Enchanting Locked Items - Dismantling Banked Items - General Woes with mechanics

lagrue
lagrue
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The title almost speaks for itself... but recently I've encountered a couple frustrations that have ticked me to the edge.

I bought a couple Nirnhoned pieces to research - 5 to be exact. I banked them all - not knowing that if did not lock them, they would still be in the workstations. This is just plain stupid. If it's in the bank, it's in the bank. Why the heck would I want it in my blacksmith menus? Honestly I dismantled 3 nirnhoned pieces before I realized what was happening... really glad I p*ssed away that 25k in items. Quite frankly ZOS, it's common sense - if it's in the bank it should be safe - I shouldn't have to withdraw and lock my items to know they're safe in the bank - it's just counter intuitive.

My next frustration comes from Locked Weapons still being able to be enchanted - this makes me SO mad. I know a bit of user error is involved in this one - but I've done it like 3 times now and I want to blame somebody else. I go to charge my weapon, mash X through the menu because nobody has time for that crap as is, and instead I accidentally go into the Enchant menu and put on a crappy rune. IF you don't have a rune in your inventory then you're safe, but if not - you can kiss that glyph you made with a Kuta goodbye in favour of some white generic rune you got out of a Simple chest....

Now I don't know if it's just me - but I feel if an item is LOCKED you shouldn't be able to do anything that fundamentally changes it (i.e. dismantle, upgrade, enchant, sell, trade). It almost seems like common sense in my opinion. Most of those things you can't do - but why can I still enchant? This just opens the door for user error and seems stupid. If I wanted to change my enchanment, surely 2 seconds to unlock the weapon wouldn't be so bad. But in the heat of combat when I notice I need to charge my enchantment, I already have to go through menus to get there and lose visibility - I don't have 30 minutes to spend in the menu making sure I'm pressing the right things, so yes I mash X - but in that is the extent of the user error, the fact is that the current system is set up for user error to happen.

An optimal solution to the second problem would be to have an Auto-Charge toggle in the menu. I'm sure I'm not the only one sitting on 200+ Grand Soul Gems, I obtain them faster than I use them, so surely this kind of option in the menu wouldn't be detrimental and wouldn't lead to posts crying about how they have 0 soul gems.
"You must defeat me every time. I need defeat you only once"
  • DPShiro
    DPShiro
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    Just check before pressing buttons and confirming choices = problem solved.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Asardes
    Asardes
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    Patch 2.2 called. It wants its shortcomings back :D
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Circuitous
    Circuitous
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    ZOS isn't really responsible for what the Lock feature of an addon does and doesn't cover.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • lagrue
    lagrue
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    DPShiro wrote: »
    Just check before pressing buttons and confirming choices = problem solved.

    Right, and true. Like I said, user error is a component. But when you have 200 inventory, I'm sorry but nobody in their right mind is checking each item individually when dismantling, if they are then they have serious OCD problems. At Champion 225 I know that everything I pick up is dismantle fodder - I really shouldn't have to worry about my banked items - especially since I never knew until now that was a thing. Even a prompt like "This item is currently in your bank, are you sure you wish to proceed?" would be nice.

    As for the enchanment one - yes it does come down to simply reading - but again, if I'm in the middle of combat, I'm in a rush to charge my weapon - 99% of the time this isn't an issue, I get my weapon charged and bada boom I'm on my way... there's just the 1% of the time where I accidentally hit the wrong selection. Again, an item is locked... you probably shouldn't be able to do anything to it... it is locked after all.
    "You must defeat me every time. I need defeat you only once"
  • Iselin
    Iselin
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    I've always wanted an option in the crafting interface to toggle the bank items on and off
  • lagrue
    lagrue
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    Circuitous wrote: »
    ZOS isn't really responsible for what the Lock feature of an addon does and doesn't cover.

    Does ZOS not do the add-ons? I'm not particularly familiar with their development structure. I figured they made the game and Bethesda just slapped their name on it because they own the rights to the ES series.
    "You must defeat me every time. I need defeat you only once"
  • Asardes
    Asardes
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    lagrue wrote: »
    Circuitous wrote: »
    ZOS isn't really responsible for what the Lock feature of an addon does and doesn't cover.

    Does ZOS not do the add-ons? I'm not particularly familiar with their development structure. I figured they made the game and Bethesda just slapped their name on it because they own the rights to the ES series.

    You don't need an addon to lock items. It's a game feature. It was necessary to use such addons before Thieves Guild (patch 2.3) but since then the lock feature has been part of the game. I always check my inventory and pre-lock items that are parts of sets and have good traits, then sell the whites and the others with other traits than sharpened, training, divines, impenetrable and intricate - deconstructing those is actually profitable since the traits stones sell on guild stores. Every gear piece I store in the bank is locked. If it's unlocked it means that I've put it there on purpose to decon it - ex. I find a piece with a better trait that the one I currently have, swap them and put the old one in the bank to deconstruct on my main who has all the passives. In order to save space I usually leave the research items in my mail and only collect them when I actually have a free research slot. I don't buy them weeks in advance, but when I actually need them. I haven't had any issues finding items with every trait in guild stores, especially nirnhoned ones done specifically for research.
    Edited by Asardes on November 14, 2016 2:23PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • idk
    idk
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    @lagrue

    For over 30 months we have been able to decon items from our bank. Zos gave us a tool to protect such items and your complaining because you didn't use the tool provided. Humm.

