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Sprint reduction over 100%

Truckdriver
Truckdriver
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Sprint reduction over 100% and i still use sta to sprint. Is there a hard cap on sprint reduction?

Using darkstride set with 50% sprint reduction.
100 Champion points in Sprinter for 24% reduction
5 legendary well fitted traits for another 20%
Also Orc passive for an additional 12%

so i am reducing the cost of sprinting by 106%. In theory i should gain sta not loose it when over 100%

Edited by Truckdriver on November 15, 2016 2:31AM
Bigrig80ft
PS4 NA DC
The Guar Cartel
  • KhajiitiLizard
    KhajiitiLizard
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    That would be too OP... lol of course it's capped.
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
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    That would be too OP... lol of course it's capped.

    Yea, nothing else in this game is OP, NOTHING.

    I dont even pvp I just have heard about the lolz going on in it and thought I would make a joke
  • Glurin
    Glurin
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    That would be too OP... lol of course it's capped.

    So then what is the cap? That's useful information to have on anything that's capped.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • KochDerDamonen
    KochDerDamonen
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    Is it capped or are they applying multiplicatively.

    IE additively you are correct but multiplicatively it would be something like:
    100 - 50% = 50%
    50 - 24% = 38%
    38 - 20% = 30.4%
    30.4 - 12% = 26.752% cost, or 73.248% sprinting cost redution

    or so, depending on the way it's calculated.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Vaoh
    Vaoh
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    Is it capped or are they applying multiplicatively.

    IE additively you are correct but multiplicatively it would be something like:
    100 - 50% = 50%
    50 - 24% = 38%
    38 - 20% = 30.4%
    30.4 - 12% = 26.752% cost, or 73.248% sprinting cost redution

    or so, depending on the way it's calculated.

    Although I can't confirm if this is true, I believe you are correct.
  • AtmaDarkwolf
    AtmaDarkwolf
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    Sprint reduction over 100% and i still use sta to sprint. Is there a hard cap on sprint reduction?

    Using darkstride set with 50% sprint reduction.
    100 Champion points in Sprinter for 24% reduction
    5 legendary well fitted traits for another 20%
    Also Orc passive for an additional 12%

    so i am reducing the cost of sprinting by 106%. In theory i should gain sta not loose it when over 100%

    think it's more like:

    100% - 50% =
    50% - 24% (of 50) so 50-12
    38% - 20% = 38-7.6
    30.4% - 12% - 26.75(rounded) %

    if you can, check (with testing 0% reduction then again with what u have) and see how long it takes / how much it takes.

    I would figure it would be about 1/4 original cost with the values you gave, NOT 100% reduction.
  • KhajiitiLizard
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    I bet the absolute lowest stam cost for sprinting would be 1 point ever second... assuming the game engine won't allow sprint cost to be zero.

    That means if you have 30,000 stam you could run for 30,000 seconds, or 500 minutes. lol

    Most likely there is a hard cap way higher than that.
  • AzuraKin
    AzuraKin
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    you are trying to add up the the cp cost reduction, no cost reduction works like that. block, sprint, stealth all of them will not allow you to get down to zero cost usage. how they work is like this, pick whichever you want dont matter. lets say cost of it is 1000, meaning every hit you block costs 1k stam, every second you sprint 1k stam, every second you move in stealth 1k stam. now lets say you have a 25% reduction from armor to the cost now it costs 750. then you have another 25% from cp now it is 562.5. then lets say a gear passive reduces it by 50% dropping it down to 281.25. lets say you have all your gear specced to reduce the cost at 4% per armor that reduces it by another 28% now its 202.5.

    hope that helps you understand it.
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  • Qyrk
    Qyrk
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    It's multiplicative, OP. ....i
  • FriedEggSandwich
    FriedEggSandwich
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    AzuraKin wrote: »
    you are trying to add up the the cp cost reduction, no cost reduction works like that. block, sprint, stealth all of them will not allow you to get down to zero cost usage. how they work is like this, pick whichever you want dont matter. lets say cost of it is 1000, meaning every hit you block costs 1k stam, every second you sprint 1k stam, every second you move in stealth 1k stam. now lets say you have a 25% reduction from armor to the cost now it costs 750. then you have another 25% from cp now it is 562.5. then lets say a gear passive reduces it by 50% dropping it down to 281.25. lets say you have all your gear specced to reduce the cost at 4% per armor that reduces it by another 28% now its 202.5.

    hope that helps you understand it.

