar (which I don't really like) and have success.

    Mageblade currently requires a very patient approach to open world and a willingness to disengage and pick your spots, try to frustrate people into mistakes, outplay them, and hope their double/triple proc sets don't melt you even when you outplay them.

    As far as stam drain, make sure you're keeping siphoning attacks up, then your light attack weaving keeps your stam full enough, if you're having trouble procing it, make sure you do "medium" channels with your resto between shield stacking, the channeled attack doesn't get roll dodged.

    I seriously recommend trying pirate king on your mageblade, the 30% is basically like having heavy armor for your shields and the minor defile is overcome by the fact that you can get HUGE healing ward heals when you protect the whole shield and by proc'ing that healing ward heal during downtime on your skeleton proc

    Hey @Lexxypwns, I appreciate the advice however my issue isn't in 1v1 situations, it's when I'm/we're outnumbered. I can handle proc sets in duels or 1v1s but when there's multiple people I just find that there's just too much burst for me to be able to react. I did consider trying Pirate though so I'll give that a shot.

    That's a very good point you make about Resto not being dodgeable and will hopefully alleviate some issues, thanks.

    Yea make sure you are light attacking between your shield stack to get the spectral bow proc. alot of people forget to do this and will just stack shields until they die. If you are lucky they aren't running full impen and you can hit them really hard. I see that alot if you are playing along on a magblade what you don't want to do is turtle up on defense. Sometimes you just have to trust your shield and go on the offensive or at least try because if you just spam shields you'll run out of magicka and then die. Lastly I would find it which one is the softest target and focus on killing that one. There are some people who will be taking over 12k damage from a medium weave and swallow soul. You should kill them first. With this being said if you are outnumbered against two well built competent proc builds you aren't going to survive. But that's a issue for all classes. That proc builds being too strong not magblade being weak
  • Lexxypwns
    Lexxypwns
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    I honestly don't know how you guys are having a good time on your magblade with the current state of PvP. I've tried all sorts of sets (Destro/Resto Spinners, BSW, Lich, DRose and Kags) all with 5L and 5H/1/1) and regardless of what I run with, I just can't compete in anything other than duels.

    Even with 40k mag, 5 light and 50 points in to bastion; dampen and ward (which rarely goes to me) are just not enough to protect me from the bursts and neither is my 15k phys/spell and 2.7k crit resistance. I've tried using blessing of restoration for a decent immediate self heal coupled with dampen (to avoid the ward issues) which used to work very well but now it just gets blitzed because of the burst I'm receiving.

    Then when I go 5 heavy, I'm even noticeably easier to kill because dampen is like a wet paper towel and without it I find myself constantly casting ward (as 90% of the time it doesn't go to me) which drains my resources.

    In both armour cases, I've tried mirage for the dodge chance which helped a bit but feel like I need to go vamp for mist form to avoid my 15k stamina getting drained from soft CCs, but then comes the dawnbreaker issue and whether i'll need to slot purge on an already packed bar. Cloak is so buggy that I find it worthless to run in combat.

    In addition, I found that relying on siphoning attacks for resource management is extremely inconsistent because of the dodge and shuffle users. In vMA I can use it with 700 regen and never run out of magicka with a pot but in PvP, its like I'm not even weaving.

    I'm at a loss here with my favourite class. ATM it's either just suck it up accept the fact that I'm gonna get wrecked or switch to my Templar (which I don't really like) and have success.

    I would say just play the class you have fun on because at the end of the day that's what's most important. I know a lot of magblades who either just stop playing or switched to stamblade.
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Lexxypwns wrote: »
    Junipus wrote: »
    altemriel wrote: »
    Junipus wrote: »
    Don't you have you technically have to cast pets 2x to get the set buff and then to get pets that are buffed by it?

    Unless they changed it from last time I used it, you only need to cast shades once but you then need to switch the bar to get the buff so always put the shade on your off bar (for magblade at least).

