bottleofsyrup wrote: »The more I run vMA the more buggy it seems. The worst part is the RNG with them. This last run the visual effects from archers using that one-shot Taking Aim weren't appearing at all on the mob, so I didn't know about it to be able to interrupt. This happened on both stages 7 and 9. Stage 4 the Dwarven Spider boss randomly went invisible when he was near 50%, as well as both his green safe zone and fire AoEs, so that's a guaranteed death.
That doesn't even include all the bugs with Sorcs and combat in general. Skills not firing, Overload stuck in heavy attack, Overload not letting me EXIT it, Hardened Ward waiting until after I die to apply, Power Surge running out long before its duration can end...
personally dont see enough posts about how bad the performance in VMA is. its a damn solo instance, so why is gods name would it be so laggy when casting abilities? these issues most likely will never be fixed
This has been a problem for a few updates now, but the run I did today was by far the worst experience I've had with the performance problems in vMSA.
bottleofsyrup wrote: »That doesn't even include all the bugs with Sorcs and combat in general. Skills not firing, Overload stuck in heavy attack, Overload not letting me EXIT it, Hardened Ward waiting until after I die to apply.
It's a sad thing watching something you love so much be left in such disrepair.
bottleofsyrup wrote: »Lol this is ridiculous. Now in stage 2 all 3 of the Centurian bosses are active (they're supposed to take turns sleeping) are active and wall wailing on me and shooting their lightning at once.
I'm noticing this. Bar swap lag, no animation from enemies = insta-dedz, Overload going weird. Liquid lightning tho that may be intended Ani Priority changes who knows.
Does seem worse in MSA.
I wonder tho, I work in IT, and strategy, changes, plans are all around ticket volume and problem management. We all post on here, scattered complaints, but wonder if this gets fed back in a statistical way to ZOS at all? I really doubt it. Moderator's may pass on the themes of complaints but I wonder if we would be better to open tickets. Surely they report on stats etc of tickets.
Might start a new thread, encourage us all to log stuff as well as post here in bug reports and see if that helps then prioritise?? Any forum mods seeing this would that help?
I'm noticing this. Bar swap lag, no animation from enemies = insta-dedz, Overload going weird. Liquid lightning tho that may be intended Ani Priority changes who knows.
Does seem worse in MSA.
I wonder tho, I work in IT, and strategy, changes, plans are all around ticket volume and problem management. We all post on here, scattered complaints, but wonder if this gets fed back in a statistical way to ZOS at all? I really doubt it. Moderator's may pass on the themes of complaints but I wonder if we would be better to open tickets. Surely they report on stats etc of tickets.
Might start a new thread, encourage us all to log stuff as well as post here in bug reports and see if that helps then prioritise?? Any forum mods seeing this would that help?
Prior to making this bug thread I reported the issues ingame via the /bug menu. It's something I always do. The reason why I prefer the forum though is that you can tell if other people have the same issues and often you get a direct response from someone working on the game, like for example I once got a reply about an animation bug from the Lead Animator, so I feel like the forum is a good place to complain since a lot of developers seem to read through it.