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Can we please, please get costume tokens??

IrishGirlGamer
IrishGirlGamer
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I've said this before, but it's been a couple of months. Just putting it out there again in the hopes that maybe, just maybe it will get some attention from the Devs.

Please give us the ability to make our own costumes from the existing, in-game, clothing and armor. A token system was suggested by someone (was it you @UrQuan?) and I'd thrilled to have that.

What is this? A player would create an armor or clothing using their crafting skills, or use armor they found in the game. They could mix up clothing and armor, different styles, and (most important to me) leave certain elements off. They could dye the armor whatever colors were available to them. They would then put the armor on and burn a token that they bought (probably in the Crown Store) and, presto!, whatever they were wearing would be saved as a costume or disguise, whichever way you want to play it, Zenimax. The armor, of course, would be lost in the process and the result would not be subject to alteration.

Why do this? Because I am so tired of the ugly, ill-fitting, floating in the air above your shoulder armor elements that Zenimax insists - despite being told THOUSANDS of times how much players don't like this - on putting in the game. I know, they made promises to fix it or at least "look into it" which ... well, they're still there and they seem to be included on new designs, too.

Some of the low-level armors look nicer than the high-level armors, but we can't wear them and stay competitive. And don't get me started on things that hover above shoulders ....

Please let us do this. Thanks.

Edited by IrishGirlGamer on November 14, 2016 11:09PM
Valar Morghulis.

Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Waffennacht
    Waffennacht
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    Nice loop hole in the whole, "we are not adding the ability to customize armor appearance," answer.

    Seeing as that's exactly what this is, I seriously doubt they'll do it.

    I like it, i like the idea like everyone else, doesn't mean jack though.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • IrishGirlGamer
    IrishGirlGamer
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    Nice loop hole in the whole, "we are not adding the ability to customize armor appearance," answer.

    Seeing as that's exactly what this is, I seriously doubt they'll do it.

    I like it, i like the idea like everyone else, doesn't mean jack though.

    Really? Didn't they add dyeing which ... wait for it, wait for it ... customizes armor appearance? :)

    Anyway, I'll keep asking. Maybe someday ...


    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Sigtric
    Sigtric
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    I must of missed something about "we are not adding the ability to customize armor appearance,"

    Where was that?

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Karius_Imalthar
    Karius_Imalthar
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    I think the idea that the OP has is, if i'm reading it right, a good idea. An example would be the costume/wardrobe like in Lord of the Rings Online. You had wardrobe slots that you could equip items cosmetically. That way you could piece together a really nice looking outfit from items you found in the game instead of only showing the hodgepodge outfit you might be wearing for stats.
  • UrQuan
    UrQuan
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    Please give us the ability to make our own costumes from the existing, in-game, clothing and armor. A token system was suggested by someone (was it you @UrQuan?) and I'd thrilled to have that.
    Yup, that was me. Here's my suggestion for how it would work in full:
    UrQuan wrote: »
    I've talked about this several times in other threads, and I've seen similar ideas from other people, but it recently occurred to me that I don't know if I've ever seen this concept spelled out in the Crown Store forum, so maybe the folks at ZOS who work on stuff for the Crown Store haven't seen this idea before.

    So I'm going to talk about the thing I would most like to see in the Crown Store, how I would like it to work, and how it would be a good business decision for ZOS without particularly cutting into their sales of other items in the Crown Store. Warning: detailed post incoming!

    Crown Store Costume Creation Tokens

    The basic concept is a simple one. I'd like us to be able to buy tokens in the Crown Store which could be used in order to create our own custom costumes.

    The way I would like to see this actually function is as follows:
    1. You buy a token in the Crown Store.
    2. You equip whatever you want to turn into a costume. This could be normal gear, it could be stolen clothes (perhaps stolen items should have to be laundered before they can be used to create a costume), or it could even be a disguise. Heck, maybe you could even have no gear and just use "the naked look" as your costume. Guild tabards should possibly be excluded from this process and never become part of a costume, in order to prevent possible trolling. Tabards aren't unique, though, and it's already possible for 2 guilds to have the exact same design, so maybe I'm over-thinking that.
    3. You use the token to take a snapshot of what your character is wearing. This consumes the token, but has no effect on the gear or disguise you're wearing.
    4. The snapshot is saved to your costumes in your collections with a default name based on your account name and a sequential number (so the first one I created would be Ur-Quan001, the second Ur-Quan002, etc).
    5. You have the option to rename the costume in the same way that you can rename pets or mounts. This is purely for your own benefit as nobody else will ever see the costume name, and if it would take much development to get this to work with costumes, it's probably not worth bothering to add this extra level of customization.
    6. You use the custom costume you created in exactly the same way you use any other costume from your collection.