    Hopefully they fixed it so it procs as soon as the shade is cast, but I haven't seen anything to indicate that so far.



    it does proc right when you cast it, I tested it out yesterday

    That's good to know. Still don't regret deconning my gold divines set though. Too much hassle in trials and not that useful in divines for PvP.

    its bad for trails because the shades absorb group buffs
    Master_Kas wrote: »
    Atm using 5x spinner, 2x groth, 5x vd (sometimes I swap out the vd jewerly for willpower)

    DW + destro to kill as much as possible before going down.

    Magblade feels pretty meh, you're either a kamikazee bomber, a weaker sorc (if you go destro/resto) or a weak stamblade (mag melee , dw resto).

    WTB Magicka melee nb from 1.5 or before :disappointed:

    Nah, magblade > sorc by far. You have ranged snares and roots, a cheaper spammable that heals you, allowing you to cast dampen and go offensive to refill your health. You have cloak to relive pressure and help protect your healing ward, shades as a superior positioning tool to streak, better aoe CC, and you can guarantee your high burst skill procs when you want it to, your burst isn't purgable, magika based dodge chance, better sustain, minor berserk, etc.

    The only advantage sorc has really is mines, but these days most people know how to counter them.

    edit: Its also worth noting that mageblade is able to run blue health/mag food for pvp and not have to worry about dying to 3 CCs because siphoning attacks handles your stamina.

    Is that for pve cause swallow soul heals you for only like 1000hp over a period of time max. I think sorc is better too only because it has an anti melee kit with mines and streak and it's alot more bursty. And all of it's abilities work as intended where as magblade is just buggy. Agony is also pure garbage because it breaks on dot ticks. Magblade isn't far off from sorc, they are pretty close but sorc with better defenses and better offense. shield stacking is still as op as it's ever been. Shade is nice to get distance but it's only better than streak if you are fighting in a place with a lot of elevation. And if someone gap closes you they follow you to your shade either that or you just won't teleport at all. It's 50/50 lol

    Magblade has a kit that soft counters melee, both anti melee kits are hard countered by mist form. That's a scratch

    Agony is indeed garbage, fear however, is the best CC in the game.

    Mageblade has better defense because native, magika based dodge chance is more important that hardened ward, with 6 seconds shields there's no real point to stacking more than 2. Furthermore, mageblade has the hardest hitting non-ulti in the game and doesn't rely on purgable skills for its burst, swallow soul is better than crushing shock, cripple provides a ranged root and snare, sorc has nothing on par with that. Assassin's will and frags are about equal, though will is more reliable, hits harder, and has less of a telegraph. Impale > fury. Ultimately all sorc has is curse, but I'd rather the strong ranged DoT in cripple than curse

    Shade is as unreliable as streak, but at least sometimes it gets you behind LoS

    Magblade > Sorc by far and we haven't even mentioned the AoE damage utility sap provides and a reliable aoe snare on gap close.

    To those saying magblade lacks damage to kill a shield stacking sorc, lol. Nothing in the game is gonna hurt worse than assassin's will, eye, fear, swallow in a combo and none of it is purgable. Don't look at duels against each other, look at what you face daily in open world cyrodiil, mageblade has a more diverse and effective toolkit by far.

    Edit: Just want to add that mines only work on stam builds, any mag build worth their salt is gonna eat them with mist form and dare you to keep casting them and mageblade is best equipped to do this without running out of resources because siphoning attacks is amazing.

    Mag sorc is the worst mag build this patch, even mDK is better atm.

