Ice Furnace

KochDerDamonen
KochDerDamonen
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item-43867-66-5.png
So uhh, this is still something that runs me up the wall. The only sources of frost damage I can think of are the Comet morph of Meteor, ice destruction staff spells, an ice damage enchantment, and the iceheart set(aoe damage, unsure if it counts as direct or dot). Other sources require a primary source of ice damage to proc from.

Most obvious is that it's heavy armor. Not necessarily a problem, can still be useful this way. It's more limiting for the healthy trait on the jewelry that comes because of this, but again not that big of a deal. Then we can notice that it still gives magicka, spell critical and weapon damage. Exactly that kind of change into a concise set that gave magicka or stamina sets made red mountain a popular set.

Outside of "problems" with the set, if I had a little more personal note on it I would have to say that it's just plain really bad. Like, if you get a direct ice attack in twice every second with no failed procs it amounts to 1k aoe dps. That's just pitiful, I really mean it. In my opinion this set just needs an entire overhaul at some point. Here are my recommendations:
Ice Furnace (Heavy, S&B oriented)
(2) - Increase Spell Resistance
(3) - Increase Max Magicka
(4) - Increase Max Stamina
(5) - 25% chance when blocking an attack to emit a chilling cloak for x frost damage every second for 8 seconds. Additionally, this effect's duration can be refreshed by additional blocks doubling the area of effect up to two times (maximum 12m)

Obviously numbers are something I'm not going to perfectly pin down, but the concept of a constant swirling cloak of ice strikes me as awesome. Perhaps slice off the idea of expanding the aoe and instead snap a guaranteed snare in there for non-DK/sorc tanks.
Ice Furnace (Heavy/Light(?), magicka oriented)
(2) - Increase Max Magicka
(3) - Increase Spell Critical
(4) - Increase Frost Damage dealt by 5%
(5) - Applying the Chilled status effect also deals an additional x frost damage per second for the duration.
Spell Damage for Frost damaging effects is increased by x against enemies under the Chilled effect.

Investing in frost damage is fairly unrewarding as-is outside of some peculiar dueling setups in pvp. The sources for it are few, nonexistant within class skill lines even. And after going through all the investment to actually have sources of frost damage, the sets that synergize with it are few and the only intriguing one requires participation in maelstrom arena. Iceheart deals ice damage independent of other sources and I consider it fine as-is.


I would be perfectly happy with either of these, in fact at the mention of one of these being put in the game I'd delete a low level sorc I was toying with to make a build oriented entirely around it. I like frosty themes, and right now there's not much too it in ESO.

EDIT/DISCLAIMER - I know many (all?) sets in ESO come from some inspiring theme in the lore whether old or new, though I couldn't really find the source for the "Ice Furnace" in a casual googling. Maybe there's some reason that it deals fire damage off of ice in an area, or maybe there's not. I would prefer the word 'furnace' wasn't taken to mean it has something to do with fire, and keep it an ice themed set on the whole. That's my personal view, if you like the fire thing just imagine the sets written above deal (partial) fire damage perhaps? ^^
Edited by KochDerDamonen on January 8, 2017 8:18AM
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  • ValkynSketha
    ValkynSketha
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    And thats why we need morphs/skill line/new class focuses on frost damage.
  • HeroOfNone
    HeroOfNone
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    Interesting thoughts, but I feel that it's still too little.

    ZOS needs to invest into more class or world abilities with cold damage to make some of these sets viable. So, I'd recommend a more drastic change is needed, giving more spell damage or upping the amount of fire damage.

    For your changes, I'd say the 4 piece bonus would rarely get a % bonus, normally reserved for 5 piece bonuses, but giving it in addition to the 5 piece bonuses you discuss wouldn't hurt. Given that you have blocking involved though you may want to add in health, spell resistance, or physical resistance, as it would go with a yank, but spell damage could help as well.

    Also, you forgot about the I winter born set from VMA, but that's so little used as well.

    Meanwhile, maybe you want to add this set idea and more into this thread discussing different sets that need improvement
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  • ixie
    ixie
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    They've said they're planning to add more cold damage abilities to the game, they've also said they're making some updates to the vampire skill line, I'm wondering if these are connected.
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  • KochDerDamonen
    KochDerDamonen
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    HeroOfNone wrote: »
    Interesting thoughts, but I feel that it's still too little.

    ZOS needs to invest into more class or world abilities with cold damage to make some of these sets viable. So, I'd recommend a more drastic change is needed, giving more spell damage or upping the amount of fire damage.

    For your changes, I'd say the 4 piece bonus would rarely get a % bonus, normally reserved for 5 piece bonuses, but giving it in addition to the 5 piece bonuses you discuss wouldn't hurt. Given that you have blocking involved though you may want to add in health, spell resistance, or physical resistance, as it would go with a yank, but spell damage could help as well.

    Also, you forgot about the I winter born set from VMA, but that's so little used as well.

