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This is just silly

Hluill
Hluill
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I've been feeling pretty gimped on my now 60CP Templar since One Tamriel came out.

I've been playing with some different build ideas.

I logged in my baby, 10th-level templar and wanted to see what her sword-and-shield attacks looked like without a shield. Answer, they don't, though she is still skilling up.

But her normal attacks, with a dagger and 1823 damage, do more damage than my 60CP Templar does with a two-handed sword and 2206 on damage.

Really?

This may just be the final straw for me. The combat pacing was what made the game for me. Now i am just stacking points and spamming attacks. May as well go back to EQ.
Black-handed Hluill and his daughter Leyek of House Numaril.
  • Waffennacht
    Waffennacht
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    Low levels get a huge boost in power to complete content, your baby will have a harder and harder time as she grows up
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Kutsuu
    Kutsuu
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    Sounds like your level 50 needs a gear update and/or some focus to your setup. Stomping your feet and threatening to quit won't help you at all.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • SirAndy
    SirAndy
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    Kutsuu wrote: »
    Sounds like your level 50 needs a gear update and/or some focus to your setup.
    agree.gif
    With 1T the quality of your gear has become much more important.

    Just FYI, my 4 main CP160 geared chars still play exactly the way they did before 1T, if not a bit easier actually.
    shades.gif
    Edited by SirAndy on October 19, 2016 9:04PM
  • Hluill
    Hluill
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    I appreciate the replies!

    To tell the truth I tried to delete this rant within of posting it. I was pretty pissed after realizing that a dagger-wielding lowbie outdamages my champion two-hander. Just the idea of a tenth-level dagger doing as much, or more, damage as a fifty-champion-point two-hander per hit is kinda sad.

    @Kutsuu and @SirAndy : I have four stars on gear. I am stacking stamina. It's pretty frustrating to have to play this game this way though. I was enjoying the flexibility of different builds. Now I have to min-max.
    Edited by Hluill on October 19, 2016 10:42PM
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Hluill
    Hluill
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    I know I've been playing a game too much when I find myself irritated and ranting about it. I want this game to be PERFECT! Why does it have such EGREGIOUS design flaws?

    Why are there so many freakin' material tiers?

    Why does cloth protect as well as plate?

    Why do daggers do as much damage as two-handers?

    Why do I feel so strangled on skill and gear builds?

    Why can't my blacksmith JUST spend time blacksmithing?

    Why does it matter where I turn my stuff for the writ?

    Why can't I do a global search for items on the traders?

    Why can't I search for those items by name?

    Why can't the stats be used more thoroughly?

    [/rant off]

    ~takes a deep breath and laughs~
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • The_Lex
    The_Lex
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    Low levels get a huge boost in power to complete content, your baby will have a harder and harder time as she grows up

    Just like real life. lol

    Edited by The_Lex on October 20, 2016 1:55PM
  • Kutsuu
    Kutsuu
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    Hluill wrote: »
    I appreciate the replies!

    To tell the truth I tried to delete this rant within of posting it. I was pretty pissed after realizing that a dagger-wielding lowbie outdamages my champion two-hander. Just the idea of a tenth-level dagger doing as much, or more, damage as a fifty-champion-point two-hander per hit is kinda sad.

    @Kutsuu and @SirAndy : I have four stars on gear. I am stacking stamina. It's pretty frustrating to have to play this game this way though. I was enjoying the flexibility of different builds. Now I have to min-max.

    It's impossible to make it so that every random build works just as well as any other build. There will be varying levels of performance depending on the quality of your gear, the sets you choose, the abilities you choose, and most importantly how you play it. Just think it through - if they somehow made all the sets and skills individually strong enough that you can just cobble them together and any combination will be strong, what happens when someone pays mind to synergy and combines sets and skills that work well together? Do you penalize people who do this so that it's still "fair"? Do you make the game brainlessly easy so that every build can complete it, leaving the optimized builds to 1-shot everything? There comes a point where the "trophy for everyone" philosophy falls apart.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • STEVIL
    STEVIL
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    One thing i hsve thought about is a posdible misunderstsnding on atts.

    Lvl 10 char with all 10 atts in stamina.
    Lvl 50 char with 60 in sta and 4 in health.

    Some would see the lvl 50 as "moe
    Kutsuu wrote: »
    Hluill wrote: »
    I appreciate the replies!