    I disagree that dodge chance is better than damage shields. Two shields will insure the safety of your health double take is only a 20% chance I feel it's more for the movement speed than it is for the dodge chance, I also think mages wrath is better than impale because it has a chance to proc implosion, both of those executes are pretty horrible though.i think crystal frag is better than assassins will in terms of you have a bigger window to use it in, you can also animation cancel it. If you try to do that with the spectral bow most times it will just disappear. The spectral bow send to hit harder for the most part though, but I would need to test this. Swallow soul I do feel is better because it's dirty cheap, but the damage of force pulse is higher. I actually use force pulse over swallow soul for PvE, it's also much more fluid to weave. I think the only thing magblade has going for it is versatility. You can go ranged or melee or a combination of both no other magicka class can do that it has alot of aoe's and great passives, it's good at alot of stuff but it's not really the best at anything and it's very slow paced if you are playing a destro build. With all its burst coming from the spectral bow unlike the sorc because a sorc had curse making it far more bursty which is better for PvP. In PvP burst damage and mobility are King and the sorc outshines magblade in both of those aspects and in terms of burst it's really not that close magsorc honestly hits just as hard as stamblade (minus the proc sets). Magblade can be bursty like that but you are kind of forced into a dual wield role which is what I'm playing now because I find it actually better for open world PvP and I'm liking the change of pace. But it's weaker in dueling scenarios

    1. you can't animation cancel frags, but you can ani cancel will, learn mechanics before you try to debate with me please. Also, will hits like 30% harder

    2. Dampen is gonna be as big as hardned ward because mageblade can run necro without wasting 2 slots on garbage pets and since shields last only 6 seconds they're reactive no proactive, meaning having hardened, harness/dampen, and healing ward is redundant, if you start spamming those 3 shields you're not doing anything but draining your resources. At this point a 20% dodge chance that lasts 20 seconds is better than a third shield for sure.

    3. The damage difference between force pulse and funnel is overstated because force pulse requires you to "roll" 3 crits to achieve maximum damage, whereas funnel only requires one. The reason to use force pulse for pve is to proc elemental drain and nerein'th, this is another lack of understanding of mechanics on your part. Also, Funnel from a NB hits harder than crushing shock from a sorc because of minor brutality.

    4. Impale is objectively better than fury in every single way, hits harder and doesn't require an rng proc that cannot crit to do effective damage and isn't subject to the opponent just blocking after you hit them with it to ensure the secondary explosion doesn't hit hard.

    5. Curse is hard countered by templars or anyone in a group with a templar, has a long telegraph, and if you dodge roll the explosion you also dodge the rest of the sorc burst during your invulnerability frame

    I didn't even mention yet how fast mageblade generates ulti significantly faster than all other classes. Mageblade, nor any other magika build, doesn't require dw for burst because eye, which, btw, is gonna hit harder on NB than sorc.

    I'm sorry, maybe you feel that sorc is better, but an objective look at the two classes shows mageblade is significantly better at everything except wasting magika stacking 3 shields you don't need.

    Ok so you can't animation cancel will if you do the bow will disappear after you fire it and you miss out on your proc not to mention if someone simply line of sights the bow it will sometimes miss as well. it's the only projectile like this every other projectile locks on too you. As for force pulse the damage is just higher your also get 10% spell penetration from the destruction staff passives, so while force pulse will do more damage and is smoother to weave I'll always go with swallow soul for the major vitality. 6 seconds is plenty of time to cast two shields and go on the offensive with healing ward being a shield you only use when you are low health. You are underestimating the power of necro pet sorc builds lol they a really strong they are almost unkillable. I also no sorcs in PvP who play pet builds and they don't even need a resto staff that's something I could never pull off on my magblade. On paper magblade should be the best class in the game, well nightblades in general so many useful passives so many good skills, but in practice that's not the case. Just thinking back to every dueling tournament i participated in I'm usually the only magblade there. even the ones I watch there aren't really any magblades, but the number of MagSorcs and both dks are just crazy. There's a reason for that both classes are very forgiving. That's also the reason we are usually out during the first rounds lol. Every now and again one of us makes it to the promise land lol, but it's usually sorcs who make it to the final round and it's usually against a dk. (That's only if double proc sets are banned)

    The last EU dueling tourney was won by a stam tank that only roll dodged and tried to get a kill with dawnbreaker... second place was @Blobsky on a mageblade that wasn't some cheesey trash build so there goes your dueling arguement.

