TX12001rwb17_ESO wrote: »As for the Nightblades., right from the book "Shadow Draining A hypothesis"
By the Glimmering Foxbat
"Anyone who studies the so-called "shadow magic" of the underworld's nightblades is familiar with the siphoning spells, which drain life force and health from the injured to the injurer. The question before the scholar-arcanist is to explain how and why this works. After prolonged study, primarily through low-grade siphoning of my menials and their families while they slept, I have arrived at a hypothesis.
It appears to me that the magical siphoning of health is related to the instant translocation spells insofar as it creates a transliminal flow of essence from the target to the caster. Through the hyperagonal magicka sense, the nightblade perceives the target's transpontine deformation and "pierces" it, and in the resulting disruption absorbs the essence that is lost by the target. Thus, instead of "stepping through shadows" as in translocation, the mage is "shadow draining" from one location to another.
Or so my experiments indicate."
Not harmed by normal sunlight != not vulnerable to various holy spells (which is what the light related spells and dawnbreaker really are - they're Aedric in nature). Anything Aedric in nature hurts vampires with this strain of vampirism more than it hurts normal people. That may or may not hold true for all strains of vampirism - we simply don't know. My money would be on that being the one weakness that all different strains share, but that's just a guess.
If this game were lore-friendly to Molag Bal and showed what his domain is REALLY like, oh hoho boy. It'd have been shut down within a day of being launched.
From the USEPFoolishHuman wrote: »TX12001rwb17_ESO wrote: »As for the Nightblades., right from the book "Shadow Draining A hypothesis"
By the Glimmering Foxbat
"Anyone who studies the so-called "shadow magic" of the underworld's nightblades is familiar with the siphoning spells, which drain life force and health from the injured to the injurer. The question before the scholar-arcanist is to explain how and why this works. After prolonged study, primarily through low-grade siphoning of my menials and their families while they slept, I have arrived at a hypothesis.
It appears to me that the magical siphoning of health is related to the instant translocation spells insofar as it creates a transliminal flow of essence from the target to the caster. Through the hyperagonal magicka sense, the nightblade perceives the target's transpontine deformation and "pierces" it, and in the resulting disruption absorbs the essence that is lost by the target. Thus, instead of "stepping through shadows" as in translocation, the mage is "shadow draining" from one location to another.
Or so my experiments indicate."
You are making a connection where none exists here. The author calls his book a "hypothesis" and the shadow magic "so-called". "Shadow magic" is not a very unique name and to me it seems that this is still just the standard absorb health spell, just named differently. It is extremely unlikely that it is the same magic that appeared in some obscure mobile game that barely anyone played and that probably had a lot more lore problems than ESO ever had or could have.
TX12001rwb17_ESO wrote: »
Because silver damage will apply the same bonus damage when attacking undead that's why regardless of if they are a ghost, vampire, lich or wraith, in for instance Skyrim silver will do +20 damage to all undead regardless of type, that's game mechanics but still there is no reason not for them to take the same damage.TX12001rwb17_ESO wrote: »
How do we know every kind of undead is weak to silver in the same proportion?
TX12001rwb17_ESO wrote: »Because silver damage will apply the same bonus damage when attacking undead that's why, in Skyrim silver will do +20 damage to all undead, that's game mechanics but still there is no reason not for them to take the same damage.TX12001rwb17_ESO wrote: »
How do we know every kind of undead is weak to silver in the same proportion?
TX12001rwb17_ESO wrote: »From the USEP
"Shadow Magic is an obscure but powerful form of magic. It was first harnessed by Azra Nightwielder, who was the first to discover that shadow was not simply an absence of light, but a reflection of possible worlds created by forces in conflict. Shadows can be produced by mundane forces such as light hitting a rock, or by more powerful forces such as nations at war. Shadow Magic involves the manipulation of shadows to affect the forces creating it.[1] In this way, Shadow Magic rivals even the power of the Elder Scrolls themselves, having the power to potentially change the past, present, and future through the manipulation of shadow. Shadow magics by their nature will twist on their casters, and shadowmages are often distrusted because of this.[2] Shadow Magic is common around the Hammerfell-Skyrim-High Rock border, but is rarely used elsewhere.[3] During the Second Era, it was harnessed by so-called "Nightblades"."
TX12001rwb17_ESO wrote: »Because silver damage will apply the same bonus damage when attacking undead that's why regardless of if they are a ghost, vampire, lich or wraith, in for instance Skyrim silver will do +20 damage to all undead regardless of type, that's game mechanics but still there is no reason not for them to take the same damage.
