I don't know what the aggro mechanics is, besides the forced aggro from taunts. It should be based on the damage a player does in a given amount of time. I'm sure that a player that spams light attacks or snipe is not doing more damage than the one actually on the boss, doing a proper rotation, with good gear. So there's no logic in the monster following the former instead of the latter.
I don't know what the aggro mechanics is, besides the forced aggro from taunts. It should be based on the damage a player does in a given amount of time. I'm sure that a player that spams light attacks or snipe is not doing more damage than the one actually on the boss, doing a proper rotation, with good gear. So there's no logic in the monster following the former instead of the latter.
BlanketFort wrote: »I don't know what the aggro mechanics is, besides the forced aggro from taunts. It should be based on the damage a player does in a given amount of time. I'm sure that a player that spams light attacks or snipe is not doing more damage than the one actually on the boss, doing a proper rotation, with good gear. So there's no logic in the monster following the former instead of the latter.
So the boss should now aggro on the player doing most damage? Which is probably a DPS build squishy as hell. Poor dude.
BlanketFort wrote: »I don't know what the aggro mechanics is, besides the forced aggro from taunts. It should be based on the damage a player does in a given amount of time. I'm sure that a player that spams light attacks or snipe is not doing more damage than the one actually on the boss, doing a proper rotation, with good gear. So there's no logic in the monster following the former instead of the latter.
So the boss should now aggro on the player doing most damage? Which is probably a DPS build squishy as hell. Poor dude.
BlanketFort wrote: »I don't know what the aggro mechanics is, besides the forced aggro from taunts. It should be based on the damage a player does in a given amount of time. I'm sure that a player that spams light attacks or snipe is not doing more damage than the one actually on the boss, doing a proper rotation, with good gear. So there's no logic in the monster following the former instead of the latter.
So the boss should now aggro on the player doing most damage? Which is probably a DPS build squishy as hell. Poor dude.
Baring no forced aggro (taunt) this is the rule that should apply. Boss should be after the guy causing him the most "pain". I've also seen that all mobs are "hurt" more than DoTs. As a tank I begin every trash pull with a cinder storm and a noxious breath and the trash mobs go crazy for a few seconds, until I'm able to taunt them all. And the DPS is not necessarily squishy. My Templar standing on her channeled focus has ~24K (71% mitigation cap) spell resistance and ~16K (48% mitigation cap) wearing 5 lights, full divines. The sustain is such that I can spam puncturing sweep and throw harness magicka and various DoTs in betwen for minutes without even using pots. She has only 16K health but she rarely dies. My main DK tank is getting envious
^This is absolutely the way it should work.I think if the person the boss is after leaves the area the boss should attack a random person still in the area.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
DRXHarbinger wrote: »Get this with the minotaur all the time. Scrub lords trying to fight it with a bow by the entrance whilst I'm fighting it and steal aggro and oh look it's reset. Repeats itself 5 times until you rage at the helmets doing it.
What doesn't make sense is when there's 25 people in the boss area - and 1 guy walks out of the zone and because the boss is following that 1 single player, he gets full health again because some scrub ran away.
I think if the person the boss is after leaves the area the boss should attack a random person still in the area.
newtinmpls wrote: »
What doesn't make sense is when there's 25 people in the boss area - and 1 guy walks out of the zone and because the boss is following that 1 single player, he gets full health again because some scrub ran away.
So....
This is why tanks are so valuable with World Bosses. What you are saying is that "the scrub" should stay and get killed, rather than run away.
For someone low powered, or not super min-maxed, this can be terrifying.
I will say when I'm fighting Aesar the Hatespinner (Rivenspire) who is a [censorded] sun-of-a [censored] who I can so NOT solo (it's a dream for someday, but I'm not holding my breath) and there is no tank - or I end up accidentally with aggro (and he does tend to leave a trail of "formerly aggro'ed" bodies) what I do is dodge pack and forth across him, trying like hell to heal myself.
At least it keeps him in the same area.
Sometimes ... if I'm really lucky, an effective tank comes along and saves my *ss.
No, the "scrub" (although I wouldn't call someone that... Except for people I know when I'm giving them some friendly ribbing; and yes I know you were just using the same term as the person you were replying to and you're not the type to call people scrubs either) should run away in circles to keep the boss from resetting.newtinmpls wrote: »
What doesn't make sense is when there's 25 people in the boss area - and 1 guy walks out of the zone and because the boss is following that 1 single player, he gets full health again because some scrub ran away.
So....
This is why tanks are so valuable with World Bosses. What you are saying is that "the scrub" should stay and get killed, rather than run away.
See? You know what to do when you've got aggro from a boss and your character isn't built to handle serious hits from a boss. It's unfortunate that not everyone does know that, and frustrating for other people fighting the boss. Still, we all started out as noobs, and when I started I'm sure I didn't realize the reset thing...newtinmpls wrote: »For someone low powered, or not super min-maxed, this can be terrifying.
I will say when I'm fighting Aesar the Hatespinner (Rivenspire) who is a [censorded] sun-of-a [censored] who I can so NOT solo (it's a dream for someday, but I'm not holding my breath) and there is no tank - or I end up accidentally with aggro (and he does tend to leave a trail of "formerly aggro'ed" bodies) what I do is dodge pack and forth across him, trying like hell to heal myself.
At least it keeps him in the same area.
Sometimes ... if I'm really lucky, an effective tank comes along and saves my *ss.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |

Korah_Eaglecry wrote: »If there isnt someone in that gaggle of people attacking the World Boss that doesnt have a taunt on them. You get what you deserve.