arkansas_ESO wrote: »
I hope they NERF the SH*T out of destro ult tbh.
OR
Allow Lacerate to hit in a 15 meter circle around me and inflict bleeding damage that is the same in power to destro ult.
arkansas_ESO wrote: »
Infernal Guardian, Vicious Death, Foresight/Arcane Well.
Vicious death: 16k damage and has AOE. (100% chance, no cool down)
Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)
Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.
Viper: does 7k and has a cooldown 4 seconds
Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed
Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)
Destruct ult: Destroy a group of people in 2 seconds
Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.
Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT)
alephthiago wrote: »arkansas_ESO wrote: »
Infernal Guardian, Vicious Death, Foresight/Arcane Well.
Vicious death: 16k damage and has AOE. (100% chance, no cool down)
Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)
Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.
Viper: does 7k and has a cooldown 4 seconds
Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed
Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)
Destruct ult: Destroy a group of people in 2 seconds
Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.
Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT)
Oh no
You are one of "those guys" that makes stuff up and throws here to reinforce you point.
Vicious death: 9k was the maximum i got hit with it until today, situational set, you dont see people running vicious death left and right and it only kills you if you are standing RIGHT NEXT to the person that died.
Infernal Guardian: 2,8k uncrit and about 5k crit, READ THE TOOL TIP DUDE, slow mortars, unreliable in open world since you have no control about who the target is, in most cases is outclassed by skoria since i have never killed an enemy by shield stacking him to death...
arkansas_ESO wrote: »
Infernal Guardian, Vicious Death, Foresight/Arcane Well.
Vicious death: 16k damage and has AOE. (100% chance, no cool down)
Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)
Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.
Viper: does 7k and has a cooldown 4 seconds
Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed (tremor and vicious death have the same range, they only work if the people you are attacking are directly on you.)
Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)
Destruct ult: Destroy a group of people in 2 seconds
Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.
Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT) which would translate as 10k/1 second for 8 seconds it's active. (which would be bleeding dot)
AND make it have an area effect, not just a small cone in front of you
arkansas_ESO wrote: »arkansas_ESO wrote: »
Infernal Guardian, Vicious Death, Foresight/Arcane Well.
Vicious death: 16k damage and has AOE. (100% chance, no cool down)
Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)
Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.
Viper: does 7k and has a cooldown 4 seconds
Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed (tremor and vicious death have the same range, they only work if the people you are attacking are directly on you.)
Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)
Destruct ult: Destroy a group of people in 2 seconds
Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.
Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT) which would translate as 10k/1 second for 8 seconds it's active. (which would be bleeding dot)
AND make it have an area effect, not just a small cone in front of you
1.) Infernal is easily avoidable, it's a telegraphed AOE, just keep moving and Infernal likely won't connect. Tremorscale has no telegraph, is instant, and snares. The two aren't in the same league.
2.) Vicious requires you to land a killing blow to proc, unlike Viper which is a guaranteed proc every four seconds. Not worth comparing the two.
3.) I seriously can't believe you're comparing Arcane Well and Foresight to Unchained. 80% reduction of all of your stamina abilities after CC breaking (CC breaking doesn't mean you're dead outside of a 1v1, if you can't CC break once without dying then that's entirely on you) versus an 80% cost reduction on one ability after you drink a potion? That's 80% cost reduction on ALL of your stamina abilities for three seconds, with a six second cooldown versus an 80% cost reduction on ONE ability with a 45 second cooldown.
They have made no changes to magic. Literally just added a couple new undaunted sets that are good and a OP ultimate. Take those things away we are back to we're we was befor 1T. Stamina got a minor nerf to players that it mattered most with. The destro ulti should be able to be blocked. That affects PVE in no way shape or form.
arkansas_ESO wrote: »arkansas_ESO wrote: »
Infernal Guardian, Vicious Death, Foresight/Arcane Well.
Vicious death: 16k damage and has AOE. (100% chance, no cool down)
Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)
Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.
Viper: does 7k and has a cooldown 4 seconds
Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed (tremor and vicious death have the same range, they only work if the people you are attacking are directly on you.)
Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)
Destruct ult: Destroy a group of people in 2 seconds
Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.
Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT) which would translate as 10k/1 second for 8 seconds it's active. (which would be bleeding dot)
AND make it have an area effect, not just a small cone in front of you
1.) Infernal is easily avoidable, it's a telegraphed AOE, just keep moving and Infernal likely won't connect. Tremorscale has no telegraph, is instant, and snares. The two aren't in the same league.
2.) Vicious requires you to land a killing blow to proc, unlike Viper which is a guaranteed proc every four seconds. Not worth comparing the two.
3.) I seriously can't believe you're comparing Arcane Well and Foresight to Unchained. 80% reduction of all of your stamina abilities after CC breaking (CC breaking doesn't mean you're dead outside of a 1v1, if you can't CC break once without dying then that's entirely on you) versus an 80% cost reduction on one ability after you drink a potion? That's 80% cost reduction on ALL of your stamina abilities for three seconds, with a six second cooldown versus an 80% cost reduction on ONE ability with a 45 second cooldown.