    Unless we are talking about your sharpened vMA dagger, enchanting mistakes can be corrected. Just be more careful at which item your enchanting.
  • Lashiing
    Lashiing
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    i used to do stupid stuff like this all the time
    my advice is to not get lit af before deconning
    PC/NA ― Dancing Jesters

    AD – Khajiit Nightblade – Dps – lucif'r
    AD – Altmer Sorcerer – Dps – Trove Scamp
    AD – Dunmer Dragonknight – Dps – Lashiing
    AD – Altmer Templar – Dps – Six-teen
    DC – Redguard Sorcerer – Dps – Cunnїng Scamp

    vMA • vDSA • vAA HM • vHRC HM • vSO HM • vMoL
  • DPShiro
    DPShiro
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    lagrue wrote: »
    DPShiro wrote: »
    Just check before pressing buttons and confirming choices = problem solved.

    Right, and true. Like I said, user error is a component. But when you have 200 inventory, I'm sorry but nobody in their right mind is checking each item individually when dismantling, if they are then they have serious OCD problems. At Champion 225 I know that everything I pick up is dismantle fodder - I really shouldn't have to worry about my banked items - especially since I never knew until now that was a thing. Even a prompt like "This item is currently in your bank, are you sure you wish to proceed?" would be nice.

    As for the enchanment one - yes it does come down to simply reading - but again, if I'm in the middle of combat, I'm in a rush to charge my weapon - 99% of the time this isn't an issue, I get my weapon charged and bada boom I'm on my way... there's just the 1% of the time where I accidentally hit the wrong selection. Again, an item is locked... you probably shouldn't be able to do anything to it... it is locked after all.


    There is a lock function, use.

    I'm sorry but nobody in their right mind is just mindlessly pushing buttons without checking each item individually when dismantling, if they don't, then they have serious ADD/ADHD problem.

    And having a message show up on each item in the bank would be horrible and be really frustrating when deconstructing stuff.

    Having an auto recharge function on weapons would be good. But for any really important fight, Vet Trial HM boss for example, you always check food and charges etc before starting anyway. Or at least you should.

    All of the above problems are simply because of the user being careless and spazzing, spamming buttons without reading. And now we actually have a lock function too, it was easier to make a mistake when we didn't.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • idk
    idk
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    Lashiing wrote: »
    i used to do stupid stuff like this all the time
    my advice is to not get lit af before deconning

    Dude, no. Partaking is some of the good stuff before decon time is so rad. Really brings big surprises to the game the next day.
  • lagrue
    lagrue
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    DPShiro wrote: »
    There is a lock function, use.

    Right

    1. I didn't know that items in the bank got counted in the mix - who in their right mind assumes items in the bank are NOT safe and secure - I've made that mistake once and I won't again - but what about people who don't know, like I didn't this morning? Kinda funny that for since the game came out I've never banked armour or weapons - but it's the truth, I only banked Mats and had a maxed and full bank - but since i'm a plus subscriber I have Crafting Bag now - all that is in my bank generally is Motifs. So even if this is a 3 year old mechanic that it could draw from the bank - I had no idea - and with One Tamriel having just released, how much new blood is out there that also doesn't know?

    2. No it's no ADD or ADHD, when I pick up gear, I instantly dismantle - usually with a maxed inventory of 195 items (I don't count the last 5 because they need to be open to dismantle things.) I want the mats, not the gear - I have two complete sets for my char. and don't plan to change - so yes, I blow through the list like anybody past level 50 would. To further make confusion - in this instance I bought WHITE items that were nirnhoned and instantly banked them, no idea I had to lock them because it's not like this game teaches you jack Sh*t anyway, they just drop you in the world and expect it to be okay - now I'm sorry but if you're telling me that Champion 225 players should be checking every individual white piece for dismantling - then surely it comes back to an OCD thing. Only a massively obsessive pleb would check all of their 100 white gear pieces when they KNOW it's generally all crap - I shouldn't even say generally - no matter what stage of the game you are - level 0 to Champion whatever it goes to - white gear is crap. If you look twice then you probably have a problem.

    3. You shouldn't have to lock items in a bank. It almost seems redundant to tell you this, but perhaps it's because you don't understand how a bank works. You see, a bank protects your money and goods, they hold it for you. They don't just show up at Wal-Mart when you're at the checkout line and give you money - you have the money in your pocket. So why does crafting stations not only count the items in my pocket(bag)? That's the more common sense approach. It's stupid that bank items are in crafting stations and I don't many who would disagree with this point.

    If we think of ATM - that's a seperate option, and you can choose to do that and have the bank virtually send you money. So if people think gear from the bank SHOULD show, then why not just another tab for bank items... literally press R1, one single time, and boom - there's your banked gear.

    4. I have no idea what message thing you're talking about - that wasn't my idea. My idea is that bank items shouldn't in the crafting stations at all, period. My follow up is that the bank items should have their own tab, which is far less of a nuissance than a pop-up message.

    5. Why would somebody put something in the bank if they planned on dismantling it? I mean, have you even considered the lack of logic that would take... generally I put stuff I want to KEEP in the bank lol. There is 0 point in a storage system if it's not safe - why have a bank? Just give us 400 inventory slots and be done with it. It's the exact same thing apparently since your bank doesn't protect jack sh*t.
    Edited by lagrue on November 15, 2016 2:42AM
    "You must defeat me every time. I need defeat you only once"
  • lagrue
    lagrue
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    Double Post :(
    Edited by lagrue on November 15, 2016 2:31AM
    "You must defeat me every time. I need defeat you only once"
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