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Remove 15 Minute timers. Enough already

CombatPrayer
CombatPrayer
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Disbands are on the rise. All get penalized for the actions of one.

Level 10s going into DLC dungeons. More than one! This is problematic. Nobody under level 30 should be in a dlc dungeon. They don't have the skills or the passives to roll through these. A level 10 tank in a dlc? Laughable. A level 10 healer? MIght as well call it a day. No amount of CP will fix for those things even if they are loaded with CP. So what do you get? Disbands. People quitting and then you have to wait and hope more people don't show up and quit. More 15 min timers to wait out and hope you don't get another dlc dungeon with levels that cannot handle them. You know these dungeons are harder than the rest. You MADE them harder. Why on earth would you allow access to them before non dlc ones that are easier by light years? This just causes lots of disbands, lots of leave groups and lots of people waiting on timers that you insist on having when you have terrible system design.

Please, get rid of these timers. They penalize people who do nothing by try to do dungeons and the ones who trigger them could give a damn about them.
  • Nocturnalan
    Nocturnalan
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    Between that and less than CP160s going into Vet dungeons it's an epidemic. As a newer player I didn't start dungeons until around lvl40 and Vets until CP200. It's disrespectful to assume the team wants to carry you, sorry I'm out.
    Templar Healer PVP/PVE
    Stam/Mag Warden PVP
    MagSorc PVP
    XB1 NA 1100+CP
  • Paneross
    Paneross
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    Between that and less than CP160s going into Vet dungeons it's an epidemic. As a newer player I didn't start dungeons until around lvl40 and Vets until CP200. It's disrespectful to assume the team wants to carry you, sorry I'm out.

  • Jamini
    Jamini
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    <shitting on low level players>

    Dude, listen. A group of four level 10's with no CP can complete any of the dungeons they can queue for (though the v2 dungeons are far harder and it is recommended that really low levels avoid them if possible) on normal. All you need is a reasonably balanced group.

    Will it be fast? No. If you want speed/nodeath runs don't use groupfinder.

    Me? I'll happily queue with anyone as long as they aren't a total potato. I've been tanking dungeons since my character was level 10 (no CP), and will keep doing it with groups for the foreseeable future. My group completed Banished Cells II with an average level of TWELVE, with one DPS and one healer in heavy armor because they liked the look over medium/light.

    The levels on vanilla dungeons are still accurate enough to be used as a gauge for when a player can complete them, and a well-built level 47 can certainly successfully run vet dungeons (though they should probably wait until they hit CP levels and start in during the CP 80-100 slowdown)

    --

    That said, the 15 minute timer is dumb. It should only apply if you leave group, not for people who are kicked. (In fact, getting kicked should really put the person a the top of the queue. Elitist players absolutely can really ruin someone's day for little to no reason whatsoever without even trying to run the dungeon with someone who they think is "inferior"
    "Adapt. or Die."
  • starkerealm
    starkerealm
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    Between that and less than CP160s going into Vet dungeons it's an epidemic. As a newer player I didn't start dungeons until around lvl40 and Vets until CP200. It's disrespectful to assume the team wants to carry you, sorry I'm out.

    It's also, arguably, unfair to expect that new players will have any clue how the game's etiquette works, and may very well assume that because the game allows them to approach a piece of content, they're ready for it. At which point, people bailing on them and tanking the run isn't going to improve the newbie's perception of the game or its community.
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