    Also, I wasn't even arguing about duels, just general open world pvp.

    Further advantages of mageblade: because of native CHD modifier and easily accessible crit they benefit more from both the thief and shadow stones than sorcs.
  • Calboy
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    Love playing my mageblade as a mid/close range fighter using staves and ranged attacks but utilizing close range skills like fear and sap. Good fun.
  • psychotic13
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    Yeah I went the other way, I was DW and then went staff because I liked the ease of weaving (especially since I primarily play on my Vita so it really makes the ease of weaving more forgiving). Other than that, I think our play style is pretty similar. How is your merciless resolve on dungeon bosses?

    Well this build is for PvP, I doubt it would be very effective in PvE tbh as it's focused at ganking, I don't normally use my magblade but I wanted to try the Stygian set so made this.

    33AF449F-5304-41FB-9F59-355E82E625F1.png

    This character sheet doesn't include potion buffs, no cyrodil buffs (think I was in deshaan), no gold glyphs, no gold weapons and not including the spell damage glyph on the weapon, also using tri food (h/m/mr) but will probably switch to bi food (h/m)
  • Calboy
    Calboy
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    Yeah I went the other way, I was DW and then went staff because I liked the ease of weaving (especially since I primarily play on my Vita so it really makes the ease of weaving more forgiving). Other than that, I think our play style is pretty similar. How is your merciless resolve on dungeon bosses?

    Well this build is for PvP, I doubt it would be very effective in PvE tbh as it's focused at ganking, I don't normally use my magblade but I wanted to try the Stygian set so made this.

    33AF449F-5304-41FB-9F59-355E82E625F1.png

    This character sheet doesn't include potion buffs, no cyrodil buffs (think I was in deshaan), no gold glyphs, no gold weapons and not including the spell damage glyph on the weapon, also using tri food (h/m/mr) but will probably switch to bi food (h/m)

    I really need a break down of this build. I can't even hit 40000 mag
  • Lexxypwns
    Lexxypwns
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    Calboy wrote: »
    Yeah I went the other way, I was DW and then went staff because I liked the ease of weaving (especially since I primarily play on my Vita so it really makes the ease of weaving more forgiving). Other than that, I think our play style is pretty similar. How is your merciless resolve on dungeon bosses?

    Well this build is for PvP, I doubt it would be very effective in PvE tbh as it's focused at ganking, I don't normally use my magblade but I wanted to try the Stygian set so made this.

    33AF449F-5304-41FB-9F59-355E82E625F1.png

    This character sheet doesn't include potion buffs, no cyrodil buffs (think I was in deshaan), no gold glyphs, no gold weapons and not including the spell damage glyph on the weapon, also using tri food (h/m/mr) but will probably switch to bi food (h/m)

    I really need a break down of this build. I can't even hit 40000 mag

    stygian gives you a huge magika and spell damage bonus while in stealth
    Edited by Lexxypwns on November 17, 2016 6:46PM
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Yeah I went the other way, I was DW and then went staff because I liked the ease of weaving (especially since I primarily play on my Vita so it really makes the ease of weaving more forgiving). Other than that, I think our play style is pretty similar. How is your merciless resolve on dungeon bosses?

    Well this build is for PvP, I doubt it would be very effective in PvE tbh as it's focused at ganking, I don't normally use my magblade but I wanted to try the Stygian set so made this.

    33AF449F-5304-41FB-9F59-355E82E625F1.png

    This character sheet doesn't include potion buffs, no cyrodil buffs (think I was in deshaan), no gold glyphs, no gold weapons and not including the spell damage glyph on the weapon, also using tri food (h/m/mr) but will probably switch to bi food (h/m)

    And that's with necro potence on correct?

    aIAVgkx.jpg

    This is mine fully buffed in DW so we have a bit more apples to apples comparison. What race is yours? Trying to do a bit of comparison from an optimization standpoint.
    Edited by PS4_ZeColmeia on November 17, 2016 7:06PM
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • psychotic13
    psychotic13
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    Calboy wrote: »
    Yeah I went the other way, I was DW and then went staff because I liked the ease of weaving (especially since I primarily play on my Vita so it really makes the ease of weaving more forgiving). Other than that, I think our play style is pretty similar. How is your merciless resolve on dungeon bosses?

