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Changes to magicka in next update

  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    Solus wrote: »

    Allow Lacerate to hit in a 15 meter circle around me and inflict bleeding damage that is the same in power to destro ult.

    Just as soon as we get a magic version of Tremorscale, Viper, and the Unchained passive


    Grand Overlord 25/8/17
  • Solus
    Solus
    ✭✭✭✭
    Solus wrote: »

    Allow Lacerate to hit in a 15 meter circle around me and inflict bleeding damage that is the same in power to destro ult.

    Just as soon as we get a magic version of Tremorscale, Viper, and the Unchained passive

    Infernal Guardian, Vicious Death, Foresight/Arcane Well.

    Vicious death: 16k damage and has AOE. (100% chance, no cool down)

    Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)

    Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.

    Viper: does 7k and has a cooldown 4 seconds

    Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed (tremor and vicious death have the same range, they only work if the people you are attacking are directly on you.)

    Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)


    Destruct ult: Destroy a group of people in 2 seconds

    Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.

    Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT) which would translate as 10k/1 second for 8 seconds it's active. (which would be bleeding dot)

    AND make it have an area effect, not just a small cone in front of you
    Edited by Solus on November 8, 2016 9:02PM
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • alephthiago
    alephthiago
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    Solus wrote: »
    I hope they NERF the SH*T out of destro ult tbh.

    OR

    Allow Lacerate to hit in a 15 meter circle around me and inflict bleeding damage that is the same in power to destro ult.

    I see not problem with that, if it costs 250 ulti too.
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • alephthiago
    alephthiago
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    Solus wrote: »
    Solus wrote: »

    Allow Lacerate to hit in a 15 meter circle around me and inflict bleeding damage that is the same in power to destro ult.

    Just as soon as we get a magic version of Tremorscale, Viper, and the Unchained passive

    Infernal Guardian, Vicious Death, Foresight/Arcane Well.

    Vicious death: 16k damage and has AOE. (100% chance, no cool down)

    Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)

    Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.

    Viper: does 7k and has a cooldown 4 seconds

    Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed

    Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)


    Destruct ult: Destroy a group of people in 2 seconds

    Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.

    Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT)

    Oh no :(
    You are one of "those guys" that makes stuff up and throws here to reinforce you point.
    Vicious death: 9k was the maximum i got hit with it until today, situational set, you dont see people running vicious death left and right and it only kills you if you are standing RIGHT NEXT to the person that died.
    Infernal Guardian: 2,8k uncrit and about 5k crit, READ THE TOOL TIP DUDE, slow mortars, unreliable in open world since you have no control about who the target is, in most cases is outclassed by skoria since i have never killed an enemy by shield stacking him to death...
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • Solus
    Solus
    ✭✭✭✭
    Solus wrote: »
    Solus wrote: »

    Allow Lacerate to hit in a 15 meter circle around me and inflict bleeding damage that is the same in power to destro ult.

    Just as soon as we get a magic version of Tremorscale, Viper, and the Unchained passive

    Infernal Guardian, Vicious Death, Foresight/Arcane Well.

    Vicious death: 16k damage and has AOE. (100% chance, no cool down)

    Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)

    Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.

    Viper: does 7k and has a cooldown 4 seconds

    Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed

    Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)


    Destruct ult: Destroy a group of people in 2 seconds

    Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.

    Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT)

    Oh no :(
    You are one of "those guys" that makes stuff up and throws here to reinforce you point.
    Vicious death: 9k was the maximum i got hit with it until today, situational set, you dont see people running vicious death left and right and it only kills you if you are standing RIGHT NEXT to the person that died.
    Infernal Guardian: 2,8k uncrit and about 5k crit, READ THE TOOL TIP DUDE, slow mortars, unreliable in open world since you have no control about who the target is, in most cases is outclassed by skoria since i have never killed an enemy by shield stacking him to death...

    http://elderscrollsonline.wiki.fextralife.com/Monster+Helm+Sets

    Unless that information is incorrect?