    Good to know. So how do you know which reduction is applied first? Take magicka cost reduction as an example; I've always assumed any flat value reduction would be applied first, like jewellery cost reduction, it would seem op if it was calculated last. But what about all the percentage reductions? Does the game calculate my seducer 5th piece first (8%), or my 72cp in magician (13%)? It seems like it would matter the way you calculated it, I would want the 13% reduced before the 8%.

    Edit: I think
    Edited by FriedEggSandwich on November 15, 2016 3:39AM
    PC | EU
  • Knootewoot
    Knootewoot
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    Sprint reduction over 100% and i still use sta to sprint. Is there a hard cap on sprint reduction?

    Using darkstride set with 50% sprint reduction.
    100 Champion points in Sprinter for 24% reduction
    5 legendary well fitted traits for another 20%
    Also Orc passive for an additional 12%

    so i am reducing the cost of sprinting by 106%. In theory i should gain sta not loose it when over 100%

    At 106% you should gain stamina for running
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • leepalmer95
    leepalmer95
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    AzuraKin wrote: »
    you are trying to add up the the cp cost reduction, no cost reduction works like that. block, sprint, stealth all of them will not allow you to get down to zero cost usage. how they work is like this, pick whichever you want dont matter. lets say cost of it is 1000, meaning every hit you block costs 1k stam, every second you sprint 1k stam, every second you move in stealth 1k stam. now lets say you have a 25% reduction from armor to the cost now it costs 750. then you have another 25% from cp now it is 562.5. then lets say a gear passive reduces it by 50% dropping it down to 281.25. lets say you have all your gear specced to reduce the cost at 4% per armor that reduces it by another 28% now its 202.5.

    hope that helps you understand it.

    Good to know. So how do you know which reduction is applied first? Take magicka cost reduction as an example; I've always assumed any flat value reduction would be applied first, like jewellery cost reduction, it would seem op if it was calculated last. But what about all the percentage reductions? Does the game calculate my seducer 5th piece first (8%), or my 72cp in magician (13%)? It seems like it would matter the way you calculated it, I would want the 13% reduced before the 8%.

    Edit: I think

    The % decreases are calculated first.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


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  • FriedEggSandwich
    FriedEggSandwich
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    AzuraKin wrote: »
    you are trying to add up the the cp cost reduction, no cost reduction works like that. block, sprint, stealth all of them will not allow you to get down to zero cost usage. how they work is like this, pick whichever you want dont matter. lets say cost of it is 1000, meaning every hit you block costs 1k stam, every second you sprint 1k stam, every second you move in stealth 1k stam. now lets say you have a 25% reduction from armor to the cost now it costs 750. then you have another 25% from cp now it is 562.5. then lets say a gear passive reduces it by 50% dropping it down to 281.25. lets say you have all your gear specced to reduce the cost at 4% per armor that reduces it by another 28% now its 202.5.

    hope that helps you understand it.

    Good to know. So how do you know which reduction is applied first? Take magicka cost reduction as an example; I've always assumed any flat value reduction would be applied first, like jewellery cost reduction, it would seem op if it was calculated last. But what about all the percentage reductions? Does the game calculate my seducer 5th piece first (8%), or my 72cp in magician (13%)? It seems like it would matter the way you calculated it, I would want the 13% reduced before the 8%.

    Edit: I think

    The % decreases are calculated first.

    Really? That would mean there's no drawback to stacking cost reduction through both glyphs and percentage based means, which is good. For some reason I just assumed the glyph value was knocked off first meaning you got less from any percentage based calculated after. If percentage is calculated first you get the best of both :)
    PC | EU
  • Malmai
    Malmai
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    That would be too OP... lol of course it's capped.

    Too op what u gnna kill them with sprint and no dmg lol...
  • Enslaved
    Enslaved
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    Idk if there is cap on sprint cost reduction, best would be to use darkstride + prisoner rags, since both provide 50% cost reduction. That would be best test I think.
  • danno8
    danno8
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    AzuraKin wrote: »
    you are trying to add up the the cp cost reduction, no cost reduction works like that. block, sprint, stealth all of them will not allow you to get down to zero cost usage. how they work is like this, pick whichever you want dont matter. lets say cost of it is 1000, meaning every hit you block costs 1k stam, every second you sprint 1k stam, every second you move in stealth 1k stam. now lets say you have a 25% reduction from armor to the cost now it costs 750. then you have another 25% from cp now it is 562.5. then lets say a gear passive reduces it by 50% dropping it down to 281.25. lets say you have all your gear specced to reduce the cost at 4% per armor that reduces it by another 28% now its 202.5.

    hope that helps you understand it.