    Well this build is for PvP, I doubt it would be very effective in PvE tbh as it's focused at ganking, I don't normally use my magblade but I wanted to try the Stygian set so made this.

    33AF449F-5304-41FB-9F59-355E82E625F1.png

    This character sheet doesn't include potion buffs, no cyrodil buffs (think I was in deshaan), no gold glyphs, no gold weapons and not including the spell damage glyph on the weapon, also using tri food (h/m/mr) but will probably switch to bi food (h/m)

    I really need a break down of this build. I can't even hit 40000 mag

    X5 necropotence, x5 stygian, x1 kena x1 grothdarr

    This is with necropotence and Stygian active mind (Stygian gives 20% boost to spell damage and max Magicka while in stealth, that's why I'm focusing it around ganking)
    Yeah I went the other way, I was DW and then went staff because I liked the ease of weaving (especially since I primarily play on my Vita so it really makes the ease of weaving more forgiving). Other than that, I think our play style is pretty similar. How is your merciless resolve on dungeon bosses?

    Well this build is for PvP, I doubt it would be very effective in PvE tbh as it's focused at ganking, I don't normally use my magblade but I wanted to try the Stygian set so made this.

    33AF449F-5304-41FB-9F59-355E82E625F1.png

    This character sheet doesn't include potion buffs, no cyrodil buffs (think I was in deshaan), no gold glyphs, no gold weapons and not including the spell damage glyph on the weapon, also using tri food (h/m/mr) but will probably switch to bi food (h/m)

    And that's with necro potence on correct?

    aIAVgkx.jpg

    This is mine fully buffed in DW so we have a bit more apples to apples comparison. What race is yours? Trying to do a bit of comparison from an optimization standpoint.

    Yeah with necropotence active, it's Dunmer, everything is far from optimal at the moment, I'll get a pic of the updated character sheet once ive golded weapons ect. Also no undaunted passives on this character
  • altemriel
    altemriel
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    Calboy wrote: »
    Yeah I went the other way, I was DW and then went staff because I liked the ease of weaving (especially since I primarily play on my Vita so it really makes the ease of weaving more forgiving). Other than that, I think our play style is pretty similar. How is your merciless resolve on dungeon bosses?

    Well this build is for PvP, I doubt it would be very effective in PvE tbh as it's focused at ganking, I don't normally use my magblade but I wanted to try the Stygian set so made this.

    33AF449F-5304-41FB-9F59-355E82E625F1.png

    This character sheet doesn't include potion buffs, no cyrodil buffs (think I was in deshaan), no gold glyphs, no gold weapons and not including the spell damage glyph on the weapon, also using tri food (h/m/mr) but will probably switch to bi food (h/m)

    I really need a break down of this build. I can't even hit 40000 mag



    5 Necropotence increases max magicka in all its bonuses, Stygian adds also some max magicka ;)
    Edited by altemriel on November 18, 2016 2:09PM
  • Nutshotz
    Nutshotz
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    I plan on running for my magblade

    5 lich- 3 accessories, 1 gear, destro/resto
    Spinners- 5 gear
    Kena

    All impen. Pvp set up

    Or

    5 lich (same set up as before)
    5 rattle cage or 5 necro.
    Kena.

    I'm more leaning on the rattlecage/lich set but either or I'm farming all 4 sets and seeing which works out best
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I plan on running for my magblade

    5 lich- 3 accessories, 1 gear, destro/resto
    Spinners- 5 gear
    Kena

    All impen. Pvp set up

    Or

    5 lich (same set up as before)
    5 rattle cage or 5 necro.
    Kena.