    To tell the truth I tried to delete this rant within of posting it. I was pretty pissed after realizing that a dagger-wielding lowbie outdamages my champion two-hander. Just the idea of a tenth-level dagger doing as much, or more, damage as a fifty-champion-point two-hander per hit is kinda sad.

    @Kutsuu and @SirAndy : I have four stars on gear. I am stacking stamina. It's pretty frustrating to have to play this game this way though. I was enjoying the flexibility of different builds. Now I have to min-max.

    It's impossible to make it so that every random build works just as well as any other build. There will be varying levels of performance depending on the quality of your gear, the sets you choose, the abilities you choose, and most importantly how you play it. Just think it through - if they somehow made all the sets and skills individually strong enough that you can just cobble them together and any combination will be strong, what happens when someone pays mind to synergy and combines sets and skills that work well together? Do you penalize people who do this so that it's still "fair"? Do you make the game brainlessly easy so that every build can complete it, leaving the optimized builds to 1-shot everything? There comes a point where the "trophy for everyone" philosophy falls apart.

    Also, frankly, i want my choices to matter.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Waffennacht
    Waffennacht
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    Why are there so many freakin' material tiers? - give someone something to do?

    Why does cloth protect as well as plate? - it doesn't, unless you're facing someone with enough penetration

    Why do daggers do as much damage as two-handers? - it doesn't, 2H has a higher dmg number and passives that boost it even more

    Why do I feel so strangled on skill and gear builds? - I dunno, imo many different builds can work, though some just won't work.

    Why can't my blacksmith JUST spend time blacksmithing? - why can't you? I mean Imo boring as heck but can still just hammer away on that anvil

    Why does it matter where I turn my stuff for the writ? - I dunno, I don't really have time for writs

    Why can't I do a global search for items on the traders? - already discussed in past, basic idea is so you can find massively overpriced or underpriced items, also making locations of traders very important.

    Why can't I search for those items by name? - got me there, would be awesome if I could just type in Ancient Orc Legs Motif and see if that specific trader has one...

    Why can't the stats be used more thoroughly? - Whatcha mean by this?
    Edited by Waffennacht on October 20, 2016 4:20PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Hluill
    Hluill
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    Why are there so many freakin' material tiers? - give someone something to do?

    I would have just as much to do with only five tiers. Heck, in enchanting there are like fourteen tiers...
    Why does cloth protect as well as plate? - it doesn't, unless you're facing someone with enough penetration

    Why do daggers do as much damage as two-handers? - it doesn't, 2H has a higher dmg number and passives that boost it even more

    You're observations are very different from mine. My light attacks seem to do around two-thousand no matter what level or gear, unless I am under geared at champion levels...
    Why do I feel so strangled on skill and gear builds? - I dunno, imo many different builds can work, though some just won't work.

    Yeah, so much for the "play as you want" marketing, neh?
    Why can't my blacksmith JUST spend time blacksmithing? - why can't you? I mean Imo boring as heck but can still just hammer away on that anvil

    Be really hard to progress past iron ore without doing something else! In order to progress my Blacksmith has to adventure, kill stuff, do dungeons. Do I have to explain the crafting requires skills points to advance and skill points are NOT gained through crafting?
    Why does it matter where I turn my stuff for the writ? - I dunno, I don't really have time for writs

    ~laughs~
    Why can't I do a global search for items on the traders? - already discussed in past, basic idea is so you can find massively overpriced or underpriced items, also making locations of traders very important.

    Why can't I search for those items by name? - got me there, would be awesome if I could just type in Ancient Orc Legs Motif and see if that specific trader has one...

    Be able to search find which trader is selling what , where would not effect pricing, but would increase selling. Funny thing is, after wasting quite a bit of time looking for Superb Hide (remember my "too many tiers" complaint?), I saw just as much massive pricing on Guild Traders as I have on Global Traders. Besides the immersion arguement, the Guild Trader mechanic is an obstacle to economy.
    Why can't the stats be used more thoroughly? - Whatcha mean by this?

    The stats are too flat. Any game that says it's okay just to max one stat at the neglect of others is asking for imbalance. If I don't invest in Magic or Health to max my Stamina, I face no real repercussions. I should see a major drop in my spell resistance, at least. My health should have something to do with my physical, disease and poison resistance.

    Too many games are simplifying their attribute mechanics. I remember when having wisdom and intelligence was important for melee, while strength and agility were important for casters. Players did not want to minimize those attributes. This game, like most, reinforces the min-max build, hence one of its problems with balance and lack of viable builds.

