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This might be a little off topice but I wish ESO had this

Talon_Draconis
Talon_Draconis
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A vast world like Daggerfall where you can ride for real days and not reach the edge
Proper Weather seasons ect where it has real effects on your character.
Reputation where you are effected by race charisma and things like clothing.
Cures and and Disease eg vampireizm and lycatropy like tes games quests to cure them.
Fame\In fame if you do good things like rescue the princes people will like you or if you kill rob ect people will hate/kill you
Unique items only one /server
Rare recipes crafting mats so it would be very difficult to craft them maybe like requires a mat the only is avlible one game year or from a certain npc that you have to compleat a quest for ect.
Open PVP but with a justice system eg like if you kill a hero you get negtive fame points if you kill a villain you get postive fame points.
Stores & markets with real stock i pc brings iron to a smith the smith will make swords & armour for sale a barter system where if you have charasma speechcraft ect like tes games.
Supply and demand prices.
Unques boss quests ect can only be rewarded once no farming but better more useful loot.
A Auction house where bulk buying of mats ect would be easy.
Real Death penalty eg have your corpse lootable until your ghost revise or some other method revise it.
ANYBODY CAUGHT BUY GOLD BOTTING OR SELLING GOLD OR OTHER CHEATING insta ban no and ifs or buts then they can apeal but the ban will be in effect unless they prove they did not cheat
This would be a perfect MMO in my opinion.
While I do think ESO is the best MMO I wish it could be more old school like ultima online or linage 2 before it got infested with bots





  • Awakatanka
    Awakatanka
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    No lvls but tweaking your ability like ultima online. Where you can be 100% stamina our magika but also a Hybrid but not Both at 100% but 40 - 60 or 75 - 25. CP could be a good System for it if they adjust it a bit. You Will get realy unique builds then...........
    Edited by Awakatanka on October 29, 2016 9:10PM
  • Talon_Draconis
    Talon_Draconis
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    Yes I agree you should to be able to top out on all things you can be a jack of all trades or master of one,
  • Talon_Draconis
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    Main problem with MMOs ESO included everybody just keeps grinding until you get the uber set and max stats in everything.
    1 1 progression should be capped but should take real years to reach it.
    2.you should get very limited points to put into skills make them very rare but it you specialize that skill should be almost godlike,
    Like if you a Japaneses sword smith whoes blades can cut through steel but it should take game years amd dedication to reach it....not just grinding it...or paying RLM for it it should take playing the game.

    On the other hand the game should be interesting for casual players too....a goblin radier drops a clue to his lair you might be able to sneak in and get a treasure,,,
  • SaibotLiu
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    Seems like a lot of us old school mmo players kinda want the same things. I like eso, it's a good game. But look at it this way, people are already complaining gear is too hard. lol There is no way you could sell the average player on full loot open pvp. The adrenalyn rush getting attacked out of no where, the consequences you know you'll face if you die, the relationships with friends and foes :* that's not why people play mmos anymore.

    It's really survival horror that tries to deliver those social elements, like Dayz, not a good game really but it has that goin for it.
  • jedtb16_ESO
    jedtb16_ESO
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    Main problem with MMOs ESO included everybody just keeps grinding until you get the uber set and max stats in everything.
    1 1 progression should be capped but should take real years to reach it.
    2.you should get very limited points to put into skills make them very rare but it you specialize that skill should be almost godlike,
    Like if you a Japaneses sword smith whoes blades can cut through steel but it should take game years amd dedication to reach it....not just grinding it...or paying RLM for it it should take playing the game.

    On the other hand the game should be interesting for casual players too....a goblin radier drops a clue to his lair you might be able to sneak in and get a treasure,,,

    whats the difference between 'dedication and game years' and 'just grinding'?
  • Talon_Draconis
    Talon_Draconis
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    Main problem with MMOs ESO included everybody just keeps grinding until you get the uber set and max stats in everything.
    1 1 progression should be capped but should take real years to reach it.
    2.you should get very limited points to put into skills make them very rare but it you specialize that skill should be almost godlike,
    Like if you a Japaneses sword smith whoes blades can cut through steel but it should take game years amd dedication to reach it....not just grinding it...or paying RLM for it it should take playing the game.

    On the other hand the game should be interesting for casual players too....a goblin radier drops a clue to his lair you might be able to sneak in and get a treasure,,,

    whats the difference between 'dedication and game years' and 'just grinding'?

    The difference is you not just grinding samething over & over again....you use precious skill points to get to the goal....
    Maybe have quest that will unlock unique skill lines like undaunted ect
  • Talon_Draconis
    Talon_Draconis
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    Yeah I want the game harder more risk/reward.....I like older games better because if you made a error you lost alot but it was fun.
    SaibotLiu wrote: »
    Seems like a lot of us old school mmo players kinda want the same things. I like eso, it's a good game. But look at it this way, people are already complaining gear is too hard. lol There is no way you could sell the average player on full loot open pvp. The adrenalyn rush getting attacked out of no where, the consequences you know you'll face if you die, the relationships with friends and foes :* that's not why people play mmos anymore.

