Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
ZOS needs to shut down half these empty campaigns and re-incentivize PvP
I just started getting into PvP the past few weeks on PS4 and outside of Scourge it is really starting to die off. Most of these Campaigns that are currently running serve no real purpose and are only further dividing up the small PvP player base. Those that are on these campaigns are solely there to farm easy Emperor and AP and not to actually PvP. Along with that the PvP player base is dwindling despite the fact the PvE areas seem to still be very populated. I'm sure this has to do with a lot of different factors like being tired of the current PvP proc meta and what not but much of it also likely has to do with little incentive to actually go into PvP for the common ESO player.
So to start off ZOS needs to limit the number of Campaigns to no more than 3 so that the player base is more consolidated. There should be the one main CP enabled 30 day Campaign like Scourge that is on rotation monthly along with a under Lvl 50 Campaign and one CP disabled Campaign like Azura's Star which I think would be more popular despite being barely played now if they incentivized PvP a lot more with greater AP, XP, and rewards for everything because a no CP campaign offers a place for the lower CP players to actually compete against the CP 561 players that dominate Scourge. Right now those lower CP players don't really bother with PvP because the incentive to play it isn't there.
Thoughts?