    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Hluill
    Hluill
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    Kutsuu wrote: »
    Hluill wrote: »
    I appreciate the replies!

    To tell the truth I tried to delete this rant within of posting it. I was pretty pissed after realizing that a dagger-wielding lowbie outdamages my champion two-hander. Just the idea of a tenth-level dagger doing as much, or more, damage as a fifty-champion-point two-hander per hit is kinda sad.

    @Kutsuu and @SirAndy : I have four stars on gear. I am stacking stamina. It's pretty frustrating to have to play this game this way though. I was enjoying the flexibility of different builds. Now I have to min-max.

    It's impossible to make it so that every random build works just as well as any other build. There will be varying levels of performance depending on the quality of your gear, the sets you choose, the abilities you choose, and most importantly how you play it. Just think it through - if they somehow made all the sets and skills individually strong enough that you can just cobble them together and any combination will be strong, what happens when someone pays mind to synergy and combines sets and skills that work well together? Do you penalize people who do this so that it's still "fair"? Do you make the game brainlessly easy so that every build can complete it, leaving the optimized builds to 1-shot everything? There comes a point where the "trophy for everyone" philosophy falls apart.

    I am not talking "Random Build" or "brainless build" here. And I am not talking about soloing bosses or Veteran Dungeons. I am talking about feeling pretty gimped fighting trash mobs.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Waffennacht
    Waffennacht
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    I understand now lol

    A few points were tongue in check - such as anvil and writs.

    Imo, took me a bit to get use to not having wisdom luck etc too

    Really quick - the wpn dmg numbers are different, they just don't result in massive difference in damage dealt (for 2h vs dagger)

    Typing with one hand hard
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Nestor
    Nestor
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    Thing about 1 to 50 is, your leveling your character and skills, not really using them like in a build. Take advantage of the built in handicapping the game is giving you for your low level to level the skills you will use end game. So, one class skill on your bar at all times, one weapon skill on your bar at all times, one flex skill your leveling, wear a mix of all 3 types of armor. This will have you at 50 with your armor, weapon and class skills maxed. Then you can build your character from that.

    Ignore the difference in damage the 1 to 50 is doing, it's not important. Gear up your champ rank character with all the sweet set drops you can get now and soon it will make the 1 to 50 look like a scrub with it's feet stuck in the mud and their hands tied behind their back.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SirAndy
    SirAndy
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    Nestor wrote: »
    Ignore the difference in damage the 1 to 50 is doing, it's not important. Gear up your champ rank character with all the sweet set drops you can get now and soon it will make the 1 to 50 look like a scrub with it's feet stuck in the mud and their hands tied behind their back.
    agree.gif

    Also:

    Are your 4 gear stars white?
    If so, you have some upgrading to do.
    At CP60 you should really start running around in purple set gear (either crafted or dropped) that is at your CP level.
    And don't forget, you're still missing a star.

    Do you have purple jewellery?

    Do you have 2 full set bonuses?
    You have 11/12 gear slots, use them!

    Are you running food/drinks for long term buffs?

    idea.gif
    Edited by SirAndy on October 20, 2016 5:47PM
  • Kutsuu
    Kutsuu
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    Also something I didn't make clear earlier - but once your level 50 character has 160 CPs to work with and you gear it out, it will be vastly stronger than your level 10 character.
    Hluill wrote: »
    Kutsuu wrote: »
    Hluill wrote: »
    I appreciate the replies!

    To tell the truth I tried to delete this rant within of posting it. I was pretty pissed after realizing that a dagger-wielding lowbie outdamages my champion two-hander. Just the idea of a tenth-level dagger doing as much, or more, damage as a fifty-champion-point two-hander per hit is kinda sad.

    @Kutsuu and @SirAndy : I have four stars on gear. I am stacking stamina. It's pretty frustrating to have to play this game this way though. I was enjoying the flexibility of different builds. Now I have to min-max.

    It's impossible to make it so that every random build works just as well as any other build. There will be varying levels of performance depending on the quality of your gear, the sets you choose, the abilities you choose, and most importantly how you play it. Just think it through - if they somehow made all the sets and skills individually strong enough that you can just cobble them together and any combination will be strong, what happens when someone pays mind to synergy and combines sets and skills that work well together? Do you penalize people who do this so that it's still "fair"? Do you make the game brainlessly easy so that every build can complete it, leaving the optimized builds to 1-shot everything? There comes a point where the "trophy for everyone" philosophy falls apart.