TX12001rwb17_ESO wrote: »From the USEPFoolishHuman wrote: »TX12001rwb17_ESO wrote: »As for the Nightblades., right from the book "Shadow Draining A hypothesis"
By the Glimmering Foxbat
"Anyone who studies the so-called "shadow magic" of the underworld's nightblades is familiar with the siphoning spells, which drain life force and health from the injured to the injurer. The question before the scholar-arcanist is to explain how and why this works. After prolonged study, primarily through low-grade siphoning of my menials and their families while they slept, I have arrived at a hypothesis.
It appears to me that the magical siphoning of health is related to the instant translocation spells insofar as it creates a transliminal flow of essence from the target to the caster. Through the hyperagonal magicka sense, the nightblade perceives the target's transpontine deformation and "pierces" it, and in the resulting disruption absorbs the essence that is lost by the target. Thus, instead of "stepping through shadows" as in translocation, the mage is "shadow draining" from one location to another.
Or so my experiments indicate."
You are making a connection where none exists here. The author calls his book a "hypothesis" and the shadow magic "so-called". "Shadow magic" is not a very unique name and to me it seems that this is still just the standard absorb health spell, just named differently. It is extremely unlikely that it is the same magic that appeared in some obscure mobile game that barely anyone played and that probably had a lot more lore problems than ESO ever had or could have.
"Shadow Magic is an obscure but powerful form of magic. It was first harnessed by Azra Nightwielder, who was the first to discover that shadow was not simply an absence of light, but a reflection of possible worlds created by forces in conflict. Shadows can be produced by mundane forces such as light hitting a rock, or by more powerful forces such as nations at war. Shadow Magic involves the manipulation of shadows to affect the forces creating it.[1] In this way, Shadow Magic rivals even the power of the Elder Scrolls themselves, having the power to potentially change the past, present, and future through the manipulation of shadow. Shadow magics by their nature will twist on their casters, and shadowmages are often distrusted because of this.[2] Shadow Magic is common around the Hammerfell-Skyrim-High Rock border, but is rarely used elsewhere.[3] During the Second Era, it was harnessed by so-called "Nightblades"."
TX12001rwb17_ESO wrote: »- Only a Dragonborn during this time period would be fit to be Emperor which none of the players are.
TX12001rwb17_ESO wrote: »- The alliances most likely would not work at all, some of these races would rather die then work together, the Argonians and Dunmer are a good example.
Vampirism is probably attached to the Vestige's vestige (we don't have that title for no reason), i.e. the Daedric animus which replaces the soul, created when a soul-shriven arrives in Coldharbour.TX12001rwb17_ESO wrote: »Actually the reason you should be harmed by silver is simply due to the vestige technically being dead, lyrus Titanborn even states that in one of the first few things she says when you first meet her that "you won't believe it but your dead", nothing from that point on to you going through the portal shows any sign of a Resurrection, the closet would be absorbing the Sky Shard but that only attunes you to Nirn which prevents you from respawning in Oblivion, as for vampirism and lycanthropy, on a more serious note the vestige logically shouldn't even beable to become a vampire, It is a curse which is proven by the fact that it follows you into death but when someone dies they still have a soul, the vestige however doesn't so what part of them exactly is the vampiric curse latching onto? can't be their body as that keeps getting remade after you die so how does the Vestige even stay a vampire? in the absence of a soul you should technically be cured everytime you are killed.
How do we know that the Vestige isn't harmed by silver?
Though notes about the styles of the leading Elven societies of current-day Tamriel have already been compiled, there is more to say, as the mer, who revere their ancestors and ancestry, have a special regard for the history of Aldmeri culture. The Merethic Era, when Elves first conquered and colonized Tamriel, they regard as a golden age to be emulated. As a result the clothing and armor of that period never really goes out of style, and many Elves still affect the styles and manners of the ancient Aldmeri. It is not at all unusual, even on continental Tamriel, to encounter a High Elf or Dark Elf dressed like an ancient Ayleid or Chimer. The Elves call this practice "draping Ehlnofic," but the rest of us just call it "Ancient Elven" and leave it at that.
Given that it's 1,000 years before Skyrim, it has no real need to tie in with the lore of the single player games.
However in a lot of ways it still does. The Dwemer are still gone, for example.
Vampirism is a disease. Not traditional vampirism. The sunlight doesn't damage them as it does in traditional folk tales. (Though I'd like to see vampire clans)
I seem to remember being able to change into a Werewolf a lot more than just under the moons in previous games.