    Good to know. So how do you know which reduction is applied first? Take magicka cost reduction as an example; I've always assumed any flat value reduction would be applied first, like jewellery cost reduction, it would seem op if it was calculated last. But what about all the percentage reductions? Does the game calculate my seducer 5th piece first (8%), or my 72cp in magician (13%)? It seems like it would matter the way you calculated it, I would want the 13% reduced before the 8%.

    Edit: I think

    The % decreases are calculated first.

    Really? That would mean there's no drawback to stacking cost reduction through both glyphs and percentage based means, which is good. For some reason I just assumed the glyph value was knocked off first meaning you got less from any percentage based calculated after. If percentage is calculated first you get the best of both :)

    Only you don't. When I apply a 203 cost reduction glyph to my weapons, the result is always something like 180-190 actual reduction.

    Now this is according to my tootlip cost, and I never trust tooltips, so it could be wrong. But I think it is accurate.
  • Reorx_Holybeard
    Reorx_Holybeard
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    So...it's complicated. Although sprint cost is actually less complicated than some of the other effects in the game. I verified this a few weeks ago after a similar post. Overall sprint cost is multiplicative between different effect categories and additive within each category:
    SprintCost = 546*CP*Buff*Set*Item
    

    So in the OPs case it would be:
    SprintCost = 546*(1-0.24)*(1-0.50)*(1-0.20)*(1-0.12) = 125 Stamina
    

    Note that using Darkstride + Prisoner does, in fact, give you 100% cost reduction (0 cost) as both are set effects and thus act additively (50% + 50% = 100%). You can use our Build Editor to see the calculation of SprintCost and most other effects in the game.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • GrumpyDuckling
    GrumpyDuckling
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    So...it's complicated. Although sprint cost is actually less complicated than some of the other effects in the game. I verified this a few weeks ago after a similar post. Overall sprint cost is multiplicative between different effect categories and additive within each category:
    SprintCost = 546*CP*Buff*Set*Item
    

    So in the OPs case it would be:
    SprintCost = 546*(1-0.24)*(1-0.50)*(1-0.20)*(1-0.12) = 125 Stamina
    

    Note that using Darkstride + Prisoner does, in fact, give you 100% cost reduction (0 cost) as both are set effects and thus act additively (50% + 50% = 100%). You can use our Build Editor to see the calculation of SprintCost and most other effects in the game.

    So are you saying Darkstride + Prisoner = free sprinting?
  • Enslaved
    Enslaved
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    I use Darkstride + Fiord, since I find bonus 15% speed while sprinting more usefull when I farm than zero sprint cost.
  • kyle.wilson
    kyle.wilson
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    So...it's complicated. Although sprint cost is actually less complicated than some of the other effects in the game. I verified this a few weeks ago after a similar post. Overall sprint cost is multiplicative between different effect categories and additive within each category:
    SprintCost = 546*CP*Buff*Set*Item
    

    So in the OPs case it would be:
    SprintCost = 546*(1-0.24)*(1-0.50)*(1-0.20)*(1-0.12) = 125 Stamina
    

    Note that using Darkstride + Prisoner does, in fact, give you 100% cost reduction (0 cost) as both are set effects and thus act additively (50% + 50% = 100%). You can use our Build Editor to see the calculation of SprintCost and most other effects in the game.

    So are you saying Darkstride + Prisoner = free sprinting?

    ive tried this in the past. the combo can be finicky. I think the way they give the 50%reduc is different. When I eqip prisoner before darkstride its not 100%. But when I equip prisoner last it is 100%. and you have to double bar the 5 piece bonus or it reduces the sprint reduc again.
  • Nestor
    Nestor
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    I am currently planning my new Farmer Build and I am glad I came across this thread.

    I think a good strategy would be to use Darkstride 5 Piece and a 5 piece set that gives a big boost to Stamina Regen. That could effectively get around the cap. Add in Stamina Regen Glyphs on the Jewelry and you could very well Sprint forever. Although the higher speed from Fiord might be nice too. Hmm.....

    Enjoy the game, life is what you really want to be worried about.