    I'm more leaning on the rattlecage/lich set but either or I'm farming all 4 sets and seeing which works out best
    for nightblade rattle cage only helps you on first hit attack, after that sap essence is so easy to keep up it's a waste of a 5pc.

    I'd do necro
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Nutshotz
    Nutshotz
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    Ok just a thought what about a troll bomb build.

    5pc rattle, 5 piece vicious, 2 torugs swords. @PS4_ZeColmeia
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Maybe as Dunmer or Altmer. I think the elemental enchant would proc hard. That said, elegance/medusa/ice heart would be more fun if you're trying to do the same thing.

    I'd swap elegance with VD if you want to use that.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Stoopid_Nwah
    Stoopid_Nwah
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    Ok just a thought what about a troll bomb build.

    5pc rattle, 5 piece vicious, 2 torugs swords. @PS4_ZeColmeia
    No you won't be able to kill or bomb really anyone with that, go clever alchemist and vicious death.
  • altemriel
    altemriel
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    Ok just a thought what about a troll bomb build.

    5pc rattle, 5 piece vicious, 2 torugs swords. @PS4_ZeColmeia
    No you won't be able to kill or bomb really anyone with that, go clever alchemist and vicious death.


    why not? is the bonus of clever alchemist after drinking a potion higher than the bonus of rattle?
  • exeeter702
    exeeter702
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    altemriel wrote: »
    Ok just a thought what about a troll bomb build.

    5pc rattle, 5 piece vicious, 2 torugs swords. @PS4_ZeColmeia
    No you won't be able to kill or bomb really anyone with that, go clever alchemist and vicious death.


    why not? is the bonus of clever alchemist after drinking a potion higher than the bonus of rattle?

    You drink a major sorcery potion to activate the alchemist buff.....
  • altemriel
    altemriel
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    exeeter702 wrote: »
    altemriel wrote: »
    Ok just a thought what about a troll bomb build.

    5pc rattle, 5 piece vicious, 2 torugs swords. @PS4_ZeColmeia
    No you won't be able to kill or bomb really anyone with that, go clever alchemist and vicious death.


    why not? is the bonus of clever alchemist after drinking a potion higher than the bonus of rattle?

    You drink a major sorcery potion to activate the alchemist buff.....

    yes, but rattle has major sorcery activated all the time
  • Nutshotz
    Nutshotz
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    Exactly. Rattle has major sorcery activated at all times plus the extra spell dmg vs clever alchemist which you have to drink a potion to gain the extra spell dmg and than get close sap and hope everything works.

    I think the rattle set and vicious would be an interesting test to see if it pans out if not the rattle cage would go on my dps healer or my magdk.
  • Stoopid_Nwah
    Stoopid_Nwah
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    altemriel wrote: »
    Ok just a thought what about a troll bomb build.

    5pc rattle, 5 piece vicious, 2 torugs swords. @PS4_ZeColmeia
    No you won't be able to kill or bomb really anyone with that, go clever alchemist and vicious death.


    why not? is the bonus of clever alchemist after drinking a potion higher than the bonus of rattle?
    Very much so, because you will drink a spell power potion to buff so with the potion you already equal out to what rattle cage would give PLUS you will get the bonus 650ish spell damage from clever alchemist.
  • altemriel
    altemriel
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    I am testing out 5 Lich, 5 Necropotence + some Kena or Grothdarr, still do not have the whole sets, but working on it :smiley:
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    altemriel wrote: »
    I am testing out 5 Lich, 5 Necropotence + some Kena or Grothdarr, still do not have the whole sets, but working on it :smiley:

    I get the high magicka, but I feel like you either go high resources or balance out with sustain. I personally feel with your high magicka low spell power that it's still gonna mediocre damage output.

    Now if go shades as a skill and kena 2pc, I'd be interested to know how it works since you have the resources and the sustain to keep Kena going, but the sad part is you have to be in melee to do it unless you go 4pc necro.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
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