    If its 1v1, the target will be the same, and if you are using more than one ability, and shield stacking, knocking off balance with crystal frags its easy to take people down with this set, and then vicious death procs, and then arcane well procs and if that doesnt work/it no longer becomes 1v1 just use the destruct ult, by then vicious death will HAVE to proc because you've killed 20 people, all the while you are shield stacking and proc-ing left and right. You dont have control over who tremorscale hits either. The upside to being a magicka user is it procs on mostly ranged attacks. You can kill without having to breath down someone's neck. Overall, the damage output combined as a magicka user now is more than me running widowmaker, veli, viper's in terms of actual damage, and percentage of success with proc sets.
    Edited by Solus on November 8, 2016 9:06PM
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • alephthiago
    alephthiago
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    "Destruct ult: Destroy a group of people in 2 seconds

    Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill."

    Now i agree 100% with this, lacerate is so bad that im still using DB even when dual wielding.



    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • arkansas_ESO
    arkansas_ESO
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    Solus wrote: »
    Solus wrote: »

    Allow Lacerate to hit in a 15 meter circle around me and inflict bleeding damage that is the same in power to destro ult.

    Just as soon as we get a magic version of Tremorscale, Viper, and the Unchained passive

    Infernal Guardian, Vicious Death, Foresight/Arcane Well.

    Vicious death: 16k damage and has AOE. (100% chance, no cool down)

    Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)

    Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.

    Viper: does 7k and has a cooldown 4 seconds

    Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed (tremor and vicious death have the same range, they only work if the people you are attacking are directly on you.)

    Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)


    Destruct ult: Destroy a group of people in 2 seconds

    Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.

    Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT) which would translate as 10k/1 second for 8 seconds it's active. (which would be bleeding dot)

    AND make it have an area effect, not just a small cone in front of you

    1.) Infernal is easily avoidable, it's a telegraphed AOE, just keep moving and Infernal likely won't connect. Tremorscale has no telegraph, is instant, and snares. The two aren't in the same league.

    2.) Vicious requires you to land a killing blow to proc, unlike Viper which is a guaranteed proc every four seconds. Not worth comparing the two.

    3.) I seriously can't believe you're comparing Arcane Well and Foresight to Unchained. 80% reduction of all of your stamina abilities after CC breaking (CC breaking doesn't mean you're dead outside of a 1v1, if you can't CC break once without dying then that's entirely on you) versus an 80% cost reduction on one ability after you drink a potion? That's 80% cost reduction on ALL of your stamina abilities for three seconds, with a six second cooldown versus an 80% cost reduction on ONE ability with a 45 second cooldown.


    Grand Overlord 25/8/17
  • Solus
    Solus
    ✭✭✭✭
    Solus wrote: »
    Solus wrote: »

    Allow Lacerate to hit in a 15 meter circle around me and inflict bleeding damage that is the same in power to destro ult.

    Just as soon as we get a magic version of Tremorscale, Viper, and the Unchained passive

    Infernal Guardian, Vicious Death, Foresight/Arcane Well.

    Vicious death: 16k damage and has AOE. (100% chance, no cool down)

    Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)

    Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.

    Viper: does 7k and has a cooldown 4 seconds

    Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed (tremor and vicious death have the same range, they only work if the people you are attacking are directly on you.)

    Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)


    Destruct ult: Destroy a group of people in 2 seconds

    Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.

    Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT) which would translate as 10k/1 second for 8 seconds it's active. (which would be bleeding dot)

    AND make it have an area effect, not just a small cone in front of you

    1.) Infernal is easily avoidable, it's a telegraphed AOE, just keep moving and Infernal likely won't connect. Tremorscale has no telegraph, is instant, and snares. The two aren't in the same league.

    2.) Vicious requires you to land a killing blow to proc, unlike Viper which is a guaranteed proc every four seconds. Not worth comparing the two.

