Hi everyone. I've been pondering an idea for something new to PVP because at the minute Cyrodil feels like an every man for themselves arena. I think we need something that will encourage guilds to be more competitive, effective and tighter. I would like to see some 12-24 player dungeons or battlefields on the same scale as trials but where players enter to fight against another alliance to complete a set goal in a set battlefield. These could be placed in key areas in Cyrodil such as the major cities, in each district, WGT, ICP, the sewers and even in delves such as Ayleid ruins or caves.
The idea would be that there is a particular area on the battlefield that each side is trying to claim because it holds a war asset that when captured and claimed would provide an advantage in the campaign for that alliance. For instance if the Pact wins the battle at Kvatch a very powerful battering ram spawns for them at the Morrowind gate. Each war asset can only be in use at one time and requires that guild to use it but if that asset is still located at its spawn then other alliances can attempt to win it by doing the group challenge. The asset resets if it is destroyed. I think this could make PVP more fun and competitive. What do you all think.
Edited by Jimbullbee85 on October 31, 2016 3:16PM Jimbullbee, Templar healer battlemage
Idea for 12-24 player PVP dungeons/battlefields. 30 votes
I've got a better idea
1 vote
Don't think it would work