Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Good article by Matt Firor about Orsinium over at MMORPG.COM

  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Iselin wrote: »
    Nestor wrote: »
    Vvardenfell is something I am looking forward to. I know it has not been announced, but it is the only zone they have been talking about

    Where and when did ZOS openly acknowledge Vvardenfell?

    There has been no official acknowledgement yet but a lot of references to it were data mined back in May:

    http://tamrielfoundry.com/2016/05/datamining-vvardenfell/

    No Ghost Gate/Ghost Fence in vvaredenfell during eso?
  • ItsGlaive
    ItsGlaive
    ✭✭✭✭✭
    Good article. They really need to get their PR narrative straight though.

    The MMORPG piece makes it sound like the idea for moving towards battle levelling came during the development of the DLC, meanwhile their story in this polygon article - http://www.polygon.com/features/2016/10/14/13285014/elder-scrolls-online-one-tamriel-skyrim-mmo - heavily implies it was planned from way before the game's launch, and just happened to be a long journey.

    Then again the polygon piece also suggests that the new body/facial language animations for NPCs made it into the game, but they actually stopped at mouth animations in the end, NPCs are still wooden spoons.
    Allow cross-platform transfers and merges
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    Iselin wrote: »
    Nestor wrote: »
    Vvardenfell is something I am looking forward to. I know it has not been announced, but it is the only zone they have been talking about

    Where and when did ZOS openly acknowledge Vvardenfell?

    There has been no official acknowledgement yet but a lot of references to it were data mined back in May:

    http://tamrielfoundry.com/2016/05/datamining-vvardenfell/

    No Ghost Gate/Ghost Fence in vvaredenfell during eso?

    I guess not. ESO takes place about 300 years before that.
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    Iselin wrote: »
    It's the best they've done and out-shines all the other zones in the game.

    However, it's been a year and we don't have another expansion of that magnitude, alas, nor has one been even announced :(

    Well there's that housing thing...

    But yeah, Orsinium is by far the best zone added after the game launched (I'm still looking at you Craglorn)

    Just a pity housing will get old fast. I mean, there's only so much self amusement most people can derive from such content.
  • IrishGirlGamer
    IrishGirlGamer
    ✭✭✭✭✭
    Iselin wrote: »

    My favorite part of that article:

    A good story is a good story.

    Really, I can't say how many games with basic or crappy mechanics I've muddled through just because I enjoy the story. That line alone makes me want to believe in Zenimax again. Great stories make great games and players will keep playing them again and again just to experience the story.

    I know some players don't like the quests in ESO, but I love them. Some more than others. I won't forget the first time I finished the main quest in Reaper's March. I really enjoyed that story line, and I look forward to going through it again and again.

    And yay, Morrowind. Just yay.

    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Orsinium was an incredible dlc. The story the atmosphere absolutely amazing. 10/10 if I ignore VMA.
    Retired.
    Nord mDK
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    Iselin wrote: »
    Nestor wrote: »
    Vvardenfell is something I am looking forward to. I know it has not been announced, but it is the only zone they have been talking about

    Where and when did ZOS openly acknowledge Vvardenfell?

    There has been no official acknowledgement yet but a lot of references to it were data mined back in May:

    http://tamrielfoundry.com/2016/05/datamining-vvardenfell/

    No Ghost Gate/Ghost Fence in vvaredenfell during eso?

    http://en.uesp.net/wiki/Lore:Ghostfence
    Following his reawakening in 2E 882, Dagoth Ur bound himself to the Heart of Lorkhan, the source of the Tribunal's power, and proceeded to set in motion plans to create a theocracy in Morrowind based on the worship of the new-born god Akulakhan.[3] Later that same year, Dagoth Ur and his ash vampires ambushed the Tribunal during their annual ritual bathing in the heart's power, driving them away and preventing them from restoring themselves with Kagrenac's tools. In the years that followed, while Dagoth Ur attempted to spread Corprus disease and the Blight throughout Vvardenfell from his fortress in the crater of Red Mountain, the Tribunal launched intermittent campaigns against the fortress, seeking to force access to the Heart Chamber.[3] While some were successful, and Dagoth Ur and his kin were slain, the Heart always revived them in time. When the Tribunal realized they couldn't destroy him, they created the Ghostfence to contain the threat.[4] They also erected the Ghostgate so that they and others would have access to Red Mountain. They stationed Ordinators of House Indoril and Buoyant Armigers alike to guard the gate. To sustain the fence, the Tribunal were required to constantly focus a portion of their power on the fence.