    Meanwhile, maybe you want to add this set idea and more into this thread discussing different sets that need improvement

    Oh no I didn't forget winterborn, it's a secondary source of ice damage iirc. Or does it not proc off of ice damage?

    Aye, resistances might be better for the tankish suggestion. Especially considering the other sets one might use with it would already have a dash of resources.

    And yeah, the % damage is an oddity. I thought it deserved to be odd. too many sets are the same old 'x% to y more damage' in my opinion ^^
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  • Vaoh
    Vaoh
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    Unfortunately it's just a really, really bad set. The 2/3/4 piece bonuses don't even make sense :(

    Many people have made suggestions to improve this set but it all goes unheard. Perhaps ZoS will buff it significantly in the future? .... as of now, we only know that those Gold CP160 Ice Furnace rings are not selling at their desired asking prices of 100K+ :lol:
    Edited by Vaoh on November 18, 2016 6:58PM
  • WalksonGraves
    WalksonGraves
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    If it worked with iceheart maybe it could be a set to try before deconning but since it doesn't...
  • NBrookus
    NBrookus
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    Fix the 4th item bonus to be spell damage and it's a useful niche set.
  • KochDerDamonen
    KochDerDamonen
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    NBrookus wrote: »
    Fix the 4th item bonus to be spell damage and it's a useful niche set.

    Yeah if we weren't to rework the set entirely, I would recommend this and upping the numbers on the 5th
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  • Vaoh
    Vaoh
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    Fix the 4-piece bonus and have this set deal COLD DAMAGE please! Name it Frost Knight or something.

    Give us slightly viable Cold Damage sets! Cmon ZOS.....

    I don't want to wait 1+ years for Spellcrafting and the Warden to release :persevere:
    Edited by Vaoh on November 21, 2016 12:58AM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    They've said they're planning to add more cold damage abilities to the game, they've also said they're making some updates to the vampire skill line, I'm wondering if these are connected.

    It blows that mind that the Soul Stealing, natural CC having Lords of the the Debuffs class (Nightblades) don't have Frost magic or any Elemental power.

    Frost would seem like a easy fit for the class no need for a damage buff just change the damage type to Frost from magic. Not all the damage obviously but Cripple, Impale, Path of Darkness add in a snare (the power still sucks it can't use any help it can get), and Lotus Fan which already has a snare in it. This fits so well why it's not a thing is beyond me.
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  • KochDerDamonen
    KochDerDamonen
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    They've said they're planning to add more cold damage abilities to the game, they've also said they're making some updates to the vampire skill line, I'm wondering if these are connected.

    It blows that mind that the Soul Stealing, natural CC having Lords of the the Debuffs class (Nightblades) don't have Frost magic or any Elemental power.

    Frost would seem like a easy fit for the class no need for a damage buff just change the damage type to Frost from magic. Not all the damage obviously but Cripple, Impale, Path of Darkness add in a snare (the power still sucks it can't use any help it can get), and Lotus Fan which already has a snare in it. This fits so well why it's not a thing is beyond me.

    Maybe in the Magicka updates coming, give us a nice layout like:
    Templar - Magic / Dragonknight - Fire / Sorcerer - Lightening / Nightblade - Ice
    I'm actually... disappointed that we have this right now, but Magic damage appears twice... What's the deal with Frost Damage ZOS?

    Though they could fix Frost all they want and this set would suck bad. Mixed magicka and stamina stats on heavy armor, and a low aoe damage value? er...
    Edited by KochDerDamonen on November 21, 2016 4:37AM
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  • Gan Xing
    Gan Xing
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    I agree. I think it would be awesome if they managed to update the Dragonknight and the Sorcerer so that their magical abilities scaled off of the highest frost/lightning/fire damage. I would kill to have a Frost Dragonknight
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  • KochDerDamonen
    KochDerDamonen
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    Gan Xing wrote: »
    I agree. I think it would be awesome if they managed to update the Dragonknight and the Sorcerer so that their magical abilities scaled off of the highest frost/lightning/fire damage. I would kill to have a Frost Dragonknight

    Making me think of Dragonknights like Chroma in Warframe. I like that concept a lot, to make classes more about what their spells do instead of what element they are.
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  • UppGRAYxDD
    UppGRAYxDD
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    Hmmm 5th class removed after alpha phase was the Warden who specialized in frost magic...
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  • Gan Xing
    Gan Xing
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    UppGRAYxDD wrote: »
    Hmmm 5th class removed after alpha phase was the Warden who specialized in frost magic...

    They are adding this class back in (if it really was removed) in june!
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    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
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  • KochDerDamonen
    KochDerDamonen
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    Gan Xing wrote: »
    UppGRAYxDD wrote: »
    Hmmm 5th class removed after alpha phase was the Warden who specialized in frost magic...

    They are adding this class back in (if it really was removed) in june!

    Now to totally revamp the Ice Furnace set so that it's worth using too :p
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