    3.) I seriously can't believe you're comparing Arcane Well and Foresight to Unchained. 80% reduction of all of your stamina abilities after CC breaking (CC breaking doesn't mean you're dead outside of a 1v1, if you can't CC break once without dying then that's entirely on you) versus an 80% cost reduction on one ability after you drink a potion? That's 80% cost reduction on ALL of your stamina abilities for three seconds, with a six second cooldown versus an 80% cost reduction on ONE ability with a 45 second cooldown.

    1) CC then proc infernal (crystal frag knockdown?) also theres valkyn

    2) true, but its situational, now all you have to do is CC and use ult = win

    3) It only lasts 3 seconds, and you have to remember CC breaking drains stamina. You can utilize your abilities as a magicka user, and also CC break and not drain your main ability source in the process, yet you still have something that allows you to have a similar effect as Unchained. The three seconds make up for the lost stamina while CC breaking, and realistically you can only get two abilities out before the three seconds up, three if you're very good at animation cancelling, I could probably get vigor/shuffle/caltrops off in the three seconds all the while, it is still draining my stamina, and then you CC me again and repeats the process until i have no stamina left. Unchained is the counter to the CC drain, magicka users in their current state dont need a buff, what with the "kill an entire group in a keep in two seconds" crap thats going on now.
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • Eleusian
    Eleusian
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    They have made no changes to magic. Literally just added a couple new undaunted sets that are good and a OP ultimate. Take those things away we are back to we're we was befor 1T. Stamina got a minor nerf to players that it mattered most with. The destro ulti should be able to be blocked. That affects PVE in no way shape or form.
    PS4 NA
  • Solus
    Solus
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    Eleusian wrote: »
    They have made no changes to magic. Literally just added a couple new undaunted sets that are good and a OP ultimate. Take those things away we are back to we're we was befor 1T. Stamina got a minor nerf to players that it mattered most with. The destro ulti should be able to be blocked. That affects PVE in no way shape or form.

    It does like 10k for 8 seconds, taking all mitigations out of the equation thats 80k damage. In keeps where you cant move out of the way effectively, then to add to that, if two people are running that ult, one uses frost variation, another fire thats 160k in damage if someone couldnt get out of that. Which is ensured if you get hit by frost, it slows you down. Now you wont get hit with that full 160k, taking armor and the users pen/spell damage into consideration, but still.

    On top of the proc sets you guys do have and the ability to HEAL yourself effectively, i feel that the ult doesnt balance anything out at all. Even my character, running 5 spriggans/5 viper/2 veli 4k W/D buffed 60 crit, dual maces sharpened has a hard time taking some people down. Especially when all you do is crystal frag pop ult and i die. 25k in 2 seconds.
    Edited by Solus on November 8, 2016 9:58PM
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • waterfairy
    waterfairy
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    ✭✭
    I cringe when I hear about "balance" updates...it usually means they'll mess with a character that I like and make me not like them any more.
  • arkansas_ESO
    arkansas_ESO
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    Solus wrote: »
    Solus wrote: »
    Solus wrote: »

    Allow Lacerate to hit in a 15 meter circle around me and inflict bleeding damage that is the same in power to destro ult.

    Just as soon as we get a magic version of Tremorscale, Viper, and the Unchained passive

    Infernal Guardian, Vicious Death, Foresight/Arcane Well.

    Vicious death: 16k damage and has AOE. (100% chance, no cool down)

    Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)

    Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.

    Viper: does 7k and has a cooldown 4 seconds

    Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed (tremor and vicious death have the same range, they only work if the people you are attacking are directly on you.)

    Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)


    Destruct ult: Destroy a group of people in 2 seconds

    Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.

    Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT) which would translate as 10k/1 second for 8 seconds it's active. (which would be bleeding dot)

    AND make it have an area effect, not just a small cone in front of you

    1.) Infernal is easily avoidable, it's a telegraphed AOE, just keep moving and Infernal likely won't connect. Tremorscale has no telegraph, is instant, and snares. The two aren't in the same league.

    2.) Vicious requires you to land a killing blow to proc, unlike Viper which is a guaranteed proc every four seconds. Not worth comparing the two.