    The game take place in 2E 582-3 so we are a few years before the above, but there could be some real cool quests that we do for the Tribunal that might lead to the awakening of Dagoth in 2E 882, also his ashvampires where still around prior to his awakening so we could run into them and any 6th House Worshipper's.

    Edit: Also the events that led to Dagoth Ur being locked away happened in the 1st Era... So yeah, nothing there. Sides maybe some spirit interaction or quests that allow us to relive those events through, say, Indoril Nerevar's eyes. There is precedent since we do that with the last Aylied King in one of the quests already.
    Edited by nimander99 on November 15, 2016 9:45PM
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Much as I love it (and it is my favourite DLC) I have a slightly different view of Wrothgar...

    You have to see it in the context of what was happening in the game. There had been nothing new since Craglorn. For months we (PC players) were kept waiting as the release on console was delayed. Then there were 5 further months of waiting. No new content all that time - and that was when you finished Gold and weren't at max VR. To reach the top you went grinding in Craglorn...

    When you put it in that context then any new content would have been well received. Wrothgar was good, but not that good.

    I thought the story line was good, but totally predictable.
    I mean, who didn't see that coming a mile off? It spoiled it for me because I wanted to challenge the king when I saw what he was doing but the only option available was to carry on dumbly and pretend I hadn't noticed.

    As for "great" loot from the dailies, I like the Briarheart set, but despite doing dailies since they came out I still haven't got a full set of purple, robust jewellery. And adding the weapons was just an excuse to dilute the loot tables.

    On the plus side, there's a freedom to just roaming around Wrothgar that you don't get in many other zones because they have so many artificial obstructions (all those cliffs in the jungle!). It's something I particularly noticed when 1T came out with its dailies taking me back to zones I hadn't visited for ages... and reminded me why I don't go back there.




  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    nimander99 wrote: »
    Iselin wrote: »
    Nestor wrote: »
    Vvardenfell is something I am looking forward to. I know it has not been announced, but it is the only zone they have been talking about

    Where and when did ZOS openly acknowledge Vvardenfell?

    There has been no official acknowledgement yet but a lot of references to it were data mined back in May:

    http://tamrielfoundry.com/2016/05/datamining-vvardenfell/

    No Ghost Gate/Ghost Fence in vvaredenfell during eso?

    http://en.uesp.net/wiki/Lore:Ghostfence
    Following his reawakening in 2E 882, Dagoth Ur bound himself to the Heart of Lorkhan, the source of the Tribunal's power, and proceeded to set in motion plans to create a theocracy in Morrowind based on the worship of the new-born god Akulakhan.[3] Later that same year, Dagoth Ur and his ash vampires ambushed the Tribunal during their annual ritual bathing in the heart's power, driving them away and preventing them from restoring themselves with Kagrenac's tools. In the years that followed, while Dagoth Ur attempted to spread Corprus disease and the Blight throughout Vvardenfell from his fortress in the crater of Red Mountain, the Tribunal launched intermittent campaigns against the fortress, seeking to force access to the Heart Chamber.[3] While some were successful, and Dagoth Ur and his kin were slain, the Heart always revived them in time. When the Tribunal realized they couldn't destroy him, they created the Ghostfence to contain the threat.[4] They also erected the Ghostgate so that they and others would have access to Red Mountain. They stationed Ordinators of House Indoril and Buoyant Armigers alike to guard the gate. To sustain the fence, the Tribunal were required to constantly focus a portion of their power on the fence.

    The game take place in 2E 582-3 so we are a few years before the above, but there could be some real cool quests that we do for the Tribunal that might lead to the awakening of Dagoth in 2E 882, also his ashvampires where still around prior to his awakening so we could run into them and any 6th House Worshipper's.

    Edit: Also the events that led to Dagoth Ur being locked away happened in the 1st Era... So yeah, nothing there. Sides maybe some spirit interaction or quests that allow us to relive those events through, say, Indoril Nerevar's eyes. There is precedent since we do that with the last Aylied King in one of the quests already.

    If anything Vvardenfell should have many dwemer ruins to explore. If no ghostfence then I assume we should be allowed to explore red mountain. Maybe the ancestral tombs that dotted the landscape in Morrowind are possibly around in ESO. I'd think a Vvardenfell DLC should have plenty for us to do.
  • Vanthras79
    Vanthras79
    ✭✭✭✭✭
    Are these articles the new modus for ZOS to communicate with the player base. I have seem a lot of articles recently, and very little live episodes from ZOS. Could they be trimming their communication's budget? Some of us miss the gang on ESO Live. Even Natches-the-Potes.

