So playing Skyrim heavily again has me really looking at ESO like WTF. Why can't we have the same depth of crafting, if not deeper?
Like for example. Say we wanted more powerful enchantments. Why can't we craft a potion to drink to improve the effect of whatever we enchant, and then enchant something. Then place that enchantment on a piece of clothing, and essentially have crafting clothing for when we craft certain things? Basically making crafting worthwhile, and crafters more sought after for their skills.
And on the topic of this, why can't we be farmers? No, not farmers as in grinding for gear and hitting up ores and still laying about. But actually farmers like with the Hearthfire DLC. Imagine for a moment having your own garden of Columbine to go with your house that ZOS is implementing, and being able to grow some for your own needs. And they could have a cooldown similar to hirelings before new crops could be pulled. You know. Make crafting exciting and deeper. ._.
... Inb4 ZOS forum staff throw this in the crafting section and kill my thread. ;_;