    I am not talking "Random Build" or "brainless build" here. And I am not talking about soloing bosses or Veteran Dungeons. I am talking about feeling pretty gimped fighting trash mobs.

    Like everyone has been saying - if you are having trouble with normal overworld content (quests, trash, etc) then there are problems with your gear, skills, or playstyle (or some combination). And again I'm not talking about adhering to some youtube build, just working to improve your character and find something that works for you.
    Edited by Kutsuu on October 20, 2016 6:58PM
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • TheElf
    TheElf
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    I love that people are defending the scaling system by using the argument that you need to level up your CP to feel more powerful.

    If you need to level up your CP to feel more powerful...then why is content considered to be scaled? We're either all on the same playing field...or we're not. If CP are allowed to be factored in..then we're obviously not going to be on the same scale. So...in order for a player to feel competitive in the world they MUST have at least one toon already up to level 50 and a total of 160 CP. What about those of us that aren't level 50 yet? Why are we being punished so badly for not being able to sink a ton of time into the game?

    That being said, I've made some complaints on the forums already about how badly I'm doing after this update. And honestly, I know the majority of it is due to me not being some overly competitive gamer. (When did the Elder Scrolls universe start catering to the hardcore gamer crowd and not casual players?) Anyway, I definitely echo the sentiments of the OP and others that say something is way off about the scaling in this update. Other aspects of the update I really enjoy, such as being able to be in other alliance's zones. But achieving this could have been done without scaling by just allowing starter zones of other alliance's to be accessed.

    Certainly it is ridiculous to suggest that potions, purple gear, and constant food/beverages should be required for doing overland quests. Those kind of buffs should be needed for really difficult end-game content (which I'm not familiar with because I only have one character past level 50 - CP 10). And by the time you're done farming for purple gear sets in a zone...you've likely outleveled some of the gear you've collected so far. And thus the cycle begins anew. Does anyone actually think this is a good idea below level 50?
  • Kutsuu
    Kutsuu
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    TheElf wrote: »
    I love that people are defending the scaling system by using the argument that you need to level up your CP to feel more powerful.

    If you need to level up your CP to feel more powerful...then why is content considered to be scaled? We're either all on the same playing field...or we're not. If CP are allowed to be factored in..then we're obviously not going to be on the same scale. So...in order for a player to feel competitive in the world they MUST have at least one toon already up to level 50 and a total of 160 CP. What about those of us that aren't level 50 yet? Why are we being punished so badly for not being able to sink a ton of time into the game?

    That being said, I've made some complaints on the forums already about how badly I'm doing after this update. And honestly, I know the majority of it is due to me not being some overly competitive gamer. (When did the Elder Scrolls universe start catering to the hardcore gamer crowd and not casual players?) Anyway, I definitely echo the sentiments of the OP and others that say something is way off about the scaling in this update. Other aspects of the update I really enjoy, such as being able to be in other alliance's zones. But achieving this could have been done without scaling by just allowing starter zones of other alliance's to be accessed.

    Certainly it is ridiculous to suggest that potions, purple gear, and constant food/beverages should be required for doing overland quests. Those kind of buffs should be needed for really difficult end-game content (which I'm not familiar with because I only have one character past level 50 - CP 10). And by the time you're done farming for purple gear sets in a zone...you've likely outleveled some of the gear you've collected so far. And thus the cycle begins anew. Does anyone actually think this is a good idea below level 50?

    What I said was that once his character was in max level gear (CP160), it would be "vastly stronger" than his level 10. Even at CP60 if he chose to get a CP60 set of gear and upgraded it, it would be very strong, but fleeting since those 100 CPs go so fast and it would be silly to spend too much time and cash on it. Most of your character progression now comes from skill points and leveling up skill lines - the next big jump in progression is when you hit CP160 and fill out a full set of max level gear. And as much as you seem to hate it, CP is also progression. More of it means more damage out, less damage in, and new passives.

    You say you are being punished by not spending the time to level up. What the heck do you actually want? Do you want to be 100% equivalent with someone who's spent the time without spending the time? One might ask what motivation you would have to spend the time...

    People always act like they're so open to change and want to see game developers do new things, but as soon as a game does away with the "a level 1 hits for 5 damage and a level 100 hits for 203482034972034987 damage" system by scaling all players to a similar playing field, you guys flip out and act like it's the end of the world, and all just because you're jealous that a low level can do as much damage as you with a light attack without taking into account all the advantages you have being higher level.