Why would silver harm The Vestige? But then, he/she has never really come into contact with silver, so how do we definitively know that The Vestige isn't harmed by Silver? But having got their soul back, is The Vestige still The Vestige as we know them before ending The Planemeld?
Now don't get me wrong, I'm a big, big fan of the lore of the Elder Scrolls. I read it a lot. Every scrap I can find. But it's their lore to do with as they wish. Not ours. Given that it's also set before the main series by quite a stretch of time, and not much is known about this period of time, there's wiggle room for them to do things, to add things, and yes even to change a few things! (How dare they, right?) a lot of things change in hundreds of years.
TX12001rwb17_ESO wrote: »From the USEPFoolishHuman wrote: »TX12001rwb17_ESO wrote: »As for the Nightblades., right from the book "Shadow Draining A hypothesis"
By the Glimmering Foxbat
"Anyone who studies the so-called "shadow magic" of the underworld's nightblades is familiar with the siphoning spells, which drain life force and health from the injured to the injurer. The question before the scholar-arcanist is to explain how and why this works. After prolonged study, primarily through low-grade siphoning of my menials and their families while they slept, I have arrived at a hypothesis.
It appears to me that the magical siphoning of health is related to the instant translocation spells insofar as it creates a transliminal flow of essence from the target to the caster. Through the hyperagonal magicka sense, the nightblade perceives the target's transpontine deformation and "pierces" it, and in the resulting disruption absorbs the essence that is lost by the target. Thus, instead of "stepping through shadows" as in translocation, the mage is "shadow draining" from one location to another.
Or so my experiments indicate."
You are making a connection where none exists here. The author calls his book a "hypothesis" and the shadow magic "so-called". "Shadow magic" is not a very unique name and to me it seems that this is still just the standard absorb health spell, just named differently. It is extremely unlikely that it is the same magic that appeared in some obscure mobile game that barely anyone played and that probably had a lot more lore problems than ESO ever had or could have.
"Shadow Magic is an obscure but powerful form of magic. It was first harnessed by Azra Nightwielder, who was the first to discover that shadow was not simply an absence of light, but a reflection of possible worlds created by forces in conflict. Shadows can be produced by mundane forces such as light hitting a rock, or by more powerful forces such as nations at war. Shadow Magic involves the manipulation of shadows to affect the forces creating it.[1] In this way, Shadow Magic rivals even the power of the Elder Scrolls themselves, having the power to potentially change the past, present, and future through the manipulation of shadow. Shadow magics by their nature will twist on their casters, and shadowmages are often distrusted because of this.[2] Shadow Magic is common around the Hammerfell-Skyrim-High Rock border, but is rarely used elsewhere.[3] During the Second Era, it was harnessed by so-called "Nightblades"."
TX12001rwb17_ESO wrote: »First of all it's Unlorefriendly not Lore Unfriendly secondly this is not something Im making up, Even dialogue in ESO would suggest you should be taking damage from Sunlight, why are these vampires even bothering with living in darkness then? Lamae Bal herself says that she Rejects the Light so why aren't they harmed by it? that's just game mechanics as far as I'm concerned, infact why do you take more damage from Dawnbreaker or Light Spells then hmm? shouldn't you take normal damage from them if your immune to sunlight?Well sure, if you make up your own lore then you can make anything lore-unfriendly in your own head...TX12001rwb17_ESO wrote: »"By night, these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds."raidentenshu_ESO wrote: »I'm too tired to go through each one right now but I want to reference this part.-TX12001rwb17_ESO wrote: »- Vampires would be harmed by sunlight (their is no reason why their bloodline would change that when the sun harming them was a curse)
The vampirism strain that players have is called Noxiphilic Sanguivoria.
http://www.uesp.net/wiki/Lore:Noxiphilic_Sanguivoria_(book)The most important thing to remember about sufferers of Noxiphilic Sanguivoria is that, as the name implies, they are not weakened by daylight as in other strains of vampirism, but are, instead, strengthened during the nighttime hours.
Why this is the case is poorly understood. One of the more wild theories is that it is the result of some sort of Daedric backroom deal between Hircine and Molag Bal that has given sufferers of Noxiphilic Sanguivoria a werewolf-like love of moonlight.
By night, these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds.
Why do they heal slower then? as far as Im concered all vampires take damage from the sun as it is a curse and not something that is genetic, ZoS's excuse for why they don't take sunlight damage is only to balance it in an MMO setting as has no part in the lore, that's like saying the vampirism cure in ESO is part of the lore when according to previous established lore that should not even be possible.