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  • Reorx_Holybeard
    Reorx_Holybeard
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    So...it's complicated. Although sprint cost is actually less complicated than some of the other effects in the game. I verified this a few weeks ago after a similar post. Overall sprint cost is multiplicative between different effect categories and additive within each category:
    SprintCost = 546*CP*Buff*Set*Item
    

    So in the OPs case it would be:
    SprintCost = 546*(1-0.24)*(1-0.50)*(1-0.20)*(1-0.12) = 125 Stamina
    

    Note that using Darkstride + Prisoner does, in fact, give you 100% cost reduction (0 cost) as both are set effects and thus act additively (50% + 50% = 100%). You can use our Build Editor to see the calculation of SprintCost and most other effects in the game.

    So are you saying Darkstride + Prisoner = free sprinting?

    ive tried this in the past. the combo can be finicky. I think the way they give the 50%reduc is different. When I eqip prisoner before darkstride its not 100%. But when I equip prisoner last it is 100%. and you have to double bar the 5 piece bonus or it reduces the sprint reduc again.

    Oh yes...forgot I found a bug with using Darkstride + Prisoner combination with Darkstride on the weapon bar. When you swap weapons the Prisoner buff turns into a multiplicative setting until you reequip. This occurs even if you have the same number of Darkstride pieces on each weapon bar. So you go from 0% sprinting to a low but non-zero sprint cost until you re-equip things.

    The solution is to use Prisoner on your weapon bar instead of Darkstride which doesn't seem to have that problem, or don't use either of them on your weapon bar.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • rotaugen454
    rotaugen454
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    So...it's complicated. Although sprint cost is actually less complicated than some of the other effects in the game. I verified this a few weeks ago after a similar post. Overall sprint cost is multiplicative between different effect categories and additive within each category:
    SprintCost = 546*CP*Buff*Set*Item
    

    So in the OPs case it would be:
    SprintCost = 546*(1-0.24)*(1-0.50)*(1-0.20)*(1-0.12) = 125 Stamina
    

    Note that using Darkstride + Prisoner does, in fact, give you 100% cost reduction (0 cost) as both are set effects and thus act additively (50% + 50% = 100%). You can use our Build Editor to see the calculation of SprintCost and most other effects in the game.

    So are you saying Darkstride + Prisoner = free sprinting?

    ive tried this in the past. the combo can be finicky. I think the way they give the 50%reduc is different. When I eqip prisoner before darkstride its not 100%. But when I equip prisoner last it is 100%. and you have to double bar the 5 piece bonus or it reduces the sprint reduc again.

    Oh yes...forgot I found a bug with using Darkstride + Prisoner combination with Darkstride on the weapon bar. When you swap weapons the Prisoner buff turns into a multiplicative setting until you reequip. This occurs even if you have the same number of Darkstride pieces on each weapon bar. So you go from 0% sprinting to a low but non-zero sprint cost until you re-equip things.

    The solution is to use Prisoner on your weapon bar instead of Darkstride which doesn't seem to have that problem, or don't use either of them on your weapon bar.

    So this will let you sprint indefinitely? Throw on a Rapid Manuevers and outrun horses over long distances?
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  • Schnurrer
    Schnurrer
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    @Reorx_Holybeard
    So...it's complicated. Although sprint cost is actually less complicated than some of the other effects in the game. I verified this a few weeks ago after a similar post. Overall sprint cost is multiplicative between different effect categories and additive within each category:
    SprintCost = 546*CP*Buff*Set*Item
    

    So in the OPs case it would be:
    SprintCost = 546*(1-0.24)*(1-0.50)*(1-0.20)*(1-0.12) = 125 Stamina
    

    Note that using Darkstride + Prisoner does, in fact, give you 100% cost reduction (0 cost) as both are set effects and thus act additively (50% + 50% = 100%). You can use our Build Editor to see the calculation of SprintCost and most other effects in the game.

    Where did you get that base value for sprint cost from? E.g. when I run for 22sec straight, my ~24k Stamina pool is empty (cp>160). Which means cost of more than 1k per sec...?
    Edited by Schnurrer on January 8, 2017 5:08PM
  • mewcatus
    mewcatus
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    Darkstride + Prisoner does in fact allow a player to run forever. But there is a hitch. Zoning in and out slight alters the way the reduction works, causing Stamina to run down (Albeit really slowly). This however can be rectified by swapping sets back and forth. Used in conjunction with Bolt Escape/Boundless Storm as a sorc and you can even out run mounted players consistently.
    Edited by mewcatus on January 8, 2017 6:52PM
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