    I Loved Wrothgar (even put up with the 'Crashgar' crisis, was that mentioned?), but the newer zones Matt said at one point in another article somewhere would "be smaller and more like little episodes." I have to admit when I heard that I was devastated. Hoping that Vvardenfell comes sooner rather than later, and is even better than Worthgar!
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vanthras79 wrote: »
    Are these articles the new modus for ZOS to communicate with the player base. I have seem a lot of articles recently, and very little live episodes from ZOS. Could they be trimming their communication's budget? Some of us miss the gang on ESO Live. Even Natches-the-Potes.

    They are talking to people who do not own the game when they do interviews like this.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • runagate
    runagate
    ✭✭✭✭✭
    ✭✭✭
    Orsinium was hands down the best DLC.

    It is also equally unquestionably the worst city.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    runagate wrote: »
    It is also equally unquestionably the worst city.

    That's Orcs for ya.... :smile:

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    MissBizz wrote: »
    Orcs are not awesome.

    Orsinium is absolutely the best they have done though. Hope we get another big dlc I can love just as much!

    Orcs and argonians are byfar the coolest and most unique races. They are very well written
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    I need to join another guild asap.

    What about:

    Monster hunters Guild

    Tresure hunters guild

    PIRATE GUILD.

    ARRR matey, kill all d'em dirty sea elfs!!!!
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alucardo wrote: »
    I wish they'd release more DLCs like Orsinium, not the garbage with "filler" quests like DBH and Thieves Guild. Orsinium was actually a pleasure to play through.
    But yeah, definitely agreed with his points in that article.

    Yeah, after being gone from the game for almost a year I was a bit disappointed to see the lack of content added in the time I was gone. Hopefully they get something better out next year (better as in full sized zones).
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Didnt' even played Orsinium plot, it was too PvEsh.
    Orcs maybe great but chimer/dunmers even greater. That historic drama of this nation along with cultural/tradition/religion differences so great there that it were causing genocide wars sometimes. Hope zos will implement Vvardenfell properly upon those things and tho it will be 10 times greater than Orsinium.
    P.S.: there was no Ghost Fence at this time but during game realese zos claimed Planemeld caused eruption and tho middle area is not accecible anyway. Wonder if zos will still build Vvardenfell according to this 2y old information and tho making me wonder: does ZOS will shows us how Vvardenfell looked in TES games-serie after Red Year coz literally it happened the same thing - in TES Red Mountain erupted and caused huge destructions on island and tho Morrowind was collapsed in addition to Argonia invasion, in ESO Planemeld caused eruption tho lizards still with us. It would be really awesome if it will be done that way, desolated island with lava everywhere and ash storms.
    tumblr_static_filename_640_v2.jpg
    Edited by Cinbri on November 16, 2016 8:28AM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cinbri wrote: »
    P.S.: there was no Ghost Fence at this time but during game realese zos claimed Planemeld caused eruption and tho middle area is not accecible anyway. Wonder if zos will still build Vvardenfell according to this 2y old information and tho making me wonder: does ZOS will shows us how Vvardenfell looked in TES games-serie after Red Year coz literally it happened the same thing - in TES Red Mountain erupted and caused huge destructions on island and tho Morrowind was collapsed in addition to Argonia invasion, in ESO Planemeld caused eruption tho lizards still with us. It would be really awesome if it will be done that way, desolated island with lava everywhere and ash storms.

    In documented history, there are only a couple of times anything monumentally interesting happens in Vvardenfell, and the time of ESO ain't one of them. Vvardenfell would seem to be quite the boring place, most of the time. At least, politically. It will be interesting to see what they come up with, but I do expect them to update history considerably when they do.

    Edited by Elsonso on November 16, 2016 2:39PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Cinbri wrote: »
    P.S.: there was no Ghost Fence at this time but during game realese zos claimed Planemeld caused eruption and tho middle area is not accecible anyway. Wonder if zos will still build Vvardenfell according to this 2y old information and tho making me wonder: does ZOS will shows us how Vvardenfell looked in TES games-serie after Red Year coz literally it happened the same thing - in TES Red Mountain erupted and caused huge destructions on island and tho Morrowind was collapsed in addition to Argonia invasion, in ESO Planemeld caused eruption tho lizards still with us. It would be really awesome if it will be done that way, desolated island with lava everywhere and ash storms.