    As far as you whining about having to get gear as you level up - do you expect that you can just wear a set of level 1 gear until you hit max level? Quests in this game give out set gear like candy as rewards, and it drops like candy from every delve, dungeon, dolmen, and boss you run across. If you're actually playing the game instead of whining on the forums, gear will be overflowing your bags.

    All I'm hearing here is "I don't want to spend the time to level or to gather the gear, but I want my character to be just as strong as the people who do those things" - does that make any sense?

    You are 100% incorrect in your assertion that just opening all 3 starter zones to all alliances would have the same effect. What's amazing about One Tamriel is that every single zone in the entire game is valid at both endgame and as a level 3 fresh out of coldharbour. Even the starter zones have a great set of gear to attain for max level characters. This means every zone will be alive with people, and you'll rarely go to a Dolmen, world boss, or dungeon without other people to do it with. My personal experience is that it's made the world more alive with players, and I've been visiting zones that I haven't seen in over a year because they were useless previous to 1T but now have things I want.
    Edited by Kutsuu on October 21, 2016 1:15PM
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • TheElf
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    Sorry if I didn't make it clear but I have nothing against someone with CP to spend. That's great. It's my goal, I imagine it's the goal for many to level up and have such an advantage. But, therein lies my other point: with such leveling up does come advantages. Yet, this whole update is supposed to scale everyone to some common ground. You can't have both. I don't know if I'm just explaining it badly but I don't feel like that should be hard to understand. Of course you're not going to be against it because you already have a huge advantage over a pure level 30, single toon player. It is disingenuous to suggest this player has a fighting chance against a 500CP player as this update wants to do.

    Also, sorry if I didn't make it clear in my post but I don't want to be handed a level playing field for everyone. I'm all for people being able to stomp others because their CP550 or whatever. I'm not making a case to buff my low level characters so I can stand to toe with a high CP player. I don't think that's a good idea at all.

    My main motivation for progression is to complete quests and be a part of the plot line. I'm not just fully in it to get max level gear, do max damage, get fastest solo time...whatever. Because that's how games get boring. Farming for better gear from endgame is such a drawl and I think even you could agree - hence why everyone is liking the ability to access new areas.

    Gear wise: I can only share anecdotal experience but roughly every 5 levels I get full refresh in all of my gear. Of all that gear, on average I'd say 3-4 pieces are blue tier, 1 is purple, and the rest are green. Ends up being typically 3 stars, sometimes 2. Having to farm for higher quality gear than that (which all comes from rewards from questing, finding 3-4 chests every 5 levels, completing the 3-4 dolmens and delves that pop up while advancing across a map to complete quests every 5 levels) is not something Ive ever had to do in any other MMO. Because the game design realizes that leveling up toons want to focus more on learning game mechanics, a toon's abilities, and completing quests to feel at least tangentially important to the game as a person. If the gear grinding process is going to exist from level 20 to 50 and beyond there's no way that game is going to do well.

    And once you do "get the gear you want"...what then? You're not fooling anyone as everyone knows it's just a matter of time before these high level players get the gear they want and no longer see a reason to be in a particular zone. And then...guess what? We're right back where we started. Only now, we've got content that is completely impossible for a level 30 to complete solo (like a dolmen) and coming back later after leveling up more isn't an option. But yes, we should definitely be short sighted and focus on the fact that everything is great now.
  • TheElf
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    Also, my "whining on the forums" instead of playing the game resolves from the fact that I have a full time job and can't spend every waking second of my day playing this game. So the forums are the closest I can get. And I typically don't post in them, except when the occasional holier than thou arse pops up and starts exclaiming how the game is better for everyone now because it's better for them.

    I really don't like taking that tone with people, but don't call me a whiner for spending time on the forums because you have no clue what my life is like. I don't do it to you.
  • subtlezeroub17_ESO
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    SirAndy wrote: »
    Nestor wrote: »
    Ignore the difference in damage the 1 to 50 is doing, it's not important. Gear up your champ rank character with all the sweet set drops you can get now and soon it will make the 1 to 50 look like a scrub with it's feet stuck in the mud and their hands tied behind their back.
    agree.gif

    Also:

    Are your 4 gear stars white?
    If so, you have some upgrading to do.
    At CP60 you should really start running around in purple set gear (either crafted or dropped) that is at your CP level.
    And don't forget, you're still missing a star.