    It's really survival horror that tries to deliver those social elements, like Dayz, not a good game really but it has that goin for it.

    I know I love a game ARC survival.
    And I remember TES Daggerfall I remember thinks that this would be great multiplayer game...
    ESO is good but like I said I wish it was more old school.
    Some of my best MMO memories what in linage 2 when I died rushing to where I dropped my sword hopping no one got to it first!
  • geonsocal
    geonsocal
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    nice :)

    okay, off topic and number one on my wish list:

    quest choices which actually cause a consequence and are translated into reputation which would imfluence further gameplay...

    other than fallout 3 and telltale's walking dead, I can't think of another game which consistently followed through with "reputation" influenced by game choices...

    ESO has definitely had some nice moments also though - i remember somewhere in the AD storyline (i think) having someone kill their son for treason; plus the mages guild final quest had a nice twist...
    Edited by geonsocal on October 29, 2016 9:57PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Danikat
    Danikat
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    SaibotLiu wrote: »
    Seems like a lot of us old school mmo players kinda want the same things. I like eso, it's a good game. But look at it this way, people are already complaining gear is too hard. lol There is no way you could sell the average player on full loot open pvp. The adrenalyn rush getting attacked out of no where, the consequences you know you'll face if you die, the relationships with friends and foes :* that's not why people play mmos anymore.

    It's really survival horror that tries to deliver those social elements, like Dayz, not a good game really but it has that goin for it.

    In my experience it was never popular among the majority of people.

    When Ultima Online started it was like that - anyone could attack anyone at any time and if you died they could take absolutely anything you had on you. I started playing just before they split the map so all servers had a PvP version which worked like that and a PvE-only version where you could only fight other people by consent in designated arenas. Everyone could switch between the two versions freely.

    Pretty much as soon as they did it the PvP versions were abandoned (at least on all the servers I checked out). Most people weren't interested in being attacked so they switched over and within a few weeks I was repeatedly being warned to never, ever go to the PvP version unless I absolutely had to (and since they were identical there was no reason to switch), but it was kind of pointless because with no easy targets all the PK'ers switched too and found other things to do. Most of them were just doing it because it was an easy way to make gold - why go through a whole dungeon if you can wait at the entrance to gank people as they left and collect all the same rewards? So they switched to farming profitable enemies and resources (or in some cases scamming players).

    When they added new maps they didn't even bother creating PvP-enabled versions, because no one was using the one they already had.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Talon_Draconis
    Talon_Draconis
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    geonsocal wrote: »
    nice :)

    okay, off topic and number one on my wish list:

    quest choices which actually cause a consequence and are translated into reputation which would imfluence further gameplay...

    other than fallout 3 and telltale's walking dead, I can't think of another game which consistently followed through with "reputation" influenced by game choices...

    ESO has definitely had some nice moments also though - i remember somewhere in the AD storyline (i think) having someone kill their son for treason; plus the mages guild final quest had a nice twist...

    Yes I had to make some ethical choices in loved them but did not effect the story line..
  • Talon_Draconis
    Talon_Draconis
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    Danikat wrote: »
    SaibotLiu wrote: »
    Seems like a lot of us old school mmo players kinda want the same things. I like eso, it's a good game. But look at it this way, people are already complaining gear is too hard. lol There is no way you could sell the average player on full loot open pvp. The adrenalyn rush getting attacked out of no where, the consequences you know you'll face if you die, the relationships with friends and foes :* that's not why people play mmos anymore.

    It's really survival horror that tries to deliver those social elements, like Dayz, not a good game really but it has that goin for it.

    In my experience it was never popular among the majority of people.

    When Ultima Online started it was like that - anyone could attack anyone at any time and if you died they could take absolutely anything you had on you. I started playing just before they split the map so all servers had a PvP version which worked like that and a PvE-only version where you could only fight other people by consent in designated arenas. Everyone could switch between the two versions freely.

    Pretty much as soon as they did it the PvP versions were abandoned (at least on all the servers I checked out). Most people weren't interested in being attacked so they switched over and within a few weeks I was repeatedly being warned to never, ever go to the PvP version unless I absolutely had to (and since they were identical there was no reason to switch), but it was kind of pointless because with no easy targets all the PK'ers switched too and found other things to do. Most of them were just doing it because it was an easy way to make gold - why go through a whole dungeon if you can wait at the entrance to gank people as they left and collect all the same rewards? So they switched to farming profitable enemies and resources (or in some cases scamming players).