    In documented history, there are only a couple of times anything monumentally interesting happens in Vvardenfell, and the time of ESO ain't one of them. Vvardenfell would seem to be quite the boring place, most of the time. At least, politically. It will be interesting to see what they come up with, but I do expect them to update history considerably when they do.

    Sure, but history didn't tell us before about Planemeld or Celestials' events or dro-m'athra incursion and yet we are here. And Tribunal was keeping in secret their connection to Heart and covered it by 'raiding to Red Mountain' plus erasing events that were happening on Vvardenfell before Dagoth Ur awekened; so zos can do almost everything they want in this timeframe ;) Also according to some tes3 books there was heat local wars on Vvardenfell.
    P.S.: in last official article zos said it showed Ebony motif: ebon is main resource of Vvardenfell and thus related to dunmers. I see it one more proof that we will see Vvardenfell and crafted Ebon style there B)
    Edited by Cinbri on November 16, 2016 4:58PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cinbri wrote: »
    Cinbri wrote: »
    P.S.: there was no Ghost Fence at this time but during game realese zos claimed Planemeld caused eruption and tho middle area is not accecible anyway. Wonder if zos will still build Vvardenfell according to this 2y old information and tho making me wonder: does ZOS will shows us how Vvardenfell looked in TES games-serie after Red Year coz literally it happened the same thing - in TES Red Mountain erupted and caused huge destructions on island and tho Morrowind was collapsed in addition to Argonia invasion, in ESO Planemeld caused eruption tho lizards still with us. It would be really awesome if it will be done that way, desolated island with lava everywhere and ash storms.

    In documented history, there are only a couple of times anything monumentally interesting happens in Vvardenfell, and the time of ESO ain't one of them. Vvardenfell would seem to be quite the boring place, most of the time. At least, politically. It will be interesting to see what they come up with, but I do expect them to update history considerably when they do.

    Sure, but history didn't tell us before about Planemeld or Celestials' events or dro-m'athra incursion and yet we are here. And Tribunal was keeping in secret their connection to Heart and covered it by 'raiding to Red Mountain' plus erasing events that were happening on Vvadenfell before Dagoth Ur awekened; so zos can do almost everything they want in this timeframe ;) Also according to some tes3 books there was heat local wars on Vvardenfell.
    P.S.: in last official article zos said it showed Ebony motif: ebon is main resource of Vvardenfell and thus related to dunmers. I see it one more proof that we will see Vvardenfell and crafted Ebon style there B)

    I have no doubt that we will see Vvardenfell in 2017. I also have no doubt that whatever evil lurks there is previously unknown, as the Planemeld and Celestial events were. Tamriel needs more people documenting the 2nd Era so people in the late 3rd and early 4th Era know what has happened. Our descenants are terribly uninformed!
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
    ✭✭✭✭✭
    ✭✭
    Orsinium is definitely one of my favorite zones in the game if not my favorite. I love the atmosphere, the story and the music is great. I also loved how the city was under construction when you started and would continue to develop as you completed the story line. I am hoping for more amazing zones like Orsinium.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Much as I love it (and it is my favourite DLC) I have a slightly different view of Wrothgar...

    You have to see it in the context of what was happening in the game. There had been nothing new since Craglorn. For months we (PC players) were kept waiting as the release on console was delayed. Then there were 5 further months of waiting. No new content all that time - and that was when you finished Gold and weren't at max VR. To reach the top you went grinding in Craglorn...

    When you put it in that context then any new content would have been well received. Wrothgar was good, but not that good.
    That's just not true. We got Imperial City months before we got Orsinium - that was the first new content since Craglorn. Lots of content there (a whole main storyline, daily district quests, all the roaming bosses and the static boss events in the sewers, the 2 toughest 4-man dungeons the game had seen, and the first really new thing that had been done for PVPers).

    Imperial City was the "first new content" and contrary to your point that any new content would have been well received, it wasn't actually that well received. The Orsinium DLC that came a few months later (while most people still hadn't completed all the non-PVP Imperial City content) was far better received.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    Iselin wrote: »
    It's the best they've done and out-shines all the other zones in the game.

    However, it's been a year and we don't have another expansion of that magnitude, alas, nor has one been even announced :(

    Well there's that housing thing...

