I don't know about "easy to implement", but it's definitely on my list of Things That Wold Be Swell. I still think it's funny that every time this gets brought up, though, the devs think folks are asking to dye the fur/scale color of their mounts. XD Like, no, honey, we just want a saddle that matches our boot!
andreasranasen wrote: »I don't know about "easy to implement", but it's definitely on my list of Things That Wold Be Swell. I still think it's funny that every time this gets brought up, though, the devs think folks are asking to dye the fur/scale color of their mounts. XD Like, no, honey, we just want a saddle that matches our boot!
It's actually quite easy to implement. Would take less than a week to do this to all mounts in game. There aren't THAT many. For weapons i will take a little bit longer though.
But yes, i feel like i have to dye my armor after my mounts armor.... Should be the other way around i think.
Mount armor dyes? I see that as being useless.
JamieAubrey wrote: »Don't you remember the Horse Armour fiasco
People will be riding around in bright pink Polar Bears, never going to happen :P

andreasranasen wrote: »I don't know about "easy to implement", but it's definitely on my list of Things That Wold Be Swell. I still think it's funny that every time this gets brought up, though, the devs think folks are asking to dye the fur/scale color of their mounts. XD Like, no, honey, we just want a saddle that matches our boot!
It's actually quite easy to implement. Would take less than a week to do this to all mounts in game. There aren't THAT many. For weapons i will take a little bit longer though.
But yes, i feel like i have to dye my armor after my mounts armor.... Should be the other way around i think.
Sorry, but I never believe anyone when they say that some tech/art thing is easy unless they can tell me
- What tools the devs are using
- The format of the data they're working with, and if it can be easily manipulated after generating the final product
- The typical amount of time it would take for this particular task, and the number of times they would have to complete it to finish the workload
- What other projects they're working on and if there is actually any ability to fit this in, without needing to hire additional "resources" (AKA artists)
So you know, normal workload assessment things.
JamieAubrey wrote: »Don't you remember the Horse Armour fiasco
People will be riding around in bright pink Polar Bears, never going to happen :P
andreasranasen wrote: »andreasranasen wrote: »I don't know about "easy to implement", but it's definitely on my list of Things That Wold Be Swell. I still think it's funny that every time this gets brought up, though, the devs think folks are asking to dye the fur/scale color of their mounts. XD Like, no, honey, we just want a saddle that matches our boot!
It's actually quite easy to implement. Would take less than a week to do this to all mounts in game. There aren't THAT many. For weapons i will take a little bit longer though.
But yes, i feel like i have to dye my armor after my mounts armor.... Should be the other way around i think.
Sorry, but I never believe anyone when they say that some tech/art thing is easy unless they can tell me
- What tools the devs are using
- The format of the data they're working with, and if it can be easily manipulated after generating the final product
- The typical amount of time it would take for this particular task, and the number of times they would have to complete it to finish the workload
- What other projects they're working on and if there is actually any ability to fit this in, without needing to hire additional "resources" (AKA artists)
So you know, normal workload assessment things.
I work in Maya and C4D on a daily basis. They should already have a template for each mount with armor as well as weapon templates for each weapon. The mount-armor itself should have it's own individual layer. It would really take less than 10 seconds to change color on anything.
- What would really take long is the approval process from CD/AD. We have quite a few colors in-game as well as many different weapons/mounts. The approval process and changes is what will take long.
- For sure this would easily be a side project as it doesn't really bring anything into the company, and hiring an artist on the side cost more money than actually using a staff member to do it who is most likely too busy with other things.
andreasranasen wrote: »andreasranasen wrote: »I don't know about "easy to implement", but it's definitely on my list of Things That Wold Be Swell. I still think it's funny that every time this gets brought up, though, the devs think folks are asking to dye the fur/scale color of their mounts. XD Like, no, honey, we just want a saddle that matches our boot!
It's actually quite easy to implement. Would take less than a week to do this to all mounts in game. There aren't THAT many. For weapons i will take a little bit longer though.
But yes, i feel like i have to dye my armor after my mounts armor.... Should be the other way around i think.
Sorry, but I never believe anyone when they say that some tech/art thing is easy unless they can tell me
- What tools the devs are using
- The format of the data they're working with, and if it can be easily manipulated after generating the final product
- The typical amount of time it would take for this particular task, and the number of times they would have to complete it to finish the workload
- What other projects they're working on and if there is actually any ability to fit this in, without needing to hire additional "resources" (AKA artists)
So you know, normal workload assessment things.
I work in Maya and C4D on a daily basis. They should already have a template for each mount with armor as well as weapon templates for each weapon. The mount-armor itself should have it's own individual layer. It would really take less than 10 seconds to change color on anything.
- What would really take long is the approval process from CD/AD. We have quite a few colors in-game as well as many different weapons/mounts. The approval process and changes is what will take long.
- For sure this would easily be a side project as it doesn't really bring anything into the company, and hiring an artist on the side cost more money than actually using a staff member to do it who is most likely too busy with other things.
Okay yeah that's much more believable now. Sorry for the suspicion, but so many folks on here say that things are easy not from any technical experience, but because they want them to be easy and maybe if they keep saying it and believe really really hard, it will magically be so.
andreasranasen wrote: »andreasranasen wrote: »I don't know about "easy to implement", but it's definitely on my list of Things That Wold Be Swell. I still think it's funny that every time this gets brought up, though, the devs think folks are asking to dye the fur/scale color of their mounts. XD Like, no, honey, we just want a saddle that matches our boot!
It's actually quite easy to implement. Would take less than a week to do this to all mounts in game. There aren't THAT many. For weapons i will take a little bit longer though.
But yes, i feel like i have to dye my armor after my mounts armor.... Should be the other way around i think.
Sorry, but I never believe anyone when they say that some tech/art thing is easy unless they can tell me
- What tools the devs are using
- The format of the data they're working with, and if it can be easily manipulated after generating the final product
- The typical amount of time it would take for this particular task, and the number of times they would have to complete it to finish the workload
- What other projects they're working on and if there is actually any ability to fit this in, without needing to hire additional "resources" (AKA artists)
So you know, normal workload assessment things.
I work in Maya and C4D on a daily basis. They should already have a template for each mount with armor as well as weapon templates for each weapon. The mount-armor itself should have it's own individual layer. It would really take less than 10 seconds to change color on anything.
- What would really take long is the approval process from CD/AD. We have quite a few colors in-game as well as many different weapons/mounts. The approval process and changes is what will take long.
- For sure this would easily be a side project as it doesn't really bring anything into the company, and hiring an artist on the side cost more money than actually using a staff member to do it who is most likely too busy with other things.
Okay yeah that's much more believable now. Sorry for the suspicion, but so many folks on here say that things are easy not from any technical experience, but because they want them to be easy and maybe if they keep saying it and believe really really hard, it will magically be so.