    So what's the market for this/what's the "need" it addresses?

    As ESO progresses, more and more players are using more and more dropped sets, and less and less crafted gear. For the segment of the player base that cares about how their characters look (and I'd argue it's a large segment), this can cause a problem, as you may want your character to look a particular way and use gear of a particular motif, but you have to use pieces from one or more dropped set in order to get the most out of your build. You end up having to choose between looking good or being effective. This is even more apparent if you like the way lower level gear pieces look. If I've got a max-level character, and I happen to really like the way iron Orc heavy armour looks, for example, I'm out of luck unless I want to really badly handicap myself.

    Anecdotally, I've spoken to a number of people who used to try to get all motifs, but have stopped bothering because they never end up being able to use a motif to get a cohesive look for their characters. I suspect this is actually quite common, and that fewer and fewer people are bothering with new motifs when they come out, while others (like myself) collect them for the sake of completeness, but rarely end up actually crafting anything in those styles because of the need to use dropped sets.

    Costumes are a solution to this, but of course we're currently very limited in our options for costumes, and if you have a particular look in mind for a character, there's an excellent chance that none of the costumes available will satisfy you. By adding in costume creation tokens, players would no longer have to choose between how they want their characters to look, and whether they want their characters to be effective. This should also serve to revitalize crafting, as people will seek to craft gear (for themselves and maybe for others) in various different motifs purely to create costumes using it. In turn, this is likely to increase demand for motifs - both in-game and those purchased in the Crown Store.

    OK, what are the possible pitfalls about this idea? Are they serious? Can they be minimized?

    Well, of course there's always the argument that this would allow someone in PVP to appear to be in light armour (or maybe naked) when they're actually wearing full heavy, or whatever. So you won't really know what you're going up against. This could have been a valid concern a year or two ago, but frankly that ship has sailed. People can already wear costumes or disguises or polymorphs to keep enemy players from having any idea what kind of gear they're actually using. Some of the existing costumes and disguises also specifically look like particular types of gear, so it's not necessarily obvious that someone's wearing a costume or disguise today. People who would do this in an attempt to fool enemies in PVP are already doing it. This won't change that.

    Won't this idea detract from sales of costumes in the Crown Store though? Maybe a bit, but for the most part there won't be overlap between Crown Store costumes and costumes that players could create for themselves. The majority of Crown Store costumes are original and cannot be replicated with the various motifs and gear that you can get in-game. Because of that, if someone sees a Crown Store costume that they like, they'll still have to buy it (at whatever price it's been given) if they want to use it. For the cases where an existing Crown Store costume actually can be replicated using various motifs available in-game, you could still sell those costumes in costume packs where it's cheaper to buy the pack than to use tokens to create them.

    Will this allow people who aren't ESO+ subscribers to get around the limitations on non-subscribers dying costumes? Well, maybe kind of, because you could dye your gear however you want and then turn that gear into a costume. But again, kind of not, because if you later decided you wanted to change the colours of that costume you'd still be limited in the way that you are currently. And, of course, it still wouldn't give you a loophole that would allow you to dye a Crown Store costume like the Breton Hero one or whatever. And on top of that, even if you're kind of using this as a loophole to dye a costume, it's still costing you crowns, so it's not going to hit ZOS in the wallet anyway. And of course, maybe the costume creation token would work in a way that it doesn't copy the dye colours anyway, and only makes the costume out of the base items (see the next paragraph for a possible reason why it might work this way).

    What about development effort though? Obviously I'm not a ZOS dev, so I can't really speak to this with much authority, but in my opinion this is unlikely to require much development effort. The overall costume system already exists, so the only thing that would need to be added is a kind of "snapshot" tool that looks at the IDs of the items that are equipped and assigns them to a new costume generated for your account. It's possible that it may be more complicated to do this if it takes into account dye colours that you may have applied to those items, but if that's the case maybe you just wouldn't be able to have any dyes that you used translate to your costume. When it comes to turning disguises into costumes using tokens, there may be some additional work that needs to be done on the disguises themselves so that a disguise turned into a costume can have dyes applied to it. I doubt that this work would be extensive, though.

    Any other considerations?

    Well, there's pricing of course. I would expect these to be priced comparably to most (non-limited time) costumes, so probably in the neighborhood of 400-700 crowns. A price on the lower end of the scale would probably be a better business decision, as a lower price would probably lead to more people buying them on a whim whenever they have an idea for a costume that they might like to use, even if they would only end up using it a small portion of the time. A price on the higher end of the scale would likely lead to people thinking long and hard about their costume idea and whether they would actually use it often enough to justify the cost of the token. I would expect that a lower price per token would overall lead to more crowns being spent on tokens, but that's the kind of thing that marketing experts would have to figure out.

