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[Proposal] Token System for BoP Items (For or Against?)

dpencil
dpencil
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@ZOS_GinaBruno I know the discussion of token systems has come up time and again on the forums, but I wanted to make a formal proposal that I hope will at least be considered by the dev team. The poll is included to show forum user response to the proposal. FORUM VOTERS: PLEASE READ THE FULL OP BEFORE VOTING. THANKS!

New Currency: Item Tokens
This currency is accumulated by deconstructing BoP items. The currency is SET-SPECIFIC. That means deconstructing an Infallible Aether hat gives you one token toward that set's items. 100 tokens collected for a set can be spent on a vendor found in the zone where the BoP content is. This vendor has all items from one set, in all available traits. So in Craglorn, there would be separate vendors for each of the sets that drop in the trials. In Orsinium, there would be vendors for the Maelstrom sets and one for Maelstrom weapons. For monster sets, vendors would be in the zone where their associated dungeon is.

This currency would NOT be an inventory item like crafting materials or Imperial City key fragments. Instead, it would be like Tel Var stones. Because there would be too many sets to show all tokens collected at the bottom of the inventory window, a button in the currencies list would open a separate window, similar to the achievements page, that would list all BoP sets and show how many tokens you have for each set.

All items on the vendors would be purple quality. The Maelstrom weapon vendor would sell all Maelstrom Weapons. There would be four vendors for each dungeon, three for the armor sets and one for monster helms/shoulders. Each armor set vendor would have all armor, jewelry, and weapons for that set available.

A system like this would make every drop valuable instead of just being mostly trash, and would encourage players to keep participating in content instead of getting burned out and giving up after receiving consistently bad drops.

Edited by dpencil on November 8, 2016 7:02PM

[Proposal] Token System for BoP Items (For or Against?) 39 votes

I am in fovor of a token system, either as sdescribed in the OP or similar to it.
94%
GilvothMojmirKayshaMorvulguybrushtb16_ESOIruil_ESOThreatUntrustedExistenzphreatophileMalthornevyndral13preub18_ESOWoelerMercer29schroed360MoltyrRaghulsadownikVaohWaseemAlucardo 37 votes
I am NOT in favor of a token system, either as described in the OP or anything like it.
5%
Shaibathreefarms 2 votes
  • dpencil
    dpencil
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    Sorry for the typo in the first poll option. I can't edit it now. If a forum mod is reading this, can you fix it?
  • phreatophile
    phreatophile
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    I think 100/1 is too high, but the concept is solid.
  • dpencil
    dpencil
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    @phreatophile Thanks for your support! I do agree the number is high. Ideally, tokens would be more like a last resort than the primary way of getting gear. You'd still want a good drop, but it would just be less painful when you get a bad one because it at least wouldn't be a total waste. It's a way of getting that one piece that keeps illuding you. For that, I think 100 is a reasonable ceiling. If ZOS wanted to drop it to 50-60, that'd be fine too, but I think they'd want to keep the number pretty high if they implemented a system like this.
    Edited by dpencil on November 8, 2016 6:48PM
  • TwistedThoughtz
    TwistedThoughtz
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    Sounds like a great idea, coming from someone that actually like the RNG style loot.
  • Qbiken
    Qbiken
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    Only for maelstrom
  • Lashiing
    Lashiing
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    i like the idea of having to decon/turn in a very high amount of junk items to get one item you need
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  • Masel
    Masel
    Class Representative
    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    100 is way too high, but I like it. Especially for vMA.
    PC EU

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  • Destyran
    Destyran
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    1 for 100 tokens is too low for all sets except for maelstrom weapons should be 30 - 50.
  • dpencil
    dpencil
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    Thanks for the input so far, everyone. The 1/100 number is mainly just a ballpark figure. I would expect ZOS, if they seriously consider this proposal, to determine their our numbers, which may be different between armor set, Maelstrom weapons, and monster sets. Also, I didn't mention Dragonstar Arena. I'd imagine it would be handled similarly to Maelstrom.

    LET'S GET SOME MORE VOTES IN!
    Edited by dpencil on November 9, 2016 4:13PM
  • Alucardo
    Alucardo
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    I honestly don't care. I've run content enough that I have pretty much everything I need. Having said that, I have no reason to be against a token system. If you put in the work, why shouldn't you be rewarded? The current system is putting in the work without knowing if there's a pot of gold at the end of the rainbow. That's just bad design imho.
    Having something to work towards is exciting, not knowing if you'll ever get there is not. A token system would balance that out.
  • Moltyr
    Moltyr
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    DVuNnHF.png
  • dpencil
    dpencil
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    @Moltyr Image doesn't show.