    When they added new maps they didn't even bother creating PvP-enabled versions, because no one was using the one they already had.

    I would not mind that,,,but there should be consequences if you pvp in non war zone area you should get a bounty depending on the fame/how well liked the person was you can kill him get his stuff but all the guards will be chastening you and merchantmen will be calling the gaurds....also the stuff should be considered stollen
  • LaiTash
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    Danikat wrote: »
    SaibotLiu wrote: »
    Seems like a lot of us old school mmo players kinda want the same things. I like eso, it's a good game. But look at it this way, people are already complaining gear is too hard. lol There is no way you could sell the average player on full loot open pvp. The adrenalyn rush getting attacked out of no where, the consequences you know you'll face if you die, the relationships with friends and foes :* that's not why people play mmos anymore.

    It's really survival horror that tries to deliver those social elements, like Dayz, not a good game really but it has that goin for it.

    In my experience it was never popular among the majority of people.

    When Ultima Online started it was like that - anyone could attack anyone at any time and if you died they could take absolutely anything you had on you. I started playing just before they split the map so all servers had a PvP version which worked like that and a PvE-only version where you could only fight other people by consent in designated arenas. Everyone could switch between the two versions freely.

    Pretty much as soon as they did it the PvP versions were abandoned (at least on all the servers I checked out). Most people weren't interested in being attacked so they switched over and within a few weeks I was repeatedly being warned to never, ever go to the PvP version unless I absolutely had to (and since they were identical there was no reason to switch), but it was kind of pointless because with no easy targets all the PK'ers switched too and found other things to do. Most of them were just doing it because it was an easy way to make gold - why go through a whole dungeon if you can wait at the entrance to gank people as they left and collect all the same rewards? So they switched to farming profitable enemies and resources (or in some cases scamming players).

    When they added new maps they didn't even bother creating PvP-enabled versions, because no one was using the one they already had.

    And now UO is dead and pvp freeshards have bigger population then the official servers. The decline of Felucca was not because the majority disliked PvP, but because there was no real reason to go there, and the average MMO player psychology is no matter how you enjoy challenge you tend to avoid it unless there's a reward that worth the risk. Most EVE players love PvP, but i think if CCP made it so that hisec offered opportunities nearly equal to nullsec, nullsecs would become ghost towns just like felucca.
  • SaibotLiu
    SaibotLiu
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    Danikat wrote: »
    SaibotLiu wrote: »
    Seems like a lot of us old school mmo players kinda want the same things. I like eso, it's a good game. But look at it this way, people are already complaining gear is too hard. lol There is no way you could sell the average player on full loot open pvp. The adrenalyn rush getting attacked out of no where, the consequences you know you'll face if you die, the relationships with friends and foes :* that's not why people play mmos anymore.

    It's really survival horror that tries to deliver those social elements, like Dayz, not a good game really but it has that goin for it.
    In my experience it was never popular among the majority of people.

    Well, dying in pvp and losing all your stuff isn't popular with anyone, nobody likes that. That doesn't mean that such a mechanic doesn't provide more compelling gameplay. MMO players also dont like difficulty, downtime, gold sinks, etc. that also doesnt mean those areas supported by mechanics are not vital to an MMO.

    It's kind of a fabrication that the majority dont like pvp. No, the majority dont like to die/fail. If you gave the most staunch PVE only supporter an alpha toon to use for a day, they're gonna go kill some folks, and they'll enjoy it. Just not many can handle the highs and lows of pvp, they just want all highs then /logout.

    Again, there is just no way that type of gameplay can produce a thrilling gameplay experience. People have just settled for the affirmation gameplay experience.

  • Awakatanka
    Awakatanka
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    Uo had a great Market for crafter And dungeon hunters. Lineage 1 had good pvp but also Town entrance grievers because gaurd could be killed.

    I think uo had the best System to make a charater classes, that System was totaly free And you could make unique builds. I hoped eso had something like that And had a great market for crafters like uo had.

    daggerfall was the First elder scroll i played and thought " damn this is huge, they must make a mmo of this..." But eso is not what i hoped for..
  • RiddleDiddle
    RiddleDiddle
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    Kinda like the idea of reputation building, where your choice actually matters.
    Right now the choices you make really do not impact the game at all.....
    I really want to wander Tamriel and hear a guard say "You were the one that killed blah blah" or "Are you the one that saved blah blah?, it's an honor".
    Make the choices have a real impact ZOS!
    ( ノ ゚ー゚)ノ My Copying Skills Are Great ヽ(゚ー゚ヽ)

    Greetings from the advice Horker
  • BlanketFort
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    Kinda like the idea of reputation building, where your choice actually matters.
    Right now the choices you make really do not impact the game at all.....
    I really want to wander Tamriel and hear a guard say "You were the one that killed blah blah" or "Are you the one that saved blah blah?, it's an honor".
    Make the choices have a real impact ZOS!