    To ZOS: please do this :) I know I'd spend a ton of crowns on tokens like this, and I'm sure loads of other people would too.


    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Abeille
    Abeille
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    Nice loop hole in the whole, "we are not adding the ability to customize armor appearance," answer.

    Seeing as that's exactly what this is, I seriously doubt they'll do it.

    I like it, i like the idea like everyone else, doesn't mean jack though.

    They "don't have plans" to add it.

    We now know that "not having plans" means we must wait about a year for the feature to be added.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • NewBlacksmurf
    NewBlacksmurf
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    Exclude the token and yes. Seems like they said no tho just not specifically to this
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • IrishGirlGamer
    IrishGirlGamer
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    UrQuan wrote: »
    Please give us the ability to make our own costumes from the existing, in-game, clothing and armor. A token system was suggested by someone (was it you @UrQuan?) and I'd thrilled to have that.
    Yup, that was me. Here's my suggestion for how it would work in full:
    UrQuan wrote: »
    I've talked about this several times in other threads, and I've seen similar ideas from other people, but it recently occurred to me that I don't know if I've ever seen this concept spelled out in the Crown Store forum, so maybe the folks at ZOS who work on stuff for the Crown Store haven't seen this idea before.

    So I'm going to talk about the thing I would most like to see in the Crown Store, how I would like it to work, and how it would be a good business decision for ZOS without particularly cutting into their sales of other items in the Crown Store. Warning: detailed post incoming!

    Crown Store Costume Creation Tokens

    The basic concept is a simple one. I'd like us to be able to buy tokens in the Crown Store which could be used in order to create our own custom costumes.

    The way I would like to see this actually function is as follows:
    1. You buy a token in the Crown Store.
    2. You equip whatever you want to turn into a costume. This could be normal gear, it could be stolen clothes (perhaps stolen items should have to be laundered before they can be used to create a costume), or it could even be a disguise. Heck, maybe you could even have no gear and just use "the naked look" as your costume. Guild tabards should possibly be excluded from this process and never become part of a costume, in order to prevent possible trolling. Tabards aren't unique, though, and it's already possible for 2 guilds to have the exact same design, so maybe I'm over-thinking that.
    3. You use the token to take a snapshot of what your character is wearing. This consumes the token, but has no effect on the gear or disguise you're wearing.
    4. The snapshot is saved to your costumes in your collections with a default name based on your account name and a sequential number (so the first one I created would be Ur-Quan001, the second Ur-Quan002, etc).
    5. You have the option to rename the costume in the same way that you can rename pets or mounts. This is purely for your own benefit as nobody else will ever see the costume name, and if it would take much development to get this to work with costumes, it's probably not worth bothering to add this extra level of customization.
    6. You use the custom costume you created in exactly the same way you use any other costume from your collection.

    So what's the market for this/what's the "need" it addresses?

    As ESO progresses, more and more players are using more and more dropped sets, and less and less crafted gear. For the segment of the player base that cares about how their characters look (and I'd argue it's a large segment), this can cause a problem, as you may want your character to look a particular way and use gear of a particular motif, but you have to use pieces from one or more dropped set in order to get the most out of your build. You end up having to choose between looking good or being effective. This is even more apparent if you like the way lower level gear pieces look. If I've got a max-level character, and I happen to really like the way iron Orc heavy armour looks, for example, I'm out of luck unless I want to really badly handicap myself.

    Anecdotally, I've spoken to a number of people who used to try to get all motifs, but have stopped bothering because they never end up being able to use a motif to get a cohesive look for their characters. I suspect this is actually quite common, and that fewer and fewer people are bothering with new motifs when they come out, while others (like myself) collect them for the sake of completeness, but rarely end up actually crafting anything in those styles because of the need to use dropped sets.

    Costumes are a solution to this, but of course we're currently very limited in our options for costumes, and if you have a particular look in mind for a character, there's an excellent chance that none of the costumes available will satisfy you. By adding in costume creation tokens, players would no longer have to choose between how they want their characters to look, and whether they want their characters to be effective. This should also serve to revitalize crafting, as people will seek to craft gear (for themselves and maybe for others) in various different motifs purely to create costumes using it. In turn, this is likely to increase demand for motifs - both in-game and those purchased in the Crown Store.

    OK, what are the possible pitfalls about this idea? Are they serious? Can they be minimized?