    @threefarms Would you care to explain why you voted against the OP proposal?
  • threefarms
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    I am NOT in favor of a token system, either as described in the OP or anything like it.
    Rng is Rng. Don't like a trait? Too Bad.

    I just like to play devils advocate. :wink:
  • dpencil
    dpencil
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    @threefarms Obviously, you're entitled to your opinion. But doesn't that attitude just stifle improvement? One could say the same thing about game balance:

    "Don't like how the classes are balanced? Too bad. The game is what it is. If you don't like it, go somewhere else."

    It just fails to acknowledge that there may actually be problems worth fixing.

    The fact that people can get so fed up with the RNG grind in ESO that they give up on participating in it is a real problem. The devs have done a bit to try to help with it over the past several months, like with being able to trade BoP loot, but I still don't think they've done enough, especially when it comes to Maelstrom. The fundamental issue is that you can end up with a drop that is simply worthless to you, and if that happens a lot, it's easy to get frustrated and lose interst. My proposal fixes that in a modest way that still preserves much of the game's RNG nature.
  • threefarms
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    I am NOT in favor of a token system, either as described in the OP or anything like it.
    Trust me, I'd like a change in the type of loot. RNG just gave me literal crap: Sharpened Elegant Bow. I think the changes that should be made are more along the lines of "smart drops". Players will be happy with smart drops. Back in the day when I farmed for Agility Rings, getting a staff was so sh*tty. I;m not a fan of the token idea, but something should change, for sure.
  • ForsakenSin
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    As some might be aware im highly against the BOP system

    i didn't vote on this as there is couple of issues....

    what you are purposing is great however few changes should be made

    1) This vendor has all items from one set

    2) This currency is accumulated by deconstructing BoP items. The currency is SET-SPECIFIC. That means deconstructing an Infallible Aether hat gives you one token toward that set's items


    1) There would be around 30 plus vendors there is no need for that you can make one vendor in each city that will sell all of it.
    As you can select type and traits anyway now when buying the items so it will be easy to choose.. Light --> Chest--> Divines .. and search for amberplasm in devines.

    2) This will still make u do close to 100 runs as some dungeons drop more then one set , better fix it that ALL BOP when decon gives you one currency and as accumulated currency you can buy all BOP items from vendor The same can be from the VMSA and as debatable we can make MSA drops when decon to have a chance to drop one currency.

    Same things as telvar stones , the stones can buy many items available to you.
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • dpencil
    dpencil
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    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    @threefarms Ok, that's fair. If all the drops were actually smart and all the traits were well balanced and desirable then there would not be a need for a token system. I just think the likelihood of that happening is smaller than implementing a token system, but that would be another way to solve the problem.

    @ForsakenSin There is an item limit to what a vendor can hold. This was discussed when PvP loot box vendors were implemented, so no. You cannot have one vendor hold everything. It would also be a nightmare to organize. Having vendors in their respective zones and only holding one item set is much easier for players to understand and for ZOS to implement.

    As to making one global BoP token currency, this would allow players to get gear from content they never played, which would defeat the purpose of ZOS making the gear BoP to begin with. The whole reason they did that was because they wanted people to do the content the gear came from than getting it buy spending currency.

    It's not that I didn't consider these ideas, but if there's any hope of taking a proposal seriously, it has to conform with what they can do and what they are trying to acheive.
    Edited by dpencil on November 11, 2016 5:28AM
  • ForsakenSin
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    @dpencil

    im not sure how much vendor can hold however in traide guilds there is allot, maybe your right.

    And yhea true that regarding the content maybe implement that you BOP item when decon has a chance to drop like amberplasm shard and tokens ..

    So to buy one item you need 10 shards and 50 currency this way you are still forced to do the content to get the items and get the shards and also used other BOE items that you decon to be used in items you need?


    Ohh hell here is a radical idea ... .. leave it all as it is and give 9 trait crafters ability to change it .. and make it BOE.

    Crafters spend so much time and money and skills investing in it and yet are outperformed and useless now at least this way they can be useful or if you don't like it you will need to research it and this way still work for the items.


    Just a thought
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • King-Justin-Arisdale
    I am in fovor of a token system, either as sdescribed in the OP or similar to it.
    I am in favor for many reasons.

    For casual players, it takes an absurd amount of time to get items. As my guilds tank I must pass up on VO jewelry to the dps even though VO is what I want to get a decent score in Maelstrom Arena on an Argonian stam DK. I have been waiting for my turn to get those items for so long.

    A token system would be great. If the tokens only drop on the last boss I would still gladly run Maelstrom or raids to collect x number of tokens because at least I have a goal in sight and not 500 runs and still nothing gained.

    I am not talking about instant gratification here, but a lot of other games have optional tokens for end game gear. It just makes sense.
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