    Hasn't it been that way for a long time? I may be hallucinating but everyone now and then, I hear NPCs talk about quest choices I made. Have also heard that last year, back when I was still on PC. But I could be wrong and in my addled mind, was simply hearing things.
  • Talon_Draconis
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    The npc say the line but it does not really effect how they see you .
    In most TES games your rep effect things like the price of goods and service and even get free stuff like a bed in inn ect.
  • BlanketFort
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    SaibotLiu wrote: »
    Danikat wrote: »
    SaibotLiu wrote: »
    Seems like a lot of us old school mmo players kinda want the same things. I like eso, it's a good game. But look at it this way, people are already complaining gear is too hard. lol There is no way you could sell the average player on full loot open pvp. The adrenalyn rush getting attacked out of no where, the consequences you know you'll face if you die, the relationships with friends and foes :* that's not why people play mmos anymore.

    It's really survival horror that tries to deliver those social elements, like Dayz, not a good game really but it has that goin for it.
    In my experience it was never popular among the majority of people.

    Well, dying in pvp and losing all your stuff isn't popular with anyone, nobody likes that. That doesn't mean that such a mechanic doesn't provide more compelling gameplay. MMO players also dont like difficulty, downtime, gold sinks, etc. that also doesnt mean those areas supported by mechanics are not vital to an MMO.

    It's kind of a fabrication that the majority dont like pvp. No, the majority dont like to die/fail. If you gave the most staunch PVE only supporter an alpha toon to use for a day, they're gonna go kill some folks, and they'll enjoy it. Just not many can handle the highs and lows of pvp, they just want all highs then /logout.

    Again, there is just no way that type of gameplay can produce a thrilling gameplay experience. People have just settled for the affirmation gameplay experience.

    Give me that toon and I'll prove you wrong :P
    I won't mention the name of the game, because I find it embarrassing, but it punished you for failing PvE by marking your death spot with a grave, and you had to move your little behind quickly before the grave unlocks and becomes lootable for other players. And if someone else gets to it, you lose everything you had on you. You also got ported to a random spot in the zone map, and more often than not, you'd still have to fight off mobs, naked, on the way to your grave. Mine was usually empty by the time I managed to win in a fisticuffs battle with a couple of dragons, with my naked fists, while I was on my way to save my entire inventory. I played that game for 10 yrs and loved it.
    That was just to disagree with your premise that PvErs are afraid to die/fail/lose stuff.
    I'd actually be happy to see a similar system in ESO, it builds character!

    My point: To PvP or not to PvP, is a matter of preference. Hand over that Alpha Toon and let me hug you with it! ;)
  • Talon_Draconis
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    What game is that....that is just the sort of game I am looking for ;)
    i would love eso to have death penalty like that but they would not dare to do it....I remember the complaints in Linage 2 when somebody loses a puny +1 sword.
    Hell I would even like permanent death or very hard to rez like Wizardry .
    I know it will never happen because the PVP kids would rage quit.
    There should be more consequences to death.

    As fare as alpha toon like I said I don't have to be one I like to see them but few and far between not everybody conana with FTM build and everybody else calling NERF! because they lose.
    I don't mind losing...including my stuff...I enjoy the time I put into a game.
    I don't farm....I contumely move from quest to quest when I get to the end I start over with another character and try different things

    I never end up with the MIN/MAX FTM and sometimes it if I get frustrated tierd or board I would play something else for awhile
  • RiddleDiddle
    RiddleDiddle
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    Kinda like the idea of reputation building, where your choice actually matters.
    Right now the choices you make really do not impact the game at all.....
    I really want to wander Tamriel and hear a guard say "You were the one that killed blah blah" or "Are you the one that saved blah blah?, it's an honor".
    Make the choices have a real impact ZOS!

    Hasn't it been that way for a long time? I may be hallucinating but everyone now and then, I hear NPCs talk about quest choices I made. Have also heard that last year, back when I was still on PC. But I could be wrong and in my addled mind, was simply hearing things.

    It is, but as i heard it, it is more in a general way of saying.
    Like with the werewolf Baron, they just talk about how the Baron turned out to be a werewolf, but not the choice that i send him in to let him kill his own family by bloodrage.
    That's what i miss, YOUR choices, not general speakings of quests you did.

    Edit: Might be wrong on this part, but all i've heard guards say was a general saying of the quests i did, instead of the choice i made
    Edited by RiddleDiddle on October 31, 2016 9:41AM
    ( ノ ゚ー゚)ノ My Copying Skills Are Great ヽ(゚ー゚ヽ)

    Greetings from the advice Horker
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