    3.) I seriously can't believe you're comparing Arcane Well and Foresight to Unchained. 80% reduction of all of your stamina abilities after CC breaking (CC breaking doesn't mean you're dead outside of a 1v1, if you can't CC break once without dying then that's entirely on you) versus an 80% cost reduction on one ability after you drink a potion? That's 80% cost reduction on ALL of your stamina abilities for three seconds, with a six second cooldown versus an 80% cost reduction on ONE ability with a 45 second cooldown.

    1) CC then proc infernal (crystal frag knockdown?) also theres valkyn

    2) true, but its situational, now all you have to do is CC and use ult = win

    3) It only lasts 3 seconds, and you have to remember CC breaking drains stamina. You can utilize your abilities as a magicka user, and also CC break and not drain your main ability source in the process, yet you still have something that allows you to have a similar effect as Unchained. The three seconds make up for the lost stamina while CC breaking, and realistically you can only get two abilities out before the three seconds up, three if you're very good at animation cancelling, I could probably get vigor/shuffle/caltrops off in the three seconds all the while, it is still draining my stamina, and then you CC me again and repeats the process until i have no stamina left. Unchained is the counter to the CC drain, magicka users in their current state dont need a buff, what with the "kill an entire group in a keep in two seconds" crap thats going on now.

    1.) Using your example of Crystal Fragments, since nearly every stam user runs Shuffle, I have a 20% chance for my frags to miss due to RNG, and with that my Infernal proc and my attempt at CCing is worthless.

    2.) You seem like the destro ult one shots everybody in it's radius like the stacked bat swarms of 1.0. It doesn't. CC break and run, you're likely running bow so you've got easy access to Major Expedition and you've got Shuffle to deal with snares.

    3.) If you're fighting a good player you're going to get CCed every six seconds, whether you're magicka or stamina. The only difference is stam users get drastically reduced costs when they get CCed, magic users don't. Don't forget that stam gets to CC break more often than magicka.


    Grand Overlord 25/8/17
  • Minalan
    Minalan
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    Birdovic wrote: »
    Hi, its me again.
    Just want to mention the Mag Sorc quickly, It deserves a buff reworking and a very close look at lots of underwhelming abilities, passive and active. :weary:

    Only thing wrong with a mag sorc is that shields need to be 10/12 seconds..

    I'd settle for 8 seconds hardened ward, and a slightly cheaper streak say, if you hit someone with it.

    Buff light armor slightly, so that it benefits the spell damage and shield duration aspects of magicka players. Right now it does neither particularly well. You get a glass cannon build with no cannon.

    Buff the destro staff line. One passive should give a 20% cost decrease like the Bow 'ranger' passive. Do something about reach/touch so that they're viable alternatives to force pulse (lower cost, increase dots slightly?). Cold heavy attack bonus is bad. Get rid of the tiny one second shield and think of something else. A damage or healing debuff on the enemy...

    Make the destro ults AOE circle MUCH easier to see, add another second or two to the casting wind up so people can get out of it.
  • bellanca6561n
    bellanca6561n
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    Tryxus wrote: »
    I hope they buff my magblade. It needs some love in PvP

    Not just PvP :p


    Mine has taken to attending the weekly sermon at the tribunal temple.....

    Encasement%20Suit%20in%20Creation%20Module-1_zps9mkhw3wa.png

    to pray...

    ONTOJex.png
  • Solus
    Solus
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    Solus wrote: »
    Solus wrote: »
    Solus wrote: »

    Allow Lacerate to hit in a 15 meter circle around me and inflict bleeding damage that is the same in power to destro ult.

    Just as soon as we get a magic version of Tremorscale, Viper, and the Unchained passive

    Infernal Guardian, Vicious Death, Foresight/Arcane Well.

    Vicious death: 16k damage and has AOE. (100% chance, no cool down)

    Infernal: 16.5k damage, if 1v1 works on the same enemy 3x (50% chance)

    Forsight: using a potion reduces the cost of magicka ability (x1) by 80% AND arcane well: There is 20% chance to open Arcane Well after killing enemy. This well restores Magicka to you and any allies within 2.5 meters of the enemy.