    But yeah, Orsinium is by far the best zone added after the game launched (I'm still looking at you Craglorn)

    Just a pity housing will get old fast. I mean, there's only so much self amusement most people can derive from such content.

    I could say the same about any content. When Orsinum came out people rush through that storyline in a week, finish finding the artifacts for the museum, and was still clanoring more "content" It really just depends on the person. It really the simple stuff that keep people playing most of the time. As long Zos makes Housing robust by adding items to be gain from doing the plethora of other things in this game. Like dungeons, pvp,heists, black sacraments, stealing, exploring, dalies, and farming. While also making housing have useful quality of life benefits, housing can become just as engaging as some of the other "content" in this game.
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
    ✭✭✭✭✭
    ✭✭
    Iselin wrote: »
    It's the best they've done and out-shines all the other zones in the game.

    However, it's been a year and we don't have another expansion of that magnitude, alas, nor has one been even announced :(

    Well there's that housing thing...

    But yeah, Orsinium is by far the best zone added after the game launched (I'm still looking at you Craglorn)

    Just a pity housing will get old fast. I mean, there's only so much self amusement most people can derive from such content.

    I could say the same about any content. When Orsinum came out people rush through that storyline in a week, finish finding the artifacts for the museum, and was still clanoring more "content" It really just depends on the person. It really the simple stuff that keep people playing most of the time. As long Zos makes Housing robust by adding items to be gain from doing the plethora of other things in this game. Like dungeons, pvp,heists, black sacraments, stealing, exploring, dalies, and farming. While also making housing have useful quality of life benefits, housing can become just as engaging as some of the other "content" in this game.

    Yep. Housing is gonna take up so much of my time. My ultimate goal is to own a different house for each character according to their race.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iselin wrote: »
    It's the best they've done and out-shines all the other zones in the game.

    However, it's been a year and we don't have another expansion of that magnitude, alas, nor has one been even announced :(

    Well there's that housing thing...

    But yeah, Orsinium is by far the best zone added after the game launched (I'm still looking at you Craglorn)

    Just a pity housing will get old fast. I mean, there's only so much self amusement most people can derive from such content.
    Ha, I was going to vehemently disagree with this and talk about how much time I spent on my housing in Skyrim, and how much I've been looking forward to housing in ESO and how ZOS would have to really screw it up badly for it to get old fast for me.

    Then I noticed you said most people. I will freely admit that I am not most people. I have no idea if most people feel the way I do about housing.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    runagate wrote: »
    Orsinium was hands down the best DLC.

    It is also equally unquestionably the worst city.

    I like the city; to me it's the only one that feels like a real city instead of a master-planned community that was built overnight.
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    Iselin wrote: »
    MissBizz wrote: »
    Orcs are not awesome.

    Come over here and say that to my face

    squareelderscrolls_1360095903.jpg

    :)

    Just a pity there was absolutely no way you could make an orc like that in the vanilla version of the game (not sure if mods allowed it, but will assume there's a mod that does). They trolled us so bad with those screens. Even the Breton female mage looked good, yet in-game they looked 50 years old going on 80.
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Wycks wrote: »
    Orsinium looks good from the outside or from a scenic point of view but it not a very practical city to move around in. They need to hire a city planner or at the least study the popularity of cities in other MMO's, many cities that look beautiful are completely abandoned, while other hubs that are very popular (for good reason) have zero look and feel, like rawl'kha.

    It's not rocket science.



    it's built on hills......by orcs
  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Vvardenfell may be "boring" during the time of ESO, there are plenty of dwemer ruins, tombs, the major cities like Vivec (I assume) for many quests to be written for the player. NPC's could send you exploring for answers about the dwemer, explore the lore with the tribunal, explore ancient battlefields where the great war took place, speak with ghosts, etc. You know, the usual elder scrolls stuff.
  • Galwylin
    Galwylin
    ✭✭✭✭✭
    Having just finished Orsinium, I have to say it was a great adventure. I have basically no Elder Scroll knowledge. I hadn't played a single game (also just started Skyrim) so all this is new to me. I never cared for Orcs in any game. They just didn't interest me but Orsinium really got my Orc love going. I love someone put the noble warrior into a self destructive race. A race that other races look down upon. And that creation myth is the best I've ever encountered. What race would believe it to be the waste of a god and take pride in it? Orcs are truly one of the most unique Elder Scrolls creation. And that main quest went to places I never expected. All in all, I'm going to love replaying Orsinium on an alt.
Sign In or Register to comment.