To be perfectly honest, most of the things that people point to as not being lore friendly are based on that person either making up their own lore based on nothing but what they feel should be right, or it's based on people assuming that in-universe sources are always true and never inaccurate. Which is, frankly, a terrible assumption to make. No historian in real life would make such a terrible mistake, and over the years the Elder Scrolls games have gone out of their way to include things like books that contradict each other, or show distinct biases.
The established lore of the Elder Scrolls games is far far less cut and dry than most people make it out to be.
Well, Meridia isn't exactly your typical Daedric prince, though. Unlike most Daedra, she was an Anuic spirit who was cast out of Aetherius, so her powers are more Anuic in nature than Daedric. The powers of Aedra are also generally Anuic in nature. It would have been more accurate of me to call those spells Anuic in nature, but I simplified and used the term that I figured more people would be familiar with (even though it wasn't exactly accurate). And of course, with all such things, it's never entirely black and white.FoolishHuman wrote: »Not harmed by normal sunlight != not vulnerable to various holy spells (which is what the light related spells and dawnbreaker really are - they're Aedric in nature). Anything Aedric in nature hurts vampires with this strain of vampirism more than it hurts normal people. That may or may not hold true for all strains of vampirism - we simply don't know. My money would be on that being the one weakness that all different strains share, but that's just a guess.
This is even easier to explain. There are no "holy" spells in the ES universe. Dawnbreaker is a deadric spell from the prince Meridia, and he/she hates undead, so of course her magic deals more damage to undead, all undead not just vampires I might add. Just because Meridia says that it is "the light" doesn't mean it has anything to do with the sun or the stars, which are far removed from any daedra prince anyway. This is just a form of destruction magic that is extra effective against undead, nothing more and says nothing of any "light weakness" that vampires are supposed to always have.
Arkay is only making sure that dead means dead, as in a natural law (he is one of the earthbones, right?) and Molag Bal already defied him by creating the vampires. There is nothing Arkay could do about that, he is an Aedra, they cannot change anything or create "curses". In fact, I cannot remember ever reading anything about why some vampires take damage from sunlight.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Silver affects undead. Soul-Shriven are not considered a type of undead.
Hmm, true, but I would have thought that was because of their degenerate nature. Before degeneration, I don't think they count as undead. Mannimarco says, of the Vestige, they "live" without life and cannot long be grasped by death's clutches, suggesting that they are not undead, and yet not actually alive either.
Hmm, true, but I would have thought that was because of their degenerate nature. Before degeneration, I don't think they count as undead. Mannimarco says, of the Vestige, they "live" without life and cannot long be grasped by death's clutches, suggesting that they are not undead, and yet not actually alive either.
TX12001rwb17_ESO wrote: »First of all it's Unlorefriendly not Lore Unfriendly secondly this is not something Im making up, Even dialogue in ESO would suggest you should be taking damage from Sunlight, why are these vampires even bothering with living in darkness then? Lamae Bal herself says that she Rejects the Light so why aren't they harmed by it? that's just game mechanics as far as I'm concerned, infact why do you take more damage from Dawnbreaker or Light Spells then hmm? shouldn't you take normal damage from them if your immune to sunlight?Well sure, if you make up your own lore then you can make anything lore-unfriendly in your own head...TX12001rwb17_ESO wrote: »"By night, these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds."raidentenshu_ESO wrote: »I'm too tired to go through each one right now but I want to reference this part.-TX12001rwb17_ESO wrote: »- Vampires would be harmed by sunlight (their is no reason why their bloodline would change that when the sun harming them was a curse)
The vampirism strain that players have is called Noxiphilic Sanguivoria.
http://www.uesp.net/wiki/Lore:Noxiphilic_Sanguivoria_(book)The most important thing to remember about sufferers of Noxiphilic Sanguivoria is that, as the name implies, they are not weakened by daylight as in other strains of vampirism, but are, instead, strengthened during the nighttime hours.
Why this is the case is poorly understood. One of the more wild theories is that it is the result of some sort of Daedric backroom deal between Hircine and Molag Bal that has given sufferers of Noxiphilic Sanguivoria a werewolf-like love of moonlight.
By night, these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds.
Why do they heal slower then? as far as Im concered all vampires take damage from the sun as it is a curse and not something that is genetic, ZoS's excuse for why they don't take sunlight damage is only to balance it in an MMO setting as has no part in the lore, that's like saying the vampirism cure in ESO is part of the lore when according to previous established lore that should not even be possible.