    Viper: does 7k and has a cooldown 4 seconds

    Tremor: 6.5k 50% chance 4 second cooldown, also slows movement speed (tremor and vicious death have the same range, they only work if the people you are attacking are directly on you.)

    Unchained: reduces cost of stam abilities by 80% for 3 seconds after CC breaking. (usually when this happens when not 1v1 youre pretty much dead anyways)


    Destruct ult: Destroy a group of people in 2 seconds

    Lacerate: Maybe kill people in front of you if it hits, but still having to do something and use abilities to ensure the kill.

    Ive been killed multiple times by this ult, i only have to be in it for 2 seconds for it to hit me for 22k. For lacerate to do similar damage it would have to do 80k (as both are DOT) which would translate as 10k/1 second for 8 seconds it's active. (which would be bleeding dot)

    AND make it have an area effect, not just a small cone in front of you

    1.) Infernal is easily avoidable, it's a telegraphed AOE, just keep moving and Infernal likely won't connect. Tremorscale has no telegraph, is instant, and snares. The two aren't in the same league.

    2.) Vicious requires you to land a killing blow to proc, unlike Viper which is a guaranteed proc every four seconds. Not worth comparing the two.

    3.) I seriously can't believe you're comparing Arcane Well and Foresight to Unchained. 80% reduction of all of your stamina abilities after CC breaking (CC breaking doesn't mean you're dead outside of a 1v1, if you can't CC break once without dying then that's entirely on you) versus an 80% cost reduction on one ability after you drink a potion? That's 80% cost reduction on ALL of your stamina abilities for three seconds, with a six second cooldown versus an 80% cost reduction on ONE ability with a 45 second cooldown.

    1) CC then proc infernal (crystal frag knockdown?) also theres valkyn

    2) true, but its situational, now all you have to do is CC and use ult = win

    3) It only lasts 3 seconds, and you have to remember CC breaking drains stamina. You can utilize your abilities as a magicka user, and also CC break and not drain your main ability source in the process, yet you still have something that allows you to have a similar effect as Unchained. The three seconds make up for the lost stamina while CC breaking, and realistically you can only get two abilities out before the three seconds up, three if you're very good at animation cancelling, I could probably get vigor/shuffle/caltrops off in the three seconds all the while, it is still draining my stamina, and then you CC me again and repeats the process until i have no stamina left. Unchained is the counter to the CC drain, magicka users in their current state dont need a buff, what with the "kill an entire group in a keep in two seconds" crap thats going on now.

    1.) Using your example of Crystal Fragments, since nearly every stam user runs Shuffle, I have a 20% chance for my frags to miss due to RNG, and with that my Infernal proc and my attempt at CCing is worthless.

    2.) You seem like the destro ult one shots everybody in it's radius like the stacked bat swarms of 1.0. It doesn't. CC break and run, you're likely running bow so you've got easy access to Major Expedition and you've got Shuffle to deal with snares.

    3.) If you're fighting a good player you're going to get CCed every six seconds, whether you're magicka or stamina. The only difference is stam users get drastically reduced costs when they get CCed, magic users don't. Don't forget that stam gets to CC break more often than magicka.

    1) 20% I've found isnt very reliable, as the only character I have is a Nightblade, so alot of trial and error i've done. Not just copy pasta a build that has been done before. sure it's useful sometimes, but the inverse of you missing 20% is you will hit 80% of the time.

    2) Sometimes that works, but recently when I've pvp-ed and we are taking a keep for example, our entire group gets wiped because there is no area to run to. In open areas your solution does apply, here i would agree with you. Also when the game lags, like it does often, dodge rolling isnt a viable option really. When I cant actually see the area of effect because 40+ people are all spamming abilities, or the wind up, you get caught right in the middle of it and by the time you realize what is going on you're dead.