1) CC then proc infernal (crystal frag knockdown?) also theres valkyn
2) true, but its situational, now all you have to do is CC and use ult = win
3) It only lasts 3 seconds, and you have to remember CC breaking drains stamina. You can utilize your abilities as a magicka user, and also CC break and not drain your main ability source in the process, yet you still have something that allows you to have a similar effect as Unchained. The three seconds make up for the lost stamina while CC breaking, and realistically you can only get two abilities out before the three seconds up, three if you're very good at animation cancelling, I could probably get vigor/shuffle/caltrops off in the three seconds all the while, it is still draining my stamina, and then you CC me again and repeats the process until i have no stamina left. Unchained is the counter to the CC drain, magicka users in their current state dont need a buff, what with the "kill an entire group in a keep in two seconds" crap thats going on now.
leepalmer95 wrote: »


arkansas_ESO wrote: »arkansas_ESO wrote: »arkansas_ESO wrote: »
Infernal Guardian, Vicious Death, Foresight/Arcane Well.
Vicious death: 16k damage and has AOE. (100% chance, no cool down)
Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)
Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.
Viper: does 7k and has a cooldown 4 seconds
Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed (tremor and vicious death have the same range, they only work if the people you are attacking are directly on you.)
Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)
Destruct ult: Destroy a group of people in 2 seconds
Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.
Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT) which would translate as 10k/1 second for 8 seconds it's active. (which would be bleeding dot)
AND make it have an area effect, not just a small cone in front of you
1.) Infernal is easily avoidable, it's a telegraphed AOE, just keep moving and Infernal likely won't connect. Tremorscale has no telegraph, is instant, and snares. The two aren't in the same league.
2.) Vicious requires you to land a killing blow to proc, unlike Viper which is a guaranteed proc every four seconds. Not worth comparing the two.
3.) I seriously can't believe you're comparing Arcane Well and Foresight to Unchained. 80% reduction of all of your stamina abilities after CC breaking (CC breaking doesn't mean you're dead outside of a 1v1, if you can't CC break once without dying then that's entirely on you) versus an 80% cost reduction on one ability after you drink a potion? That's 80% cost reduction on ALL of your stamina abilities for three seconds, with a six second cooldown versus an 80% cost reduction on ONE ability with a 45 second cooldown.
1) CC then proc infernal (crystal frag knockdown?) also theres valkyn
2) true, but its situational, now all you have to do is CC and use ult = win
3) It only lasts 3 seconds, and you have to remember CC breaking drains stamina. You can utilize your abilities as a magicka user, and also CC break and not drain your main ability source in the process, yet you still have something that allows you to have a similar effect as Unchained. The three seconds make up for the lost stamina while CC breaking, and realistically you can only get two abilities out before the three seconds up, three if you're very good at animation cancelling, I could probably get vigor/shuffle/caltrops off in the three seconds all the while, it is still draining my stamina, and then you CC me again and repeats the process until i have no stamina left. Unchained is the counter to the CC drain, magicka users in their current state dont need a buff, what with the "kill an entire group in a keep in two seconds" crap thats going on now.
1.) Using your example of Crystal Fragments, since nearly every stam user runs Shuffle, I have a 20% chance for my frags to miss due to RNG, and with that my Infernal proc and my attempt at CCing is worthless.
2.) You seem like the destro ult one shots everybody in it's radius like the stacked bat swarms of 1.0. It doesn't. CC break and run, you're likely running bow so you've got easy access to Major Expedition and you've got Shuffle to deal with snares.
3.) If you're fighting a good player you're going to get CCed every six seconds, whether you're magicka or stamina. The only difference is stam users get drastically reduced costs when they get CCed, magic users don't. Don't forget that stam gets to CC break more often than magicka.
a new set bonus with debuff to spell resist we need!!
same as sunderflame/ night mother gaze for staminaNight Mother's Gaze Setalkosh alone is not enough
LEVEL 50 CHAMPION 160
(2 items) Adds 688 Weapon Critical
(3 items) Adds 129 Weapon Damage
(4 items) Adds 688 Weapon Critical
(5 items) Critical attacks also reduce the target's Physical Resistance by 2580 for 6 seconds.
Sunderflame Set
LEVEL 50 CHAMPION 160
(2 items) Adds 967 Max Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 688 Weapon Critical
(5 items) When you hit an enemy with a fully charged Heavy Attack, deal 774 Flame Damage and reduce target’s Armor by 3440 for 8 seconds.
Roar of Alkosh Set
LEVEL 50 CHAMPION 160
(2 Items) Adds 688 Weapon Critical
(3 Items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 Items) Adds 129 Weapon Damage
(5 Items) When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 3010 for 10 seconds.
Cold heavy attack bonus is bad. Get rid of the tiny one second shield and think of something else.
fastolfv_ESO wrote: »they dont need to buff magika, they need to bring stam back down to reasonable lvls otherwise the power creep will just mess with the game even more
fastolfv_ESO wrote: »they dont need to buff magika, they need to bring stam back down to reasonable lvls otherwise the power creep will just mess with the game even more
^^^^^^^Yep
thankyourat wrote: »Strider_Roshin wrote: »thankyourat wrote: »I hope they buff my magblade. It needs some love in PvP
Not even a little.
I would be fine with them nerfing all the classes to magblade level as well, but right now magblades are struggling. If they don't do something there won't be any left. Are you saying magblades are fine?
fastolfv_ESO wrote: »they dont need to buff magika, they need to bring stam back down to reasonable lvls otherwise the power creep will just mess with the game even more
^^^^^^^Yep
Why the people always says: bring up or bring down?
They just have to balance both, to make both good and make the game more fair as possible for everyone. That's it.