    Well, of course there's always the argument that this would allow someone in PVP to appear to be in light armour (or maybe naked) when they're actually wearing full heavy, or whatever. So you won't really know what you're going up against. This could have been a valid concern a year or two ago, but frankly that ship has sailed. People can already wear costumes or disguises or polymorphs to keep enemy players from having any idea what kind of gear they're actually using. Some of the existing costumes and disguises also specifically look like particular types of gear, so it's not necessarily obvious that someone's wearing a costume or disguise today. People who would do this in an attempt to fool enemies in PVP are already doing it. This won't change that.

    Won't this idea detract from sales of costumes in the Crown Store though? Maybe a bit, but for the most part there won't be overlap between Crown Store costumes and costumes that players could create for themselves. The majority of Crown Store costumes are original and cannot be replicated with the various motifs and gear that you can get in-game. Because of that, if someone sees a Crown Store costume that they like, they'll still have to buy it (at whatever price it's been given) if they want to use it. For the cases where an existing Crown Store costume actually can be replicated using various motifs available in-game, you could still sell those costumes in costume packs where it's cheaper to buy the pack than to use tokens to create them.

    Will this allow people who aren't ESO+ subscribers to get around the limitations on non-subscribers dying costumes? Well, maybe kind of, because you could dye your gear however you want and then turn that gear into a costume. But again, kind of not, because if you later decided you wanted to change the colours of that costume you'd still be limited in the way that you are currently. And, of course, it still wouldn't give you a loophole that would allow you to dye a Crown Store costume like the Breton Hero one or whatever. And on top of that, even if you're kind of using this as a loophole to dye a costume, it's still costing you crowns, so it's not going to hit ZOS in the wallet anyway. And of course, maybe the costume creation token would work in a way that it doesn't copy the dye colours anyway, and only makes the costume out of the base items (see the next paragraph for a possible reason why it might work this way).

    What about development effort though? Obviously I'm not a ZOS dev, so I can't really speak to this with much authority, but in my opinion this is unlikely to require much development effort. The overall costume system already exists, so the only thing that would need to be added is a kind of "snapshot" tool that looks at the IDs of the items that are equipped and assigns them to a new costume generated for your account. It's possible that it may be more complicated to do this if it takes into account dye colours that you may have applied to those items, but if that's the case maybe you just wouldn't be able to have any dyes that you used translate to your costume. When it comes to turning disguises into costumes using tokens, there may be some additional work that needs to be done on the disguises themselves so that a disguise turned into a costume can have dyes applied to it. I doubt that this work would be extensive, though.

    Any other considerations?

    Well, there's pricing of course. I would expect these to be priced comparably to most (non-limited time) costumes, so probably in the neighborhood of 400-700 crowns. A price on the lower end of the scale would probably be a better business decision, as a lower price would probably lead to more people buying them on a whim whenever they have an idea for a costume that they might like to use, even if they would only end up using it a small portion of the time. A price on the higher end of the scale would likely lead to people thinking long and hard about their costume idea and whether they would actually use it often enough to justify the cost of the token. I would expect that a lower price per token would overall lead to more crowns being spent on tokens, but that's the kind of thing that marketing experts would have to figure out.

    To ZOS: please do this :) I know I'd spend a ton of crowns on tokens like this, and I'm sure loads of other people would too.

    Yes, that was it. Great idea.

    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • xaraan
    xaraan
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    I'd love to see something of the sort.

    I recommended something similar in another thread. Not using the crown store though. But to make crafting more useful, allow single piece costumes to be crafted by someone that knows an entire motif, maxed out crafting line with 9 traits known. They would make, for example, a heavy orcish armor costume, or light altmer, medium thieves guild, etc etc. No mixing and matching. Could also require new things, like extra style stones or a new costume material even. Could also have them take up inventory like a disguise - BUT I would allow them to be dye-able, but only in the same fashion as a crown store costume (as in the whole costume at once, no mixing and matching per piece).
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Circuitous
    Circuitous
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    This or cosmetic armor slots would be a godsend.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • Valethar
    Valethar
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    Can we get rid of the mud flaps too? Those things are hideous. :p
    Resistance is not futile! Say no to the Greed Collective™. Boycott Crown Crates.
  • Annalyse
    Annalyse
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    I would love this just because I really liked how some of the lower level armor looked, but hate almost all of the higher level stuff. And the current costumes available do not come in nice armor styles - mostly just clothing. Also we can't even make use of new motif styles if we want to use new sets.
  • TheShadowScout
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    Personally I would much rather have an armor style transmogrification system... and yes, I would not merely want style, but also level appereance options selectable in this...

    But I never liked the costumes much anyhow. Due to people running around in wedding dresses, yet enjoying full heavy armor protection... I kinda wish that in such cases, wearing a "non combat costume" would either unequip as soon as combat starts like disguises (sot of like the costume being an illusion disguise) or halve all armor values... that'd teach them to lay siege in wedding dresses!
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