    Do you have purple jewellery?

    Do you have 2 full set bonuses?
    You have 11/12 gear slots, use them!

    Are you running food/drinks for long term buffs?

    idea.gif

    Actually, tbh I dont think one should be worrying about gear until cp 160. Before then dungeon blues and purples should be perfectly fine until then.

    I didnt start working on sets and bonuses until exactly cp 160 be
  • BlackMadara
    BlackMadara
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    This update has made things that are designed for groups I'm casual play actually need groups, like world bosses and dolmens. You shouldn't complain about those things. I can still solo delve bosses with 8+ underleveled gear. This update only hurts those that wish to go to earlier zones to sweep through low level mobs. Scaling prevents this. In no way is the scaling preventing you from finishing the main quest lines. If you are dying to mobs, change something. Your approach, find a buddy in zone, skills, gear etc. You have many options. And the only time a low level character outdamages a high level is when the low level has high quality gear. The scaling system is designed to bring lowbies near the level of maxed toons. Generally a lowbie won't have purple or gold gear so they are scaled harder the lower they are. This can be taken advantage of but it works for the most part
  • Mephilis78
    Mephilis78
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    Why does it matter where you turn in your writs?

    Think of it as a pizza order. Someone calls in to your pizza shop and asks for a certain amount of a certain type of pizza. The order is a delivery order, so you are given an address to drop it off. There is literally nothing stopping you from taking that pizza to the first house you see, but the person who ordered it lives in a specific place, and likely won't pay you if he/she doesn't get their pizza (s).

    Likewise, if you work for Levi Strauss and a store orders a bunch of jeans, then it would behoove you to make sure the order is taken to the proper store by making sure that the right distributer gets it. It wouldn't do to put those jeans on a Sysco truck, because Sysco distributes food and likely would drop them off at a restaurant.

    It may not be the best game mechanism but it is one of the few things that have real world roots, so I'd prefer that it stays and keeps a tiny bit of reality in a vastly fantastical world.
    Edited by Mephilis78 on October 23, 2016 4:13AM
    "'You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.'" The Many Headed Talos - Michael Kirkbride
  • Hluill
    Hluill
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    Nestor wrote: »
    Thing about 1 to 50 is, your leveling your character and skills, not really using them like in a build. Take advantage of the built in handicapping the game is giving you for your low level to level the skills you will use end game. So, one class skill on your bar at all times, one weapon skill on your bar at all times, one flex skill your leveling, wear a mix of all 3 types of armor. This will have you at 50 with your armor, weapon and class skills maxed. Then you can build your character from that.

    Ignore the difference in damage the 1 to 50 is doing, it's not important. Gear up your champ rank character with all the sweet set drops you can get now and soon it will make the 1 to 50 look like a scrub with it's feet stuck in the mud and their hands tied behind their back.

    I want to have fun questing and exploring NOW, not waiting for CP 160... cuz that could be a while. I was having fun. After the update, not as much.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Hluill
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    Kutsuu wrote: »
    Also something I didn't make clear earlier - but once your level 50 character has 160 CPs to work with and you gear it out, it will be vastly stronger than your level 10 character.
    Hluill wrote: »
    Kutsuu wrote: »
    Hluill wrote: »
    I appreciate the replies!

    To tell the truth I tried to delete this rant within of posting it. I was pretty pissed after realizing that a dagger-wielding lowbie outdamages my champion two-hander. Just the idea of a tenth-level dagger doing as much, or more, damage as a fifty-champion-point two-hander per hit is kinda sad.

    @Kutsuu and @SirAndy : I have four stars on gear. I am stacking stamina. It's pretty frustrating to have to play this game this way though. I was enjoying the flexibility of different builds. Now I have to min-max.

    It's impossible to make it so that every random build works just as well as any other build. There will be varying levels of performance depending on the quality of your gear, the sets you choose, the abilities you choose, and most importantly how you play it. Just think it through - if they somehow made all the sets and skills individually strong enough that you can just cobble them together and any combination will be strong, what happens when someone pays mind to synergy and combines sets and skills that work well together? Do you penalize people who do this so that it's still "fair"? Do you make the game brainlessly easy so that every build can complete it, leaving the optimized builds to 1-shot everything? There comes a point where the "trophy for everyone" philosophy falls apart.

