We now have a problem with crafting nodes only dropping material for the current level of the player. This keeps crafters from easily crafting lower level gear.
Possible fix?
Have only one type of crafting material for each category (Raw Ore, Leather Scraps, Raw Jute (or whatever), Raw Wood). Then, when you are REFINING the material, you can choose what level to refine it as. The lower the material (Raw Hide), the more you get, but less chance for a quality “Tanner”. The higher the material (Shadow Hide), the less you get, but more of a chance for a quality “Tanner”.