Hello folks,
today I'd like to present a huge concept regarding the importance of CRAFTERS in The Elder Scrolls Online.
Right now they are pretty much underemployed because there only exist a couple of good craftable sets.
I'd like to bring forth a concept of crafters in Cyrodiil: Make crafters able to craft unique war machines that cannot be bought with gold or AP!
The general concept is there are blueprints/schematics that can be gained by multiple ways. When having fulfilled the schmematics dependancy you can craft it at the new crafting station in each alliances home base. There are multiple dependencies on some schematics!
1.) Aquiring the schematic
Those can be aquired by ...
- fulfilling Cyrodiil board missions (e.g. "Kill 20 Dragon Knights", "Capture Fort XXX", etc.)
- in Cyrodiil reward messages for ranking up
- as a rare drop from Cyrodiil dolmen
- the weaker ones can be bought from AP- and Tel-Var stone traders
2.) The crafting station
There is a huge pile of wood planks and ingots and other clutter on the crafting space. Its a combination of several crafting stations.
It can only craft War Machines. The regular machines (Trebuchet, Ballista, Ram can be crafted from the very beginning). It does NOT matter which level the mats are that you use. Rubedit Wood should have the same effect as Hickory or Iron the same as Void Steel. It would be far to complicated to do different scales in each siege weaponry. See below for the costs.
3.) The Schematics / the costs and the effects
Note: The siege weapons that are old I am not talking much about.
But every siege weapon I made up myself has the *NEW* and a small description to it!

Those weapons below do not need extra schematics and are available from the very beginning.
Requirements for learning a schematic: NONE!
TREBUCHET
Types: Fire, Stone, Ice
Costs:
- 200 wood, 100 ingots
- 5x Rakeipa (Fire-type)
- 5x Okori (Stone-type)
- 5x Dakeipa (Ice-type)
CATAPULT
Type: Fire/Meat
Costs:
- 150 Wood, 70 Ingots
- 5x Rakeipa (Fire-type)
- 5x Haoko (Meat-type)
BALLISTA
Type: Fire/Lightning/Normal
Costs:
- 100 Wood, 50 Ingots
- 5x Rakeipa (Fire-type)
- 5x Meip (Lightning-type)
- 5x Okori (Normal-type)
RAM
Costs:
- 120 Wood, 70 Leather
- 5x Taderi

Schematics can be bought at the AP-Trader for 50.000 AP each or at the Tel'Var trader for 5000 Tel'Var Stones
Requirements for learning a schematic:
Woodworking, Blacksmithing, Clothing at least 25/50
TREBUCHET
Type: Cold-Fire
Costs:
- 200 wood, 100 ingots
- 10x Rakeipa
- 3x Rekruta
- 3x Grain Solvent
CATAPULT
Type: Scattershot
Costs:
- 150 Wood, 70 Ingots
- 10x Okori
- 3x Grain Solvent
- 3x Mastic
BALLISTA
Type: Cursed *NEW*
Costs:
- 100 Wood, 50 Ingots
- 10x Makderi
- 5x Rekruta
- 5x Mastic
Description:
Fires a magically enchanced bolt that has a shorter range than regular ballistae and a more steep arc.
Upon hitting a target, either player or wall, the bolt with explode with a small area of effect dealing magic damage.
Units and structures hit are suffering from the Major Vulnerability debuff for 6 seconds increasing all damage taken by 20% while active.
RAM
Type: Swift *NEW*
Costs:
- 120 Wood, 70 Leather
- 5x Taderi
- 5x Oru
- 5x Mastic
Description:
A smaller type of battle ram that moves and attacks 20% faster than a regular ram.
However it has less hit points and can only be operated by 4 persons maximum instead of 6 reducing the overall damage each strike

Can be found as uncommon drop at Dolmens and be received by Board missions.
Requirements for learning a schematic:
Woodworking, Blacksmithing, Clothing at 50/50 and the first passive each at least 5/10
TREBUCHET
Type: Cold-Stone
Costs:
- 200 wood, 100 ingots
- 20x Okori
- 10x Rekruta
- 5x Grain Solvent
CATAPULT
Type: Toxic Gas *NEW*
Costs:
- 150 Wood, 70 Ingots
- 10x Nightshade
- 10x Emetic Russula
- 10x Namiras Rot
- 100x of any Toxin Solvent
Description:
Fires three small pots containing a gaseous poison. Upon breaking on a surface the surface is intoxicated.
This results in a medium sized area of effect that will intoxify any enemy within with a long term toxin DoT.
BALLISTA
Type: Rapid-Fire *NEW*
Costs:
- 100 Wood, 50 Ingots
- 20x Okori
- 10x Mastic
- 10x Grain Solvent
- 20x Denata
Description:
This ballista takes has no elemental effects and has a shorter range compared to the Normal-type ballista.
However its fire rate is approximately 33% faster than any other ballista. Also the health consumption per shot is reduced on this type!
RAM
Type: Warded *NEW*
Costs:
- 120 Wood, 70 Leather
- 10x Deni
- 10x Oko
- 2x Rosin
Description:
This ram is magically warded by protective runes on its outside decreasing the damage taken.
Also protects players currently operating the ram with Minor Protection, decreasing damage taken by 8% while in the radius.
But this results in slower attack rate of the ram itself!

Can be found as rare drop at Dolmens and be received by Board missions and as uncommon drop from rank-up messages.
Those super rare siege weapons are the non plus ultra in siege weaponry in Tamriel.
It should be very expensive to craft to avoid everyone uses it in fear of it being destroyed.
Requirements for learning a schematic:
Woodworking, Blacksmithing, Clothing at 50/50 and the first passive each 10/10
TREBUCHET
Type: Xivkyn Bombard *NEW*
Costs:
- 500 wood, 250 ingots
- 10x Rosin
- 5x Tempering Alloy
- 10x Charcoal of Remorse
- 10x Soul Stones (filled)
Description:
Fires a volatile daedric explosive that has an instable matter inside. If the projectile hits a surface it will begin an arming period of 5 seconds. After the charge has been completed it will trigger a huge explosion of Magicka with a radius of Eye of Elements ultimate dealing Daedric damage to all structures/enemies within. The damage will be about three times the regular Fire Trebuchet but with not DoT attached! To compensate for this insane damage the fire rate of this trebuchet is cut by 33%.
CATAPULT
Type: Soul-trap *NEW*
Costs:
- 350 Wood, 140 Ingots
- 8x Rosin
- 4x Tempering Alloy
- 50x Elemental Salts
- 10x Soul Stone (unfilled)
Description:
Fires a small scale shrapnell shot of Atronach Elemental salts and soul stones pouring down on enemies.
Each area of effects damage with be completely random between fire, frost, lightning and pure magic damage.
BALLISTA
Type: Spriggan's Wrath *NEW*
Costs:
- 400 Wood, 150 Ingots
- 7x Rosin
- 3x Tempering Alloy
- 5x Malachite
- 20x Supple Root
Description:
Upon hitting a target spawns spriggan roots entangling all enemies in proximity. While entangled all rooted enemies will suffer a strong Damage over Time.
The DoT applies to structures and other Siege weaponry as well.
RAM
Type: Dwemer's Quake *NEW*
Costs:
- 300 Wood, 150 Leather
- 8x Rosin
- 3x Dreugh Wax
- 20x Dwemer Gears
- 15x Soul Stones (filled)
- 1x Dwemer Dynamo Core (trophy)
Description:
This rams head is a masterpiece of dwemer technology with strong impact on each strike.
Each hit will trigger a small explosion directed towards the enemy gate dealing massive amount of additional fire damage.
Due to the sheer explosivion effect the integrity of this siege weapon decreases faster with each strike done than a regular ram!
In terms of defense this ram is like the regular one.