    3) while there is a reduce cost, our abilities/running/sneaking/CC breaking/dodge roll all drain stamina. As a Magicka user only your abilities drain magicka. And maybe poison, if i were to run that. So Unchained is completely justified and not over-powered when you as a magicka user get a similar passive,(not exactly the same, but similar) when i have 5x the amount of things draining the bar that requires my abilities to function.

    At this point we can just agree to disagree.

    Bottom line is I really hope the balance patch addresses the destro ults, in its current state it is too powerful in PVP.
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • cpuScientist
    cpuScientist
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    Waseem wrote: »
    a new set bonus with debuff to spell resist we need!!
    same as sunderflame/ night mother gaze for stamina
    Night Mother's Gaze Set

    LEVEL 50 CHAMPION 160

    (2 items) Adds 688 Weapon Critical

    (3 items) Adds 129 Weapon Damage

    (4 items) Adds 688 Weapon Critical

    (5 items) Critical attacks also reduce the target's Physical Resistance by 2580 for 6 seconds.


    Sunderflame Set

    LEVEL 50 CHAMPION 160

    (2 items) Adds 967 Max Stamina

    (3 items) Adds 129 Weapon Damage

    (4 items) Adds 688 Weapon Critical

    (5 items) When you hit an enemy with a fully charged Heavy Attack, deal 774 Flame Damage and reduce target’s Armor by 3440 for 8 seconds.

    Roar of Alkosh Set

    LEVEL 50 CHAMPION 160

    (2 Items) Adds 688 Weapon Critical

    (3 Items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.

    (4 Items) Adds 129 Weapon Damage

    (5 Items) When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 3010 for 10 seconds.
    alkosh alone is not enough

    We get 4k pen from light armor passives. That's why Stam needs those sets...
  • Code2501
    Code2501
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    Minalan wrote: »
    Cold heavy attack bonus is bad. Get rid of the tiny one second shield and think of something else.

    I always thought the approach taken in skyrim woul have worked well in pvp. Fire does extra health damage, lightning drains magicka plus normal health damage and ice drains stamina plus normal health damage. It would need something different in pve but for pvp this would give all elements a role.
  • Vaoh
    Vaoh
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    they dont need to buff magika, they need to bring stam back down to reasonable lvls otherwise the power creep will just mess with the game even more

    ^^^^^^^Yep
  • teladoy
    teladoy
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    Vaoh wrote: »
    they dont need to buff magika, they need to bring stam back down to reasonable lvls otherwise the power creep will just mess with the game even more

    ^^^^^^^Yep

    Why the people always says: bring up or bring down?

    They just have to balance both, to make both good and make the game more fair as possible for everyone. That's it.
  • Enslaved
    Enslaved
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    I hope they buff my magblade. It needs some love in PvP

    Not even a little.

    I would be fine with them nerfing all the classes to magblade level as well, but right now magblades are struggling. If they don't do something there won't be any left. Are you saying magblades are fine?

    Magblade bombers are what I like and hate at the same time, lol
  • Vaoh
    Vaoh
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    teladoy wrote: »
    Vaoh wrote: »
    they dont need to buff magika, they need to bring stam back down to reasonable lvls otherwise the power creep will just mess with the game even more

    ^^^^^^^Yep

    Why the people always says: bring up or bring down?

    They just have to balance both, to make both good and make the game more fair as possible for everyone. That's it.

    Well..... because that's how balance is achieved.

    If a number is too high, you lower it. If a number is too low, you raise it.

    The key is to find the "balance", so that the number is not too high or too low. That's pretty much the most significant type of fault made to date in balancing ESO.

    Atm there are two simple choices: Buff Magicka, or nerf Stamina.

    I'd much rather Stamina (and especially Heavy Armor) was nerfed instead of Magicka buffed so we could go back to skilled PvP again. Magicka doesn't really need the buffs, while Stamina absolutely needs the nerfs.

    That's my opinion on this at least :/
    Edited by Vaoh on November 9, 2016 2:36PM
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