Now - I love the crafting bag addition in the recent update - I also like that ZOS tried to give Plus subscribers some extra bang for their buck - unfortunately in this case I still think it works against the game's players, both Plus and Non-Plus.
The issue is one that has persisted for a long time - and that is people who hit up crafting nodes and take ONLY 1 item, and leave the others - thereby preventing the node from respawning.
There is only one reason people actually do this - limited inventory space. You don't see as many Plus users doing this, for the obvious reason that they can turn Auto-Loot on, and they don't have to worry about crafting mats bogging up their inventory. The issue is a lot less common now - but clearly it still happens - my time in Wrothgar has been showing me as much.
For non-plus players, they have to worry alot about inventory management - especially with the massive number of different mats out there. I'm pretty sure without the crafting bag I would lose all 200 inventory spaces to Food alone. It is ridiculous - with so many different mats in the game, the Crafting Bag should be for everybody or for nobody.
Quite frankly - as somebody who enjoys the benefits added by the bag - I'm still just as subject as anybody else to the problem that it was meant to help alleviate.
There is no reason for the Crafting bag to be plus only - all you do is encourage people to be picky about resourced and it holds everybody back. They aren't going to buy plus for just the crafting bag - they're going to take the goods from the nodes and do as they've always done. I'm sick of going to pick up clothing material only to find crawlers. I know I don't contribute to this issue because I have auto-loot and unlimited inventory space. If I get worms I don't want - I can sell them, it doesn't hurt me to hold them.
Please ZOS look into just making the Crafting Bag for everybody - but so the Plus users don't get their knickers in a twist, give us a different feature of some sort. This is an issue people have been complaining about since the game came out - and you have the perfect solution but you decide to lock it to paying players only - thereby hurting the people who DO pay.
"You must defeat me every time. I need defeat you only once"