Hmm, that sounds exactly like something a vampire would say! Let's get the vampire everyone!!!FLuFFyxMuFFiN wrote: »TX12001rwb17_ESO wrote: »First of all it's Unlorefriendly not Lore Unfriendly secondly this is not something Im making up, Even dialogue in ESO would suggest you should be taking damage from Sunlight, why are these vampires even bothering with living in darkness then? Lamae Bal herself says that she Rejects the Light so why aren't they harmed by it? that's just game mechanics as far as I'm concerned, infact why do you take more damage from Dawnbreaker or Light Spells then hmm? shouldn't you take normal damage from them if your immune to sunlight?Well sure, if you make up your own lore then you can make anything lore-unfriendly in your own head...TX12001rwb17_ESO wrote: »"By night, these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds."raidentenshu_ESO wrote: »I'm too tired to go through each one right now but I want to reference this part.-TX12001rwb17_ESO wrote: »- Vampires would be harmed by sunlight (their is no reason why their bloodline would change that when the sun harming them was a curse)
The vampirism strain that players have is called Noxiphilic Sanguivoria.
http://www.uesp.net/wiki/Lore:Noxiphilic_Sanguivoria_(book)The most important thing to remember about sufferers of Noxiphilic Sanguivoria is that, as the name implies, they are not weakened by daylight as in other strains of vampirism, but are, instead, strengthened during the nighttime hours.
Why this is the case is poorly understood. One of the more wild theories is that it is the result of some sort of Daedric backroom deal between Hircine and Molag Bal that has given sufferers of Noxiphilic Sanguivoria a werewolf-like love of moonlight.
By night, these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds.
Why do they heal slower then? as far as Im concered all vampires take damage from the sun as it is a curse and not something that is genetic, ZoS's excuse for why they don't take sunlight damage is only to balance it in an MMO setting as has no part in the lore, that's like saying the vampirism cure in ESO is part of the lore when according to previous established lore that should not even be possible.
To be perfectly honest, most of the things that people point to as not being lore friendly are based on that person either making up their own lore based on nothing but what they feel should be right, or it's based on people assuming that in-universe sources are always true and never inaccurate. Which is, frankly, a terrible assumption to make. No historian in real life would make such a terrible mistake, and over the years the Elder Scrolls games have gone out of their way to include things like books that contradict each other, or show distinct biases.
The established lore of the Elder Scrolls games is far far less cut and dry than most people make it out to be.
A little off topic but I reject sunlight in real life but I am not a vampire. Some people just hate the outside.
wenchmore420b14_ESO wrote: »History is written by the victors and TES is no different. That is why you see 2 books differ on facts as they are the authors view. Just as Cyrodiil being a jungle could be a mistake on the authors in respect to the time frame. Or maybe that it is because of Talos and Chim...Who knows.
There is actually an in-game "explanation" (a theory written by an npc in an in game book) that I am really fond of.
The White-Gold Tower resonated with the wishes and needs of the humans after they took control of it, and gradually changed the climate of the region to accommodate them, as they originate from colder climate while the Ayleid originated from warmer climate.
It is a matter of what you believe, in the end. Your character is a citizen of Tamriel just like any NPC, and your guess is as good as theirs.
Such are the facts. What follows is speculation, born of conversations with the Sojourner during his infrequent and unpredictable visits. His theory is that the Soul Shriven's bodies are flawed because they have lost the focusing principle of their Anuic souls, so their vestiges are imperfect patterns. I concurred that this was likely, and then proposed the theoretical possibility of a Soul Shriven who, despite having lost his or her soul, possessed some other intrinsic Anuic aspect. This shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.
The Sojourner scoffed at my theory, but seemed taken with the idea nonetheless. He went on to speculate that if such a thing were possible, it would probably occur in a situation where the Mundus was in existential jeopardy. In that case the Heart of Nirn would spontaneously generate such "paragon" individuals as a way of defending itself from destruction, in a manner analogous to the way the mortal body fights off infection.
WhiteCoatSyndrome wrote: »@Kendaric this is what you're looking for.Such are the facts. What follows is speculation, born of conversations with the Sojourner during his infrequent and unpredictable visits. His theory is that the Soul Shriven's bodies are flawed because they have lost the focusing principle of their Anuic souls, so their vestiges are imperfect patterns. I concurred that this was likely, and then proposed the theoretical possibility of a Soul Shriven who, despite having lost his or her soul, possessed some other intrinsic Anuic aspect. This shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.
The Sojourner scoffed at my theory, but seemed taken with the idea nonetheless. He went on to speculate that if such a thing were possible, it would probably occur in a situation where the Mundus was in existential jeopardy. In that case the Heart of Nirn would spontaneously generate such "paragon" individuals as a way of defending itself from destruction, in a manner analogous to the way the mortal body fights off infection.