To be perfectly honest, most of the things that people point to as not being lore friendly are based on that person either making up their own lore based on nothing but what they feel should be right, or it's based on people assuming that in-universe sources are always true and never inaccurate. Which is, frankly, a terrible assumption to make. No historian in real life would make such a terrible mistake, and over the years the Elder Scrolls games have gone out of their way to include things like books that contradict each other, or show distinct biases.
The established lore of the Elder Scrolls games is far far less cut and dry than most people make it out to be.
Lore isn't just events and people, it's everything we know about the way the Elder Scrolls universe works.Publius_Scipio wrote: »Wasn't ESO taking place in a time period in the lore where much or all of the happenings were lost to time? Essentially allowing ZOS to write freely for the most part.
Not sure I understand this.AtAfternoon wrote: »No such thing.TX12001rwb17_ESO wrote: »Established lore of the Single Player games
TX12001rwb17_ESO wrote: »Do you want to now what my problem is? do you know why vampires are harmed by sunlight at all? its because of a curse most likely bestowed upon them by either Arkay or perhaps even Meridia, Why would their bloodline render them immune to an Aedric Curse.Drummerx04 wrote: »I don't understand your issue with vampires not taking sunlight damage in ESO... The developers/loremasters/whatever you want to call them give a direct explanation as to why ESO's vamps don't take sun damage: a different strain of a disease/curse. What more could you possibly want than that?
wenchmore420b14_ESO wrote: »History is written by the victors and TES is no different. That is why you see 2 books differ on facts as they are the authors view. Just as Cyrodiil being a jungle could be a mistake on the authors in respect to the time frame. Or maybe that it is because of Talos and Chim...Who knows.
You do realize that there is no such thing as "established lore", right?TX12001rwb17_ESO wrote: »what would ESO be like if it were accurate to the established lore of the Single Player games, sure it would be unbalanced and unsuited for an MMO
Hmm, that sounds exactly like something a vampire would say! Let's get the vampire everyone!!!FLuFFyxMuFFiN wrote: »TX12001rwb17_ESO wrote: »First of all it's Unlorefriendly not Lore Unfriendly secondly this is not something Im making up, Even dialogue in ESO would suggest you should be taking damage from Sunlight, why are these vampires even bothering with living in darkness then? Lamae Bal herself says that she Rejects the Light so why aren't they harmed by it? that's just game mechanics as far as I'm concerned, infact why do you take more damage from Dawnbreaker or Light Spells then hmm? shouldn't you take normal damage from them if your immune to sunlight?Well sure, if you make up your own lore then you can make anything lore-unfriendly in your own head...TX12001rwb17_ESO wrote: »"By night, these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds."raidentenshu_ESO wrote: »I'm too tired to go through each one right now but I want to reference this part.-TX12001rwb17_ESO wrote: »- Vampires would be harmed by sunlight (their is no reason why their bloodline would change that when the sun harming them was a curse)
The vampirism strain that players have is called Noxiphilic Sanguivoria.
http://www.uesp.net/wiki/Lore:Noxiphilic_Sanguivoria_(book)The most important thing to remember about sufferers of Noxiphilic Sanguivoria is that, as the name implies, they are not weakened by daylight as in other strains of vampirism, but are, instead, strengthened during the nighttime hours.
Why this is the case is poorly understood. One of the more wild theories is that it is the result of some sort of Daedric backroom deal between Hircine and Molag Bal that has given sufferers of Noxiphilic Sanguivoria a werewolf-like love of moonlight.
By night, these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds.
Why do they heal slower then? as far as Im concered all vampires take damage from the sun as it is a curse and not something that is genetic, ZoS's excuse for why they don't take sunlight damage is only to balance it in an MMO setting as has no part in the lore, that's like saying the vampirism cure in ESO is part of the lore when according to previous established lore that should not even be possible.
To be perfectly honest, most of the things that people point to as not being lore friendly are based on that person either making up their own lore based on nothing but what they feel should be right, or it's based on people assuming that in-universe sources are always true and never inaccurate. Which is, frankly, a terrible assumption to make. No historian in real life would make such a terrible mistake, and over the years the Elder Scrolls games have gone out of their way to include things like books that contradict each other, or show distinct biases.
The established lore of the Elder Scrolls games is far far less cut and dry than most people make it out to be.
A little off topic but I reject sunlight in real life but I am not a vampire. Some people just hate the outside.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |