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Campaign with Islands, Water, and Ships

I'd like a campaign with the keeps and resources on islands that you have to get to with sinkable ships. Think it would be too costly to lose a ship if sunk, you just land in the water, feed the slaughterfish, respawn, and relaunch your ship. Single player ships would be the weakest with multi-player/guild ships being the strongest. Siege equipment either placeable on the decks or permanently mounted.
  • Dral_Shady
    uhhh okay
  • Alphaa
    Pirates of the Caribbean online
    Play the Total War games from Rome 2 onwards for that style of combat, on this it would never work, it cant even deal with what we have lol
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

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  • Serjustin19
    There are actually ships in Cyrodiil. They are around Imperial City. But sadly these ships are already wreacked :(. It gives me hope that in future there will be ships in future. Since there is already wreckage of ships around Imperial City. Sadly in meantime it won't happen.
    Official PSN message. 4-18-18 (Copy/Paste) Hey Justin. It is ok. You can be so much more without the *(left name out). For me you are always a legend. Look for a job you want. You always write like a bard or poet so maybe you should write a book"

    It Was A Glorious 2+ years in Scourge PS4 EU, especially during both the 1st and 2nd Scourge. As well as my time in Haderus PS4 EU. What will my journey bring, during my time in Shor, We shall wait; for my journey has only begun. Shor has ended as well as Yol, both hath gone short lived. Kaal and Laa alas are my new journey. Save for Laa replaced short lived Yol; The shortest campaign I've ever been. How many more campaigns must be renewed and delivered? No one knows, till the end. It's not the end, but only just the beginning. What do I mean by this? I don't really know honestly, I keep pondering this myself everyday.

  • bellanca6561n
    Galleon class ships have a role in Ultima Online in their High Seas expansion.

    On the PvE side you used them for the fishing quests - a rather involved game system there - or for PvE pirate hunting to get better ships. Players can crew and use the cannon - a several step process in order to fire them - against pirate vessels or against seaborne boss monsters. Some players will attack merchant shipping of course.

    For PvP it was a different story. Nobody got into ship to ship battles but almost everyone has a ship. They used them to store the power scrolls you get from Champion Spawns in Felucca (the PvP area) because, in UO, when you kill a player you can loot their body.

    Probably the best pirate ship MMO was Russell William's Pirates of the Burning Sea by Flying Labs Software in Seattle, I think. Great initial game design but balance issues plagued it.

    Of course, balance issues plague every online game. Mostly the game suffered from an Eve-like learning curve difficulty.
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