    I am not talking "Random Build" or "brainless build" here. And I am not talking about soloing bosses or Veteran Dungeons. I am talking about feeling pretty gimped fighting trash mobs.

    Like everyone has been saying - if you are having trouble with normal overworld content (quests, trash, etc) then there are problems with your gear, skills, or playstyle (or some combination). And again I'm not talking about adhering to some youtube build, just working to improve your character and find something that works for you.

    I had something that works for it, and it still does just feels real gimpy. And that doesn't change the fact that a tenth-level toon, with only a feakin' dagger (I unequipped a shield to experiment), is out damaging my CP-60 toon, wielding a two-handed sword.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Elsonso
    Elsonso
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    SirAndy wrote: »
    Kutsuu wrote: »
    Sounds like your level 50 needs a gear update and/or some focus to your setup.
    agree.gif
    With 1T the quality of your gear has become much more important.

    This is true, but they are still buffing low levels too much. No matter what you think of gear, you should never go down in power as you level up. You should simply not rise as much.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Hluill
    Hluill
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    SirAndy wrote: »
    Nestor wrote: »
    Ignore the difference in damage the 1 to 50 is doing, it's not important. Gear up your champ rank character with all the sweet set drops you can get now and soon it will make the 1 to 50 look like a scrub with it's feet stuck in the mud and their hands tied behind their back.
    agree.gif

    Also:

    Are your 4 gear stars white?
    If so, you have some upgrading to do.
    At CP60 you should really start running around in purple set gear (either crafted or dropped) that is at your CP level.
    And don't forget, you're still missing a star.

    Do you have purple jewellery?

    Do you have 2 full set bonuses?
    You have 11/12 gear slots, use them!

    Are you running food/drinks for long term buffs?

    idea.gif

    I am a casual player. I wish I could afford the time or the gold to fully equip purple gear and jewelry. All my toons are equipped with 5 and 3 or 4 gear. I have yet to see a complete set of jewelry of any color.

    I have four white stars.

    Tell you the truth, if this is the kind of stuff that is required to feel like a hero again, then this may not be the game for me. I'll give the game another go this week. I ain't holding my breath.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Hluill
    Hluill
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    Mephilis78 wrote: »
    Why does it matter where you turn in your writs?

    Think of it as a pizza order. Someone calls in to your pizza shop and asks for a certain amount of a certain type of pizza. The order is a delivery order, so you are given an address to drop it off. There is literally nothing stopping you from taking that pizza to the first house you see, but the person who ordered it lives in a specific place, and likely won't pay you if he/she doesn't get their pizza (s).

    Likewise, if you work for Levi Strauss and a store orders a bunch of jeans, then it would behoove you to make sure the order is taken to the proper store by making sure that the right distributer gets it. It wouldn't do to put those jeans on a Sysco truck, because Sysco distributes food and likely would drop them off at a restaurant.

    It may not be the best game mechanism but it is one of the few things that have real world roots, so I'd prefer that it stays and keeps a tiny bit of reality in a vastly fantastical world.

    Umm, my main crafter is a lower level and traveling across several zones for a turn in is a freakin' pain in the butt (Not as bad with 1T, but still a pain). Am I crafting gear or delivering it? Maybe they should be called delivery writs.
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • SirAndy
    SirAndy
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    ...
    Hluill wrote: »
    I am a casual player. I wish I could afford the time or the gold to fully equip purple gear and jewelry. All my toons are equipped with 5 and 3 or 4 gear. I have yet to see a complete set of jewelry of any color.
    I have four white stars.
    Tell you the truth, if this is the kind of stuff that is required to feel like a hero again, then this may not be the game for me. I'll give the game another go this week. I ain't holding my breath.
    Since 1T, set gear drops like candy out of a pinata.

    Everything drops set gear now, including zone chests. And that includes jewellery.
    smile.gif
  • Waffennacht
    Waffennacht
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    @SirAndy are the odds better for purple jewelry in Dolmen chests or area treasure chests?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • SirAndy
    SirAndy
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    @SirAndy are the odds better for purple jewelry in Dolmen chests or area treasure chests?
    You'll probably have more luck at a dolmen.

    With the treasure hunter perk, any Intermediate, Advanced and Master chests will drop set pieces and their respective quality will be bumped up.
    However, Advanced and Master chests are pretty rare and jewellery drops are also rare.
    idea.gif
    Edited by SirAndy on October 29, 2016 6:43PM
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